Ask Slashdot: MMORPG Recommendations?
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
really, nowadays I play a bit MMO around until mid level, then give up. They become repetitive and raiding is only a slightly less rewarding skinner box.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
You're doing it wrong. It's an MMO. If you aren't making it on your own, *JOIN* one of those corporations (or get a bunch of people together and create your own).
Or go solo. It's entirely possible. It's risky and requires a lot of skill, and you'll get blown up a lot at first... but if you're actually good (and combat is Eve is much more skill-based than a casual observer might think) you can easily find, and win, small fights all day long. Yeah, you'll need a good ship (which means money and training time), but the risks are also lower when you're starting out. Be a pirate. Be a mercenary. Take over a wormhole.
You make the rules, man. That's the essence of the game. It's like libertarian paradise. Would I want to live there for real? Hell no! But it's a fun thing, to go out and fight, solo or with a small gang or with a massive battle fleet.
There's no place I could be, since I've found Serenity...
I'm glad you enjoy thinking up complex projects and implementing them through lots of work, even though there is no point other than entertainment.
Personally I don't understand the mindset.
If I want to do something challenging and complicated and creative, I'll go write code. I find this entertaining AND the end result could be useful, and I learn skills along the way.
When I'm tired of programming, I want to do something that doesn't feel remotely like work, so I'll fire up a first person shooter and turn on god mode, and blow things away. Or I'll watch a movie or read scifi.
When creating something like a subway system in minecraft, what keeps you motivated through the boring/difficult times?
I feel that effort merely for entertainment is waste of time. If you have the energy to do something creative, then create something useful.
Keep on creating until you are too tired, then go do something passive for fun.
Hamsters are at least as feathery as penguins. HamLix
" gay game mechanics" (my emphasis)
Using the word "gay" as a synonym for "bad" isn't nice. I know it's common, but that doesn't excuse it, and you probably wouldn't use the descriptor for another minority group in the same way. Please consider not using the word gay this way. Thanks!
Basically all the single-button-click group matchmaking, and cross realms created an atmosphere where there was no sense of community anymore. There were no reputations to be worried about. There's way less of the "Multiplayer" in WoW as an MMO now. Yes...there are loads of other players. But they've taken away soooo much of the incentive to actually interact with those other players, that you might as well be playing a single player game with bots now.