Ouya Developers Share Their Experiences
RogueyWon writes "Four months after the launch of the Ouya micro-console, Gamasutra has pulled together a round up of the experiences of indie developers who have brought their games to the platform. There's both positive and negative news; developers seem to like the ease of porting to the platform, but have concerns regarding the approach that its marketplace takes. Perhaps most crucially, sales of games on the platform are far from stellar."
I think Ouya would have been fine if it weren't for steambox. But I think Microsoft AND Electronic Arts are also jumping into the market. Jeeze, couldn't keep it simple right? Nintendo, Sony, or Microsoft? Nope! Now, you have a lot of systems to choose from. Our team is developing for the Steam platform initially and may move on and try PS4 but unlikely. Ouya isn't even on the radar, which I can see why it should be, but.... We all own a PC so why own a Ouya? Steambox is different and the steam controller just about sells itself IMO but in the end, Ouya has almost no support, the kind of games on there is like going through a list of games during the lundum dare competitions and how many here can honestly say they knew that the Ouya console had been out for over 4-months now?
I got a preorder launch Ouya. It stunk on ice. Crash! Crash! Crash! And no support for any displays with anything other than VGA, 720p, or 1080p resolution, even though there is a scaler in there, but maybe that was just my pet issue. Thing is, for LOTS of people Ouya's output looks like poop on their device because Ouya wouldn't recognize their display resolution (loads of TVs don't actually use one of these resolutions as native, and even more monitors) and then it would render internally at 1080p, but scale the output down to VGA.
The way they have differentiated themselves from other devices is to have their own store. It stinks on ice, too. Maybe they've made some major improvements since I dropped mine, but you couldn't even see your download queue, which would clear itself under some mysterious but trivially accidentally replicable conditions. But the basic fundamental problem is that now that google has announced support for gaming, and Ouya is doing things their own way, they've segmented themselves out of the market. Meanwhile, everyone else's devices will have play store game support. This one reason is enough to doom Ouya.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Okay, so, this one time, I thought I was getting with this hot chick, but I was soooo wasted that I...
Oh, you had something specific in mind. Right.
systemd is Roko's Basilisk.
Seems like a poor attempt at making a product with no market appear sexier than it is.
If a Kickstarter is very sucessful, does it not mean that the majority of people interested in the project has already committed money to it? Thus, huge Kickstarter successes are less likely to do well financially after it is launched?
That's what many (not all, but many) independent games developers call themselves, so I don't think you've got much of a right to object to the terminology.
No kidding!!! What do you say at this point?
I use my Ouya as a XBMC player, much beter then my raspi for that.
As for the games there might be a few gems in there but I havent found them.
My face right now: ;_;
No kidding!!! What do you say at this point?
His attitude about custom firmware was shocking as well.
http://ouyaforum.com/showthread.php?3193-Let-OUYA-know-we-NEED-to-be-able-to-boot-to-recovery
It really floored me to read this a week before Ouya's launch, given the kickstarter page's promises of hackability. Anyone with a reflashable phone (or any pretty much any other Android device whatsoever capable of using custom ROMS) knows that a real recovery mode is absolutely essential, in case the OS/kernel gets borked. Ouya's supposed "recovery mode" relies on an already-bootable OS, so it's useless.
I installed XBMC on mine, and been using it exclusively as a HTPC.
Been thinking about installing MAME or something similar though, but so far I haven't played a single game on mine.
Oh and by the way, even with good ventilation, it gets hot!
/ The Arrow
"How lovely you are. So lovely in my straightjacket..." - Nny
Sales are far from stellar?
Therefore we should immediately shut the company down, fire everyone, confiscate all Ouyas, sue them for the money they raised through crowdfunding, bulldoze the building, clear everything away but the dirt, churn saltwater into the ground, fence it off with biohazard signs and cement it over with six feet of pig iron, broken rock and mortar.
You are not allowed to be anything but a five-time Super Bowl champion. Anything less and you should be exiled forever and your name erased from the history books, you fucking loser.
Wall Street will only tolerate two companies in every market (except banks, then you can have five). If you're not one of those companies, you will always be portrayed as "not quite Ivy league" in the media until you go out of business. If you stick around long enough, one of your C-level people will be found in a hotel room fucking a chimpanzee.
Apple and Microsoft, iOS and Android, Google and Yahoo, Facebook and Twitter, Wal-Mart and Target, Verizon and AT&T, Disney and Dreamworks, Mattel and Hasbro, and so forth. It's about monopoly profits. Not free markets.
This country and society have become so obsessed with sour, angry greed. It's sickening.
yeah even those who have hired several people, taken investment money from public fundraisings and use multi hundred million companies for distribution call themselves indie, by those criterias id-software is an indie company...... those used to be called studios and before that just game development companies.
you know what's also stupidly funny? indie record labels. indie record labels which are owned by universal etc.
world was created 5 seconds before this post as it is.
...and its dinner too!
Seriously though, although they had a good start, they needed a quick exit. A third-party Android-based gaming console with its own store was never going to survive, especially when it becomes trivial for the two-tonne elephant to sit on you.
It's a pretty common mistake though for new startups to tackle an established market in the name of 'disruption' and when they get a little traction they become the definition of hubris, thinking they'll be the Next Big Thing. Hopefully they can find a buyer before its too late.
I recently bought an Ouya myself. Having looked at the system for a bit its not really THAT bad, but you have to go into it knowing the limitations. It's not an Xbox or a Playstation. Its basically a toy for tablet level games but just gives you a way to play them with a controller (which despite the explosion of tablet/mobile games is still a better way to play many things).
The only real games I've used mine for have been Final Fantasy III and emulating consoles. It has worked well for that.
Considering that my original motivation was that I wanted another XBMC box and setting up another Raspberry Pi would have been around $75 (with case, remote, power, etc), I figured that the extra $25 to have a basic "console" wasn't bad. I certainly won't be tossing out my "real" game systems any time soon though.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
BMC is buying their way into "craft" beer. Small business always looks cool, so either big business buys in to what on the surface might appear small; or a small company grows to the size where they are in danger of losing the "coolness" factor, so they try to fake it.
I'm a good cook. I'm a fantastic eater. - Steven Brust
We all own a PC so why own a Ouya?
Because the least common denominator has a PC is in one room and a TV in another. Some genres aren't well adapted to a desktop PC, especially those built around multiplayer with gamepads and one large screen.
[OUYA's] business model is too much a hurdle for straight ports.
What did you mean by this? If you're referring to the requirement that all games have some free-to-play functionality, consider 1990s shareware games like Doom. Its first episode was free (as in beer).
AFAIK, the steam box will be able to play any game that you can play on PC.
The Steam Machine ships with SteamOS, a distribution of GNU/Linux. Support for games designed for Windows that do not work in Wine is unknown.
At the very least, you can play every steam game on it.
Does this include indie games currently sold outside of Steam that Valve happens not to have approved yet?
I can't imagine anything less interesting to me that playing those games on my television.
So when you already have friends over at your home, what do you drag out to do for fun? Taking turns in a single-player game on a desktop PC isn't very fun, and asking them to drive home and go get their gaming laptops isn't very practical. Playing games on a PC hooked up to a TV is much more spontaneous than a LAN party. Or would you claim that video games are for one player and tabletop games are for two to four?
Don't let a random AC troll get you.
Ouya is good for indies : No membership fee, No 'Greenlight', a *free* QA on your submitted games : They are not just testing if the app is stable, they test the whole game, find bug in the menus, etc.. : It worth a 1000$ Q/A from a professional testing company. To me, the plan is to ship on Ouya, get QAed, and release on other platforms afterwards. So long life to Ouya!
Just to give a second oppinion I can say that I really enjoy my Ouya that I bought in August. I payed $149 (one extra controller) and honestly almost felt it was repaid after the first weekend of playing games and having a blast with my girlfriend (Hidden in plain sight, Bomb Squad, Suction co-op). And now that I've discovered XBMC and spend countless hours playing Nimble Quest and Knightmare Tower the cost is completely written off.
I really like the simpleness of most Ouya games. I just don't have the time to get into some long complicated game any more, so most new AAA titles don't attract me. But my previous console was a Super Nintendo, so my reference frame might be different from many hard-core gamers :) In contrast to many other commenters here I also like the fact that it has its own store. That means that all the games I find has been tuned to work for the hardware. If it used the Google Android app-store I imagine the titles that worked well would drown in all the games that didn't make any sense to run without a touch screen.
I have experienced some un-responsiveness with the controllers which went away after a reboot, but none of the other problems you describe. Maybe many of the issues that the Kickstarter supporters experienced in the beginning has been fixed providing me with a generally more positive experience. Also I just feel completely amazed at the power you can pack in such small item and for such a small cost. The same goes for the games, I mean, most of them are cheaper than my lunch!
So, thank you very much for supporting the Ouya on Kickstarter, allowing people like me to enjoy it. I'm sorry it didn't live up to your expectations. For me it really doesn't matter if the Ouya is "doomed" or not, I'm enjoying mine plenty anyway.
So ideally you would be capable of reflashing the bootloader partition every ten years or so to ensure data integrity. If there's no way for the end user to do so, then it doesn't matter if the OS partition is functional and up to date. Once a few errors creep into the boot flash the whole system is as good as bricked.
It's one of the major concerns for me in regards to modern technology. So much of it will be basically unrepairable/unmaintainable in the future because nobody will have access to all the 'hidden' firmware on a modern piece of technology, and due to the ndas and copyright and such, almost nobody will be able to get ahold of the documentation to repair systems from such a state, possibly not even digital historians.
Such a UI issue is up to a game's developer to solve. A smart developer would list the total price of all "entitlements" (paywalls) in the game's description: "First mission free; rest of game for $3.99." Then the game's main menu would have a button below "Play" to buy all remaining entitlements: "Buy Now ($3.99)". What in the rules prohibits being up front about this?
watch a couple of YT videos
That's an area where I admit OUYA failed. Its only video output is HDMI with HDCP that a game's developer doesn't appear to be able to turn off.
Frankly there aren't any decent local multiplayer games on PC to be worth using that anyway
Other than these?
people don't want local multiplayer pc games.
Why don't they? Say someone finds out about a particular indie game. She visits the game's web site and sees "PC: Buy Now! Consoles: We are seeking a publisher to bring $TITLE to consoles." Is she interested, or does she think to herself "It's for PC? Too bad. I'll try something from a major studio instead."
Games sales on openish source Kickstarter hobby platform...low. Whodathunk?
I haven't thought of anything clever to put here, but then again most of you haven't either.