AT&T Introduces "Sponsored Data" Allowing Services to Bypass 4G Data Caps
sirhan writes with news that AT&T has announced a program that allows companies to pay for their services to bypass mobile data caps. "With the new Sponsored Data service, data charges resulting from eligible uses will be billed directly to the sponsoring company ... Customers will see the service offered as AT&T Sponsored Data, and the usage will appear on their monthly invoice as Sponsored Data. Sponsored Data will be delivered at the same speed and performance as any non-Sponsored Data content." The Verge comments: "If YouTube doesn't hit your data cap but Vimeo does, most people are going to watch YouTube. If Facebook feels threatened by Snapchat and launches Poke with free data, maybe it doesn't get completely ignored and fail. If Apple Maps launched with free data for navigation, maybe we'd all be driving off bridges instead of downloading Google Maps for iOS."
Or, think of distributed services: Mediagoblin vs Flickr, pump.io vs twitter, ownCloud vs Google Apps. This is probably a sign that data caps are here to stay, at least for AT&T subscribers (and if it's successful...).
This is a clever idea. After all, now they are potentially getting money from deep corporate pockets, while at the same time giving their customers a bit more. Seems like it might be a win-win for AT&T.
There is nothing new under the sun:
https://en.wikipedia.org/wiki/CompuServe
https://en.wikipedia.org/wiki/AOL#History
https://en.wikipedia.org/wiki/Digital_cable
Palm trees and 8
What makes this interesting is the inversion of control. For years, net neutrality has basically hinged on the fact that users are paying their ISP for bandwidth, so it's up to the user what they do with it. This idea completely inverts that, so the user has absolutely no control anymore.
We were worried that walled gardens like Facebook were turning the Web into a consumer service, well this will do the same for the Internet itself.
I thought they already admitted the caps have nothing to do with congestion?
I wonder how much it would cost a quasi-turn based action RPG dev like me to get no data caps for trickling in world-battle-map updates so you don't have to wait to get your game on. I mean, in the middle of the night streaming in a bunch of data isn't costing them congestion issues. The hardware has to be there whether anyone's using it or not. I bet it'll be too pricey for me. Guess folks will just have to play it on their wired connections. So much for "progress".
If we had a few more competitors this wouldn't happen.