New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior
trawg writes "A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behavior. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher said his perspective on how violence might affect people has changed since he started the research: 'I've played video games for most of my life and got into this research because I couldn't believe that violent video games could make me do something I didn't want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people's behavior, but the real question is whether their influence is harmful, and I'm not yet convinced of that.'"
First of all, of course people do get emotionally attached to the characters in live plays. However, I don't know why you've singled out emotional attachment to characters as the important phenomenon.
In terms of the "different parts of the brain" engaged by play acting, its quite the opposite with respect to some of the relevant brain systems. One important aspect of how the brain understands what we are seeing is by simulation. For example, motor neurons that control action will fire when they observe the corresponding being performed by someone else (see mirror neurons). This is what makes watching action a very real kind of practice for the brain. Our brains understand what we are seeing by pretending to do it on some level. In contrast to your argument, these simulation systems are more engaged the more veridical an observation is -- for example, engagement is more robust watching live action compared to a video of the same action. That fact may actually insulate us from some of the effects of video games... until they get more and more realistic. For example, I'd like to see a comparison of the effects of a violent video game played in 3D to one played in 2D.