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CES 2014: Ohio Company is Bringing Military-Grade Motion Sensors to Gaming

In a town called Portsmouth, Ohio, a company called Yost Engineering (YEI) Technology has quietly been making motion sensing devices for military, aerospace, industrial, robotics, and other commercial motion capture uses, including rotoscoping for the film/video industry. Now they want to bring this same technology to gaming. They tried a Kickstarter campaign in 2013, but only got a little less than 1/2 of their target amount pledged. They're going to do Kickstarter again, starting Feb. 14, 2014 -- and this time, they've been working on PR before asking for money. You can see what they're up to in gaming sensor development at www.priovr.com/. Or go to the main YEI Technology corporate site, which has a whole bunch of free downloads in addition to the usual product blurbs.

27 of 46 comments (clear)

  1. Military grade? by roeguard · · Score: 1

    I thought military grade meant reliable, rugged, and manufactured by the lowest bidder. High performance doesn't really seem like its part of the package.

    I would rather have something commercial or enterprise grade if I'm after performance, or consumer grade if I am after price. Maybe military grade if its for a toddler and I don't want it to be destroyed instantly...

    1. Re:Military grade? by K.+S.+Kyosuke · · Score: 2

      High performance doesn't really seem like its part of the package.

      It is if you're shopping for components to build an INS-guided cruise or ballistic missile. ;-) That reminds me, where can I buy these sensors again? :D

      --
      Ezekiel 23:20
    2. Re:Military grade? by Roblimo · · Score: 2

      Simulators are an area where military requirements are at least as strict as commercial specs. Flight simulators are a good example. Link was the first serious simulator manufacturer, and their first large customer was the Army Air Force.

    3. Re:Military grade? by Dahamma · · Score: 1

      Exactly. "Military grade" sounds impressive and all, but "movie/game production grade" mocap would be a lot better technology for, oh, GAMING.

    4. Re:Military grade? by Dahamma · · Score: 3, Funny

      Even a commercial product could be classified as "military grade" if it meets a specification put out by the military.

      Yep. You can have the military grade steaks, I'll still with USDA grade Prime ;)

    5. Re:Military grade? by mi · · Score: 1

      That reminds me, where can I buy these sensors again?

      Sensors-shmensors! I want to by some of their shares... Too bad, they don't seem to be publicly traded (yet?)...

      --
      In Soviet Washington the swamp drains you.
    6. Re:Military grade? by ShanghaiBill · · Score: 1

      It is if you're shopping for components to build an INS-guided cruise or ballistic missile. ;-)

      Ballistic missiles don't require high performance. Once they are launched there is little to compute other than time to detonation. Some early missiles used pneumatic logic, which is very reliable even in a radioactive environment, but runs with a clock measured in seconds rather than nanoseconds.

    7. Re:Military grade? by El+Puerco+Loco · · Score: 1

      Yeah, military grade generally means it weighs a ton and comes in a giant metal rack mount case, and possibly uses vacuum tubes.

    8. Re:military grade? by TrollstonButterbeans · · Score: 1

      Portsmouth Ohio is nowhere near Dayton.

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    9. Re:Military grade? by K.+S.+Kyosuke · · Score: 1

      Ballistic missiles don't require high performance. Once they are launched there is little to compute other than time to detonation.

      What are you blabbering about computing? I was talking about sensors. Resolution, sensitivity, linearity, temperature and time stability, signal-to-noise ratio and frequency response, among others, definitely are the performance characteristics of any sensor, and missiles have some of the most stringent requirements for inertial sensors of all applications.

      --
      Ezekiel 23:20
    10. Re:Military grade? by Anti-Social+Network · · Score: 1

      Wii controller being what it is, I thought there was more call for military grade televisions.

      I'll get my coat.

      --
      Goddammit just when I get my first +5 the Beta rolls out and kills everything
  2. video clip = advertizing by BringsApples · · Score: 1

    and this time, they've been working on PR before asking for money

    Obviously, if this story's on Slashdot.

    --
    Politics; n. : A religion whereby man is god.
  3. The real question... by CaptSlaq · · Score: 2

    is why they just didn't use YETI as their company acronym and be done with it?

    1. Re:The real question... by Em+Adespoton · · Score: 1

      is why they just didn't use YETI as their company acronym and be done with it?

      Because Blue already makes a YETI?

  4. And do they use by PNutts · · Score: 1

    Military-grade encryption?

  5. No Spy Camera! by Anonymous Coward · · Score: 1

    The number one draw for me is that, unlike other similar offerings, this one does not have a spy camera aimed at you all the time!

    In fact; this system is far faster and more accurate than even the newest version of the Kinect. From the Video: Old Kinect had a 90ms latency, the new Kinect has a 60ms latency and this YEI strap-on system has a smaller than 10ms latency.

    Also; This YEI system is essentially ready to go now. They say they just want to tweak the design of the wearables then raise enough money from kickstarter to mass-produce it. The turn around from kickstarter to shipping is supposed to be very quick.

    I will be checking this out, especially since I already have the Oculus Rift dev system.

  6. This + Occulus Rift = by dohnut · · Score: 1

    Complete living room destruction!

    And probably a trip to the ER.

    --
    Stupider like a fox! - H.S.
  7. Rotoscoping? by meeotch · · Score: 1

    Why does TFS link to a wikipedia article about rotoscoping, which (correctly) identifies it as a manual, 2D process?

    But I guess we should be thankful that, if editors aren't actually going to catch such mistakes, they are at least doing us the favor of linking to documentation highlighting their errors.

    1. Re:Rotoscoping? by im_thatoneguy · · Score: 1

      Yeah, I don't think the editors know what Rotoscoping is. :P

      Maybe "Rotomation" which is a process for matching 3D geometry to footage but that's not usually (if at all) used for rotoscoping.

  8. Tried it & it's awesome by loopdloop · · Score: 5, Interesting

    I was at CES and got to put on their sensor suit with an Oculus Rift. It's the best immersion I've experienced so far. The ability to independently rotate your hands, biceps, and forearms is hugely beneficial.

    Because the system isn't based on optical tracking, there are no occlusion issues. The biggest drawback is that it takes a couple minutes to "suit up". They need to devise a way to attach the sensors to you without all the straps. Also, I've heard people report that there can be sensor drift problems. I didn't experience that, though.

    Overall, I was super impressed with the experience.

    -Matt Sonic / virtualreality.io

  9. the problem with this idea by Gravis+Zero · · Score: 2

    simply put, this is a very expensive way to do things. the Kinect has done a good job at motion capture so why not just improve on that idea? using multiple (cheap-o) cameras at different angles, you could not only capture one person but multiple people without putting on any annoying suits or even extend the area of capture. what's better is that it scales as you can add more and more cameras and create a more accurate model which means it would solve occlusion issues. just to sweeten the deal, you could use optical flow to predict future motion and thus remove any possible lag you may encounter. this would be a great use case for Epiphany III manycore processor as it could process every camera at the same time.

    the bottom line is that while this military-grade motion sensing stuff may be a great but it's going to be expensive ($350 per unit from what i see on KS) and there are going to be a LOT of hardware support issues.

    Further reading:
    3D Reconstruction from Multiple Images
    Optical Flow

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:the problem with this idea by cavreader · · Score: 1

      Price tends to come down as more people adopt the technology. Do you remember how expensive a cell phone cost when that technology first rolled out to the general population? Military or government sponsored technology projects usually end up contributing to the advancement of non-military related applications. One example would be GPS. The government spent billions on GPS development for the military and now that technology is used for non-military applications.

    2. Re:the problem with this idea by Gravis+Zero · · Score: 1

      Price tends to come down as more people adopt the technology.

      you are assuming many people will adopt their version of motion tracking technology. GPS and cell phones didn't have any direct competition, motion tracking does. a better comparison would be VHS and Betamax. however, in this case, full body optical tracking (Kinect) already has a three year head start, costs a lot less, isnt clunky and is in a shitload of homes. that's some stiff competition.

      --
      Anons need not reply. Questions end with a question mark.
  10. I have seen it in person, it's legit. by Junior+J.+Junior+III · · Score: 2

    I saw this demo'ed first hand, and it is awesome. I don't know that I'd call it "military grade" (not sure what that means) but they originally developed the technology for controlling industrial robots better, according to the guy in the booth who I talked to. So I'd say it's at least "industrial grade" tech. I really want to see the kickstarter succeed. This VR suit pairs brilliantly with oculus rift, and makes the wiimote seem rather primitive.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  11. Prof Yost by Anonymous Coward · · Score: 1

    I had him as a professor for some computer engineering courses in the 90's. A little bit of a nut in the fun way; good professor, and coincidentally I ran into his MIDI servo controllers about a decade ago. Those were very solid, well designed, and responded to the appropriate range of MIDI commands instead of being just barely functional. It looks like his product line has matured quite a bit, and this seems completely plausible from him and his group.

  12. Will the public wear these? by Anonymous Coward · · Score: 1

    Will the general public buy into something that sells for over $300, and then requires one to "suit up" and strap multiple thingies to your arms, legs, head, and torso? Unfortunately, I think not. If the sensors are built into a garment like thing (i.e. something like a sleeved shirt) so the user just pulls it over his/her head without multiple strapping points, it may be more acceptable. The public is extremely lazy.

  13. Bad Timing by Phizital1ty · · Score: 1

    The VR community had heavily invested in the STEM kickstarter a month or so before PrioVR's kickstarter was up. I think this was a big reason that the first one failed. The marketing of the technology also failed because they didn't show any integration into any existing games like the STEM system was doing at the time. The fact that the Razer Hydra was already in the hands of folks meant they could see other people using what is in sense a prototype for the STEM system. Also PrioVR is only relational to your own body and doesn't track where you physically are in a room which was one of the major concerns people wanted addressed.