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The Surprising Second Life of the PlayStation Vita

First time accepted submitter jonyami writes "It's been a slow start for Sony's latest handheld console, despite the console-like quality games that were shown off at launch, and its excellent screen and tactile controls you could take on the go, but you only have to look at the upcoming Christmas line-up to see where it's lagging behind. That said, a new article points out there's still life in the relatively-fresh handheld yet. With the arrival of the PlayStation 4 and a whole new wave of indie games and HD remakes heading to the handheld, it looks like Sony's plucky portable console is still going — but is that enough to save the Vita?"

13 of 161 comments (clear)

  1. 3DS had a slow start too by ffflala · · Score: 3, Interesting

    but it seems to have reached a nice, rich environment by now. Handheld gaming platforms seem to cycle a lot more slowly than other handheld devices.

    1. Re:3DS had a slow start too by rsmith-mac · · Score: 3, Interesting

      While it's true that handhelds cycle more slowly than full sized consoles, in the case of the 3DS it was clear after the first year that it was going to do okay. Nintendo's price cut lit a fire that has kept burning since, and the console was well on its way to a long and prosperous life by the summer of 2012.

      The Vita on the other hand is coming up on 2 years old now - it launched in the US in February of 2012 - and its position keeps getting weaker, especially in the West. The number of new games that are known to be in development from major western publishers is tiny. It's like 3 or some such absurd number; The Lego Movie Game, MLB 14: The Show, and maybe a new Assassin's Creed game. Everything else is either a port, be it titles like Borderlands 2, God of War, or Final Fantasy X, or a translated game out of Japan. The Vita will likely continue to do well enough in Japan, but in the West there's a distinct lack of investment in the platform by the major publishers.

      Consequently there's no real sign of an upswing here; western publishers tried, failed, and have seemingly moved on. They're finishing out their schedules for 2013 and haven't announced anything new for 2014 and beyond. If it continues to survive in the West, it will be as an odd agglomeration of a PS4 remote control, an indie (but not open) handheld console, and a Japanese import handheld console. Which is going to be okay for some people, but for those of us that bought it expecting a more traditional range of games it'll pretty much be the end of the console.

  2. Re: Sony hasn't given up on it yet by brunes69 · · Score: 2, Informative

    Speak for yourself. I bought a vita for the SOLE PURPOSE of using it with Ps4 remote play. And thus far I find it amazing.

  3. Moave? by tepples · · Score: 2, Informative

    If PlayStation Vita is the video game industry's Windows Vista, then what's the video game industry's Mojave? Windows Mojave, aka Windows Vista Service Pack 1, fixed most of the technical problems with Windows Vista.

  4. Re:not really sure... by binarylarry · · Score: 3, Funny

    No joke.

    Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone.

    Microsoft is going to build Xbox Too: The Phone and it's going to be angry bald men all the way down.

    --
    Mod me down, my New Earth Global Warmingist friends!
  5. Resale, rental, input, pricing, exclusives by tepples · · Score: 5, Informative

    Not like you can access the hardware to do anything with the thing that isn't corp approved

    And you're comparing this to SteamOS boxes? I don't recall Valve or any of its hardware partners saying anything about running games on them that aren't yet approved on Steam.

    As I was pointing out to some folks thinking of buying a console there really is NO upsides to the consoles over the PC this gen

    Resale and rental of games. Use with no Internet connection for weeks at a time, such as by deployed service members. A tradition of using multiple controllers and one machine rather than trying to sell multiple copies to each household. Motion control (or does the Steam Controller have an accelerometer?). Possibly tying up the family PC while a game is being played. And possibly price, unless one of the SteamOS boxes with enough computing power to run games locally starts selling for $400.

    and when it comes to handhelds? Well the mobile devices like tablets and phones are getting crazy powerful

    Computing power can't always overcome input deficiency. PlayStation Vita and Nintendo 3DS come with an integrated controller that has physical buttons. Most tablets don't. Tablets like the JXD S5110 and Archos GamePad do but they're much harder to find in showrooms than Sony and Nintendo products. Besides, the pricing expectations on Android encourage the development of tiny snack-sized minigames rather than meal-sized AAA games. Part of this can be blamed on Google for not getting Google Checkout (now Google Wallet) implemented in enough countries during Android's first year, so apps in Android Market (now Google Play Store) had to be priced at $0.00 with ads to reach a wide audience.

    What we need is for somebody to come along and do like Valve is doing with the Steambox on the mobile front, come out with a minimum set of specs and control layout and then let all the companies compete.

    I think that's what NVIDIA's Shield is supposed to do: if you have this Tegra chipset and these buttons, you can run these games.

    But I think the days of separate game handhelds will soon be over, folks don't like carrying extra devices around and if your phone or tablet is already crazy powerful why not just use it to game?

    Because my phone is an Audiovox 8610, which isn't exactly crazy powerful. I keep it around because if I were to upgrade to even the least expensive smartphone, my Virgin Mobile bill would rise from $7 per month to $35 per month. And because people aren't aware of an Android alternative to 3DS system sellers like Animal Crossing: New Leaf or Pokemon Y ("Pocket Money"?).

    1. Re:Resale, rental, input, pricing, exclusives by hairyfeet · · Score: 3, Insightful

      What trouble would that be? Plugging a single HDMI cable in? Having MUCH more choice when it comes to controllers and having much better prices? "Oh woe is me, I have too many games for sale at very cheap prices, if only some corp would take away all the competition and assrape my wallet!"

      Mark my words, Steambox is gonna slaughter. You'll be able to run games from pretty much anywhere (its a fully GPLed OS after all) and with the lower PC prices and wider selection it seems like it will be pretty much the only consumer friendly console this gen.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Resale, rental, input, pricing, exclusives by Peganthyrus · · Score: 2

      Trouble:

      hauling your computer into the same room as the tv, then back out when you want to get work done
      setting up a selection of games mostly designed for play with keyboard/mouse to work with a controller
      having a big computer with a noisy fan sitting there in the living room

      The Steambox is, admittedly, designed to attack all these points, so maybe soon it will be the year of PC Gaming In The Living Room.

      --
      egypt urnash minimal art.
  6. Re:not really sure... by binarylarry · · Score: 2

    The NGage and Xperia Play also sucked.

    I think this is just a market segment no one has done right yet. Once they "pull an apple," all the other gaming device manufacturers will be hurting desperate to catch up.

    --
    Mod me down, my New Earth Global Warmingist friends!
  7. Re:Is that thing still around? by PopeRatzo · · Score: 5, Funny

    2 years ago i had to build a church in Second Life for a uni project

    It was great, except for the griefers, furries and zoophiles...

    And the griefers, furries and zoophiles think it's great except for the churches.

    --
    You are welcome on my lawn.
  8. Re:not really sure... by lexman098 · · Score: 4, Informative

    Why the FUCK doesn't Nintendo or Sony build a fucking gamer phone

    They did.

  9. Only in Japan by Anonymous Coward · · Score: 2, Insightful

    The Vita has a pretty good library considering its age - but you need to speak Japanese to play most of it.

    The situation does seem to be getting better with a lot of localization announced recently, but they unfortunately still tend to lag months or even upwards of a year behind the original release date.

  10. Re:Sony hasn't given up on it yet by Narishma · · Score: 3, Insightful

    Aside from Nintendo, AAA developers have never really been interested in handhelds to begin with. They usually just farm out their IP to some second rate developer, who makes a crappy handheld version, then use the lack of sales to justify their lack of support for the platform.

    --
    Mada mada dane.