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LucasFilm Combines Video Games and Movies To Eliminate Post-Production

llebeel writes "Lucasfilm is currently prototyping the combining of video game engines with film-making to eliminate the post-production process in movies. 'Speaking at the Technology Strategy Board event at BAFTA in London this week, the company's chief technology strategy officer, Kim Libreri, announced that the developments in computer graphics have meant Lucasfilm has been able to transfer its techniques to film-making, shifting video game assets into movie production. Real-time motion capture and the graphics of video game engines, Libreri claimed, will increasingly be used in movie creation, allowing post-production effects to be overlayed in real time. "We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," Libreri said.'"

56 of 79 comments (clear)

  1. Soo.... Machinima... by luciano.moretti · · Score: 1

    So Machinima with motion capture instead of controllers.

    1. Re:Soo.... Machinima... by decipher_saint · · Score: 1

      I was about to say

      Apparently they found Source Filmmaker

      I expect to see Stormtroopers rocket jumping around a heavily distorted Han Solo spouting some memetic phrase to warbled stock music

      --
      crazy dynamite monkey
    2. Re:Soo.... Machinima... by The+Archon+V2.0 · · Score: 1

      And then the nude mods start showing up....

  2. Well, yea? by PhrostyMcByte · · Score: 3, Insightful

    Games are typically designed with ultra-high res textures and ultra-high poly or NURBS models which get transformed into something which will run on PCs. For textures this is a relatively simple resize (I say relatively because many of them actually get it wrong!), and for models this means generating bump/tessellation maps, etc.

    It doesn't make any sense for them to make multiple sets of these high-quality assets because whichever has lesser quality (games) can be generated from the one with higher-quality.

    1. Re:Well, yea? by fatphil · · Score: 1

      I presume from your comment that you were capable of extracting some meaning from his comment. Personally, when I come across a sentence containing "developments in computer graphics have meant Lucasfilm has been able to transfer its techniques to film-making" I'm inclined to say "but LucasFilm has always traditionally revolved around film-making, and in particular the use of computer graphics", and then dismiss the whole thing as being devoid of much sense at all.

      In particular, films will always be the higher quality medium, as you state, so quite where the games->films flow is I'm really not sure. Apart from the idea creation stage, where they need a film to hook the kids into buying the tie-in game.

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:Well, yea? by fatphil · · Score: 1

      You're right about frame rates. That's one part of the technology that I do not understand the reluctance to improve. I'm one of the apparent few who liked Jackson's 48 frames a second, for instance, and finds other 3D almost painful.

      However, What you're calling "sharp", I'm calling "jaggies". And jaggies are the most evil thing in field of computer graphics.
      http://gon.cdn.on.net/uploads/2013/02/crysis3review-3-lg.jpg
      Ugh - my eyes are bleeding! It's particularly obvious where jaggies are side by side with smoothly interpolated textures.

      --
      Also FatPhil on SoylentNews, id 863
    3. Re:Well, yea? by Ginger+Unicorn · · Score: 1

      I found the 3D 48fps hobbit film an interesting experience - the CGI looked like solid real objects, absolutely amazing, but the photographed stuff looked wierd like watching Benny Hill even though the people weren't moving fast. I sat there for nearly 3 hours but the wierdness never quite wore off.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    4. Re:Well, yea? by mug+funky · · Score: 1

      cinematographers like it choppy.

      change it and the film changes.

      not saying it's good, just that frame-rates aren't everything to consider in a movie, as you're not whipping your virtual head all over the place. a camera isn't the same as a player's head in an FPS, and there's a whole language of how to move that camera around and how best to point it at things (and how to cast light on that thing in the best way possible to produce a certain effect).

      besides, most of post is editing. something george lucas is quite familiar with given how many times he's revisited his little trilogy. editing will not go away until we get one-take actors (and more importantly one-take directors!).

      *disclaimer - i work in post, but mercifully not VFX.

    5. Re:Well, yea? by tsenostoyanov · · Score: 1

      I could not agree more.

      --
      http://easy-sweetdeals.com - Easy Sweet Deals is a privately-owned global online shop that offers unique products, servi
  3. Faster, Cheaper, Better by ColdWetDog · · Score: 1

    Pick any two (except this is Lucasfilm, "better" isn't part of the vocabulary.

    --
    Faster! Faster! Faster would be better!
    1. Re:Faster, Cheaper, Better by camperdave · · Score: 1

      Not so. At Lucasfilm, the company (more specifically ILM, the special effects branch), "better" is default. "Faster" and "cheaper": pick two is the saying.

      However, when it comes to movies by George Lucas... not so much.

      --
      When our name is on the back of your car, we're behind you all the way!
  4. Then where will we fix everything?!?!?!!! by Y-Crate · · Score: 2

    This will never work. ;)

    1. Re:Then where will we fix everything?!?!?!!! by 0123456 · · Score: 1

      My question is.. Why? Unless you intend to broadcast in real-time, why do you even need real-time post-processing?

      So you can see what the heck the footage you're shooting is going to look like in the finished movie, when it's really just an actor in front of a green screen?

    2. Re:Then where will we fix everything?!?!?!!! by flargleblarg · · Score: 1

      This will never work. ;)

      Why didn't you say so before? ;)

    3. Re:Then where will we fix everything?!?!?!!! by drkim · · Score: 1

      This will never work. ;)

      It's kind of inane title, " ...Eliminate Post-Production " because it's been "working" for centuries.

      First:
      Filmmaker Georges Méliès started shooting VFX 'in-camera' back in 1896, and it worked out fine.

      It didn't "eliminate post-production" back then, because post-production includes editing, enhancing the effects (like when he hand-colored frames) changing things in the darkroom, etc. and later music, ADR, mixing, etc.

      Second:
      It just moves CG tasks like texture painting, model building, rigging, lighting from post-production (implying that these things are always done after principle photography. Of course, they are not; they are often done parallel to principle photography.) Now these things will be done in pre-production. But they will take the same amount of time and effort.

      Third:
      If you think that 'finishing' a shot on set means that shot will be cut, as-is, straight into the film, well, ha, ha, ha, ha, ha, ha, ha, ha, ha!
      That will just be the "temp shot." The placeholder. Not only will many, many "old-skool" CG changes still be made to it (replacing the BG matte paintings, textures, lighting, color correction) but now the directors will be able to changes camera angles, merge different actor's performances within a single shot, move actors bodies and body parts around, etc.

      Fourth:
      I'll leave you with a final thought:
      George Lucas released a feature film back in 1971: "THX 1138"
      Production was in 1969.
      It was re-released with editorial changes (post-production) in 1977.
      It was re-released with new CGI FX, added crowds, CG sets, and editorial changes again in 2004.
      That's post-production happening 35 years after initial production.

      I doubt these techniques will put an 'end' to post-production, they will just extend the power and control of the director throughout all phases of the film-making process.

    4. Re:Then where will we fix everything?!?!?!!! by fatphil · · Score: 1

      And if an actor is talking to a ghostly spirit generated by CGI, but isn't looking quite at the right angle, do you reshoot the scene, or do you just tweak some parameters in the CGI so that the spirit's face is actually where the actor's looking.

      One requires getting an enormous number of people to duplicate effort within a fixed time budget and live, the other requires very few people to do only a small amount of effort, off-line.

      "It's close enough, we can fix that in post-production" - people say it, because it's true, and it's because post-production is relatively cheap.

      --
      Also FatPhil on SoylentNews, id 863
    5. Re:Then where will we fix everything?!?!?!!! by mug+funky · · Score: 1

      they're talking about offloading post to pre...

      the work will all still be there, only now there's even more for the poor assistant editor to wrangle, because files wont be nicely named if they're done in a rush on set. forget about shot numbers, reel numbers, timecode, etc etc.

      more to do means more to forget, fuck up your shot, and have to fix in post.

    6. Re:Then where will we fix everything?!?!?!!! by mug+funky · · Score: 1

      bollocks! they'll have overlays in camera. the 1st AD will look and say "AY! your eyeline is off! take 2!"

    7. Re:Then where will we fix everything?!?!?!!! by mattyj · · Score: 1

      I can say from firsthand experience that Kim Libreri speaks in nothing by hyperbole and is a world class d-bag.

      That being said, there is some merit to this concept, at least as it applies to the type of movies Disney will be churning out under the Lucasfilm moniker for the next decade or so. It won't eliminate post-production, but as others have said it will move some of it to actual production time, and streamline some of the repetitiveness in vfx production, namely animating the same stormtrooper dying in different ways.

      I don't know how this technique will help when rendering things like fire, water or buildings collapsing. But when rendering and re-rendering known things (stormtroopers, Millenium Falcon, etc.) it'll give the director some insight into how his shot will actually turn out, without having to wait months and months for it. Seems more like previz on sterroids, which was more than good enough for a video game.

      Some directors have an eye for that stuff. As much as people hate on Michael Bay, he's crazy good at visualizing things like this without having to actually see them, but other directors not so much. It'll be a neat toy for directors new to the big-time effects picture. But I don't think it'll go much beyond that.

      The technique was originally spearheaded by Lucasarts in the production of 1313 (and another game, I think) to animate characters in a realistic way instead of by hand. The technology was shared with ILM and now, obviously, they have to carry it on. It's a shame the 1313 game will not likely see the light of day. I think it would have passed the scrutiny of the average Star Wars fanatic.

      The only thing holding this technology back is the culture at Lucasfilm. I think it's changed drastically but I don't know that it's changed drastically enough. Each production thinks they know the best way to do things, and they don't normally use the exact same pipeline. Custom tools are always hanging off the software end of the production. They tried to build a sort of universal pipeline at one point, but nobody wanted to risk using it and fall too far behind in production, so they normally fell back to the same base pipeline and tweaked it from there. Nobody had the time to follow through to the end of a completely new pipeline.

      But now that Lucasfilm is mainly in the Star Wars business, maybe they'll be able to pull it off. They'll be able to build this new pipeline and use it to spit out a movie in two years, right? A movie they haven't even hired the principle actors for? Nor have a complete script? And with a third less employees than they had before April?

  5. Sounds like the audio world's failure too by aitikin · · Score: 1

    Cause I'm sure someone out there said that at some point, we would not longer be spending days, weeks, months, or even years in the studio to get a final product, and yet it still takes typically months for most projects*. Just because it's possible that that will happen, doesn't mean it will work for everyone.

    *I emphasize most projects. Hiphop/rap/what have you are notorious for making sure that they get their next record out the moment sales dip from their previous one...perhaps that's why their songs are almost never memorable.

    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    1. Re:Sounds like the audio world's failure too by Anonymous Coward · · Score: 1

      Hiphop/rap/what have you are notorious for making sure that they get their next record out the moment sales dip from their previous one...perhaps that's why their songs are almost never memorable.

      You sure it hasn't got anything to do with not having a melody, just a beat and some incomprehensible muttering.

    2. Re:Sounds like the audio world's failure too by zippthorne · · Score: 1

      The billions those sequels made, sadly, refutes your assertion.

      --
      Can you be Even More Awesome?!
  6. and then there's by themushroom · · Score: 1

    Get to the end of the movie, the big climax, and Toad says "sorry, Mario, the princess is not in this castle."
    That or we get a Gozilla flick where the monster looks remarkably like Bowzer.

  7. Angry Birds Star Wars II was released yesterday by jd2112 · · Score: 4, Funny

    In the next Star Wars movie the rebels will fling themselves at the stormtrooper pigs with a giant slingshot.

    --
    Any insufficiently advanced magic is indistinguishable from technology.
    1. Re:Angry Birds Star Wars II was released yesterday by Em+Adespoton · · Score: 1

      In the next Star Wars movie the rebels will fling themselves at the stormtrooper pigs with a giant slingshot.

      Star Wars: Angry Bespin
      As Cloud City is antigrav-supported, this will wreak havoc on the drone-slings, but our heroes will overcome the convoluted physics model to fling themselves at the stormtrooper pigs in first-person 3D!*

      *note, for copyright reasons, they'll fling themselves using a fedora and bull whip instead of a slingshot.

  8. Oh crap it's really happening by ArcadeMan · · Score: 1

    Since a lot of videogames are now being done for cellphones, this means vertical games and vertical movies.

  9. Alright then! by ArcadeMan · · Score: 2

    Dead or Alive Xtreme Volleyball models, in swimsuits, in all the future movies!

    1. Re:Alright then! by ackthpt · · Score: 1

      Dead or Alive Xtreme Volleyball models, in swimsuits, in all the future movies!

      ... all with the face and voice of Jar Jar Binks ...

      You must recall the franchise is pwned by Dizfiz.

      --

      A feeling of having made the same mistake before: Deja Foobar
  10. How about a robot... by ackthpt · · Score: 1

    ...which just continues to flush the toilet until everything is completely gone.

    --

    A feeling of having made the same mistake before: Deja Foobar
  11. Re:Reverse engineered will be fun too by Samantha+Wright · · Score: 1

    I think graphics hardware capabilities are the bigger bottleneck here. Game assets are often produced at very high quality levels during design but need to be scaled down to actually fit on the playing machine.

    --
    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  12. Post will just be replaced with Pre Production by pebbert · · Score: 4, Insightful

    Someone has to do all the effects. It'll just have to be done before the film is shot.

    1. Re:Post will just be replaced with Pre Production by PRMan · · Score: 1

      That will make the news more interesting. Now not only can they make up the quotes ahead of time, but the video footage as well.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
  13. This doesn't change the effort needed. by Nadaka · · Score: 4, Insightful

    It just transforms post production into preproduction, even if the composition of effects can be done concurrently with filming actors, you still have to actually produce the effects. And in this case, you have to rely more on the actors syncing correctly with the effects instead of adjusting the affects to match the actions of the actors.

    1. Re:This doesn't change the effort needed. by chichilalescu · · Score: 1

      "[...] adjusting the affects [...]"
      so. it has come to this.

      --
      new sig
  14. Gravity and inertia models? by Anonymous Coward · · Score: 1

    "We think that computer graphics are going to be so realistic"
    LOL.
    Only if they plan on finally implementing CORRECT and realistic gravity and inertia models. Look at Gollum in Lord of the Rings, or the hundreds of apes in Planet of the Apes, etc.etc. Not one of them move realistically, not one of them has a realistic gravity or inertia model, so they are obviously CGI. Why is this? Why do the movie studios go to the huge effort of making them look incredibly realistic in still frames, but deliberately make the gravity and inertia models incorrect?

    Most likely because when they DO use CGI to fool you, you actually think it's real...

    1. Re:Gravity and inertia models? by Noughmad · · Score: 1

      To be honest, realistic gravity and inertia are severely lacking in movies as well. You know how sometimes a person gets shot, and the bullet throws him away? Conservation of momentum would require that the same thing happens to the shooter, but it never does.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    2. Re:Gravity and inertia models? by tlhIngan · · Score: 1

      Only if they plan on finally implementing CORRECT and realistic gravity and inertia models. Look at Gollum in Lord of the Rings, or the hundreds of apes in Planet of the Apes, etc.etc. Not one of them move realistically, not one of them has a realistic gravity or inertia model, so they are obviously CGI. Why is this? Why do the movie studios go to the huge effort of making them look incredibly realistic in still frames, but deliberately make the gravity and inertia models incorrect?

      Actually, gravity and inertia are NOT simulated anymore in movie productions. Animators very rarely animate body motions - they only make minor adjustments.

      Instead, to animate characters, movies use motion capture - where a motion actor wears a suit and his body movements are captured and digitized. And practically everything is motion captured - from walking to fighting. This takes care of gravity (it influences the motion actor) and inertia.

      HOWEVER, there are limitations. First long distance walks are impossible (you're only talking about a capture volume of 30'x30' or so), so animators often splice the animations in a loop. Secondly, if your world and the capture don't line up perfectly, you end up with strange walking artifacts (slippery feet) because the actor walks 1 foot, but onscreen the character moves more or less than 1 foot.

      Next, heavy objects usually aren't simulated well - if a weapon is heavy, the motion actor will rarely get a properly weighted and balanced prop, so their reactions are thrown off, which leads to inertia error. Of course, if the CGI animation is of different mass than the mocap, the inertia reactions will be wrong (i.e., if the character is smaller or larger than the actor or more massive).

  15. Great... by DoofusOfDeath · · Score: 1

    Given George Lucas's history, Zork's going to involve ring-shaped explosion wavefronts.

    Oh, and the Grue will have turned out the lights first.

  16. More pre, less post, or "just add actors". by Animats · · Score: 2

    Post-production work can be cut with this approach, but it means more pre-production work. The background art and animation produced in pre-production has to be good enough for final output.

    Take a look at Before VFX, which shows how little of what appears on screen today exists in the real world. The latest Star Trek was almost all green-screen, of course. But movies which don't seem to be "effects movies", like The Great Gatsby, were done that way. If no actor touches it, it's probably CG.

    Now to get rid of the actors...

    1. Re:More pre, less post, or "just add actors". by fatphil · · Score: 1

      And in the case of Life of Pi, even if the lead human actor touches the lead non-human character, it's still CG. (http://static1.businessinsider.com/image/512d2f986bb3f76e44000006-650-834/vfx.jpg)

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:More pre, less post, or "just add actors". by wonkey_monkey · · Score: 2

      Here's a couple of showreels showing what goes on in TV land (the clips of Monk in "San Francisco" were particularly enlightening)

      http://www.youtube.com/watch?v=clnozSXyF4k
      http://www.youtube.com/watch?v=WhN1STep_zk

      --
      systemd is Roko's Basilisk.
  17. Sequel hook by tepples · · Score: 1

    Get to the end of the movie, the big climax, and Toad says "sorry, Mario, the princess is not in this castle."

    So we've seen Mario's origin story (a recap of the events of Yoshi's Island and some of the sports games featuring Baby Mario) through the first world of the main quest, and Mario ended up rescuing one of the Toad Brigade from one of Bowser's adopted kids.

    -- Thank you, Mario! But our princess is in another castle!
    -- That's-a fine. We're gonna need a lot-a more manpower to tackle Bowser.
    -- But who?
    -- You head to Giant Land and rescue Toadette, Luigi'll be by the beach fetching Yvan, and I'm off to the desert to get Wolley.

    The sequel hook is placed.

  18. Re:i'm impressed by ColdWetDog · · Score: 2

    putting on costume and makeup is a major part of an actor's transformation process. Andy Serkis seems to get it though.

    Ever watched good actors? They don't need costumes. It's really pretty scary, they can get into character in seconds and if you're not ready for it it's quite a shock.

    --
    Faster! Faster! Faster would be better!
  19. Looker (1981) by citizenr · · Score: 1

    Looker (1981) is getting closer and closer.

    Cant wait for the first movie made and acted entirely by one person (or an AI).

    --
    Who logs in to gdm? Not I, said the duck.
    1. Re:Looker (1981) by drkim · · Score: 1

      Looker (1981) is getting closer and closer.

      Cant wait for the first movie made and acted entirely by one person (or an AI).

      You mean like this?

      https://www.youtube.com/watch?v=xj2V_x1Qg20

    2. Re:Looker (1981) by wonkey_monkey · · Score: 1

      Cant wait for the first movie made and acted entirely by one person (or an AI).

      You mean like this?

      https://www.youtube.com/watch?v=xj2V_x1Qg20

      Ah... nope.

      --
      systemd is Roko's Basilisk.
  20. Re:i'm impressed by wonkey_monkey · · Score: 1
    --
    systemd is Roko's Basilisk.
  21. I hope not. by Hsien-Ko · · Score: 2

    I've seen so much Z flicker in modern video hardware (especially AMD) it's almost like playing stuck in 16bpp with Voodoo-based hardware again. Same goes for the 24-bit precision regarding the depth for shadow map accuracy. Do you really want to see flicker and shadow jagginess along angles in feature films?

    1. Re:I hope not. by TheSkepticalOptimist · · Score: 1

      Sigh... they are not going to render movies using the same GPU's you have in your own gaming rig. They are just going to use the same techniques used by video game production with movies.

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
  22. Post processing as a game by Z00L00K · · Score: 1

    That could prove interesting - create a game that's actually the post processing of the movie.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  23. Re:i'm impressed by drinkypoo · · Score: 1

    Scary? Bah. There's larping nerds who can do the same thing. That's way scarier.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Yoohoo mr tentacle guy by Entropop · · Score: 1

    Luke will put a Hamptser in the microwave in star wars seven. Censors to go crazy!

  25. the Pre-viz becomes the movie by spage · · Score: 1

    What you said, definitely. DVD extras (the best part of Star Wars Episode III: Revenge of the Sith) show preproduction steadily evolving. Nearly all movies are story-boarded before production, and animation houses have always made animatics showing the key frames and shifts of the camera. Nowadays effects-heavy movie scenes are pre-visualized on a computer: someone builds a 3-D world for the scene, puts some 3-D character models in it, animates the models, and then moves a virtual camera around to create a computer animation of the sequence of shots. The result is a clunky computer videogame cut-scene version of the sequence.

    Which raises the interesting prospect that as computer graphics continue to improve, film makers will stop at the pre-visualization and declare victory. Why make a movie at all when it already exists? Five years ago after watching the "making of" featurette for the effects-heavy movie Hancock I wrote

    You see Charlize Theron watching the pre-viz on a Mac notebook, watching her 3-D character to learn what she's supposed to do in the shot! ... The cameramen, the actors, even the director, all watch a movie that already exists that dictates what they need to do.

    So record the actors at the table reading of the script, lip-sync the existing character models with their voices, and you have the movie. Perhaps if the real-world actors can do a better job emoting than the pre-viz animators (a big "if" for some actors!), film them and composite into the existing movie.

    --
    =S
  26. movies as raw material, as William Gibson foretold by spage · · Score: 1

    Others have commented how this will lead to dumbed-down movies with videogame features and Mario/Angry Birds franchise tie-ins, such as

    Dead or Alive Xtreme Volleyball models, in swimsuits, in all the future movies!

    ... all with the face and voice of Jar Jar Binks ...

    But this would actually be fantastic if if the movie watcher got to control the remix. There are cut-scenes in Red Dead Redemption that are rival anything in a movie (Marston's last encounter with Bonnie, so polite, so suffused with longing!) and then you can enter the world as one of the characters. Why limit your favorite characters to one setting, legal threats from George Lucas notwithstanding?

    In a marvelous talk 10 years ago to the Director's Guild of America (read it!), William Gibson explores the long past of movie-making as storytelling, and predicts the future of it.

    Any linear narrative film, for instance, can serve as the armature for what we would think of as a virtual reality, but which Johnny X, eight-year-old end-point consumer, up the line, thinks of as how he looks at stuff. If he discovers, say, Steve McQueen in The Great Escape, he might idly pause to allow his avatar a freestyle Hong Kong kick-fest with the German guards in the prison camp. Just because he can. Because he’s always been able to. He doesn’t think about these things. He probably doesn’t fully understand that that hasn’t always been possible. He doesn’t know that you weren’t always able to explore the sets virtually, see them from any angle, or that you couldn’t open doors and enter rooms that never actually appeared in the original film.

    Or maybe, if his attention span wavers, he’ll opt to experience the film as if shot from the POV of that baseball that McQueen keeps tossing.

    Somewhere in the countless preferences in Johnny’s system there’s one that puts high-rez, highly expressive dog-heads on all of the characters. He doesn’t know that this setting is based on a once-popular Edwardian folk-motif of poker-playing dogs, but that’s okay; he’s not a history professor, and if he needed to know, the system would tell him. You get complete breed-selection, too, with the dog-head setting, but that was all something he enjoyed more when he was still a little kid.

    But later in the afternoon he’s run across something called The Hours, and he’s not much into it at all, but then he wonders how these women would look if he put the dog-heads on them. And actually it’s pretty good, then, with the dog-heads on, so then he opts for the freestyle Hong Kong kick-fest ...

    Because I see Johnny falling asleep now in his darkened bedroom, and atop the heirloom Ikea bureau, the one that belonged to his grandmother, which his mother has recently had restored, there is a freshly-extruded resin action-figure, another instantaneous product of Johnny’s entertainment system.

    It is a woman, posed balletically, as if in flight on John Wu wires.

    It is Meryl Streep, as she appears in The Hours.

    She has the head of a chihuahua.

    --
    =S
  27. Re:post production isn't just vfx by TheSkepticalOptimist · · Score: 1

    William's hasn't written an original piece of music since Star Wars (and even that is up for debate), so you can just auto-insert any of his previous "work" and then append is name to the movie credits.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  28. Dense imagery by Keith111 · · Score: 1

    Great. Now we can look forward to even more fakerer bluescreen acting and even MORE packed and MORE dense scenes to cover up the complete lack of quality dialogue or plot that George Lucas is so good at creating.