Ask Slashdot: How To Start Reading Other's Code?
BorgeStrand writes "I'm reviving an open source project and need to read up on a lot of existing code written by others. What are your tricks for quickly getting to grips with code written by others? The project is written in C++ using several APIs which are unknown to me. I know embedded C pretty well, so both the syntax, the APIs and the general functionality are things I wish to explore before I can contribute to the project."
Knowing the data structures gives you the ground work for understanding what the code is doing. The data structures are a more direct description of the design decisions.
What are your tricks for quickly getting to grips with code written by others?
For me, it comes down to a lot of mountain dew, techno music, and hours of guru meditation. As you dissect each function, sketch out its relationship to other major functions. I take a two pass approach .. first, just look at the function call outs and the return values and make a rough sketch of the 'scaffolding' of a program. On the second pass, any function that you can't see the obvious application of, or appears obfusciated or complicated, dissect into functional units and sketch out what it does in your notes. I do this by actually physically drawing the relationships using something called a mind map.
Until you get used to it, actually writing it down, even if it's just a bunch of messy arrows to blobs of circled text... it will help job your memory and help things sink in until you have the necessary 'ah ha!' moment.
YMMV.
#fuckbeta #iamslashdot #dicemustdie
If possible, I would try writing unit tests for the existing code. This tests your understanding of what you are reading and will come in handy later if you change the code. If unit tests already exist then I suggest that you read them since they will tell you the intention of each function.
Even without Doxygen's specific format for comments, you can use it to graph object relationships, call-trees, etc.
You can generate docs limited to a few files or classes if you just want to focus on them.
www.doxygen.org
And lo, yea though ye shifteth right 8 bits, counteth not thy sign as verily carried henceforth unto the int8_t.
sig: sauer
The trouble with university education, is that most people who teach there are computer scientists, not software engineers with years of experience in the trenches.
If this were actually the case, there would be a recognition that reading code is far harder than writing it. And far more emphasis would be on coming to grips, understanding, and working on large code bases. There'd be more stuff on things like unit testing, breaking dependencies, troubleshooting, and refactoring at least.
Find a function. Refactor it until you grok it. Discard the results.
Keep in mind that it will be VERY tempting to commit your changes, but you must throw away the work and chalk it up as a learning experience if you ever want to be taken seriously by the others who work on the project. Junior developers (and even some senior developers) often think they're doing everyone a favor by doing drive-by refactors, but they're not; they're just slowing down the entire team and coming across as that a**hole who keeps f***ing up the diffs and destroying the useful output of tools like git blame.
If you found any bugs in the previous step, make a patch with the absolute minimal change to fix each individual bug. IMPORTANT: Before committing the patch, first be sure that you can reproduce it in the old code, and that the test case is fixed by your new code.
Repeat the process until you understand the entire system.
With any luck, you will finish with a solid understanding of how the code actually works, and you will most likely also fix a few dozen bugs (if you didn't find at least one bug per kLOC, then "you're doing it wrong" or the code was written by an inspired genius with OCD). At that point, you will be the team's expert on how things work, and you will be in a position where you can start proposing simple refactorings that will improve the code quality.
Here is how I work on legacy code:
1) I don't look at the whole picture because there are too much details, so I prefer to attack little by little.
2) I quickly check what I can rewrite in order to optimize the code. If I have no idea, I run a profiler, and take a look at the routines that take the most time.
3) once I understood or rewrote the most consuming parts (sometimes it's heavily optimized, but most of the time, I can make a real improvement), I decide what most important functionality I would like to add, and I just focus on that.
4) if I really need to have robust code, I write tests for the routines before optimizing them, so that I can validate if there are regressions
5) whenever possible, I use "assert" and put some bound-checking tests, in order to validate the ranges of certain values or conditions.
The important thing is to start by taking ownership of a small part of the code, then a bigger part, etc... ... ?
Take one slice at a time, not the whole pie.
And one last point: knowing every little detail is useless, concentrate on what is important for you: performance, functionalities,
2) Just because the code is awful doesn't mean it has no value -- No matter how bad it is and how difficult it is to read, if it works at all it has probably got years (maybe even decades) of bug fixes and feature requests. Until you have a handle on it, any little change could cause a catastrophic cascade of side-effects.
3) No, we don't need to rewrite it. See 2. A working program now is worth more than all the pie in the sky you can promise a year from now.
4) It takes 6 months to have a reasonably good grasp of any moderately complex in-house application. It could be a year before you get to the point where someone can describe a problem and you immediately have a good idea of where in the code the problem is occurring and what functions to check.
Maintenance programming is as much about detective work as anything else. The only clues you have about the previous programmer are his source files. Once you've read them for a while you can start to tell what he was thinking, when he was confused, when he was in a hurry. Most of the atrocious in-house applications have changed hands several times and each programmer adds their own layer of crap. You can redesign these applications a chunk at a time until nothing remains of the original code if it's really bad, but it's best to save really ambitious projects until you understand the code better. I heartily encourage the wholesale replacement of "system()" calls with better code immediately, though. In several languages I've run across these calls to remove files, when they could have simply called a language library call (Typically "unlink".) If the original programmer used system("rm...") you can pretty much assume that they were a bad programmer and you're in for a lot of "fun" maintaining their code.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Read this: http://stackoverflow.com/questions/3586073/reading-others-code
Also: http://www.codinghorror.com/blog/2012/04/learn-to-read-the-source-luke.html
Since this is an OSS project, can you suggest any tools similar to Understand that don't cost $995?
The only thing I could find was source navigator NG, but I have zero experience with it.