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2-D MMOG Glitch Released Completely Into the Public Domain

c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"

2 of 70 comments (clear)

  1. Cool by magic+maverick+ · · Score: 4, Interesting

    But, well, I'm gonna use the source and assets for evil. Ya know? 'cause, public domain means not having to say you're sorry.

    Seriously though, this is awesome. I've never heard of the game, but the more art and source that's freed the better. Now if some community could pick this up and run with it, turn it into a decent game, I'll play it.

    --
    HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
  2. I subscribed. by OglinTatas · · Score: 5, Interesting

    You could spend money for the game, but it was a free to play quirky side scrolling MMO which didn't have much in the way of PvP (none at all) and was mostly crafting. It was always a work in progress, they were always adding new assets and mini games. But it was always going to be a niche game.

    I did eventually drift away, and I suppose most others did too, because they eventually folded.

    The cool thing was, they notified subscribers (like me) that they were offering the money back if we wanted. I told them to keep the money, I had enjoyed it while I played.

    Now releasing source code and assets. That is even cooler.