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John Carmack Leaves id Software

jones_supa writes "John Carmack has left id Software completely. 'John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,' id's studio director Tim Willits told IGN, and continues: 'John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.' Carmack, a co-founder of id, recently joined Oculus VR as Chief Technology Officer, and at the time remained at id Software in some capacity. Earlier this year, id president Todd Hollenshead departed id as well."

2 of 154 comments (clear)

  1. Re:The end of an era. by Scorchmon · · Score: 5, Informative

    He's the CTO for Oculus, developers of the Oculus Rift VR HMD. He already has his plate full, and the writing has been on the wall since August when he joined Oculus. Gaming has much more to gain from him now that he's no longer tied to the past and can put all of his effort into VR gaming.

  2. Re:Buying iD was a massive mistake by Lisandro · · Score: 5, Informative

    Oh for crap's sake. I know i'm answering to a troll here, but if you don't understand how pivotal was Quake with its "out-of-date" software rendered back in the day then you clearly didn't live the 90s, where the only widespread GPU product out there was the S3 ViRGE. It single-handedly revolutionized the game industry and started a trend to use 3D, without GPUs... which didn't really become popular until Quake 2 showcased what could be achieved with them. 3DFX owes them pretty much all of their business, as everyone else then followed suit, including Romero which had to (yet again) rewrite his glorious Daikatana.

    Give credit where due. "Humiliates himself"? This guy was the major driving force for the FPS genre and the adoption of GPUs, and was coding state of the art game engines while you were still picking your nose. Doze off. Maybe 5 years for now you'll be raving about how good his VR headsets are.