New Framework For Programming Unreliable Chips
rtoz writes "For handling the future unreliable chips, a research group at MIT's Computer Science and Artificial Intelligence Laboratory has developed a new programming framework that enables software developers to specify when errors may be tolerable. The system then calculates the probability that the software will perform as it's intended.
As transistors get smaller, they also become less reliable. This reliability won't be a major issue in some cases. For example, if few pixels in each frame of a high-definition video are improperly decoded, viewers probably won't notice — but relaxing the requirement of perfect decoding could yield gains in speed or energy efficiency."
Asking software to correct hardware errors is like asking godzilla to protect tokyo from mega godzilla
this does not lead to rising property values
So, expect the quality of computers to go downhill over the next few years, but we'll do out best to fix it in software?
That sounds like we're putting the quality control on the wrong side of the equation to me.
Lost at C:>. Found at C.
are they going to make "unreliable transistors" that, upon failure, simply decode a pixel incorrectly, rather than, oh, I don't know, branching the program to an unspecified memory address in the middle of nowhere and borking everything.
They'd have to completely re-architect whatever chip is doing the calculations. You'd need three classes of "data" - instructions, important data (branch addresses, etc), and unimportant data. Only one of these could be run on unreliable transistors.
I can't imagine a way of doing that where the overhead takes less time than actually using decent transistors in the first place.
Oh, wait. It's a software lab that's doing this. Never mind, they're not thinking about the hardware at all.
It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
--Scott Adams
We need software to design hardware to make software...
In short it is about better adjusting your tolerance levels on individual features.
I want my Integer arithmetic to be perfect. My Floating point, good up to 8 decimals places. But there components meant for interfacing with the human. Audio, so much stuff is altered or loss due to difference in quality of speakers, every top notch ones with Gold(Or whatever crazy stuff) Cables. So in your digital to audio conversion, you may be fine if a voltage is a bit off, or you skipped a random change, as the smoothing mechanism will often hide that little mistake.
Now for displays... We need to be pixel perfect when we have screens with little movement. But if we are watching a movie, a Pixel color #8F6314 can be #A07310 for 1 60th of a second and we wouldn't notice it. And most most displays are not even high enough quality to show these differences.
We hear of these errors and think, how horrible that we are not good perfect products... However it is more due to the trade-off of getting smaller and faster with a few more glitches,
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
The idea of fault tolerable computing is similar to the EnerJ programming language being developed at the University of Washington for power savings The Language of Good Enough Computing
The jist of the idea is that the programmer can specify which variables need to be exact and which variables can be approximate. The approximate variables would then be stored a low refresh RAM which is more prone to errors to save power, while the precise variables would be stored a higher power memory which would be error free.
The example they gave was calculating the average shade of grey in a large image of 1000 by 1000 pixels. The running total could be held in an approximate variable since the error incurred by adding one pixel incorrectly out of a million would be small, while the control loop variable would be accurate since you wouldn't want your loop to overflow.