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Game Preview: Hearthstone

Collectible card games have been a prominent part of nerd gaming culture since the early '90s. Magic: the Gathering forged a compelling genre and dozens of games have followed in its footsteps. But the past two decades have been a time of technology, and Magic is a decidedly low-tech game. Like chess, it's been moved online in only the strictest emulation of real-world play. The game itself hasn't actually evolved to make use of technology. Enter Blizzard. Many of the developers at Blizzard grew up playing Magic and other CCGs, and it seemed natural that they'd want to design one of their own. But Blizzard is video game company; managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse. Thus, we get Hearthstone: Heroes of Warcraft, an entirely digital CCG. It's currently in closed beta test, but open beta is supposedly just around the corner. In this video (with transcript) we take a look at how the game is shaping up.

30 of 131 comments (clear)

  1. Brought to you by... by Forbo · · Score: 4, Funny

    This slashvertisement proudly brought to you by Blizzard Entertainment, Inc.

    1. Re:Brought to you by... by Desler · · Score: 2

      Why would Blizzard give Slashdot money? Especially when the editor's post is itself filled with inaccurate statements.

    2. Re:Brought to you by... by Anonymous Coward · · Score: 3, Insightful

      If I want to play an online CCG, SOE's LoN has been around for a long time, is decently playable, and there is a good chance of you to score a card usable in their MMO when opening a new deck (you get five free decks a month.)

      This is what happens when the MBA drones overrun a "cool" company. More revenue streams, more BS, more monetization [1], less playworthyness.

      [1]: Sometimes I wonder why flight is going to be made an epic quest in the next WoW expansion is that it will keep subs open after people hit level cap, and no other reason.

    3. Re:Brought to you by... by i+kan+reed · · Score: 4, Funny

      If it was full of accurate statements, they'd never sell any copies.

    4. Re:Brought to you by... by stormpunk · · Score: 3, Insightful

      If it were full of accurate statements it wouldn't be on slashdot.

    5. Re:Brought to you by... by i+kan+reed · · Score: 4, Insightful

      They did used to make good games, before the dark times. That doesn't mean anything about their recent trend of over-advertising bad games.

  2. Slashvertisements at their best... by Anonymous Coward · · Score: 2, Informative

    This game was boring as heck. Two misses in a row for a company which used to be the best in the industry.

    1. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 2, Informative

      CCG are boring compared to even simple games on smartphones.

      If you like CCGs, then this is just another one with a little bit of animation and graphics sprinkled on top. It does look better than the several MTG ports to the PC I have seen in the past.

      The game mechanics are simple when compared with MTG. I have heard that this was on purpose to attract a more casual player.

      Another thing is that it is almost Pay2Win. You can grind out points to purchase more random card packs OR you can just pay real money.

    2. Re:Slashvertisements at their best... by danudwary · · Score: 2

      As someone who's been in the beta for two months now, Hearthstone is most definitely not pay-to-win, at least by CCG standards.

      You get a core set of very good cards for playing though the tutorial and leveling up classes, easily done in Practice mode. You can earn more in game currency by playing - for winning, for reaching milestones, or as rewards in Arena, which is Hearthstone's version of draft. Rare, Epic and Legendary cards are NOT required to win. While the rares and epics are desirable, they're pretty easy to come by (you can disenchant unwanted cards to craft the cards you want). Legendaries are interesting, with extra animations and sounds, but are almost all VERY circumstantial, usually with distinct disadvantages. Top tier players very rarely use more than one or two in a deck. You can easily play with common cards and a few choice crafted rares and do very well.

      Of course, a few expansions from now, and who knows. For now, playing for free works out fine.

    3. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 2, Insightful

      Never played a card game like that, but I've seen the same thing in an old school Connect 4 tournament. The top players were so good they could play the game twenty moves in advance. It was no fun for the spectators - halfway through the game action would stop, and after a minute or so of both players stareing at the board one would announce 'I calculate your victory is inevitable. I cede.'

    4. Re:Slashvertisements at their best... by cbuskirk · · Score: 4, Informative

      At Blizzcon this year they revealed that 46% of players with a 3 star master rating (Highest at the time) had spend $0 on the game.

  3. Preview ? by fluffythdestroy · · Score: 2

    This hardly qualifies as a preview since the game is available in even its beta form

    --
    PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
    1. Re:Preview ? by X0563511 · · Score: 2

      Oh? Maybe you'd like to share with us where we can download it to try it ourselves...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  4. No experience by Desler · · Score: 2

    But Blizzard is video game company; managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse.

    Just as one example, Blizzard has run tournaments at BlizzCon for years now. You could have found this out with 10 seconds of Googling.

  5. I'll admit by BobMcD · · Score: 4, Funny

    I'll admit it, I'm mildly surprised to hear Blizzard is still a company, outside of Panda loving, anyway.

    1. Re:I'll admit by B33rNinj4 · · Score: 2

      It's called Torchlight.

    2. Re:I'll admit by lgw · · Score: 3, Insightful

      Starcraft 2 & Diablo 3 are why I'm surprised Blizzard is still a brand. Any company with 2 releases that bad would be dead, if not for the WoW cashcow. And that's fading slowly. I was once a big fan, but now that brand means "dull uninspired gameplay set in a world of dull, uninspired artwork". That seems to be the consensus about the new CCG as well.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:I'll admit by strack · · Score: 2

      They got rid of most of the stupid shit in SC1 for SC2, the pointless micro, and that stupid fucking 12 unit limit. using a imposed UI deficiency to shape how the game is played is fucking criminal. now most of the micro has a tactical reason. choosing the right point to stim, laying down good force fields, etc. fuck the "micro feel" of SC1.

    4. Re:I'll admit by Anonymous Coward · · Score: 3, Insightful

      Starcraft 2 & Diablo 3 are why I'm surprised Blizzard is still a brand. Any company with 2 releases that bad would be dead, if not for the WoW cashcow.

      With at least 20 million copies between SC2 and D3, that would be kind of difficult to kill a company, even if a lot was spent on them. Despite everyone's whining and bitching, they still have people buying and playing their games. They may be waning, but not anywhere near mortally injured.

  6. I'm actually enjoying it by Anonymous Coward · · Score: 2, Interesting

    I've been playing a bit, mostly with friends, and having a blast.

    It seems like they could have done it in the browser instead of a full blown application, but it's fine.

  7. hearthstone is *addictive* by dknight · · Score: 4, Informative

    I'm a pretty hardcore RTS gamer (StarCraft II) but holy cow HearthStone is so fun that I've mostly abandoned SC2 in favor of racking up time there instead.

    I definitely want the iOS release to hurry up so I can play on my iPad.

    The thing that is surprising is, even with only a handful of emotes for communication, people still find ways to BM you :D But seriously, this is a REALLY REALLY fun game, and is going to make Blizzard some ungodly sum of money.

  8. Re:MTG uses lots of tech! by TheCarp · · Score: 2

    Which I find amusing because, I stopped playing in or around 2001, and picked up the game again only in the past few weeks. It looks more like a re-statement of the rules than much of a change since I already thought of it as a stack; and it already worked like a stack...there just was no explicit "stack" reference

    Under the old rules, a spell being cast could be responded to by an instant or interrupt (which I believe were slightly different but I can't remember how), and since that was a spell too, it could also be responded to....and then spells resolved in reverse order. About the only complication was that a spell on the top of the stack could invalidate the target of a lower spell causing it to fizzle instead of resolving normally....which I believe is still the case.

    All that said, I can't imagine playing a video game based on MTG. Part of the reason I play MTG is that it is a physical game played with other people. Actually handling the cards and seeing the look on someone's face when you take their creature and kill them with it (That "Act of Treason" card comes in so handy in my red/black deck)

    --
    "I opened my eyes, and everything went dark again"
  9. TCG players look elsewhere... by Bacon+Bits · · Score: 2

    The mechanics of this game are about on par with the Pokemon TCG. The game is extremely lacking in player interaction. There are no instant effects. Attacking players choose to attack defending creatures directly, and can completely ignore the defender's board if they want. The game is like dual solitaire. Once you know the range of possible effects that a deck type can produce, it's fairly trivial to play around. Magic players I've seen streaming this game tend to win about 90% of the games they play, and most say it gets boring and repetitive fairly quickly. About the only time they lose is when they leave Arena and face someone who's invested every waking hour grinding for cards. It's pretty hilarious to watch other streamers coming from non-TCG games trying to play and clearly not planning out very far in advance.

    As for the summary's criticism:

    [Magic] hasn't actually evolved to make use of technology.

    It can't, won't, and shouldn't. Magic is, first and foremost, a paper card game. WotC has stated repeatedly that the online and digital versions of the game exist to promote and supplement the paper game, not replace it. This is the same stance they've taken on D&D video games: they supplement the tabletop game. Their goal is to get players to graduate from playing online to playing the paper games. It's a good thing, too, because the client software for Magic is pretty shitty. It does the rules just fine, but the interface is consistently terrible. If the game weren't so good, it wouldn't be worthwhile. Fortunately, they've finally brought in real outside help to work on it. They brought in the Duels of the Planeswalker people for the current beta and it's terrible, but supposedly the new team consists of better programmers. Historically their problem has been paying peanuts and expecting gold. We'll see if they can get something usable by the time Hearthstone is out of beta.

    --
    The road to tyranny has always been paved with claims of necessity.
  10. Re:This guy will be dissapointed by JTsyo · · Score: 2

    hmm I wonder if there will be a market for virtual card protectors.

  11. Re:It's ok by kwerle · · Score: 2

    At blizcon they said that 40% of the top tier players never spent a dime...

  12. Re:Original Game by xevioso · · Score: 4, Insightful

    The reason why MTG keeps winning this race and other competitors don't even come close is the amount of quality playtesting. Each card goes through a rigorous design process as the sets have to appeal to multiple types of players. The level of Quality Control in WOTC is astounding.

  13. Please grow up by PopeRatzo · · Score: 4, Insightful

    Has the gaming industry really not yet reached the point where a female character can be portrayed without enormous breasts spilling out of her costume?

    I've got nothing wrong with enormous breasts or skimpy costumes, but is the gaming industry really happy being a male-only endeavor?

    Games are filled with adolescent depictions of women and male characters with enormous powerful leg muscles, indicating that the young men who play games must be pretty sexually conflicted. Actually that sounds about right.

    Seriously, in Arkham Origins, for some reason Batman's legs are drawn completely out of proportion to the rest of his body. He's supposed to be a big strong guy, but I don't remember him looking like a normal athlete on the top half and Mr Universe on the bottom half.

    There are lots of examples of male characters drawn as old and skinny, short and fat, strong and weak, handsome and ugly. But the female characters in those same games are all triple-E cups and dressed as if by Frederick of Hollywood.

    And yet, interestingly, if you look at the characters that players design for themselves (when the games give them the opportunity), they tend to look a lot more like normal people. I've seen people playing Saints Row IV as middle-aged black women and balding Hispanic construction workers. And yet, when the developers define the look of the character, it's always the same thing.

    --
    You are welcome on my lawn.
    1. Re:Please grow up by drinkypoo · · Score: 2

      I've got nothing wrong with enormous breasts or skimpy costumes, but is the gaming industry really happy being a male-only endeavor?

      You're forgetting the lucrative lipstick lesbian market.

      Seriously though, as long as boobs sell stuff, we'll have boobs everywhere.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. D3 by iceperson · · Score: 4, Insightful

    D3 was the fastest selling PC game of all time and didn't just break PC sales records, it destroyed them. But yeah, other than that I can see why you'd think it would cause blizzard to fail...

  15. Vs MTG by Prien715 · · Score: 2

    I've played a bit of both, so here's the differences.
    * There's no real way to respond on another player's turn, which lessens the strategy, but also means you're not waiting on your effects to resolve forever. Games generally take much less time (~15 minutes at most)
    * Not quite as chancy. You just can't win on turn 3. The infinite and quasi-infinite combos of MTG are, as of yet, nonexistant. And there are some *good* combos, but you can't base your deck on channel/fireball as you could during MTG alphas;)
    * Harder to keep permanents. All permanents are characters or attached to characters which can be damaged directly via attacking them with your creatures. As a result, utility creatures are much harder to keep alive.

    Blizzard's done a great job of making a CCG that actually plays well online by designing it to be that way from the ground up. Unless MTG does a redesign, or at least designs cards specifically to be played online, it will always be a cludgy using a Windows Tablet circa 1999 (or a Windows 8 machine circa now).

    --
    -- Political fascism requires a Fuhrer.