2-D MMOG Glitch Released Completely Into the Public Domain
c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"
But, well, I'm gonna use the source and assets for evil. Ya know? 'cause, public domain means not having to say you're sorry.
Seriously though, this is awesome. I've never heard of the game, but the more art and source that's freed the better. Now if some community could pick this up and run with it, turn it into a decent game, I'll play it.
HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
and ... copied.
-- Tigger warning: This post may contain tiggers! --
* Barney The Dinosaur edition.
* Pornographic edition(s).
* Fangirl of [insert fandom] edition.
* Dr Who edition (a better crafted version of the above).
Laughter is the Spackle of the Soul.
I wondered why that was there!
https://github.com/tinyspeck/glitch-GameServerJS
You're welcome.
If I have been able to see further than others, it is because I bought a pair of binoculars.
OGA is looking for people to help convert these assets into a more popular format and upload to OGA. Check it out here: http://opengameart.org/
I am personally interested in this, because I am currently working on a browser-based MMO as well and I also intend to release all the code and assets to the public.
There are some differences, though; my plan is to create a core consisting in DB, rules, lore, mechanics, etc., all backed by a very very basic and simplistic interface, accompanied by a powerful API which would enable people to create their own UI, animations, etc. A foundation on which you can build whichever house you want.
It will feature a massive (read MASSIVE*) galaxy with gameplay centered on exploration, cooperation and development towards common goals.
*Some numbers for the interested parties:
- cca 2M stars ...and so on, and so forth. :)
- cca 4M planets
- cca 500K asteroid belts
- millions of other celestials (moons, comets, mini black holes, etc)
- tens of different star types
- hundreds of different planet types
- over forty race customization points with 8 to 12 degrees of customization for each
- hundreds of skills (YMMV based on race customizations)
- tens of ship hulls, each with its own base attributes
- 30 to 50 points of modification for each ship hull (not decided on this yet)
- tens of basic buildings (which you can interconnect and modify accordingly)
- hundreds of craftable space objects (from tiny yet deadly proximity mines to self-replicating "living" AI driven objects to solar-system-wide star energy capturers)
But I bored you enough
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Game left a big "?" as to why one would wish to play it.
You could spend money for the game, but it was a free to play quirky side scrolling MMO which didn't have much in the way of PvP (none at all) and was mostly crafting. It was always a work in progress, they were always adding new assets and mini games. But it was always going to be a niche game.
I did eventually drift away, and I suppose most others did too, because they eventually folded.
The cool thing was, they notified subscribers (like me) that they were offering the money back if we wanted. I told them to keep the money, I had enjoyed it while I played.
Now releasing source code and assets. That is even cooler.
More music, fewer hits
I'm making a Zelda style 2d MMORPG called "Throne and Crown". Many of the art pieces I will be able to use in my game eventually. I sort of wish Congress would say there's a 10 year copyright law. That way, after 10 years, we could use the art assets, and 3d models of other games. Also it'd be pretty radical for the Internet to be a giant library. It'd be an awesome boost to education.
God spoke to me
Too bad you're wrong.
The source is open, you can port/rewrite it in HTML5 if you want.
Did you look at the released code?
http://www.glitchthegame.com/public-domain-game-art/
Serverside code:
https://github.com/tinyspeck/glitch-GameServerJS
Is it complete? I don't know of anyone who has tried to find out.
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
Anybody know how to strip the art assets out of a .fla file? It seems Google offers a service called Swiffy to turn the .swf into HTML5 elements.
Help stamp out iliturcy.
Great to see the occasional selfless act once in a while.
Glitch was so hands-on that it in effect was a managed, fully staffed 2-D animated chatroom. It wouldn't just be a matter of throwing up a server to recreate it.
There was a reason it bled $500K a month to operate; part of that was hardware, but it was also a very hands-on site to run.