Epic Online Space Battle
New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity."
This is the largest battle to ever occur on EVE Online.
Real world is noticeably lacking in large-scale space battles (at least, to the best of our knowledge). Swings, roundabouts...
"Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"
Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.
You do. Only a complete lack of response would show otherwise.
And then you hid your screen name, afraid that others will find out that you actually care.
Which means that you not only care - you care whether others perceive that you care. And you try to obscure it by pretending not to care.
Amazing that you have time to think of anything else, actually.
> I felt barely competent after 4 months of play.
Try three years. Nobody is really competent in this game. If you are looking for fun in the game play you won't really find it, I've had more fun chatting with the people I met there, maybe while doing things which may or may not be tangentially related to the actual game play. It is an MMO after all.
Please direct all bug reports to
why on earth does slashdot have to report this as news each time it happens?
Occasionally they need a gaming story that does not involve a Blizzard game. :-)
It's actually pretty slick how they throw in some uniform time dilation to ensure fair and timely performance across all n number of pilots in a fight while the resources are dynamically allocated to reinforce the fleet battle nodes. Definitely an improvement from the prior lopsided disconnects and variable frame times. Rather than the network or cluster deciding the battle, the players do. Since they are the *only* game in town that provides this sort of scenario, I find it rather intriguing to hear about the ceiling being pushed further and further. There are many more questionably appropriate and even dull topics that are seen daily here. Internet spaceships and clever realtime server management don't seem so unwarranted.
In EVE you're the captain, not the helmsman. If you're looking to wiggle your joystick, I'd recommend the Freespace series.
So what you're saying is that EVE is a great way to be an asshole?