Are We At the Limit of Screen Resolution Improvements?
itwbennett writes "A pair of decisions by Motorola and Ubuntu to settle for 'good enough' when it comes to screen resolution for the Ubuntu Edge and the Moto X raises the question: Have we reached the limit of resolution improvements that people with average vision can actually notice?" Phone vs. laptop vs. big wall-mounted monitor seems an important distinction; the 10-foot view really is different.
reading TFA...
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We're already past the level where I can benefit from higher resolution on phones. I'm over 40 and already have reading glasses, but I'd need to get special phone-only glasses to see any more detail or smaller type.
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We've reached this point with some devices, but a screen isn't a high enough resolution until Anti-Aliasing isn't needed in any form.
Come back and talk to me again when the average laptop and desktop screen hits high density PPI :)
I have rather poor vision, having to use different lens for reading, computer, distance...and I can still see the difference between 1080i and 4K monitors, a person with 20/20 should be able to benefit from even higher resolution (and I suspect even higher contrast ratios).
We know from testing a significant part of the female population would notice higher bit color space too.
If you build for the average person, you are doomed to fail. Because 1/2 of the population is above average. Also there are the finer details that a person doesn't fully recognize. The average person cannot tell the difference between 720p and 1080p. However if you have them side by side (with colors/contract/brightness matching) They will see the a difference.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Didn't laser printers show us that 300dpi is still a bit jaggy, and 600dpi is perfectly smooth at arm's length? When screen resolution is around 400dpi then we are probably done.
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how about sorting out readability in bright sunlight and battery life (without losing the gains in the other factors)?
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It's a matter of PPI and typical viewing distance. Phones are often held about a foot from your face. Computer monitors are usually two or three feet away from your face. TVs are significantly further away. Greater distance = eye is more tolerant of lower PPI. That's why the iPhone 5 is ~326 PPI, a Macbook Pro with Retina is ~220 PPI, an Apple 27" Thunderbolt Display is ~110 PPI and a 65" 1080p TV is ~35 PPI.
It's a bit complex, because the retina doesn't really have a static resolution: it integrates information from constant movements, responses nonlinearly to different patterns of photon impacts, and has different sensitivies across different parts. You could put a ballpark number on it, but it's difficult to really sort out what the "resolution of the retina" is.
To quote a paper:
Pretty interesting stuff, from a project that tried to build a photon-accurate model of the human eye.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
What is the size of the smallest pixel that can currently be made using LCD technology?
Because 1/2 of the population is above average.
Half the population is above (or below) the median.
Have we reached the limit of resolution improvements that people with average vision can actually notice?
Hasn't really slowed the push toward 4K in video production. While it's sometimes handy to have the frame real estate in production, it takes up a crapton more space, requires more power to edit and it's mostly useless to consumers. Even theater projection systems can't resolve much over 2K.
But if the industry doesn't go to 4K, then who will buy new cameras, editing software and storage hardware? And consumers might never upgrade their "old" HDTVs. Think of the children!
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the rods and cones of the eye are on a surface, we only need concern ourselves with paths that terminate on that surface, they can originate from a surface
Wikipedia says:
Angular resolution: about 4 arcminutes, or approximately 0.07Â
Field of view (FOV): simultaneous visual perception in an area of about 160Â Ã-- 175Â.
So that's about 2200 x 2400 if the screen is at the correct distance. Further away and you need less resolution. Closer and you won't see the whole image.
But you always have the "My screen resolution is better than yours" crowd that will fall for the device with the better specs in droves so you can bet device makers will be designing and building resolutions that you and I can't ever hope to see.
But one should be careful to note that the issue is pixels per inch and not overall resolution here. 720P might be overkill on a 2" screen, but it might be way too low for the latest movie theater screen. Even at the best PPI you can see, the next frontier will be refresh rates (Although, going much past 120 FPS is totally overkill.. )
Personally I really *hate* watching blue ray movies in full resolution. Usually the material just looks cheesy to me, where you can see the boundaries of the CGI sequences, makeup smudges on the actors, obvious short cuts on the set construction and all kinds of things that just are not right. It actually makes it more difficult for me to suspend reality long enough to enjoy the movie. Of course, being an old projectionist from years ago makes me sensitive to vestiges of bad editing, splices, reel changes and queue marks which also distract me.
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My point being, even if you can see it, having more resolution is not necessarily a good thing.
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Basic stats fail.
I can't believe there are five posts on here that declare 'average' to be 'mean' and then go on to criticize the GP's lack of statistical knowledge.
I think the very first thing on the very first day of my first statistics class was a discussion of mean, median, and mode, and how all three are referred to as 'average' in common parlance, depending on context.
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Didn't laser printers show us that 300dpi is still a bit jaggy, and 600dpi is perfectly smooth at arm's length? When screen resolution is around 400dpi then we are probably done.
300dpi didn't cut it for dithered images - 600dpi was close, but not quite enough. The winner was the 1200dpi laser printers.
When you have a grayscale image you want to print on a single-color device, you use dithering to create the illusion of gray shades. A 1-to-1 mapping of pixels to printer dots gives you 2 colors - black and white. Photos look horrible. Double the printer resolution so you have a 2x2 dot array for each pixel and you have 16 possible shades. Double it again for a 4x4 dot array per pixel and you have 256 possible shades. So if you want a 300 pixel-per-inch gray scale image to look good, you need a printer resolution of 1200dpi.
Now, all this changes for RGB displays, since each pixel can be from 16 to 256 shades each. But less depth per pixel might be compensated for by smaller pixels and a higher density.
I remember in the early days of computer graphics, it was believed that 24-bit color (8-bit each Red, Green and Blue pixels) was the pinnacle. But once 24-bit color became widely available, we discovered it wasn't enough. When edited in Photoshop, often a 24-bit image would show banding in the sky, due to rounding errors in the math involved. Adobe added 48-bit color (16-bits per RGB channel) the rounding errors became much less visible. Today cameras capture 8, 12,14 or 16 bits per RGB channel, and using HDR software we get 96-bit color.
My point is we have a history of thinking we know where the limit is, but when the technology arrives, we discover we need a little bit more....
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I have a friend that is a huge fan of a projector for his primary display. When you take even high end resolution and project it out to 12 feet across, there is no such thing as too much resolution.
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What we should be/are concentrating on is better reflow and text to speech.
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I once did the back-of-napkin calculations to make a scale-independent metric. Astronomers know that if you hold your fist at arm's length, your fist occludes roughly ten arc degrees in whatever direction you measure across your fist. My search found that someone's 20/20 eyes can generally resolve details to about 1 arc minute (didn't read Wikipedia's rationale). If that much screen area contains one megapixel or more, then the screen is well within the definition of a "Retina" display (at the given viewing range).
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Moore's law has allows us to double display densities nearly as fast as CPU and memory had been improving.
The addition of a simple lenticular or image mask can turn any LCD in to a glasses free display.
An additional increase in resolution will then turn this in to a multiview display.
A bit more resolution and a micro lens array can then create a light field display.
Beyond that is digital holography.
It's all fairly cut and dry, standards are already falling in place to accommodate and stream this level of video and even capture live video like this.
So any software developer that assumes we've hit the limit will looks as foolish as Bill Gates saying no one would ever need more then 640k of memory.
http://videotechnology.blogspot.com/search?q=Lenticular
http://videotechnology.blogspot.com/search/label/3D
http://videotechnology.blogspot.com/search?q=Multiview
http://videotechnology.blogspot.com/search/label/Digital%20Holography
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