Would You Tell People How To Crack Your Software?
An anonymous reader writes "Fed up with piracy and the availability of cracked versions of his software, Cobalt Strike developer Raphael Mudge wrote a blog post telling people how to crack his software. Some gifts are poisoned, and Raphael goes into deep detail about how to backdoor his software and use it to distribute malware. Will this increase piracy of his software, or will it discourage would-be pirates from downloading cracked versions?"
There are also several .sl files. These are Sleep files. Sleep is a simple scripting language I’ve worked on since 2002. I write in Sleep because I’m very efficient with it.
For the aspiring cracker, Sleep is a welcome sight. Its files do not ship in a compiled form. They’re available as plaintext inside of the application archive. A plaintext file requires a special tool, called a text editor, to change its content. I recommend notepad.exe or pico. Linux hackers may use WINE to run notepad.exe. Type:
wine notepad.exe
Well done, sir.
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
...and laughing at the technically clueless who think he's being serious.
Well done by the way.
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He's doing this to raise attention. For every 10 people who pirate it, someone will actually buy it.
I believe in having a relatively small speed bump and keeping DRM to a minimum. For an application, just enough to make keygens [1] useless and require the app's executable to be patched, even if it is just a simple item that gets commented out. This breaks the signature of the program, and anyone pirating it will be at obvious risk of an added payload.
For games, I'd just have a multiplayer mode/library for easily downloaded levels/maps/etc. To access it, a valid key is needed and if two keys (assuming each key is one license) are used, the newer one will not be allowed on. Since this is handled by the server, modified clients are not an issue. Yes, one can always mirror/emulate the server's functionality, but it is a big enough barrier to get people to consider buying a key. Closest game to this was Neverwinter 1 which ditched the CD protection fairly early on.
[1]: Embed a public key in the program, and the key would include the licensing info with a netpgp signature.
It probably is that simple for a very simple reason. His target audience isn't really poor kids that just want to try out hacking, he's selling the licences for 2.5k a pop/year so he's obviously targeting companies, companies that would rather not crack the copies regardless of how easy it is because of legal liabilities.