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AMD Unveils New Family of GPUs: Radeon R5, R7, R9 With BF 4 Preorder Bundle

MojoKid writes "AMD has just announced a full suite of new GPUs based on its Graphics Core Next (GCN) architecture. The Radeon R5, R7, and R9 families are the new product lines aimed at mainstream, performance, and high-end gaming, respectively. Specs on the new cards are still limited, but we know that the highest-end R9 290X is a six-billion transistor GPU with more than 300GB/s of memory bandwidth and prominent support for 4K gaming. The R5 series will start at $89, with 1GB of RAM. The R7 260X will hit $139 with 2GB of RAM, the R9 270X and 280X appear to replace the current Radeon 7950 and 7970 with price points at $199 and $299, and 2GB/3GB of RAM, and then the R9 290X, at an unannounced price point and 4GB of RAM. AMD is also offering a limited preorder pack, that offers Battlefield 4 license combined with the graphics cards, which should go on sale in the very near future. Finally, AMD is also debuting a new positional and 3D spatial audio engine in conjunction with GenAudio dubbed 'AstoundSound,' but they're only making it available on the R9 290X, R9 280X, and the R9 270X."

32 of 188 comments (clear)

  1. Maybe time for an upgrade? by Fwipp · · Score: 2

    Wow, that $89 R5 actually looks surprisingly attractive. If the benchmarks hold up, I might think about replacing the old power-hungry card I've got in my main desktop machine right now - I'd probably save energy and get better performance to boot.

  2. without decent drivers by epyT-R · · Score: 2, Insightful

    that work reliably for more than the current crop of just released games, I don't care how much faster these chips are. I've had too many glitches with radeon drivers over the years to consider them again. Their opengl is horrible, and CCC is a bloated pos.

    1. Re:without decent drivers by LesFerg · · Score: 3, Informative

      Yeah I feel the same way about their driver support, couldn't trust them with too much of my limited gaming hardware budget.
      Also, would it be really really difficult for them to hire some decent programmers and produce a new version of Catalyst control center that doesn't have to run on .Net?
      Whatever happened to C++ and fast reliable software?

      --
      If I had a DeLorean... I would probably only drive it from time to time.
    2. Re:without decent drivers by Billly+Gates · · Score: 2

      NVidia drivers tend to be worse nowdays.

      I hear them on hear saying how crappy Windows 7 is because aero brings thier GTX 680s to a crawl. Funny my parents Intel GMA 950 integratred 2007 era graphics run aero fine. Again driver issues.

      I only had one bug with my ati drivers and if you base your data from 10 years ago then it is obsolete.

    3. Re:without decent drivers by epyT-R · · Score: 2

      I based it starting at 10 years ago.. actually it starts with the ATI rage 128 which came out in 98(?), through to the radeon 5000 series. that 128 used to bsod windows on a regular basis with opengl applications (eg quake2). Years later, a litany of broken scenes, kernel panics due to unhandled exceptions (HANDLE YOUR DAMNED EXCEPTIONS!), tearing in video playback, completely broken support in non-game accelerated applications, etc, have kept me far far away. There's a reason adobe, autodesk et al, (and even the demoscene) stick with nvidia even though they want to move to openCL. It's not due to kickbacks, it's because their drivers work (for the most part).

      I've had to service a lot of machines over the years (don't do it anymore thankfully), and when the owner complained of video problems, more often than not, there was a radeon in the machine.

      I realize this is anecdotal, but my 770 (which is a 680 with higher clocks and faster ram) works fine with the 326.80 and 327.xx drivers. I do know some were having some issues with post 314.x drivers, but I didn't run into any.

    4. Re:without decent drivers by MojoMagic · · Score: 5, Insightful

      A couple of problems with this statement:
      - .Net is not a programming language. Your comparison is just silly.
      - In case you meant to refer to C#, no part of this development process is "point-and-click". In this regard, it is no different to C++ (I develop in both).
      - It is not interpreted. Nor has it ever been.
      - I think you'll find that the simple programs of "a few dozen lines" that you mention would likely be smaller (3 of lines) in C# than C++. But, again, this is a silly comparison and shouldn't be used in any reasonable comparison. If things like this are a problem, you are just using the wrong libraries; in most cases it has little to do with the language directly.

    5. Re:without decent drivers by Mashiki · · Score: 2

      I do know some were having some issues with post 314.x drivers, but I didn't run into any.

      Some? Anything post 290.x have been complete crap on 400-600 series cards. At best, they might be stable, at worst you're going to see amazing hardlocks which require a complete powerdown to fix. The last time I looked on the nvidia forums with that issue, there was a thread on this with nearly 140k views. Funny enough it was the bad drivers that broke me, and I dumped my 560ti for a 7950 I have no complaints of doing so.

      --
      Om, nomnomnom...
  3. Mantle API by LordMyren · · Score: 5, Interesting

    Personally I would've gone for a mention of Mantle, the proprietary API they are introducing that sidesteps OpenGL and DirectX. I don't really know what it does yet, haven't found good coverage, but DICE's Battlefield 4 is mentioned as using it, and the description I've read said it enabled a faster rate of calling Draw calls.

    http://www.xbitlabs.com/news/graphics/display/20130924210043_AMD_Unveils_Next_Generation_Radeon_R9_290X_Graphics_Card.html

    1. Re:Mantle API by tibman · · Score: 2

      Windows only (for now), blah. Still really exciting though! I remember glide being pretty awesome back in the day. It's funny that NVIDIA bought 3dfx and got glide but it is AMD that built a new low-level api. NVIDIA's NVAPI doesn't seem like an openGL or directX replacement but a helper of sorts for managing all kinds of stuff on the card.

      --
      http://soylentnews.org/~tibman
    2. Re:Mantle API by dotancohen · · Score: 3, Insightful

      It doesn't really matter since there are only two videocard vendors now,...

      There are only two operating systems in widespread use now, so I should go write my new software in .Net and Objective C/Cocoa? There is only one Office Producitivity software suite in widespread use now, so I should release documents in .docx format? There is only one web browser, so I should only test sites in IE and ignore the standards?

      The more we entrench the already-entrenched mono/duopolies, the harder it will be to get out of that mess.

      --
      It is dangerous to be right when the government is wrong.
  4. Re:Now I feel like a fool by alvinrod · · Score: 2

    Where did you buy it from that you paid that much? I bought a 2GB 7850 over a year ago for around that price.

  5. 'MANTLE' was the game-changing announcement by Anonymous Coward · · Score: 2, Interesting

    AMD has totally ruined the future of Nvidia and Intel in the AAA/console-port gaming space. Working with partners at EA/DICE, AMD has created a 'to-the-metal' API for GPU programming on the PS4, Xbox One, and any PC (Linux or Windows) with AMD's GCN technology. GCN is the AMD architecture in 7000 series cards, 8000 series, and the coming new discrete GPU cards later this year and onwards into the foreseeable future. It is also the GPU design in all future AMD CPUs with integrated graphics.

    GCN is *not* the architecture of any Intel or Nvidia products, neither now or in the future. Nvidia and Intel will be stuck with only openGL or directX versions of games, and these versions will be much slower/feature incomplete compared to 'Mantle' versions ported form the consoles.

    OpenGL and DirectX are OBSOLETE methods of controlling rendering for future AAA games. Both of these APIs/drivers have massive state overheads, and can never be made efficient for the mixed rendering/GPGPU methods required for the new games engines of late 2013 and later.

    While some nerds with a better memory than brainpower will dribble about 'Glide' (the proprietary API from now defunct 3DFX), the correct comparison is x86 vs 68000 (the Motorola CPU design). GCN is actually an ISA (instruction set architecture) like the x86 ISA. Intel and Nvidia are like TI and Motorola at the time of emerging competing 16-bit CPU designs that finally led to the dominance of x64. Nvidia is Motorola. Intel is TI. TI's 16-bit CPU designs were no-hopers. Motorola was widely seen as superior to Intel at the time. When Intel was chosen for the first PC, it was game-over for Motorola.

    Using OpenGL or DirectX to 'program' a modern GPU is like using Fortran to program the CPU. Using 'Mantle' on the other hand is like using 'C'. However, because 'Mantle' closely connects to the GCN 'metal', it is almost impossible to envisage a version of Mantle for competing GPU architectures.

    Of course, ATI customers with 6000 series cards or earlier (or Zacate, Llano, or Richland APUs) are as out-of-luck as Intel and Nvidia GPU users. AMD is only supporting GCN, because older GPU designs from AMD use a different GPU ISA.

    With the rise of Mantle, many console games developers are going to desire that the PC market rapidly changes to AMD only, so the ported games need have only one version- the good one. Other developers, whose games do NOT need strong GPU performance, will wish to use only OpenGL on the PC, for maximum compatibility with games in the ARM space (where OpenGL ES rules).

    Any PC gamer interested in high-performance would be INSANE to buy any Nvidia product from now on. 99%+ of all AAA games will originate on the new consoles released later this year- which are 100% AMD. Most casual gamers might as well choose AMD for maximum future compatibility. Intel was never really in the game. Nvidia, on the other hand, will be cursing themselves for ever starting this war (Nvidia previously paid AAA games developers to cripple AMD performance, and attempted to leverage the proprietary PhysX physics engine).

    1. Re:'MANTLE' was the game-changing announcement by Lawrence_Bird · · Score: 4, Insightful

      Using OpenGL or DirectX to 'program' a modern GPU is like using Fortran to program the CPU

      Are you saying that OpenGL and DirectX are the fastest? Because Fortran code sure is.

    2. Re:'MANTLE' was the game-changing announcement by Guspaz · · Score: 4, Interesting

      So, you're convinced that the slight improvement in performance brought about by a reduction of software overhead is going to completely cripple nVidia? Yeah, sure.

      Even if Mantle does produce faster performance (and there's no reason to doubt that it will), the advantages will be relatively small, and about all they might cause nVidia to do is adjust their pricing slightly. The won't be anything that you'll be able to accomplish with Mantle that wasn't possible without it, such is the nature of fully programmable graphics processors.

      Game publishers, for their part, will hesitate to ignore the 53% of nVidia owners in favour of the 34% AMD owners. It's highly unlikely that this will cause a repeat of the situation caused by the Radeon 9700, which scooped a big win by essentially having DirectX 9 standardized around it. In that case, ATI managed to capture significant marketshare, but more because nVidia had no competitive products on the market for a year or two after. This time around, both companies have very comparable performance, and minor differences in performance usually just result in price adjustments.

    3. Re:'MANTLE' was the game-changing announcement by Narcocide · · Score: 2

      I have a completely different prediction: you don't know what the fuck you're talking about. Nothing can kill OpenGL, if DirectX couldn't do it, certainly not this proprietary shit.

    4. Re:'MANTLE' was the game-changing announcement by DarkTempes · · Score: 3, Insightful

      Mantle does sound like good news but they also said it is an open API and so I wouldn't be too worried about Nvidia...they'll just implement it themselves if it's so good.

      And Nvidia has been crushing AMD/ATI in the PC market for a while (the Steam hardware survey shows 52.38% Nvidia to 33.08% AMD/ATI with 14% Intel).
      Hopefully this will even things out some but I don't see it making OpenGL or DirectX obsolete.
      OpenGL and DirectX have so much momentum and market share that game devs are going to have to target and support them for a while yet.

      Also, until we get more solid details about Mantle we won't know how good it really is. I am cautiously optimistic but at most this will cause me to delay my next video card purchase until things shake out.

    5. Re:'MANTLE' was the game-changing announcement by Khyber · · Score: 2

      " limiting developer"

      Not OpenGL. Extension not there? Just add it in. Can't do that with Direct3D.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:'MANTLE' was the game-changing announcement by blahplusplus · · Score: 4, Interesting

      "The difference in performance will be MASSIVE when the rendering features made viable by Mantle are enabled."

      I'm sorry but you are full of shit. Memory bandwidth has been the KEY factor in framerates. Not drawcalls. That drawcall bs is propaganda. Transistors > software (provides software developer isn't braindead). Always. The same way CISC was 'slower' then RISC, and the itanium was supposed to be the death of x86 but we still have X86. They found ways around it and to make it faster. Same deal.

    7. Re:'MANTLE' was the game-changing announcement by bill_mcgonigle · · Score: 2

      AMD isn't a certain enough company for game developers to drop nVidia and Intel, and they're not all going to do do yet another port. Does AMD really think MANTLE will kill nVidia? They certainly won't kill Intel (yeah, the macho gamers all buy discrete hardware, but publishers won't give up all the buyers who run the games on integrated hardware).

      If AMD is serious about OpenGL being a problem, then they need to take whatever they figured out in the lab about MANTLE and work to get it into OpenGL 5 (or whatever version). Or if Khronos won't listen, fork it, but that seems unlikely.

      If AMD tries to take the industry with a proprietary API (ultimately meaning by using "IP" as a weapon) they'll just wind up hurting or killing PC gaming and sell less hardware.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    8. Re:'MANTLE' was the game-changing announcement by non0score · · Score: 2

      I'm sorry, but you're the one who's clearly full of shit. GP clearly has some experience doing console/PC game programming. You clearly don't. Have you tried making 10k draw calls per frame on DX/OGL? Do the same in LibGSM, and you'll know the day-and-night difference (read: you can make hundreds of thousands of draw calls on the PS3, which is 6+ years old, without breaking a sweat). The point you don't understand is, the overhead isn't on the GPU -- it's on the CPU. Think Amdhal's law; the single threaded bottleneck is on CPU, and the speedup in PC graphics you see is from the parallel speedup in the GPU. The point of Mantle is to get rid of the CPU overhead, not somehow magically make the GPU faster.

  6. Re:Bitcoin? by Agent+ME · · Score: 2

    Mining bitcoins with GPUs is no longer profitable for the most part. Most profitable miners today use hardware designed specifically for bitcoin mining.

  7. New Family, My Ass by Khyber · · Score: 4, Informative
    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:New Family, My Ass by armanox · · Score: 3, Insightful

      nVidia is famous for rebadging. I'll give an example: the Geforce 8800GTX became the 9800 GTX, and then the GTS 250.

      ATI on the other hand, has followed a different pattern. All cards of a series (HD 2xxx, 3xxx, 4xxx, etc) are based on the same tech. The 6xxx series cards were tuned versions of the 5xxx cards, and I think what's happening is the new R-series cards are tuned versions of the 7xxx series. nVidia does this with their cards now too - the Fermi family (4xx and 5xx) and Kepler family (6xx and 7xx) introduce a chip in the first gen, and refine that chip in the second.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
  8. Re:Schlameel, Schlamazel by SJHillman · · Score: 5, Funny

    The same thing that happened to the Intel i2, i4 and i6 processors.

  9. Ignore numbers by rsilvergun · · Score: 3, Interesting

    just look at the bit rate on the memory bus. Video card manufactures use the mem bus bitrate to limit card performance so that their low end doesn't cannibalize their mid range and high end (ala 3DFX).

    128-bit is low end.

    192-bit is your mid range card.

    256-bit is your high end.

    You don't need to pay attention to anything else until 256 bit. After that just sort by price on newegg and check the release date. Newer is better :)

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Ignore numbers by Anonymous Coward · · Score: 3, Interesting

      False. Perhaps this was true in the past, but currently memory bandwidth is tailored to the GPU's processing power - that is, it's the bandwidth the core needs, usually defined by the most bandwidth-hungry scenario.

      Bandwidth is not constrained by bitrate alone, but by bitrate and clockspeed - a 128-bit interface at 2 ghz is just as good as a 256-bit interface at 1 ghz. Usually the wider bus is less power-hungry at the same bandwidth, and is therefore preferred.

      Also, bitrates of 384 and 512 exist.

  10. Curious about stability by PhrostyMcByte · · Score: 5, Interesting

    The idea is that operating systems introduce a huge amount of overhead in the name of security. Being general purpose, they view their primary role as protecting all the other apps from your unstable app. And, lets face it, even AAA games these days are plagued with issues -- I'm really not sure I want games to have low-level access to my system. Going back to the days of Windows 98's frequent bluescreens isn't on my must-have list of features.

    John Carmack has been complaining about this for years, saying this puts PCs at such a tremendous disadvantage that consoles were able to run circles around PCs when it came to raw draw calls until eventually they simply brute-forced their way past the problem.

    Graphics APIs have largely gone a route that encourages keeping data and processing out of the OS. That's definitely the right call, but there are always things you'll need to touch the CPU for. I'm curious exactly how much of a benefit we'll see in modern games.

    1. Re:Curious about stability by epyT-R · · Score: 5, Interesting

      1. today's consoles also run protected mode (or architecture specific equivalent) operating systems too. The userland kernel hardware latencies are present.

      2. You're complaining about games? Today's operating systems are hardly any better off. There is no way the vendors can vouch for the security of 10gb worth of libraries and executables in windows 7 or osx. The same is true for OSS. Best practice is to just assume every application and system you're using is compromised or compromisable and mitigate accordingly.

      3. IIRC that particular carmack commentary was done to hype up the new gen systems. It's largely bogus. I'm sure the latencies between the intel on-die hd5000 gpu and cpu are lower, but that doesn't mean it's going to perform better overall. Same thing goes with the amd fusion chips used in the new consoles. They're powerful for their size and power draw, but they will not outperform current gaming pc rigs..

  11. Re:Now I feel like a fool by haruchai · · Score: 2

    Keep soldiering on, AC

    --
    Pain is merely failure leaving the body
  12. Re:A new indecipherable numbering system, yay! by Anonymous Coward · · Score: 2, Funny

    Wonder how long until HD manufacturers adopt 1k == 960 to "avoid customer confusion"

  13. Re:Today I learned by Khyber · · Score: 3, Insightful

    You mean today you just crawled out of your hole, considering AMD has all three consoles, and they're about to drop a brand new graphic architecture to the table.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  14. Re:Now I feel like a fool by Anonymous Coward · · Score: 2, Insightful

    Yeah, good luck with that. Of course it is BGA, do they even make modern RAM in anything else these days? I think it is even part of the GDDR spec at this point, but there are so many pins, and the industry is all about density, so the chips are going to be *GA of some variety. So yeah, toaster oven, after you have disassembled the card to remove the melty plastic bits, then you get to put it back together and find out it doesn't work because it didn't reflow properly. I suppose with proper investment in your toaster oven controller you could get something proximate to an appropriate flow profile, but that is far from a guarantee of success. You won't have the xray, and while JTAG adapters are cheap and plentiful, good luck getting a JTAG pinout from , so even knowing if its at all correct is a stretch, and at the speeds they use as mentioned above these things are quite sensitive to the quality of the joint. If you don't get it right on your first go, you'll probably pull some pads trying to rework it. I would put my money on the card, the ram, or both being ruined as opposed to success - unless doing this sorta thing is your day job. You are right in that it can be tricky to get your hands on a small quantity of parts, but I have had good success getting samples if you put some effort into it (some things are rather simple to get with web order forms, but you won't find that for Samsung and the like- probably gotta go old school and reach into the sales channels). That being said, they probably have something like 4-8 chips (4Gb I think is towards the high end of available densities) and I've never had anyone offer me more than 5 in samples (not that I've asked).

    Worth it? You'll spend more breaking stuff than it would have cost to just buy it with what you want.

    FTR, soldering normal SMD packages doesn't scare me, SOIC and the like aren't so much trouble. I'd even be willing to give *GA a shot - if I was starting from a bare board and could afford to chuck a bunch of them.