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Valve Announces Hardware Beta Test For 'Steam Machine'

Valve's second major living-room-gaming announcement landed today: they have produced a prototype model of their first "Steam Machine." They've made 300 units, and they'll be sending the machines to users in a very limited beta test. Valve hastens to add that this device isn't the only Steam-focused hardware: "Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS." They haven't released specs, but they guaranteed the prototypes will ship this year. They explicitly permit using it in any way — swapping parts, changing the OS, installing any software, etc. "The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors."

4 of 271 comments (clear)

  1. Re:A truly useful gaming appliance by RandomSkratch · · Score: 5, Funny

    It'll only steam, not vacuum.

  2. Re:Proprietary on top of linux = no control for us by Kelbear · · Score: 5, Interesting

    I do trust Valve, but the parent brings up an important point.

    The difference between a PC and a console isn't hardware, it's about control. The hardware and interfaces will all change over time, but the real distinction is who gets to say what happens on the platform. For PCs, users control the environment. For consoles, a company is controlling the environment. There are benefits to users owning the environment, and benefits to a company controlling the environment.

    The SteamMachine appears to be a weird hybrid between the two ends of the spectrum, and seems to be giving up the most significant advantages of both ends unless this starts to drive some major changes in game development.

  3. Re:An open system by dj245 · · Score: 5, Insightful

    It keeps you from reselling what you paid for.

    It also allows me to download the game any number of times, long after I would have lost a disk or lost a CD-check key. They also have huge sales on AAA games with discounts you generally will not find in retail stores. Steam has advantages and disadvantages. For a lot of people the disadvantages are not important.

    Gamestop gives pennies on the dollar and I can't be bothered to sell used goods $10 at a time on Craigslist, including fielding emails and calls, arranging to meet the person, haggling, etc. If you sell used games on Ebay, you'll have nothing left after fees and shipping. For some people that much hassle for $10 might be worth it, but for a lot of people it is not.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  4. Re:An open system by Pluvius · · Score: 5, Insightful

    No, the very nature of the PC ecosystem keeps you from reselling what you paid for. Bootlegging PC games has been trivial for well over a decade even if you're only looking at optical-disc-based games. There's also the fact that you could never trust any used game with both a multiplayer component and a CD key (because how do you know the original owner isn't still using the key?) Those trust issues (not to mention the ease of piracy) made the PC used-game market essentially nonviable for years before Steam came out, and would continue to do so if Steam didn't exist. Especially since the publishers that are currently using Steam to lock down their games would continue to do so through similar methods.

    Rob