Xbox One Controller Cost Over $100 Million To Develop
mrspoonsi writes "The Xbox One controller went through many radical designs, including a built-in pico projector and a cartridge designed to release smell. Apparently, 'the core base didn't appreciate them,' so these wacky features were dropped in favor of a standard controller. According to VentureBeat, over $100 million worth of research went into the design they ended up using. 'Microsoft’s first tweaks for a new controller focused on the overall size and how it’d fit into hands, golden or otherwise. Using the Xbox 360 controller as a starting point, the engineers would make plastic-molded or 3D-printed prototypes that were each 1 millimeter wider or narrower than the last, testing a full range of up to plus or minus 8 millimeters. “That gave us the ability to test, with actual users including women and children, which width feels best,” said Morris. “We tested with more than 500 people throughout the course of the project. All ages, all abilities.” ... Morris and his team then looked at different thicknesses and shapes of the grips (or “lobes,” as he calls them), plus the angle of the triggers, different styles of analog sticks, and more.'"
They tried that with the first xbox.
Myth... some guy approached NASA with an alternative to the hazardous pencil in space.
Left-handed writer, right-hand mouse, right-hand scissors, left-hand golfer and... left-handed Wiimote user. It didn't really occur to me that anything was particularly unusual until I was playing one of those dance games that uses the Remote+Nunchuck and I kept failing everything because I was holding them in the "opposite" hand. (Thankfully, a lot of games will either auto-calibrate for that, or have control settings to pick. This one... didn't.)
here's why you can know I am not making up my credentials...I really have done the work I claim
there are volumes of research that have already been done about *buttons* however you want to define the concept
also, why research *where* to put a button with that funciton? you should **let the user have the option** to have the button or where to locate it! as for where to put the button by default, by necessity it has to be on the edge somewhere, after that, since almost all languages read from right to left, virtually all users (except those that read hebrew as their primary language) would **expect** to see the 'start' button on the **left side of the screen**
You absolutely do not need to do anything more than a **simple literature review** and apply some basic technical design theory...that's to arrive at 'either top or bottom of left edge'
so that's two fairly similar options...from there let the design team decide!!!
*and of course let the user have the option to change the location at will or remove completely*
back to your question about 'buttons'......Ben Shneiderman's work is industry-standard here: http://en.wikipedia.org/wiki/Ben_Shneiderman
Here's a link his University page: http://www.cs.umd.edu/~ben/
I'm not claiming Shneiderman is the magic bullet to all design questions, or that his design conceptualizations are fundamental to the industry...he made significant positive contributions...but his concepts are too linguistic-based 'make X more visible' sometimes & marketing people just have their way with it...
One of Shneiderman's major contributions, starting in the early 1980s, was formalizing a way to academically analyze all the research in computing across disciplines about things like 'how to design a good button'
Designing the User Interface is a current text written by him that is used in 100s of universities nationwide & globally. (btw don't pick him apart to me...i have my quibbles...) He ends up with very linguistic-based heuristics mostly, but if you combine his ideas with more formal language from true cyberneticists like Claude Shannon and Norbert Weiner then you can get some highly quantifiable data...
But regardless...Shneiderman's concepts are industry standard...how they are applied in the lab...well that's up to the researcher!
All of what M$ did with their 'Start' button was covered by Shneiderman in the 80s & continued to refine iteritively since then...
Thank you Dave Raggett