Biggest Headache For Game Developers: Abusive Fans
chicksdaddy writes "Haters keep buyin' — that appears to be the dynamic playing out in the ever-hot video game industry, where game developers say harassment and trolling from their rabid fans is turning them off of development completely, according to a report over at Polygon.com. 'Fans are invested in the stories and worlds that developers create, and certain design decisions can be seen by fans to threaten those stories and worlds,' said Nathan Fisk, lecturer at the Department of Science and Technology Studies at Rensselaer Polytechnic Institute and co-author of the book Bullying in the Age of Social Media. 'Harassment silences and repositions content creators in ways that protect the interests of certain fan groups, which again is no justification for the kinds of abusive behavior and language seen online today.' The problem is widespread enough that it may even pose a threat to the future of the industry. Developers, both named and those who wish to remain anonymous, tell Polygon that harassment by gamers is becoming an alarmingly regular expected element of game development. Some developers say the problem was among the reasons they left the industry, others tell Polygon that the problem is so ubiquitous that it distracts them from making games or that they're considering leaving the industry."
Yes, it is nice if you have the developers actively communicate with the fan base, but many times, those fans that post on forums the most end up making demands, and in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.
Blizzard has CMs (community managers) that act as a buffer between the developers and the fan base. They are trained and hired to deal with the various disagreeing opinions, while being able to recognize when there is a clear consensus that is sensible and something the devs should be aware of. Most people know 2 of the developers: Greg Street, who has taken it upon himself to meet this challenge, and Chris Metzen who primarily works on Art, voice, and lore, which people generally don't complain about too much (although it does happen).
I see way too many game companies let their developers just openly communicate with the fan base unbuffered, and they need to take a hint from Blizzard to let the professionals handle it.
It sounds as if game developers are learning what sci-fi/fantasy writers already knew; fans can be rabid and irrational. For most authors this isn't a problem because they sell in the 5 or 6 digits and there may be just one crazy fan. But every AAA video game has millions of players, so the number of crazies can be much larger.
This is why Neil Gaiman was forced to tell people that 'George R. R. Martin is not your bitch.' Because rabid fans wanted GRR to be their bitch, and because he now has such a large audience their harassment was getting out of hand.
The solution to this is to grow a thick skin and/or to get a secretary that will read and filter your mail for you. Or you could make games that only sell 10k-100k units, so the fanbase doesn't reach a critical mass of craziness...but if your company is addicted to money then being a smaller part of the market isn't an option.
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
Some gamers have moved from a perspective of critical approval before purchase, "If it's a good game then I'll get it" to a sense of entitlement, "they owe me a good game".
Run that up against the whole process of finding a game idea, fleshing it out, coding it, adding the art & sound, network support, testing, packaging, marketing and if you are in the business you wonder how you succeed at all.
A feeling of having made the same mistake before: Deja Foobar
So everyone is deserving of abusive, sociopathic behavior? Even the indie developers whose team is small?
No. This is about the studios and developers being undeservedly abused and harassed. Not criticism but blatant abuse from immature children masquerading as adults who have no mental capacity for filtering their insane behavior. It's probably the same lack of mental facilities that cause others to abuse women who stand up for themselves.
All those evil things you describe; sweatshops, layoffs, buyouts, DLC, lack of innovation are not initiated by the designers and developers, yet those are the people getting harrassed.
This isn't some anonymous "gaming industry" that gets the crap, it's individual people.
Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Since when is "I will find you and kill you" useful feedback, let alone appropriate? And who should have to listen to dreck like that?
So don't buy or play the game if you know it's got issues. Request a refund if it's a defective product you already purchased. Tell the developers in a constructive way what bothers you about the game.
whiny little bastard game devs [...] deserve everything they get.
No, they deserve appropriate criticism and lower sales for the poor development choices they made. They do not deserve threats against them and their families. Stop being the problem.
Yes - self-censorship. The internal voice that says, or should say, "This is something that should not be said to another person, since I (ideally) don't want to be a jack ass".
Death threats are not criticism.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...