DRM Has Always Been a Horrible Idea
An anonymous reader writes "For years, the reaction of the big entertainment companies to digital disruption has been to try and restrict and control, a wrong-headed approach that was bound to backfire. But the entertainment companies were never known for being forward thinking whether it was radio in the 20s or cassette tapes in the 70s or VCRs in the 80s or Napster in the 90s. The reaction was the always the same. Take a defensive position and try to battle the disruptive force. And it never worked. And DRM was perhaps the worst reaction of all, place restrictions on your content that punish the very people who were willing to pay for it, while others were free to use it without restriction. It was an approach that never made much sense, and it's good to know that mounting evidence proves that's the case."
Sherlock.
I expected a blog post with lots of citations and historical information... instead it's just some random guy's opinion... Hey, I have opinions too! Maybe I should submit them as slashdot stories?
And the guy doesnt even mention current events. Fail.
Last time I checked Disney was still raking in the cash and redefining copyright length to ensure their cash flow.
DRM does not work for a specific product, but backed with a vast array of lawyers and donations to lawmakers, it manages to persist and have a fairly high ROI - enough to give major bumps up to CEO pay.
Will it be defeated eventually? Sure.
Will it be defeated earlier by those who tend not to pay tons of money without thinking? Sure.
But it is intended to be an irritant to defeating reasonable copying. And on that score, for those markets that have the money to pay easily and the attention span of a gnat, it works fairly well.
Personally, I hate it, but that's another matter.
-- Tigger warning: This post may contain tiggers! --
The reason we have piracy; when Copyright lasts longer than a single human lifetime, nothing ever produced during your lifetime will ever be released to enrich the public domain, therefor there is absolutely no benefit for an individual to participate in copyright.
Netflix, Amazon, Steam, Hulu; these are a ruse to weaken and ultimately control piracy. They License for a set term their works to said services and can Revoke those contracts at any time as has been demonstrated today by the lively article about Disney removing already-paid-for streaming content from Amazon.
It isn't "Mainstream Media" it's "Media Monopoly"; Get it Straight and stop using their words to make their crimes sound better than they actually are.
Because those works cannot ever be copied, there will always be a dwindling supply; Imagine Star Wars, Ghost in the Shell, or Iron Man being forgotten and all copies of them being tossed down the memory hole 100 years from now. This has already happened with old movies from the 30's through the 70's and is starting to happen to what was made in the 80's and 90's.
We don't have to look far into the past as to what happens when DRM enters the picture.
Take the humble Commodore 64. The most common home micro of the 80s.
Lots of users. Lots of software. Lots of piracy.
What happened in the end is that lots of companies making software made lots of money, despite the piracy, until the computer faded into obscurity with a dwindling userbase that had moved on to more powerful computers.
All DRM "disk copy protection" was eventually broken, and just about all game software ever released for the computer is downloadable online (you know where to look). The end result is that we have a nice digital archive, complete with emulators, left for historians or anyone who wants to relive what it was like to use the machine in the hight of it's heyday (or simply to see what all the fuss was about playing "Impossible Mission" or something)
If it wasn't for the pirates and crackers willing to ignore the ridiculous copyright law time extensions, copy programs to different countries where they were not available for sale (over the pre-internet BBSes) chances are we might not have a digital archive, or at least be missing important bits. By the time the copyrights expire, the magnetic media, if anyone still had any left, would be corrupted by bit rot, and the equipment needed to read it may not be in a working state or readily available.
So the Commodore 64 avoids a digital dark age, but I have my doubts about some heavily DRMed content going forward.
In many cases, if something is heavily DRMed and people do not make the effort to break it, it will likely be lost to the digital dustbin of time.
READY.
PRINT ""+-0
you can make money on the web?
I used to be
DRM is probably the single greatest driver of privacy that their is. It has never particurlarly been very good at stopping people from accessing content. What is has been good at is creating artificial barriers that allow for greater market segmentation. It does things like allow for different regions for DVD's and Blu Ray's or making photoshop so expensive in Australia it used to cheaper to fly to America, buy a copy and fly back. DRM just has to be enough to make something clearly illegal and frustrate most users.
It gives an excuse to force people to provide marketing information to be able to use a product that they paid cash for. It creates a market in file trading from unusable media is used to justify the greatest land grab of civil rights in history (Trans Pacific Partnership AKA SOPA 2). DRM is an excuse to change the very concept of "I own that' to "I lease that".
You pair that with laws that will put people who break it into prison and now you have a society that is firmly in the grip of IP based companies. Throw in the patent wall that makes an upstart like Compaq all but impossible nowadays and you have an oligarchy that can effectively never be challenged due to insurmountable legal costs. You can't go around them with DRM or you go to prison, you can't fight it in court because it's a treaty and you can't beat them as a competitor. As long as they don't become a monopoly they are untouchable for decades at best.
Just remember that Obama was the president that drove the greatest takeaway of civil rights in history...
Watson.
sorry for my comments, I'm drunk
That horse left the barn months ago.
http://techcrunch.com/2010/04/16/riaa-mpaa-would-like-to-scan-your-hard-drive-for-infringing-content/
Sig Battery depleted. Reverting to safe mode.
The thing is, it's been just as much of a problem since, well, just about forever. Think back to how they railed against DVD burners, CD burners, the VCR, hell even cassette tapes. And yet the industry survived all of them by releasing content. You want to know what's killing the industry? Go read this article. Now, how enthusiastic do you think your average person's going to be about buying content when they've just been reminded that the companies "selling" it to them will jerk it away the moment it suits them? I sure wouldn't put my hard-earned money into that, at least not at the prices they want to charge. Charge me the kind of price the video rental place would charge and I'll think about it.
The music and movie industries are in decline simply because they won't provide content their customers want in the form their customers want it. And of course that results in them going out of business. You don't want to sell what people want to buy, don't be surprised when people take their business elsewhere. It doesn't take an MBA to figure that one out.
You don't want to sell what people want to buy, don't be surprised when people take their business elsewhere. It doesn't take an MBA to figure that one out.
No, Apparently it takes someone who isn't an MBA to figure that one out.
Any insufficiently advanced magic is indistinguishable from technology.
I use Steam. I don't like that it inconveniences me. Offline mode works most of the time, but when it doesn't, I get f---ed! I realize most folks have internet available all the time, but I work in remote locations, and often don't. Last winter I was one week into a four week trip when Steam decided it would not work without going online. Fortunately I had some non-Steam games and was not completely out of luck. Leaves me feeling I would be better off pirating.
I purchased Futurama on BluRay after having purchased a reader for my PC. I was unable to watch the discs because of copy protection.
This is the best argument for NOT paying for the content ever invented, that's for damn sure.
DRM is misapplied by design. Because my computer/reading device has to be able to decode it. Therefore I can decode it. It's just a question of figuring out how, be it scanning memory or playing around with a soldering iron on the motherboard. And of course only one person has to figure out how to break it. Then everyone can break it.
Seven puppies were harmed during the making of this post.
Not at all. Matter of fact, it will make the "public" incarnation stripped of DRM just that much more valuable.
I will post AC because I am going to reveal something a lot of us already know, but the business types have not caught onto it yet.
This is an example: I have two old DOS CAD systems which I still use to this day. Both of them originally came with dongles. I debugged one of them personally, the other I used a crack for de-dongling it. I could not have any trust for a program that relied on a single point of failure which would render the thing inoperable, just as I would never buy a delivery truck for my employer if I knew the water pump in it was special and no aftermarket product was legal. Which means a failed water pump would render the whole truck inoperable.
I would feel just as foolish building an executively appointed luxury hotel, deliberately designing it so when the toilet plugged, the cleanouts were inaccessible, and the entire hotel would be rendered inoperable. It seems only someone with a business education, not an engineering mindset, would buy into such a ridiculous thing.
Now, I do not have an MBA, but there seems to be a whole bunch of people out there which seem to completely lack the common sense to never buy a critical part of a business that cannot be replaced should it fail. To me, the infrastructure that allows a business to access its information certainly qualifies as a critical structure. To think that anyone would even consider having their access to their own information revokable by an arbitrary third party to me is absolutely inconceivable, yet there are people out there, with a business education - no less - that will accept such a thing.
When I see business accept such a thing, my respect for ones who buy into this drops by orders of magnitude.
I think of them more as the foolish kid who buys into some shell game some huckster is playing on them, and they yet have to figure out they are simply being had.
It talks about how revenues went up after DRM was removed.
It'd be nice if these articles were a little less narrow minded, [...] and would, at least, acknowledge the fact that piracy has been a huge problem for the industry.
You don't dispute TFA's study that piracy increases music sales, yet you claim "piracy has been a huge problem for the industry."
Which is it?
See this graph to understand what I'm talking about (and this graph is a few years old, I'm sure it looks even worse than this, now): http://static2.businessinsider.com/image/4d5ea2acccd1d54e7c030000/music-industry.jpg
On its own, that graph proves nothing besides the fact that people are spending less on digital music and CDs.
Your argument-by-assertion holds no water at all.
[Fuck Beta]
o0t!
Popular downloading sites have shown that people won't buy if they're given a choice. Indeed, compare the number of console games sold to the number of PC games sold
Bullshit. Diablo III sold getting on for 15 million copies, almost all on the PC.
Steam do not release sales figures. Steam is at least 50% of the PC download market, and do not release sales figures.
Wow, I know it must have taken a lot of courage to come out and take a stand against DRM here on Slashdot, but you just went ahead and did it, didn't you? Some day I'm sure there will be an epic song about this event which most of us won't hear because it's protected by DRM.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
*Publishers* are the ones that are stringently in favor of DRM, and they aren't remotely artsy -- they're MBA types the exist to squeeze every last cent out of both the consumers and the creators they represent.
Writers fit the same spectrum of beliefs & reactions as anyone else, and can't really be distinguished from the rest of the population. They don't have much control over whether DRMis used on their novel unless they're self-publishing (which very few capable of getting a publishing contract choose to do). The "artsy" stereotype applied to the now-rare beatnik &hippy subcultures, but that was about it.
Now mostly at Usenet:comp.misc & SoylentNews.org (it's made of people!)
Leaves me feeling I would be better off pirating.
Not so easy gringo...fortunately there exists services like GOG.com. Download the full installer (and a heap of bonus material), archive on your favorite storage medium, own forever and play when you want.
The trick to Steam's success isn't that it provides 'convenient' DRM. It doesn't. Steam doesn't allow client-free downloads and it becomes markedly more difficult to use without a steady Internet connection. But Steam makes up for this by giving the users a couple services that improve the overall experience. First off, Steam has automatic updates run through a single program. That's something that you can't get by pirating any of the games. Secondly, Steam Workshop, for the few games it's actually implemented in (Skyrim and Portal are the success stories), allows access to something fairly useful and convenient for modding games. Then, when you add in Steam Sales, easier installation and add-on installation, and verified access to online portions of games, it's more obvious that Steam isn't just a way to download games. Installers like it in the past never got off the ground because they failed to give a real tangible addition to the games it sold. That's the same reason Origin will never really get off the ground (instead of giving the users something they want, it forces them to download a bloated useless program to use what they already bought without providing any new service whatsoever). If all it did was download games, nobody would use it, because with the slightest bit of work and know-how, you can do the same thing without it for free. What Steam does right is add just enough of a reward to players to keep them coming back. It's a lesson that other companies might try to learn if they want to stave off the 'threat' of piracy in the future.
Source: "Slashdot: In a new Rasmussen poll, 75% of American adults would rather read a book in traditional print format than in an ebook format. Only 15% prefer the ebook format (the other 10% are undecided)." http://news.slashdot.org/story/13/07/21/1143210/poll-shows-that-75-prefer-printed-books-to-ebooks
Actually, the licencing policies of ebooks are the primary reason why I still read paper books instead of ebooks: I actually quite like the ebook format, and all other things being equal I would probably switch to ebooks.
However, with paper books, you buy a book and read it. Then you hand it to your partner, who reads it. Maybe you lend it to some friends to read. It sits on your bookshelf for a while. Then you have kids and in 20 years' time they read it and possibly pass it on to their kids. Maybe you decide to sell it for a small amount of pocket change. Conversely, if I buy an ebook from Google Play, I can read it... that's it - its tied to my Play account, I can't move it into my partner's Play aggount for her to read, I can't lend it to any friends, even if Play is even still around in 20 years time I won't be able to hand it on to my kids, and I can't sell it. In theory, I *could* lend my partner my entire tablet (tied to my play account) so that she can read it, but even this is explicitly disallowed by the Play T&Cs, so strictly speaking I can't even legally do that.
To my mind, this so greatly devalues the product that I'm not interested in handing over money for it. And, frankly, I'm surprised that anyone wants to buy an ebook with these terms attached to it - all of the things I've mentioned that I want to be able to do with my books are *normal* and acceptable things that most people have been doing with books for generations and I'm surprised that people aren't totally shocked and dismayed when they find they can't do any of this anymore with ebooks they had "bought".
Sounds like a lot of feel-good pirate nonsense. The music industry started selling DRM-free music years ago. It continues to decline.
Does it? The last figures I saw (admittedly around a year ago) seemed to clearly show a decline in album sales and a steep increase in single track sales. Even without copyright infringement this wouldn't surprise me at all - for CDs, except for a few selected tracks that are (expensively) made available as singles for a short period after their release, if you like one or two tracks you have to buy the entire album. Now, you can buy just the tracks you like, so is there any surprise that album sales are being rapidly surplanted by singles sales?
Also, its worth remembering that the economy has been utterly screwed over the past few years, so not entirely surprising that people might be cutting back on the amount they spend on nonessentials.
I think it's time to all admit to yourselves that *some* people will pay for stuff and some people are going to try to avoid spending money on music and movies so they can by expensive clothes, iPhones, expensive laptops, and other physical stuff.
Absolutely - some people are going to spend money on entertainment, irrespective of how badly they are treated by the industry, and some people are going to avoid spending money on entertainment (either by illegally copying, or simply by not consuming the products at all), irrespective of how well they are treated. The people the industry needs to keep happy are the middle-ground - the people who want reasonably priced entertainment and don't want to get screwed over - make the products too expensive, or artificially break them with DRM and the business from these people will be lost.
I do think that DRM is possibly doing a good job of training people to copy content who otherwise wouldn't - if you keep buying content and keep finding that the only way to do re
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You think copyright ends? How cute!
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