Slashdot Mirror


GTA Online Runs Into an Online Roadblock

Hugh Pickens DOT Com writes "CNET reports that Grand Theft Auto Online, the biggest entertainment release of the year with more than $1 billion in annual sales, is having some trouble getting the gamers online. The title, which launched on game consoles Tuesday morning, is experiencing server issues that have locked out some gamers and made it difficult for those who have gotten in to play the game. Fifteen million people purchased the game when it was released last week — and any number of them could play online when that 'perk' becomes available on October 1. 'At a conservative estimate I would expect about two million players to log on to GTA Online within the first 24 hours,' says Keza MacDonald, UK games editor for IGN.com, the video game and entertainment site. 'Rockstar has never done an online game of this scale before, so they are totally unproven in terms of their network infrastructure.' Rockstar, the game's creator, said that it was doing all it could to buy and access servers to accommodate what was expected to be massive demand for its online title. Meanwhile Twitter is abuzz with complaints from gamers who say they can't get into the service."

7 of 102 comments (clear)

  1. How to create goodwill by SuperKendall · · Score: 5, Funny

    All would be forgiven if the Rockstar equivalent of a 404 for multiplayer was a gang of hookers appearing suddenly and beating you down until you died.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  2. Newsworthy? by TheRon6 · · Score: 4, Funny

    Day one server issues for a AAA release??? STOP THE PRESSES!

    --
    Does this rag smell like chloroform to you?
    1. Re:Newsworthy? by mcgrew · · Score: 5, Insightful

      Sheesh, you kids...

      The problem is it's too cloudy today. Half a bajillion people trying to play on one server and it won't work?

      Back in the day when we were playing Quake we ran our own servers, and QuakeSpy (later GameSpy) made it easy to find and connect.

      But back then we actually BOUGHT games rather than renting them. DRM killed gaming for me (and company servers are indeed DRM).

      I miss it. The corporofacists ruined it for me.

    2. Re:Newsworthy? by Chuck+Chunder · · Score: 4, Interesting

      Day one server issues for a AAA release??? STOP THE PRESSES!

      I think it is newsworthy. While it is inevitable from a technical perspective it seems strange to me that companies (whether Apple or Rockstar) aren't more creative at managing the demand side so that people don't have a bad experience.

      How about:
      1) Conservatively work out how many people you expect you can serve.
      2) Auction off that many "Early Access" entry tokens with the proceeds going to charity.
      3) Continue to sell more tokens (again with proceeds going to charity) for the rest of the week as you find you have spare capacity and work out any bottlenecks.
      4) Let everyone in.
      Everyone wins. Company gets good press rather than bad, people super keen to access the content get a good experience and a charity gets some resources.

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
  3. Re:Bunch of dopes, these gamers by Seumas · · Score: 5, Insightful

    Agreed. When you only pull in a billion dollars in the first three days after launch, you can't afford to go all-out in preparation of your online component just to make sure you maintain good-will and enthusiasm for your company's product and reputation going into the future.

  4. CNET and Slashdot Editing by Anonymous Coward · · Score: 4, Informative

    From Wikipedia article on Grand Theft Auto 5:
    "The game includes a multiplayer mode, Grand Theft Auto Online, which allows up to 16 players to freely roam a recreation of the single-player setting. Players can cooperatively engage in various activities, such as races and bank heists. "

    From Rockstar Games (http://www.rockstargames.com/V/GTAOnline):
    "Access to Grand Theft Auto Online is free with every retail copy of Grand Theft Auto V and launches on October 1st"

    The CNET article is horrible by trying to slant an angle that Grand Theft Auto Online is a separate game from GTA5. Its not. Its a multiplayer aspect to GTA5 which is running into issues. Not a separate game, a feature of an existing game not working as expected. End of story. On the Slashdot editing front, Grand Theft Auto online did not make $1 billion in annual sales, GTA5 did. FTFA: "GTA Online's launch comes a couple of weeks after Rockstar started selling Grand Theft Auto V. That title has become the biggest entertainment release of the year, generating more than $1 billion in annual sales".

    On the plus side, thanks for the heads up GTA Online is now available.

  5. Not so bad by dadelbunts · · Score: 4, Interesting

    Its not THAT bad. I have been playing since yesterday. Was just playing with 3 friends of mine. Have been in huge 8vs8 battles. Never a spot of lag while playing. Got disconnected a couple of times AFTER my missions or deathmatches were done yesterday. I think the problem most people are having is actually getting past tutorial mission. Two million people, all trying to do the exact same mission. Once you get past that its basically smooth sailing tho.