What Valve's Announcements Mean for Gaming
Now that we have the full picture of Valve's efforts to bring PC gaming to the living room (SteamOS, dedicated hardware, and a fresh controller design), people are starting to analyze what those efforts will mean for gaming, and what Valve must do to be successful. Eurogamer's Oli Welsh points out that even if Steam Machines aren't able to take the market away from Sony, Microsoft, and Nintendo, they put us a step closer to the final console generation. "Valve has hopefully sidestepped the most depressing aspect of console gaming: the enforced obsolescence that makes you consign your entire games collection to a dusty cupboard every five years." GamesRadar notes that Valve's approach is fundamentally different from that of the current console manufacturers because it's about putting more power into the hands of the users. "The takeaway from SteamOS, then, is that openness breeds innovation. Valve's putting the very source code of its operating system in the hands of everyone who wants it just to see what happens. Comparatively, Microsoft is pushing its Windows Store, turning Windows into an increasingly closed platform (i.e. one that charges costly development licensing fees and restricts access to certain content providers)." Everyone's curious to see how the controller will perform, so Gamasutra and Kotaku reached out to a number of game developers who have experimented with prototypes already. "[Dan Tabar of indie studio Data Realms] said the configuration map for the controller allows you to do 'pretty much anything.' For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse." Tommy Refenes, co-creator of Super Meat Boy, wrote an in-depth description of his experience with the device. He summed up his reaction by saying, "Great Start, needs some improvements, but I could play any game I wanted with it just fine."
I was under the impression that engines that already support OpenGL won't need too much modification. SteamOS is just a desktop Linux distribution bundled with the Steam client in Big Picture mode. This means it uses the same video drivers and the same APIs as desktop Linux. The only engines that would need extensive modification are the ones that target only Windows and Xbox 360, as the other gaming platforms use OpenGL or something very much like it.
What the hell are you talking about. Contrary to the Verizon commercials, people aren't watching movies on their phones in subways or coffee shops. They're scarcely watching them in theaters either. Where, then, are they watching them? In ... *cough* the.. ah... LIVING ROOM. Yeah, and people still game there too.
sig: sauer
I'd much rather see the headline "pro-gamers get their hands on the steam controller and approve" than anything else. Especially any that use the claw or hammer grips (aka keeping a finger on the a b x y buttons at all times). Game developers aren't necessarily known for being good at their games.
The living room died so many decades ago, and so many cultures that game don't know what that is,
More houses have a living room than bedrooms — in some cultures, they only have one room, and everyone lives in it. Of course, most of those cultures don't have game consoles. However, you may note that many people do in fact have living rooms or their equivalent, and they seem to still be buying consoles and console games. Otherwise it would have been tough for GTAV to smash all previous sales records.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Exactly how long does it take to build a special purpose PC?
Building is the quick part. Convincing retailers to carry it takes a bit longer. The last four major entrants to the console market had to do something special to get noticed. Nintendo had to disguise its NES as a "toy" by using a finicky front-loading mechanism and a gimmicky robot. Sega had an initially disastrous distribution deal with Tonka during the third generation but made its market during the fourth by being the first to allow "MA-17" (now "M") rated games. Sony and Microsoft had to rely on their earnings from other industries.
This is another company using open platforms, and standards, to sell their services. We've already seen this work extraordinarily well with Android, and being that Steam is already the largest online repository for games, I see this working out well for Valve.
This is a fantastic leap forward for gaming and open standards. Unfortunately Microsoft is just barely figuring out how to poorly copy the declining success of the Apple model... looks like they'll have to play catch up again.
If it ain't broke, don't fix it.
Thank you, but i spend all my day at work... where of course, i can't play...
traveling home, i'm driving... so i can't also play
at home, i'm in the couch relaxing... i can play some games in a tablet (not a small phone, forget that) or in the big screen. As most tablet games are simple, if i wan't a more rewarding game i must go the the PC (with linux)... or i can play directly on the TV. Valve helped in both solutions.
Mobile is for kids and teenagers, all rest prefer the office or the couch
Higuita
I think Valve's target audience are the console gamers that can't be bothered to build a gaming rig. I know quite a few of them from work. They're intimidated with using a keyboard and mouse for gaming.
I'm not really interested with trying to play 99% of my library on the "big screen". There's really no benefit to bringing the remaining 1% to the TV as they play just fine with what I already have.
I'm not their target audience.
Consoles have digital restrictions management too, as they use cryptography to ensure that there's no endorsed way to load a game that hasn't been greenlit by the console maker. True, the major console makers have eased up on their developer qualifications for this eighth generation in the face of competition from OUYA and Apple's App Store and Google Play Store. But as I understand the SteamOS reveal, you'll still be able to add games that haven't been greenlit by Valve to your library.
traveling home, i'm driving... so i can't also play
That depends on what city you choose to live in. Some cities have high-quality public transit, allowing use of games designed for mobile platforms such as PlayStation Vita, Nintendo 3DS, iPhone, and Android.
I've watched a bunch of stuff (indie-game the movie, Interviews, ext.) with Tommy Refenes and Honestly if I trust anyone's opinion on input it's him. Doesn't mean he couldn't be wrong but if he says it works well that's a pretty good sign to me.
I wish Valve would start announcing new games. This console infatuation is getting annoying.
They're sending out controllers as part of the Steam Box beta. The participants are pulled from Steam users who volunteer and jump through a few hoops, so we'll no doubt see reviews from outside gamers very soon.
Visit the
Nice, due to this we'll have Samsung and Huawei games consoles. Give it all away.
The SteamBox will have whatever hardware Valve decides to include. Valve will be able to choose the CPU and GPU combo that makes the games they intend to run on the device (i.e. Source engine titles, whatever else is on Steam for Linux etc) run the best (including picking a GPU with good OpenGL support)
Valve can also publish a set of specs and say "if you want the best SteamOS experience, buy this hardware.
What I see is less power in the hands of users as all games become subscription and "early access." The developer is freed from its obligation to ever provide a finished product that actually belongs to the user, rather than being leased or sold "on spec"
Nope, wrong, it's just steam on linux really.
...or you connect a simple PS3 controller like I just did. I felt the urge to beat my Riptide GP highscores just this afternoon. So I hooked up ma tablet to my TV and connected my PS3 controller via Bluetooth to it.
Whenever I read of somebody who complains about mobile devices only being capable of touch controls I really read of some bloody idiot who hasn't even tried. PS3 controllers work on Android at least since 4.0. No root required.
20 minutes into the future
You may find that while the US and Canada are not the market majority when it comes to mobile computing. It is at best tied with Europe. Asia will in fact be the biggest market. Due to the lousy network coverage the US still is considered a developing country compared to Europe.
Also I didn't have to buy a controller for my tablet since my PS3 controller connects to it via Bluetooth. All I had to do was to connect it once per USB and now it is registered with my tablet.
The only problem you get with Android gaming is iOS ports. Those typically don't properly support controllers.
So please excuse me for laughing at you while playing Amiga games with a stock PS3 controller on my tablet wherever I go.
20 minutes into the future
Except that mobile gaming is a completely different beast from living room or PC gaming. Mobile gaming is about quick bites, simple controls, and shallow gameplay (this isn't a bad thing, per se). Mobile gaming is casual, by default. Its hard to get into an epic RPG while on the bus, or in the dentist's office. If I'm going to play something like Skyrim, I'm going to do it in a comfy chair, on a good screen, with mature controls.
Tethering a controller to your phone or tab is counterproductive, since you "un-mobiled" mobile gaming, by forcing someone to carry around a controller as well as their device.
Mobile isn't replacing anything, I wish that fallacy would die. Mobile is supplementing a certain part of traditional markets, but it isn't replacing the core of those markets. Looking at console and traditional game sales back this up, they aren't slowing down in relation to rise in mobile device sales. Nor will they, since they fill a very different niche than traditional consoles and PCs for gaming.
Same with the stupid trope that mobile will magically kill traditional PCs... This is said by people who never used their PC for anything more serious than email and light web browsing. There is very little in my daily computer tasks that can be moved to mobile, outside of light email and web duties. Sure, this is a gap MS is targeting (badly) with the Surface Pro, but suddenly we're not talking mobile anymore, but a traditional laptop with a floppy keyboard and optional touch controls. And still it isn't going to be as good as my large screen for most tasks.
The living room died so many decades ago
I'm now picturing a family of four huddled in their backyard streaming watching movies on a 10" tablet. I feel kind of bad for them, since they could be inside, sitting in their living room watching it on an increasingly affordable giant HDTV.
A patriot must always be ready to defend his country against his government. -edward abbey
What are the odds they are building off of Mir or Wayland to get their improved graphics and input performance? If they choose one of these it would add a lot of weight to the respective choice.
Game developers can't rely on the end user to buy a $39.99 controller for a $2.99 game.
Also I didn't have to buy a controller for my tablet since my PS3 controller connects to it via Bluetooth.
So... your correcting him by pointing out that you are using an MSPRP $54.99 controller instead of an MSRP $39.99 controller?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
No, the only thing this means is that they're still not working on Half-Life 3.
this is my sig
The dev behind Super Meat Boy (comically difficult side scroller with a cult following) put up a nice synopsis of his experience testing the controller:
http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller
Pretty good review for a 3d-printed prototype. Importantly, it seems like it's not fundamentally flawed, and the touchpad based control system works fine in practice.
Wayland stands in one corner, hailed by the majority of the Linux community. In the other corner stands Canonical's canonical display server, all alone. Given Valve's actions so far, I'd wager a healthy amount of btc on wayland.
And it's why SteamOS I think, doesn't really have a huge draw towards it. Yea on Slashdot it will -- Linux OS made for gaming? What's not to love? But in reality PC gamers prefer the mouse/keyboard combo to play their games, and taking games that work *perfectly fine* in Windows and putting them into a dedicated box to play with a controller (which I still think won't work as well as KB/M) doesn't really have any allure to most 'mainstream' (ie, not technical -- just give me my goddamn game and let me play) type of gamers.
The only way SteamOS and Steamboxes take off, is if there are SteamOS EXCLUSIVES. That's why people choose Xbox vs PS, because of exclusives in many cases (though now the argument can be made for the achiements, friends list, etc). And while Valve might be crazy enough to release Half Life 3 as a SteamOS exclusive, I don't think all the other development companies out there are going to do that. Steam will still work on Windows *just fine*. It will continue to have a "big picture" mode that if you are so inclined, will work *just fine*. So why would you want another box to do something you can already do just fine?
I don't get the allure -- but that's just me because not all of my games are on Steam, and by going to a SteamBox I would actually have less options and games available to me (and often, with worse FPS and performance since not all my games are Valve games and would presumably be a Wine port or something like it), than I would than sticking to Windows.
The price is always right if someone else is paying.
then Linux really has won. Game consoles are the last piece of customer devices casually used where Linux has not a strong foothold
-e book readers: most based on linux
-all sony entertainment equipment like cameras, television etc (PS3 excluded): Linux
-most medium to high end media players:linux (exclude ipod)
-most phones (except feature phones and iphones): Linux
-netbooks for consumers: chrombook share seems to explode
The last bastion where Linux never got any foothold were all things related to gaming. If steam now makes a "reference design" for a linux based gaming machine, that could settle some battles at ones. This has the potential to kill the PS4 and the XBOX, since every cheap chinese manufacturer can clone the thing. And like android the marketplace will be the cash-cow holding this together.
Gabe and Valve keep talking about innovation but it's now been nearly 3 years since they floated the piston box prototype and with this new announcement we'll be waiting for another prototype in spring 2014. Exactly how long does it take to build a special purpose PC? That is all this Steam Machine is after all, correct?
The last time I paid attention to what Valve had to say it was Gabe back in 2010 or so talking about how with the Steam platform they would be delivering small incremental updates to Half-Life 2 instead of the "lengthy" episodes or even longer Half-Life 3 box sequels. Sorry Gabe, but 2014 is around the corner meaning it's been 7 years since Half-Life 2 Episode 2. You want the industry to follow your company's lead with Steam and games on demand type development then please lead by example.
While I agree they are overdue for a Half-life 3, I think Valve is being smart about their new console. We aren't talking some giant mega world corporation with deep pockets funding a gaming console. We aren't talking a company that can easily get Nvidia or AMD to just out of the blue, after decades of linux users asking for better drivers, to get them to make some decent drivers. No, see Valve had to get the ground work done. They had to get linux working with Steam, which they did. They managed to get AMD on board with the drivers, which in turn now has got Nvidia trying to bust out decent drivers. They also had to see where the current gen of consoles were heading. It would be foolish to put out a underpowered Wii-U type of machine earlier, as Nintendo has shown us.
You might want everything right now, but good stuff takes time and Valve seems to be going about this smart.
Be seeing you...