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Will Your Video Game Collection Appreciate Over Time?

An anonymous reader writes "Pundits tell us that the world of console video gaming is in dire straits, but recent collections of console video games have sold on eBay for tens of thousands of dollars. There are still a lot of video game disks and cartridges out there, but is it worth your effort to try to complete your collection and sell it on eBay? If you're a potential buyer for a massive collection of video games, are they likely to appreciate over time, or is this a really bad investment? Market research company Terapeak runs some numbers and suggests that it depends on your goals, the size and quality of your collection, and the console you're focused on." There's a film crew hoping to bypass the uncertain hoarding phase, though, and just mine a landfill in New Mexico for the legendary hoard of dumped Atari inventory.

23 of 127 comments (clear)

  1. No, because by Maxo-Texas · · Score: 3, Informative

    No because in a few years the hardware will be horribly outdated.
    Only a few will want to play the games.
    And a lot of the games these days depend on being popular with a lot of people. What's the point of playing a massive multiplayer game with 3 people.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:No, because by Anonymous Coward · · Score: 2, Insightful

      No because in a few years the hardware will be horribly outdated.
      Only a few will want to play the games.
      And a lot of the games these days depend on being popular with a lot of people. What's the point of playing a massive multiplayer game with 3 people.

      Most games from the 80s-90s are not multiplayer.

    2. Re:No, because by Anonymous Coward · · Score: 3, Interesting

      Most games from the 80s-90s are not multiplayer.

      But man, how much time did we waste playing Mazewars back then? It's like it would never stop until we finally ran out of pot. Sigh....

    3. Re:No, because by flayzernax · · Score: 4, Informative

      Emulators are already advanced enough for anything done with windows 3.1 or dos back on pentium ones. As we move forward you will get better virtualization and emulation of that hardware. It's worth it to keep the original game data.

      There are also projects like Exult. Or Ioquake that keep that data viable long past its shelf life. People still mod retro game engines, like the infinity engine. There's occasionaly a new mod or a patch to old mods from time to time for BGII and BGI. People do stuff like BGTutu.

      This is a few examples. There might be others that I don't know about. Everquest I will still be around probably long after the SoE servers shut down in some form or fashion. At least the code for good server emulators exists. Hopefully it will get released to the public when the time is right.

      People still do occasionally even play Diablo II over lan play using IP tunneling and an IPX protocol hack or Icewind dale ii. As well. Same goes for the original Warcraft II games. It's fun if you've never played them before. If I had a child I wanted to teach about gaming technology I would involve them by doing that with them. Or teaching them how to mod engines like infinity engine.

      I could see a future museum were you can play obscure games like "Outcast". http://en.wikipedia.org/wiki/Outcast_(video_game) because they were interesting milestones in game development. Outcast being a particularly interesting voxel game engine somewhat ahead of it's time.

    4. Re:No, because by flayzernax · · Score: 2

      Oh and additionally with some of the most loved franchises you don't even need emulators or virtualization. They are being lovingly adapted to modern times.

      http://www.baldursgate.com/ enhanced edition.

      Some will always be popular like classic books.

    5. Re:No, because by interkin3tic · · Score: 2

      And a lot of the games these days depend on being popular with a lot of people. What's the point of playing a massive multiplayer game with 3 people.

      I don't know about "a lot." Most games don't seem to be MMO. The highest rated games of this generation seem to be predominantly single player mode. None of the top 100 games for the 360 on metacritic are primarily multiplayer. Left 4 dead (and its sequel) may be the closest thing to it. I'll grant you that a lot of the shooters, most people playing it seem to be playing multiplayer most of the time, but the single player games will still work.

    6. Re:No, because by VortexCortex · · Score: 3, Insightful

      Perhaps a car analogy...

      GP is trying to say that only sports cars are popular, because they're fastest. No one will ever value a VW Bug because it's not fastest. Buses and Vans won't stay popular if your friends only want to ride in faster better vans. Newer faster cars will mean all the old hot-rods will be considered SHIT. Which is bullshit. It's like saying the Mona Lisa is crap because Digital Art has more bits per pixel. Some folks like classic cars. Some folks love classic games. The tech level of the hardware the game runs on is the artistic medium -- Watercolors are still valuable even though oil on canvas reproduces more vibrant color; Not all cars are great or worth anything to a collector, but the interesting ones are. Same with games.

      An MMO dies because the server dies, not always because of lack of players. City of Heroes was making money, but that it was still successful while new games flopped caused embarrassment to the studio, so they killed it. If you collect a car but leave out the transmission and part of the engine, then it's not worth hardly anything. The client is not the whole game, it needs a server to be called the whole game, and thus be collectible. For this reason I don't play online games that don't have a private server community. Leasing a car is not the same as owning it.

      Sorry, I got a bit of paint on that car analogy...

    7. Re:No, because by Seumas · · Score: 2

      There are plenty of people interested in playing old games. Hell, that is what GOG.com is all about -- and people handily give them money for twenty-five year old games.

      The primary problem is the hardware, though. People consider themselves lucky if their XBOX 360 makes it through the rest of this generation without dying -- it sure as hell isn't going to keep running in 2023 or 2033, the way other consoles do and have. Even the PS3 is iffy, about that.

      An additional problem is the advent of online multiplayer. Plenty of games no longer accessible as the servers that facilitate them are gone. Then, DLC and season passes. Whole chunks of content that simply will never be accessible in a collection, years from now.

      The final problem, coming after this generation, will be digital. When all your games are downloaded and all your games are tied directly to your account (through a serial that has to be registered to you, personally, online -- or some sort of authentication system that locks it down to you in a way that you can't simply just give someone the CD key along with the game anymore), there *is no collection*.

      As someone who has many hundreds of games on physical media and thousands of games digitally, I have resigned myself to this. The days of games being something you can collect and enjoy long term are over, despite their high price (imagine paying $60 for a book and knowing it'll be useless and unreadable in a decade). Games are nothing but a commodity, now. Your rights to utilize them and maintain and preserve them long into the future have been taken from you and the people who can make the choice to preserve and maintain these games so that people can buy and enjoy them into the future don't give two shits. They'll rarely release older titles, when they do it'll be for a ridiculously high price, it'll be on formats (PSN or XBLA, for example) that expire at the end of the generation of hardware and require you to purchase yet again some day, and the majority of titles, they'll simply let languish, because they have no interest in them and they'd rather sit on copyrighted content that never sees the light of day again than do anything with it.

      Frankly, I don't want my collection to be worth anything other than the joy of playing the games for myself and other people. What I really want is for every game ever made on any platform to be easily accessible (even if it requires a small REASONABLE cost) to everyone, everywhere, any time, easily and in a way that is very playable with modern peripherals (which is difficult to do with many arcade games and NES titles on PC emulators, for example).

  2. Rerelease it on other platforms by alen · · Score: 4, Interesting

    iOS is getting a lot of rereleases. Knights of the old republic just came out too.

    With all the consoles supporting downloadable games its cheaper to buy a few older games like this than an old collection. As the retro fad keeps going watch for more old crap to be released again

    Just like music. In that biz it's called catalog sales

    1. Re:Rerelease it on other platforms by VortexCortex · · Score: 2

      Though I agree with your analogy to a point, I have one word for us to consider in its context: Vinyl

    2. Re:Rerelease it on other platforms by DigiShaman · · Score: 2

      Square Enix has released a lot of games for iOS. Secret of Mana, Final Fantasy, you name it. Sega too. They sell both Sonic the Hedgehog and Phantasy Star II.

      The 3rd generation of AppleTV includes a single core Apple A5 (ARM Cortex-A9) CPU and dual-core SGX543MP2 graphics chip. Basically the same as an iPad2. There's technically nothing preventing Apple from turning the AppleTV into a console for iOS gaming. All you really need is a game pad to relive the nostalgia of the 16bit era.

      Give it a few generation. Nintendo will be the one that publishes games to an AppleTV 5 or 6 (Apple Pippin redo). ;-)

      --
      Life is not for the lazy.
  3. No, ROMs and emulators by randomErr · · Score: 5, Insightful

    You can download emulators and ROM's for little to no money. The only time a game is going to be worth anything more then scrap value is if the cart is physically rare like baseball cards. There will only ever be a handful that will meet that kind of rarity.

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:No, ROMs and emulators by Lisias · · Score: 4, Insightful

      Classic videogame gadgets are valuable for a decrescent amount of collectors.

      Everybody will die someday, including the ones that, now, are willing to spend some serious money on buying their childhood back.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  4. No, because comics. by Bieeanda · · Score: 3, Insightful
    Yes, comics, because their value is based on the same principle of rarity and condition. A '38 Superman comic is valuable for the same reason that a new-in-box copy of Radiant Silvergun is: there weren't a lot of copies made, many have physically deteriorated (so your well-loved copy of Super Mario: My Uncle Who Works For Nintendo edition is worth squat too) and many more have simply ceased to exist.

    Compare that with an industry that's gone on to consider sales in less than the millions of copies to be failures. Rarity simply isn't an issue, whether it's console games or comics since the early Nineties-- going back to the Superman example, there may only be a few hundred copies of the one that made the news earlier, but they overprinted the Death of Superman (polybagged at the factory, packed with a black mourner's armband) by a massive degree for the sheer number of idiots who thought they'd make a killing on speculation when it eventually became rare.

  5. No. by mofomojo · · Score: 5, Interesting

    Honestly, $25,000 for a complete collection of SNES games isn't that much considering how many SNES games were made. There were aprox 784 Super Nintendo games, which, if you do the math, is only $31 per game. This is considerably less than what many of those games retailed for. https://en.wikipedia.org/wiki/List_of_Super_Nintendo_Entertainment_System_games

    It's going to take some time, and will certainly depend on the tastes of the collector. This being said, there is a growing second hand market, which I don't think will really overtake any modern game industry, but will certainly persist for a long time. Classics will remain classics, and there will be a few rare picks, but more than anything, I think the prices are pretty much going to stay level for a long time, at least until they become antiques because these things are still pretty easy to get your hands on and until they become super rare, nobody is really going to take an interest, and even by that time the games will be so dated that only the truly esoteric collectors will care so even so, with such a small after market, the prices will still remain low.

    So no, most vintage or old video games aren't going to become more valuable over time and they certainly won't remain super-rare for a long while. They'll just remain just a little farther than arms reach at most, but not much farther than that, just gathering dust on the shelf because you have more important things to do.

  6. Not really. by ameoba · · Score: 5, Insightful

    Let's look at the typical life-cycle of a collectible using baseball cards.

    When they first came out in the early 1900s, nobody really cared about them. Through the 70s and 80, they were mostly seen as kids stuff and abused, lost & thrown away. Supplies of cards up through this time are fairly limited. Around 1990, news hit of a baseball card selling for half a million dollars. Things changed overnight - every kid was treating their cards like treasure. People have held on to them in pristine condition. These days, you can buy unopened, complete sets of cards from the mid-90s for less than their original retail value. They have become so un-collectible that their value hasn't even kept up with inflation.

    Video game collecting has passed this point. Sure, you might still see big deals on used NES collections but anything much newer was sold in large enough numbers and preserved well enough that unless you have sealed boxes, it's just used junk. There's always going to be exceptions but, for the most part, I wouldn't plan my retirement on keeping my XBox clean.

    --
    my sig's at the bottom of the page.
  7. For most people, no ... by MacTO · · Score: 4, Informative

    There are a few factors which affect collecting. The big one is that you have to be collecting the right thing at the right time. Things like toys and comic books seem to gain value when their target audience reached maturity and had enough disposable income to purchase nostalgia items. Once those people have the items in their hands, grow out of their collecting/nostalgia phase, or simply die off, those items tend to lose their value.

    The other factor is supply and demand. We are talking about mass produced products. In many cases, the glut of unwanted items outweighs the demand for them so prices will remain low until most of the supply is destroyed. Hoarding doesn't really help here because every time a copy fetches a high price, a large enough number of hoarders will release their wares on the market and that will drive prices back down. So you'll probably find yourself holding onto the stuff for decades, and having to maintain it during those decades, just to fetch those high prices (unless you're lucky, of course).

  8. Patches are a Problem. by MnemonicMan · · Score: 4, Insightful

    Take a 360. You put in the disc which may contain horrible game-breaking bugs and the first thing it does is connect to Xbox Live and get the newest patch for that game. Now, twenty years out.. What will perform the Xbox Live function so that you aren't left with a collection of buggy games?

  9. Re:Most Cases, No Because It Is Software by Virtucon · · Score: 3, Funny

    I don't know, I'd still like to find a new copy of "Custer's Revenge" in the original package.

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
  10. ET by Dwedit · · Score: 2

    The buried copies of ET were pulverized before being buried in the landfill. You won't find any intact cartridges in there.

  11. Maybe - but probably not by nystul555 · · Score: 4, Informative

    This is what I do for a living, my company is the largest retailer and distributor of classic video games in North America (and most likely the world). Over the years we've built up a database with hundreds of millions of price points and sales transactions for tens of thousands of games. The overall trends haven't changed much, and with most games it's fairly easy to tell if the value is going to increase or decrease.

    First, if you are talking about a new game - if you open it then it is highly unlikely the game will become worth more than you paid for it any time soon. If you don't open it and it is a limited edition or collector's edition, and actually contains figures, books, artwork, etc, it may increase in value. If it ends up being a popular game it can skyrocket in value, especially if no one expected it to be a huge success when it first came out. We bought several copies of the original Mass Effect Limited Edition in 2007, never opened them, kept the receipts, paid 69.95 for each and sold them all for over 1k each last year. During its peak unopened copies of the original World of Warcraft were going for several thousand dollars. But those are the exceptions. RPGs tend to do far better than other genres, most other games will lose value even if unopened.

    Now if you are talking about older games, its a completely different story. For the last 8 years prices for classic video games have been going up at a steady, rapid rate. There are a few main factors. 1) - People get older, get better jobs, have money, and want to either replay the games they loved as a kid, get the games they couldn't afford when they were young, or show the games to their own children. 2) - International buyers are buying a HUGE number of classic video games - many of them were never released in their country and they only way they can legal play the game is to import it from the US. 3) - These games aren't made anymore. The supply is only decreasing. A decreasing supply combined with a rapidly increasing demand means price increases.

    As long as people continue to enjoy collecting games, and as long as they continue to enjoy playing classic games on the original systems, prices are likely to increase, although more slowly than in the past. Virtual Console, PSN, and other re-releases usually result in a small increase in demand for the original games (unless they were already way too expensive). Roms have been around for far longer than we've been doing this and the demand for the originals, and the prices, are still increasing. But keep in mind that unless you are talking about unopened games, then the prices are increasing relative to their value a few years ago. A good, new NES game for bought for $60 in 1988 may only be worth $20 today. But in 2010 you could have bought it for $6. In 2008, $3.

    If you have a bunch of old video games and need some cash, I'd sell them. Don't count on them to skyrocket in value. But if you don't need the cash and if you still enjoy playing them, it's fine to hold on. They should continue to increase in value. If they are new games - sell them as quick as you can! But not to GameStop. Sell them on Ebay or Craigslist. Places like GameStop will rip you off and give you half what you could have gotten selling it yourself.

  12. Re:Most Cases, No Because It Is Software by narcc · · Score: 2

    Here you go

    It's even better than what you asked for -- It's factory sealed!

  13. Re:The Source Code is Probably Valuable. by tepples · · Score: 2

    when something was written on paper

    OCR. If anything, defeating CAPTCHA is driving OCR research.

    in machine language

    That didn't stop Doppelganger from disassembling and commenting Suepr Mario Bros.

    for something that no one understands anymore

    CPUs and graphics chips are becoming documented, both through black box testing (the old method) and more completely through decap and delayer (the Visual 6502 method). Quietust and others have been working toward a transistor-level simulation of the Nintendo Entertainment System as a reference implementation against which efficient emulators and FPGA clones can be tested.