Full Screen Mario: Making the Case For Shorter Copyrights
barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."
which is why Nintendo remakes games so often (Star Fox, Mario, Zelda, all had recent remakes from the N64 and Gamecube era).
Budding game designers get a chance to remake a game and release it it's a tremendous learning opportunity. It also provides them with a solid basis to launch new work.
As an Example, take the Giana sisters. Started as a Super Mario clone in the C64 era, but I don't think anyone would say this has much of anything to do with Super Mario besides being a platformer.
Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...
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