New Animated PNG Creation Tools Intend To Bring APNG Into Mainstream Use
Kagetsuki writes "While grainy GIF images can have entertaining uses, they aren't the ideal animated image format due to lack of full color support and an alpha channel [for varied transparency]. Animated PNG doesn't have these faults and has been available and incorporated in quite a few browsers since roughly 2004. Lack of tools and recognition has hurt adoption, so to remedy this there is a campaign on Kickstarter to create an Open Source, high quality Animated PNG [APNG] conversion library and GUI Editor based on the APNG Assembler tool 'apngasm.' Even the primary goal includes libraries/modules for C/C++ and Ruby along with a cross platform GUI authoring tool. Aside from supporting the project simply using APNG willl help raise interest and support in the standard and bring us one step closer to a world with cleaner animated images."
Animated PNG support is terrible... see:
http://caniuse.com/apng
No IE, no Chrome, Opera dropped it when they went to Webkit, no iPhone, no Android...
looks like it's pretty much only available on 20%ish of desktop browsers and pretty much nothing mobile. You aren't going to get anyone to use it in a public-facing web application yet. Remember the days of "this site looks best in (Internet Explorer/Netscape/whatever)"... let's not do that again.
Maybe if the HTML 5 standard said that conforming user agents have to do this it would put a little more umph behind it. Of course, the standard seems to follow browser development in many cases now, not the other way around.
Most sites that use animated GIFs have restrictions on size and dimensions (typically 500x500 1MB). The quality of APNG within those restrictions won't be any better.
Can You Say Linux? I Knew That You Could.
From this 2004 story: http://tech.slashdot.org/story/04/08/28/2312256/presenting-apng-like-mng-only-better
"Unlike MNG, APNG is not a separate file format, but rather an extension to PNG. Thus, APNG images are just normal PNG images (with the .png extension) but can be animated. The system is fully backwards-compatable, so any program that can open a PNG image will be able to open an APNG image (though non-APNG viewers will only show the first frame). Vitally, the decoder just adds an extra few kilobytes onto a standard PNG decoder. APNG support is in the process of being checked into Mozilla. Hopefully, other programs will follow suit."
`echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
I remember when people wrote free software because it scratched an itch. Kickstarter seems to be setting a trend where people won't write free software unless they get paid. (Or they will write it and refuse to release it unless they get paid). That's not FREE software, it's hostage software.
Remember when creating high quality open source software didn't require a Kickstarter campaign?
I remember when people wrote free software because it scratched an itch.
There are talented individuals producing small free software, or joining organisation to produce larger software, and companies with real money able to contribute/create to free software. Is there no room in that for funding a group *itch*(sic), or helping an (group of) individuals scratch theirs who otherwise wouldn't be able to due to life commitments...software takes time and effort to create.
The bottom line is people produce free software for a whole host of reasons. I personally see money being a great reason, as do all those companies already contributing to free software. In reality its the most common one.
It's worth noting that GIFs may overlay multiple image blocks with separate color pallets, resulting in true color images.
The problem here is that some browsers (chrome) insert an artificial 0.1s delay between "frames".
Also if you can do this with GIF one has to wonder if APNG has actually any viability other than as a source format.