The Battle For the Game Industry's Soul
An anonymous reader writes "The NY Times has a story about the imminent release of Battlefield 4 on 29 October, as it's one of the most highly-anticipated video games of the year. The most interesting part of the article is where it highlights what a mammoth undertaking such 'AAA' games have become. There are hundreds upon hundreds of people working full time on it, and hundreds of millions of dollars tied up in its development. These number have been rising and rising over the years; how big do they get before it becomes completely unfeasible to top your last game? The article also points out that the PC platform is beginning to wane in popularity. Nobody's quite sure yet whether it'll level out or go into serious decline, but you can bet development studios are watching closely. With bigger and bigger stakes, how long before they decide it's not worth the risk? Even consoles aren't safe: 'Electronic Arts is nevertheless trying to extend franchises like Battlefield to devices, because it must. But at the same time, it has to grapple with the threats undermining traditional gaming. Though the classic consoles are getting reboots this fall, there is no guarantee that new models will permanently revive the format's fortunes.' And of course, the question must be asked: do we even want the 'AAA' games to stick around?"
Since 1898
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
" There are hundreds upon hundreds of people working full time on it, and hundreds of millions of dollars tied up in its development. "
How many people do you think it took to make The Avengers? How many millions?
The video game industry is starting to mirror the film industry, with studio houses having one or two giant blockbusters every month, and using profits from those to fund the smaller "filler" films. And then, you have the even smaller, independant type films, such as what ends up at Sundance or TIFF.
The creativity which went into Monkey Island, The Longest Journey or Grim Fandango, or even Curses and Zork Zero, leave me bored when I confront what is merely a technical exercise. I haven't enjoyed an FPS since Thief.
I remember watching Titanic when it first came out. It was a watershed: after this, films would not be defined by art, but by geekery. And everyone can apply an engineering technique, really.
Battlefield 3 was no fun to play. It was a real system hog, had unacceptably long map load times, had an external HTML-based server browser that sucked, and the gameplay pretty much consisted of you entering the game, and being mowed down by a higher ranking player with more unlocked gadgets in the first 20 seconds. Battlefield 2 was a lot of fun. Battlefield 2142 was also great (Scifi-themed) fun. Battlefield 3 sucked bad in terms of simple things like "overall enjoyment" and "fun gameplay". As for Battlefield 4, I personally have little hope that EA has learned anything from Battlefield 3's gameplay problems. I'm guessing that it will suck on the gameplay side like BF3 did, but that it will have prettier graphics (which of course will require a bang-up-to-date PC or laptop to enjoy properly). My 2 Cents...ü
Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
I booted up a few of my fairly recent FPS purchases last night for PC just to get a sense of where the community is at. CS:S, BF2, BF3, BFBC2, TF2, Q3A, CoD (x), L4D(1-2), etc all still strong. The thing about it is, there are so many decade old shooters that just wont die. I can still play CS 1.6 and will prefer it to any new Call of Duty. But why? Is it a comfort thing? Nostalgia for a past era? Simplicity? Muscle memory? Surely some of that.
..
The new games are still fun, but they feel 'tinny', or less substantive than I'd come to expect for millions of ducats dumped in to a piece of software. With many modern shooters, I feel like they are evolving into a caricature of what a decent shooter would be.
Also, I think as the PC gaming generation gets older fewer newbies (In all due respect of course!) back-fill our ranks. I hope I'm wrong. Anybody got stats on our rate of attrition? LMGTFY yada yada
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
... is sucking because the industry is obsessed with creating movies, not games.
Cloud Imperium's opus-in-progress broke $23 million in crowdfunding this week: AAA independent production and PC-focused development. Works like this are injecting a renaissance of fresh air into the stale industry dominated by bug-dollar myopic publishers.
Games in the nineties were innovative because the creative developers were calling the shots; garage operations flourished. Crowdfunding is making that model viable again with modern production values and PC gamers are in for a hell of a ride over the next decade.
Long live disintermediation!
I think he's right. People don't add up the $2 charges to a grand total. It isn't just these games, it's convenience stores, Starbucks, etc. People don't realize that the $2 Candy Bar after work costs them ~$500 a year or that the Starbucks in the morning costs them ~$150 a month.
Spelling and Grammar errors have been added to this post for your enjoyment