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Biggest Headache For Game Developers: Abusive Fans

chicksdaddy writes "Haters keep buyin' — that appears to be the dynamic playing out in the ever-hot video game industry, where game developers say harassment and trolling from their rabid fans is turning them off of development completely, according to a report over at Polygon.com. 'Fans are invested in the stories and worlds that developers create, and certain design decisions can be seen by fans to threaten those stories and worlds,' said Nathan Fisk, lecturer at the Department of Science and Technology Studies at Rensselaer Polytechnic Institute and co-author of the book Bullying in the Age of Social Media. 'Harassment silences and repositions content creators in ways that protect the interests of certain fan groups, which again is no justification for the kinds of abusive behavior and language seen online today.' The problem is widespread enough that it may even pose a threat to the future of the industry. Developers, both named and those who wish to remain anonymous, tell Polygon that harassment by gamers is becoming an alarmingly regular expected element of game development. Some developers say the problem was among the reasons they left the industry, others tell Polygon that the problem is so ubiquitous that it distracts them from making games or that they're considering leaving the industry."

17 of 381 comments (clear)

  1. Blizzard seems to have gotten a handle on it by subanark · · Score: 5, Insightful

    Yes, it is nice if you have the developers actively communicate with the fan base, but many times, those fans that post on forums the most end up making demands, and in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.

    Blizzard has CMs (community managers) that act as a buffer between the developers and the fan base. They are trained and hired to deal with the various disagreeing opinions, while being able to recognize when there is a clear consensus that is sensible and something the devs should be aware of. Most people know 2 of the developers: Greg Street, who has taken it upon himself to meet this challenge, and Chris Metzen who primarily works on Art, voice, and lore, which people generally don't complain about too much (although it does happen).

    I see way too many game companies let their developers just openly communicate with the fan base unbuffered, and they need to take a hint from Blizzard to let the professionals handle it.

    1. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 4, Insightful

      Sorry, did they force everybody into RealID?

      I'd say that the "RealID fiasco" is exactly representative of a company responding to the concerns of its player base.

      It seemed like a good idea "in-house," so good that they could "push all users into the RealID system!" Then they started talking about it to fans, and fans said, "hold the fuck up. hold the fuck up. I do not want that." And... Blizzard moved away from forcing everybody into RealID. I have it disabled, though I do like the BattleTag features, so I use that instead.

      I'm not sure why you seem to think that their response to the RealID concerns are an example of "not understanding and communicating player base needs."

  2. Welcome to Fiction writing. by Remus+Shepherd · · Score: 5, Insightful

    It sounds as if game developers are learning what sci-fi/fantasy writers already knew; fans can be rabid and irrational. For most authors this isn't a problem because they sell in the 5 or 6 digits and there may be just one crazy fan. But every AAA video game has millions of players, so the number of crazies can be much larger.

    This is why Neil Gaiman was forced to tell people that 'George R. R. Martin is not your bitch.' Because rabid fans wanted GRR to be their bitch, and because he now has such a large audience their harassment was getting out of hand.

    The solution to this is to grow a thick skin and/or to get a secretary that will read and filter your mail for you. Or you could make games that only sell 10k-100k units, so the fanbase doesn't reach a critical mass of craziness...but if your company is addicted to money then being a smaller part of the market isn't an option.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  3. Re:Who else should comment on your games? by Anonymous Coward · · Score: 4, Informative

    Yes, that's exactly what the article is about and not stuff like:

    https://www.google.co.uk/search?q=call+of+duty+death+threats
    https://www.google.co.uk/search?q=bioware+death+threats

  4. Re:Unintended positive consequences - fewer sequel by ackthpt · · Score: 5, Insightful

    Some gamers have moved from a perspective of critical approval before purchase, "If it's a good game then I'll get it" to a sense of entitlement, "they owe me a good game".

    Run that up against the whole process of finding a game idea, fleshing it out, coding it, adding the art & sound, network support, testing, packaging, marketing and if you are in the business you wonder how you succeed at all.

    --

    A feeling of having made the same mistake before: Deja Foobar
  5. Re:Couldn't have happened to nicer people... by DarkFencer · · Score: 4, Insightful

    Gaming industry deserves all the abuse it gets. Extreme cases of abuse aside, all criticism is they get is deserved.

    But who should be getting the abuse you advocate? The executives of the big publishers or the regular folks working for the industry to actually make games? I've disliked games before but that doesn't mean that I should be justified to spew vitriol at the coders, artists and others working in the industry.

  6. Re:Couldn't have happened to nicer people... by Microlith · · Score: 5, Insightful

    So everyone is deserving of abusive, sociopathic behavior? Even the indie developers whose team is small?

    Extreme cases of abuse aside, all criticism is they get is deserved.

    No. This is about the studios and developers being undeservedly abused and harassed. Not criticism but blatant abuse from immature children masquerading as adults who have no mental capacity for filtering their insane behavior. It's probably the same lack of mental facilities that cause others to abuse women who stand up for themselves.

  7. Re:Couldn't have happened to nicer people... by mwvdlee · · Score: 5, Insightful

    All those evil things you describe; sweatshops, layoffs, buyouts, DLC, lack of innovation are not initiated by the designers and developers, yet those are the people getting harrassed.

    This isn't some anonymous "gaming industry" that gets the crap, it's individual people.

    Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

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  8. Re:The customer is wrong I guess.... by jellomizer · · Score: 4, Insightful

    There is a big difference between complaining about something and being abusive about it, we seem to not understand this concept anymore.

    Step 1:
    Don't assume your adversary is evil or has some evil agenda. Most people want to do the right thing, however they made wrong decisions along the way.

    Step 2:
    Discuss your problems rationally. Get some sleep before you start ranting about something. Ok you are frustrated at this level, perhaps because you have been playing the game for 30 hours straight. And it is you that is blacking out every 5 minutes and not the game. Figure out how big of a deal it is. You love the game but your arm polygons sometimes go threw a wall.

    Step 3:
    Realize that Perhaps you are not the target audience. I mean the "Pony Unicorn Princess" Game is a bit too girly for a 30 something guy. Or "Hell Killer: Mountain of blood", is giving your 4 year old nightmares.

    Step 4:
    Focus on the good points too. If you are going to tell someone your product sucks and you will never buy it anymore, they won't care, they lost (past tense) a customer. If you give them the good points and the bad points then they could be loosing (present tense) a customer and they may be more open minded.

    Step 5:
    Realize if you complain about something, it doesn't make you seem smart. There is the idea that the Intelligent person must be complaining about something and people who are in generally happy must be dumb, isn't really the case. If you like it, it is OK. Stop trying to find faults in everything.

    Now you can complain about stuff.
    Lets say the game says it should work on your system requirements, but it doesn't load up. Or you get bugs that prevent you from winning, you can complain about those, however you should also preference with the fact you like the game otherwise.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  9. A topic I have some interest in... by seebs · · Score: 4, Insightful

    MMO devs often take a fairly hands-off attitude about their community, don't do anything about harassment and griefing... then are confused that their community is dominated by toxic people.

    Yes, it's a great thing to be thick-skinned, but it's not a moral virtue, it's just really useful. The people who are trying to offend other users and mock them for being sensitive are not really good for your community, and if you keep tacitly endorsing them, you end up with a community of people who have learned that abuse works, because the people it worked on mostly left. Then they do it to you too, and suddenly it's a problem...

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  10. Re:Who else should comment on your games? by EricTheGreen · · Score: 5, Insightful

    Since when is "I will find you and kill you" useful feedback, let alone appropriate? And who should have to listen to dreck like that?

  11. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 5, Insightful

    So don't buy or play the game if you know it's got issues. Request a refund if it's a defective product you already purchased. Tell the developers in a constructive way what bothers you about the game.

    whiny little bastard game devs [...] deserve everything they get.

    No, they deserve appropriate criticism and lower sales for the poor development choices they made. They do not deserve threats against them and their families. Stop being the problem.

  12. Re:Couldn't have happened to nicer people... by DarkFencer · · Score: 5, Informative

    No, of course not; there should definitely be a censhorship apparatus put in place.. right? That's what you're implying/suggesting, I assume?

    Yes - self-censorship. The internal voice that says, or should say, "This is something that should not be said to another person, since I (ideally) don't want to be a jack ass".

  13. Re:Couldn't have happened to nicer people... by X0563511 · · Score: 5, Informative

    Death threats are not criticism.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  14. Re:Who else should comment on your games? by war4peace · · Score: 4, Insightful

    Part of good game development business practice is to NEVER have developers talking directly to fans or viceversa. There should be middlemen who do that, namely community coordinators, moderators and such.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  15. Re:Two simple suggestions by jafac · · Score: 4, Insightful

    This is a very insightful comment. And to take your "rock star" mentality a bit further:

    "Dimebag Darrell", the guitarist of Pantera was assassinated ON STAGE by one of the band's fans.

    If you go to metal shows, you'll see that - even though most fans are actually really nice (but scary-looking) people, there's a certain subset (that you're not going to see as prevalently at say, a Tom Jones concert, for example) who are just angry scumbags looking to stir up shit. This is precisely why a friend I know, (and very talented guitarist) quit his metal band, got a haircut, and started doing studio work and teaching. His fans were getting creepier and scarier, the mosh-pits were becoming very violent, and no matter what they tried to tell the crowds about "staying cool", they just got worse and worse. People just apparently don't know how to behave civilized anymore.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  16. Speaking of abusive fans... by Anonymous Coward · · Score: 4, Interesting

    I work in the video game industry and have experienced this first hand.

    A few years back we shipped the latest instalment of a popular game franchise. Our online publishing partner, who won't be named but their name rhymes with TONY borked the capacity planning for game servers based on their projected demand which was 10x less than what we saw on launch day.

    Their servers crashed and the fans came down on us like the fist of an angry deity.

    The online abuse was one thing -- being slagged in the forums and on YouTube was to be expected. What we didn't expect was how quickly certain fans escalated their abuse.

    It began with complaints to the Better Business Bureau -- complaints that we'd ripped people off by selling them a game that was unplayable. This was annoying but not unexpected.

    Then the calls started when one fan found our front desk number and hundreds of frustrated teenage boys began calling, threatening to rape and murder our receptionist and anyone else who was involved in the development if the game. To her credit, she handled them with aplomb but when someone posted our office address, the "fans" began to send "gift baskets." Boxes full of animal (we hope) feces, soiled XXL BVDs, and rotten food. One fan waited outside the office, then confronted her. That was the last straw and she understandably quit the next day.

    The most unsettling instance happened when I was walking towards the front door, a police car pulled up and demanded to know if I was an employee of the studio. The officer got out of his cruiser and adopted an intimidating demeanour suggesting that we should fix the "god-dam" game and stop ripping off gamers. When cops start stalking you, you know it's time to find a new line of work.