Do Non-Technical Managers Add Value?
New submitter Kimomaru writes "Ars Technica asks, 'How does a non-technical manager add value to a team of self-motivated software developers?' IT Managers have come some way in the past decade (for some). Often derided as being, at best, unnecessary and, at worst, a complete waste of budgetary resources, managers in technology today can add significant value by shielding developers and systems engineers from political nonsense and red tape. From the article: 'Don't underestimate the amount of interaction your manager does with other departments. They handle budgets, training plans, HR paperwork. They protect the developers from getting sucked into meetings with other departments and provide a unified front for your group.'" Has that been your experience?
Consumed in moderation, they can be part of a balanced and brain enriching diet. Personally, I am sort of a vegan when it comes to this specific item at the cafeteria, so I make it up with M&Ms and Mountain Dew.
Project managers come in two flavors:
Those who put check-marks next to items on SOWs, and those who can bring people of dissimilar skill-sets together to complete a complex project.
Those in the former should be shot.
Those in the later should be praised.
I think the problem is the same most IT professionals find about their own job. When you have a good manager, they are almost invisible and you don't realize what is going on behind the scenes. When they are a problem, then you notice and complain. It's how most of the other departments in a company see IT. Completely ignore them unless something is wrong, and then complain about them.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
A good manager deals with the paperwork of requisitions, financing, and getting "buy in" from "customer" departments and management.
A good manager makes sure your projects have visibility, and that their successes and ROI are broadcast through the company so your department doesn't end up downsized.
Having technical knowledge is good for a manager to understand what their team is doing and what they're saying in meetings, but "technical knowledge" is not and never has been what the manager's job is about. A good manager doesn't need to understand the details, because they're not micro-managing their staff.
I do not fail; I succeed at finding out what does not work.
Two of the best bosses I've ever had could be described as "non-technical managers". They made sure I had what I needed to get my work done, they were very clear about the objectives, and they kept the rest of the organization from distracting our team.
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
"shielding developers and systems engineers from political nonsense and red tape"
Yup, plus shielding users and clients from those of us whose interpersonal skills aren't as great as we think they are.
Sometimes, though, this same role can be filled by a Team Leader who actually does have great people skills.
ObAnecdote: I had a coworker and friend who was a great developer but who always managed to get people mad at him. He was so oblivious to this fact that he'd occasionally comment about how well he got along with users and customers. One day, he came in laughing about the previous night's Big Bang Theory, telling us how clueless Sheldon was because he pissed everyone off and had no idea he was doing it. Yeah, he was that oblivious. And our manager protected many users from him.
You ever duck your head down, put the earphones on, and cut a swath through the feature list, barely realizing that you've missed lunch and it's already 7pm? You'd leave but you've just thought of a really elegant optimization routine and it's so obvious, but you need to see it work before you go?
A good manager can provide coordination between project members, act as an insulating buffer between customers/requirements and devs, fight for resources, push back against poor requests and push forward agendas like refactoring, internal tool development, or library updates (ie, the Good Fight). Really though, this boils down to the simple goal of letting the devs do their job.
Without all the other context switching, we're free to descend into code mode, shut out the outside world, and make beautiful code that we're proud of. In practical terms, that means less bugs, better security, efficient code, lower cost of maintenance, and so on. That's the biggest thing a manager can really provide; an environment where we're free to excel.
That doesn't require any sort of technical chops.