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Full Screen Mario: Making the Case For Shorter Copyrights

barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."

4 of 361 comments (clear)

  1. Slow by Hatta · · Score: 5, Informative

    Super Mario Brothers ran at a steady framerate on a 1.7mhz 6502. This doesn't run smoothly on my 2.6ghz Core2Duo. Is this progress?

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  2. Game design is hard by rsilvergun · · Score: 5, Interesting

    which is why Nintendo remakes games so often (Star Fox, Mario, Zelda, all had recent remakes from the N64 and Gamecube era).

    Budding game designers get a chance to remake a game and release it it's a tremendous learning opportunity. It also provides them with a solid basis to launch new work.

    As an Example, take the Giana sisters. Started as a Super Mario clone in the C64 era, but I don't think anyone would say this has much of anything to do with Super Mario besides being a platformer.

    Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

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  3. Re:Innovation? by MickyTheIdiot · · Score: 5, Insightful

    The original intention of copyright was so encourage people to build stuff, get benefit from the work, then release the work out into the public domain for this precise reason! It wasn't put in the Constitution so people could have cash cows for long periods of time, it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

    So, in being a shill on this you've somehow managed to be completely right.

  4. The game is not copyrighted by FellowConspirator · · Score: 5, Informative

    Not that I disagree with the sentiment that copyright terms are indefensibly long, but it's important to recognize that the game is not subject to copyright. The original source code is, as is the artwork from the game. The characters of Mario and Luigi, as well as the Mario Borthers name and logo are trademarked.

    The students could very well have innovated by making a rip-off game without any covered elements to it, but they wanted to make something looked exactly like the Nintendo game (trademarks and all). The thing is that in the US, trademarks are unique in that if you do not defend them, you can lose them. If Nintendo didn't react, then they could lose their trademarks. Were I Nintendo, I would approach the students about licensing the trademark (say, for $1 so long as they kept the terms of the arrangement a secret) rather than face any sort of backlash for being heavy handed - they save face and defend their trademark in a single act.