Valve Shows How Steam Controller Works In Real Life
sfcrazy writes "Valve Software have demonstrated how the controller works in the real world with popular games like Portal 2, Civilization V, and Counter-Strike: Global Offensive. Valve has posted a video on their YouTube channel to give users a glimpse of the Steam Controller experience."
A new MMORPG?
Gary Dunn
Open Slate Project
Might take just a tiny bit of getting used to, but this could actually work.
I'm actually impressed.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Borderline NSFW
A very good video showing movement mapped to real gameplay.
The obvious: It's not QUITE as 1-1 as a mouse with 4 inches of control surface.
But I'd still rate it a bit higher than a trackball, which is high praise from me, since I really enjoy using trackball inputs when a mouse isn't convenient.
This is a real accomplishment in input innovation - even without considering the dynamic haptic feedback portion of the design.
I'd be amazed, if this works as advertised, if Sony and Microsoft don't push for a copycat controller very rapidly - especially given the PC-like nature of their new consoles.
The remaining challenge: How would it fare against a 360/Dualshock controller in specialized console games. From what I've heard from developers so far:
Super Meat Boy dev trys out the Steam controller
It sounds like it's a good compromise overall - but it's still got some hurdles to clear to being "the best" - but man, it sounds promising so far!
Ryan Fenton
I haven't owned a console since the NES. I've always been a PC gamer. I rarely play games with a anything other than a keyboard and mouse. I'm honestly impressed at what they have come up with. I'll seriously consider buying a steam machine once they are readily available. I think Valve has done a great job so far. It will be very interesting to see if it is successful and see what the competition does in response.
Granted, those who use a mouse still reach the edge of the mouse pad, and end up having to pick up the mouse and reposition it as well. Some mice are notoriously hard to actually pick up off the table, with slanted sides that don't let you get a good grip. Personally, I prefer using trackballs. They do have the inertial system by virtue of their design, and you never have to reposition them. Trackballs that let you use your fingers are the best, because you have multiple digits that control the same surface, so as one finger meets the edge, you can switch to another finger, and continue the motion.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
If they had some sort of inertia system...
Did you not see this exact mechanic in the Civ 5 demo?
Take another look at the "swipe" on the right thumbpad at 2:23 and again at 2:27. It seems to work like a smartphone. If you lift your thumb while it's moving then the cursor has inertia.
I've seen a lot of comments naming specific scenarios where a gamepad is better. That's completely pointless. If a gamepad is better in that scenario then you'll just use a gamepad.
The entire purpose of this thing is mouse/kb games.
Even if your sourceless assertion is accurate, there's nothing stopping Valve from implementing that functionality in the driver.
Which it obviously is as they specifically mentioned that the 1 to 1 control was one way you could configure the controller.
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
While you're right (and still right- the PS4 won't have any games until someone releases games for it), surely Valve's biggest selling point with Steam is that they already have 100's of much loved titles covering every genre ready to go. I don't know how many Steam titles there are for Linux already, but it's a non-trivial number and includes AAA titles from the last few years (not least their own titles).
Bearing in mind that they'll be a new kid on the block in the console market, it certainly helps if they have a much bigger and better games catalogue than any of their next-gen rivals.
I'm encouraged by what I'm seeing here. I just bought a PS3 now that they're nice and cheap and boy was I disappointed by how the controller functions in FPS games. Previously I've played shooters on a PC and a Wii with Wiimote as a pointer (Resident Evil). The PS3 controller is terrible in comparison in such games. It's fine for racers and platformers, though. Looking at videos on Youtube I've come to the conclusion that even with a lot of practice one would never be as fast on a PS3 controller as with a K&M.
The PS3 (or XBox) analog sticks define direction and speed of the camera in an FPS game. However, what you want is the absolute position of the camera (since you're aiming). A mouse gives you this, which is why it's such a great input method. A track-pad also does this pretty well, as the concept is the same. If they can sort out the details, such as speed and resolution of pointing, this could be a very nice controller indeed.
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