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Robot Dominates Air Hockey, Adapts To Opponents' Playing Style

colinneagle writes "Researchers at Chiba University in Japan have developed a robot that could frustrate teenagers worldwide with its impressive air hockey skills. What's remarkable about this air hockey-playing robot, which is not the first of its kind, is that it can sense human opponents' playing styles and adapt to defend against them. The key is how the computer controlling the robot views its opponent — at a speed of 500 frames per second. From there, the robot uses a three-layer control system to determine motion control, when it should hit the puck, defend its goal or stay still, and a third that determines how it should react to its opponent's playing style."

28 of 49 comments (clear)

  1. Robotic Pong by sidevans · · Score: 4, Funny

    It's only 41 years late...

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    1. Re:Robotic Pong by ranton · · Score: 2

      I know that people often underestimate how hard it is to program a good AI, but playing air hockey does not seem like a difficult AI problem. Once you are able to track the trajectory of the puck then you should never allow a goal as long as the reaction time is good enough. And with enough power you could hit the puck at the maximum speed that would not cause it to launch, and at angles where a human will have a harder time determining the target than the computer.

      Its a good project for college students to learn robotics and AI, but it doesn't really look like interesting research.

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  2. Robot vs Robot! by hedley · · Score: 3, Interesting

    3... 2... 1.. Fight!

    1. Re:Robot vs Robot! by c0lo · · Score: 4, Funny

      3... 2... 1.. Fight!

      (sound of crickets in the background: each of the robots waits the other's action to have something to react to).

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    2. Re:Robot vs Robot! by crakbone · · Score: 2

      The only winning move is not to play.

    3. Re:Robot vs Robot! by scorpio.pkt · · Score: 1

      What fun would it be watching robots play? I mean- Dont we lose out on all the fun when there are machines battling it out there? Why cant such "BRILLIANT" scientists make inventions that would benefit someone at least??

  3. looks like it blocks if it would go to the hole by gl4ss · · Score: 1

    that's like, brilliant.

    but why the need for a robot to demonstrate this? would be more fun as an online game demonstration. more accessible at least.

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    1. Re:looks like it blocks if it would go to the hole by mwvdlee · · Score: 4, Funny

      To loosely paraphrase: Any sufficiently advanced AI would be indistinguishable from cheating.

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    2. Re:looks like it blocks if it would go to the hole by simonbp · · Score: 5, Funny

      The next challenge is a robot that drunkenly argues about the rules for three hours after just 10 minute of gameplay.

    3. Re:looks like it blocks if it would go to the hole by dubdays · · Score: 4, Funny

      Yeah, sounds like fun...a robot that whips my ass at air hockey every single time. What will they come up with next? A robot that chases me down with nunchucks and just beats the shit out of me? Woo hoo!

    4. Re:looks like it blocks if it would go to the hole by jovius · · Score: 1

      ...and which would constantly talk you down because of its ability to analyze your lip movements 500 frames per second and so know what you are going to say next...

    5. Re:looks like it blocks if it would go to the hole by EETech1 · · Score: 1

      Let it guard the hole, and I'll whip its shiny metal arm with my spinning bank shot. Every Single Time!

    6. Re:looks like it blocks if it would go to the hole by MouseTheLuckyDog · · Score: 1

      Sounds like a sex toy.

  4. It can be beaten by ozduo4 · · Score: 1

    You just have to hack it.

  5. Ahh, the memories... by BananaBender · · Score: 2

    Shufflepuck Cafe, anybody?

    1. Re:Ahh, the memories... by Dan+East · · Score: 2

      Yes, thank you. Playing that game 20+ years ago taught me the futility of playing certain kinds of games against a computer. Eventually I could beat the hardest player (on occasion), but at that point it was very obvious that was only because the computer AI was purposefully imperfect. If I could hit a dozen or more perfect hits then eventually the computer would allow one to score.

      With this robot player the entire difficulty is overcoming whatever physical limitations exist in the hardware. It would have to account for lag and speed constraints in the mechanism it controls, but beyond that, I would fully expect it to be able to be nearly impossible for a human to score against it. I had enough trouble against a 7MHz Amiga in 1990, so I can only imagine what a modern quad core is capable of.

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    2. Re:Ahh, the memories... by drinkypoo · · Score: 1

      I had enough trouble against a 7MHz Amiga in 1990, so I can only imagine what a modern quad core is capable of.

      Just be glad you didn't play on a mac. The game was just as hard, but the macs didn't actually have any graphics acceleration (unlike the Amiga) so they couldn't actually keep up and you'd get rectangles around the puck and paddles and crap like that. You'd see the same crap in crystal quest.

      What led Apple to make a graphics-only computer with no graphics acceleration is beyond me. What led people to ignore the Amiga in favor of the Mac is even further beyond me — originally, they had similar software bases.

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    3. Re:Ahh, the memories... by NJRoadfan · · Score: 2

      24-bit color QuickDraw accelerated video cards were released for NuBus Macs. The lack of graphics acceleration likely wasn't a problem before that when you only had a 512x384 1-bit video "standard". The Amiga's custom chips couldn't handle 640x480x256 colors worth a damn, that mode on a stock AGA machine is slower then a crappy ISA SVGA card with no acceleration.

  6. Re:Too fast sampling rate by Dr.+Spork · · Score: 1

    Maybe it's cheaper to sample a lot, rather than to sample less and extrapolate accelerations. They probably get away with a simpler prediction algorithm when their data points are so dense. Or maybe, the way the puck moves in air hockey is more sensitive to initial (impact) conditions than you realize. I'm guessing that in the 50th of a second before you hit the puck, you can do a lot of things to significantly affect its trajectory. Anyway, maybe that's what they discovered as they built this system - something about the game itself.

  7. We need more good game robots! by Dr.+Spork · · Score: 1

    The Japanese have solved air hockey. Now I'm waiting for Koreans to create the perfect AI computer to play Starcraft 2. (And I'm not talking about this guy.) The AI that comes with the game is inexcusably pathetic.

  8. Re:Am I the only one? by c0lo · · Score: 1

    Am I the only one who can see that the robot missed a puck at the end of the video? I can clearly see the puck hitting the back border!

    Many times actually, but not inside the goal area.

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  9. Won't last long after... by cellocgw · · Score: 1

    Shawn Thornton kicks its shiny metal ass.

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  10. Is nothing sacred anymore?!!! by Alejux · · Score: 2

    Next thing you know, robots will beat us at Foosball! We can't let this happen!

  11. Looks like it dominates defense by Adult+film+producer · · Score: 1

    but can the robot go on the offensive?

  12. Re: Too fast sampling rate by edremy · · Score: 1

    Actually, 50 fps is probably not enough. When my son and I get going we can get the puck from one side to the other in substantially less than fifth of a second. Given that the robot probably needs to start moving very quickly after the opponent hits the puck you'd only have a couple of frames to work with at that speed. Half the time when I lose a point I haven't even seen the puck before it's in the goal. (Getting hit by a flying puck at those speeds hurts like hell. I thought I broke my finger once)

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  13. Re: The Art of War by khallow · · Score: 1

    The original post could have been dropped on almost any story and be just as irrelevant.

  14. Choice of games by Jiro · · Score: 1

    In air hockey the puck moves on a two dimensional surface. This makes this game exceptionally easy for robots because they don't need to do complicated three dimensional calculations that would be needed to hit and aim a ball moving in the air. Furthermore, since the puck is hit with a round mallet, it's going to be fairly easy to compute where the puck will go after it's been hit--something that won't work even with a game as simple as foosball, never mind table tennis.

    So this is much less impressive than it sounds.

  15. I'm sure it was called Mac Something. by Impy+the+Impiuos+Imp · · Score: 1

    One of my favorite Mac games was an air hockey one with various robot opponents.

    This robot, assuming it even can lose, is just a few months of speedup away from being fast enough to block any possible human strike. For offense, they would probably have to speed limit it from hitting 200mph shots and ace every time.

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