2-D MMOG Glitch Released Completely Into the Public Domain
c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"
How exactly would one steal a public domain work, even for a loose definition of "steal?"
I see you're unfamiliar with Zynga.
-- Tigger warning: This post may contain tiggers! --
Ask Disney.
https://github.com/tinyspeck/glitch-GameServerJS
You're welcome.
If I have been able to see further than others, it is because I bought a pair of binoculars.
You arent familiar with Glitch? It looked like Super Mario a little since it was a 2-d side scroller, but it was clearly an adult game. Subtle or not so subtle adult jokes were all over the place.
Ive already seen Dr. Who Glitchen, that would be my friend Cleops. We had large dinosaurs that were conduits from one place on the world map to another and you would exit..from their asses.
Pr0n edition....Glitchen were rather sexless, so I fail to see the allure of that. It was all about seeing what the devs thought up and hid all over the map of Ur. Often in the global chat the devs would pop in and that was fun.
In the end, they caved in to my constant demands for Onion Rings and gave us the craftable food item (we had all sorts, but why the hell not Onion Rings too). What other game does something as nice as that? I cant think of many, but I dont play many other MMOs.
Glitch was fun, but had its faults - namely that 1) it was costing TS about $500k a month to keep rolling and 2) it apparently was pushing Flash to the limit and beyond and 3) not really many folks heard or knew about it.
I am not really sure why Stoot released Glitch like this, but its a bold move. I had always had the hope that he'd hold on to it, and just redo the damn thing to handle its limits and call all the Glitchen back to Ur and let us start over.
It was quite a fun time, a bit absurd (or a lot, I know I helped make it absurd) but I liked it.
Prisencolinensinainciusol!!!
You could spend money for the game, but it was a free to play quirky side scrolling MMO which didn't have much in the way of PvP (none at all) and was mostly crafting. It was always a work in progress, they were always adding new assets and mini games. But it was always going to be a niche game.
I did eventually drift away, and I suppose most others did too, because they eventually folded.
The cool thing was, they notified subscribers (like me) that they were offering the money back if we wanted. I told them to keep the money, I had enjoyed it while I played.
Now releasing source code and assets. That is even cooler.
More music, fewer hits
TFA and TFS are both confusing, because in one sentence they say it's CC licensed, and in another they say public domain. Those are two very different things.
It is the CC0 licence, which effectively releases the work into the Public Domain.
From the CC0 FAQ:
A person using CC0 (called the “affirmer” in the legal code) dedicates a work to the public domain by waiving all of his or her copyright and neighboring and related rights in a work, to the fullest extent permitted by law. If the waiver isn’t effective for any reason, then CC0 acts as a license from the affirmer granting the public an unconditional, irrevocable, non exclusive, royalty free license to use the work for any purpose.