Ars Technica Reviews iOS 7
Ars Technica has posted a pretty thorough review of iOS 7, which brings a few radical changes to at least the visual design of the system. From the article: "In one sense, iOS 7 changes nearly everything about iOS. A couple of wallpapers have made the jump, but otherwise you'd be hard-pressed to find anything in iOS 7 that looks quite like it did in iOS 6. In another sense, iOS 7 is the latest in a string of incremental updates. It adds a few new features and changes some existing ones, but this doesn't radically alter the way that you use the OS from day to day."
Breaking with the design trajectory of the last few releases of most of Apple's software, the oft maligned skeumorphism of the interface has been considerably toned down.
"iOS 7 changes nearly everything about iOS..." "...but this doesn't radically alter the way that you use the OS from day to day."
mind blown
I RTFA'ed. The short version seems to be:
1) Icons and dialogs are "flat" (similar to Windows 7, etc.)
2) "iOS 7’s animations are the kind that will prompt an 'ooh, neat' upon first use and then a slowly increasing sense of frustration as you begin noticing that trivial tasks take just a bit longer than they used to."
3) There's more content on the screen when browsing because common toolbars are shorter or disappear when not in use
4) Safari's new tabs view is cool because it displays content on multiple tabs at once (think looking down from a 3d perspective on the old tab views)
5) settings page accessible from home screen
6) full multitasking and better app switcher.
7) User can turn multitasking off on an app-by-app basis and track cellular usage on an app-by-app basis
8) revamped camera and photos app
9) revamped calendar app)
10) revamped notifications and alerts
11) all sorts of API improvements, the benefits of which will only become apparent when apps start to implement them right
12) revamped app updates
That's all I can think of. Don't listen to the haters who say this is about pretty icons.
Leave that up to the app to decide maybe? I've never had a problem on my Android phones understanding what the back button did after pressing it once or twice with a new app.
With apps that have multiple screens that change, it usually takes you back a screen, such as back to the main menu. If you're at the main menu, it exits. With apps that do everything in the same screen, such as a web browser, it takes you back a page or back to your home screen. Press it again or double tap it at any point and it closes the app.
Not saying that the indeterminate nature of letting the programmer is better or worse than the IOS nature. It's just another example where Apple has chosen to rigorously enforce what they think is best, where Android has chosen to allow the app developer or the end user what is best.
You mean the empty space on the left and right of the button on all iPhones that's essentially wasted? If the entire face of the phone was the screen and the phone relied exclusively on soft buttons then you'd have a point. But as it stands now, there could be buttons on either side. Look at the S4 for an example.
IMHO, all operating systems follow design trends. First it was just plain buttons. Then 3D buttons in the early 1990s. Then color and graphics.
Now, the cycle has begun anew and we are back to flat buttons. Next thing we will see will be NeXTStep style black/white icons with a philosophy of "the content in the app is the stuff with colors, everything else is black/white/grey to support it."
Most of the reviews I've read just parrot what Apple said which is sad.
Been using it for a couple months. The control panel is great. They killed the calendar, much less usable. I don't use siri so I can't comment there. Being able to have more than 9 icons in a folder is nice.
The rest is fluff. They exchanged textures for a bunch of superfluous animation and transparency. It looks a lot different obviously. No easier or harder to use though. I'm not a big fan of the new look but was tired of the old look. Other than getting used to a different look, I didn't notice a big improvement or drop off in the other apps.
In the end, if you already have an iphone, I would recommend it for the control panel.
The only reason skeumorphism is maligned is because it's become unfashionable, not because of any inherent flaw in the aesthetic. Mind you, I've a big fan of Microsoft's flat look, but I also think Apple's former approach was distinctive and quite good. All it needed was a refresh, akin to what Google has done with their aesthetic. Instead, Apple goes and dumps the design resulting in a design that looks like Android with a bit of Windows Phone mixed in. Fortunately for Apple, unlike any other company on Earth, they're being lavished with praise instead of maligned for coming up with such a derivative design.
I get the impression that Apple well aware of how derivative the OS feels, hence the low contrast aesthetic and heavy use of blur filters. The problem is that there isn't enough contrast throughout; at times it feels like trying to use the phone through a frosted screen protector. This isn't helped by the fact that Apple's designers generally seem a too impressed with themselves. So they approached the design with the mindset that too much of a good thing is a great thing. And they're so intent on your savoring their design that they actually hinder usability, as evidenced by the slower animations.
There are plenty of things that iOS has never done right. The argument Apple fans inevitably use to defend iOS is that it "just works". But all that means is that they're used to Apple's particular set of quirks and are unwilling to learning anything new. With Windows Phone, personal preferences aside, at least it's evident that Microsoft placed clarity of the UI and user experience as high priorities. They dropped the ball in a few aspects, the lack of a traditional notifications list and quick-access control center being two examples. But otherwise the experience is excellent. It seems Apple's only goal was to make iOS 7 look relevant by following prevailing design trends which, ironically, Microsoft helped establish.
If the future of smartphones is at the software level, then Apple is screwed because that's where they're furthest behind. The only thing they've still got going for them is the App Store and even there their days are numbered.
In the post-WWII era, there was an architectural trend called Brutalism. This school of thought held that ornamentation was unnecessary and that buildings were "machines for living in". They should therefore be made out of raw, unadorned concrete. These buildings are still around, especially in large cities, and most people hate them. Turns out that functionality isn't enough; people actually want things to look nice.
It appears that UI designers are in the process of making the same mistakes that architects did decades ago. The new crusade against "skeuomorphism" is, in practice, a campaign for ugly square boxes with low-color icons. It's basically a return to the graphics of the early 1990s, except this time there isn't the excuse of technical limitations to justify it. I had hoped that this trend would stop with Windows 8, but for some inexplicable reason, Apple seems to have decided to degrade their far superior touch OS to a similar degree. The sublime beauty of Aero and iOS 6 gives way to the stark ugliness of Metro and iOS 7. For God's sake, why?
I'll agree with you that I don't see a problem with the way it happens, but it's not just a semantic argument.
There are an awful lot of people here on slashdot who would assert that "full multitasking" means that every app has full access to its entire code path all the time, and can do anything in the background that it could do in the foreground, like desktop apps on a Linux system. That switching between foreground execution and background execution isn't even something an app has to notice.
The reality is basically that the app can only fully run in the foreground. In other situations it, in practice, can set up little scripts or daemons to handle specific enumerated things on its behalf when it's not in the foreground.
Some of that code fires off when a trigger condition comes up, and then have a limited time to do their business (eg. geofencing). Some keeps running in the background as long as its fulfilling a specific purpose (eg. background audio).
Has iOS got multitasking? Yes. Has it got multitasking that's more than enough for most normal users who aren't doing exotic things? Yes.
Has it got full multitasking? No, it really really doesn't. Just try running a Jabber client that lets you stay logged in all day long, or a mail client that downloads your mail before you open it without push notifications.
(Of course this isn't a bad thing, as long as the multitasking it's got is sufficient. True full multitasking would actually be a bad thing.)