Transform Any Unity Project Into a Relativistic Playground With OpenRelativity
schirra writes "The MIT Game Lab has just released the graphics/physics engine from its popular game A Slower Speed of Light as an open-source project, allowing anyone to play around with the effects of special relativity using Unity3D. While the hope is that game developers and educators will use OpenRelativity to develop new kinds of relativistic games and simulations, that shouldn't stop those with a casual interest from playing around with these wicked cool effects. For the physics inclined, these effects include Lorentz contraction, time dilation, Doppler shift, and the searchlight effect--though a PhD in theoretical physics isn't required to enjoy or use the project."
spaghettification? What good isa physics engine if it can't turn every day objects into noodles?
..for those wondering if this was a cyclic time thing from slashdot.
world was created 5 seconds before this post as it is.
Would go great with Kerbal Space Program.
OK, so there is a game called A Slower Speed of Light...
How about linking to it?
It depends on the frame of the observer. We can detect certain particles from space that, if they weren't "seeing" a shorter atmosphere, wouldn't make it to the surface. They'd decay first.
When our name is on the back of your car, we're behind you all the way!
I'd see about making a game based on Redshift Rendezvous by John E. Stith.
PHEM - party like it's 1997-2003!
Unity _engine_, not the Unity _UI_.
As in a _game_ engine that runs on Windows, mobile, etc.
Every so often, an idea that I thought maybe I at least semi-understood just goes and throws a fresh curveball.
That is bug-fuck insane and I love it (well, more properly, our intuitions are bug-fuck insane when applied to things moving at relativstic speeds, but I guess insanity is also relative)
http://games.slashdot.org/story/12/11/07/1559210/mit-slows-down-speed-of-light-in-new-game
Well, sort of. I'm going to guess that the difference is now they've released their code.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
With all the copulating in your post, I imagine the things you wished for will happen all by themselves.
Fail.
Maybe you mean things moving at sufficient speeds relative to the observer to render Relativistic effects noticeable.
Yes, that is the definition of relativistic. The V^2/C^2 factor in the equation has to be greater than 1%, I believe.
When our name is on the back of your car, we're behind you all the way!
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