Xbox One Controller Cost Over $100 Million To Develop
mrspoonsi writes "The Xbox One controller went through many radical designs, including a built-in pico projector and a cartridge designed to release smell. Apparently, 'the core base didn't appreciate them,' so these wacky features were dropped in favor of a standard controller. According to VentureBeat, over $100 million worth of research went into the design they ended up using. 'Microsoft’s first tweaks for a new controller focused on the overall size and how it’d fit into hands, golden or otherwise. Using the Xbox 360 controller as a starting point, the engineers would make plastic-molded or 3D-printed prototypes that were each 1 millimeter wider or narrower than the last, testing a full range of up to plus or minus 8 millimeters. “That gave us the ability to test, with actual users including women and children, which width feels best,” said Morris. “We tested with more than 500 people throughout the course of the project. All ages, all abilities.” ... Morris and his team then looked at different thicknesses and shapes of the grips (or “lobes,” as he calls them), plus the angle of the triggers, different styles of analog sticks, and more.'"
Microsoft does actually do some good human factors development. The really got it wrong with the very first Xbox controller, but it's been good after that.
It's ironic though, that they spent a lot of dough to come up with the Start button in Windows 95, and defended it well, only to trash it in Windows 8. That makes me think they do good research, but have lousy management.
I will not miss Steve Ballmer.
And they still end up with a single one-size-fits-all controller. If they just made two controllers to fit more of the broad range of hand sizes, they'd be so much better off for it.
The researchers probably found there isn't just one controller - there were many, many good controllers, each for a different audience.
Why didn't they release multiple controllers, one for kids, one for adults? One for women, one for men? As Prego discovered, there isn't one spaghetti sauce that makes everyone happy; there are many, many sauces, all of which will make some people happy.
"over $100 million worth of research went into the design they ended up using"
Well, that's not quite true. Perhaps $100M went into designing and testing all the different prototypes they ultimately discarded, and the one they used... but the one that they finally decided upon only cost a fraction of that.
Even though you can whip together a simple controller for $10 (including labor) from a few switches and bits of wire, doesn't mean that you've accomplished the same thing as Microsoft.
On the technical end, you're dealing with a fair bit of electronics and software to support everything from reading a button's state to streaming audio from the console. On top of that, they have to consider factors such as ergonomics and marketing. For a company like Microsoft with competitors like Nintendo and Sony, it is best to do their homework first even if it ends up costing a lot more.
They have more money than they know what to do with.
and yet, we have so many unemployed GOOD engineers in the US.
companies are bleeding money but 'cant afford to pay a living wage' to engineers. gotta have lots more h1b's. "we are so poor!"
I hate capitalism. its time we found a better system. this one is broken beyond repair, if a company can spend this much on a stupid plastic human interface gadget.
--
"It is now safe to switch off your computer."
Too bad Microsoft just burned all that money, and not paid some poor, $100k+ engineers to develop the controller!