The Surprising Second Life of the PlayStation Vita
First time accepted submitter jonyami writes "It's been a slow start for Sony's latest handheld console, despite the console-like quality games that were shown off at launch, and its excellent screen and tactile controls you could take on the go, but you only have to look at the upcoming Christmas line-up to see where it's lagging behind. That said, a new article points out there's still life in the relatively-fresh handheld yet. With the arrival of the PlayStation 4 and a whole new wave of indie games and HD remakes heading to the handheld, it looks like Sony's plucky portable console is still going — but is that enough to save the Vita?"
The Vita has a pretty good library considering its age - but you need to speak Japanese to play most of it.
The situation does seem to be getting better with a lot of localization announced recently, but they unfortunately still tend to lag months or even upwards of a year behind the original release date.
Aside from Nintendo, AAA developers have never really been interested in handhelds to begin with. They usually just farm out their IP to some second rate developer, who makes a crappy handheld version, then use the lack of sales to justify their lack of support for the platform.
Mada mada dane.
What trouble would that be? Plugging a single HDMI cable in? Having MUCH more choice when it comes to controllers and having much better prices? "Oh woe is me, I have too many games for sale at very cheap prices, if only some corp would take away all the competition and assrape my wallet!"
Mark my words, Steambox is gonna slaughter. You'll be able to run games from pretty much anywhere (its a fully GPLed OS after all) and with the lower PC prices and wider selection it seems like it will be pretty much the only consumer friendly console this gen.
ACs don't waste your time replying, your posts are never seen by me.