How LucasArts Fell Apart
An anonymous reader sends this story from Kotaku's Jason Schreier about the downfall of LucasArts:
"Over the last five months, I've talked to a dozen people connected to LucasArts, including ex-employees at the company's highest levels, in an attempt to figure out just how the studio collapsed. Some spoke off the record; others spoke under condition of anonymity. They told me about the failed deals, the drastic shifts in direction, the cancelled projects with codenames like Smuggler and Outpost. They told me the stories behind the fantastic-looking Star Wars 1313 and the multi-tiered plans for a new Battlefront starting with the multiplayer game known as Star Wars: First Assault. All of these people helped paint a single picture: Even before Disney purchased LucasFilm, the parent company of LucasArts, in November of 2012, the studio faced serious issues. LucasArts was a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels."
So essentially the same thing that happens at every large company over time with roots in creating stuff?
It seems like corporations more or less get to a point where they collapse under their own weight and cease to be able to actually do things.
In my experience, that happens right around the time accountants start micro-managing everything, and when winning "buzzword bingo" happens in every company call.
At some point, companies change from being places that create stuff and can get things done, and morph into an entity where you need huge reams of paperwork to get a new pen. At that point, everything you do starts to feel like a futile gesture.
The accountants won't let anything happen, and management is more focused on covering their own asses than building anything new.
Lost at C:>. Found at C.
Amazing they would kill completed games.
It sounds like George Lucas was never able to fully delegate responsibility for the worlds he created, so he had to be involved with everything. The executives would try to manage him by limiting what they told him in order to get a desired result. That kind of gaming killed their gaming.
They grew and decided they needed to hire some newly minted MBAs, accountants and an HR department.
Almost immediately, anyone who did *productive* work was either passively ignored or actively punished for doing anything innovative or productive, while the aforementioned business school parasites determined how best to extract any remaining value in the company and place it into their personal bank accounts before moving on the the next victim.
But of course, that's just a guess. I mean, how often have any of us seen *that* happen?
Please do not read this sig. Thank you.
One ex-LucasArts employee told me they think the franchise is in more competent hands under EA than it ever was with LucasFilm.
Then LucasArts was truly fscked.
Well, there's spam egg sausage and spam, that's not got much spam in it.
If you give people what they ask for, you quickly discover that people don't actually know what they want.
"Convictions are more dangerous enemies of truth than lies."
LucasArts was a company paralyzed by greed, overconfidence, and incompetence from executives at the highest levels. The fans consistently told them what they wanted, and they were consistently ignored.
Fans need to get this into their heads. They are NOT the market. Any movie or game will USE the fans to get a jumpstart on the marketing through name recognition, but the market is the millions of people who will go to see or buy on impulse, especially around christmas. There are not enough fans to fund a major motion picture or video game with the production values that they expect, nay demand.
The only thing worse than a Democrat is a Republican.
Same for my GF..
She's been a hard worker for the same place for years, knows everything that goes on, and makes a decent amount. One day they lay her off and hire on someone at less than half her old salary. A month later they are calling her and asking that she comes back; new person is slower and does not know as much, they would have had to hire two more people to keep pace with her old workload.
Companies all over want loyalty and quality work for employees; they just dont want to pay for it.