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Ask Slashdot: Is Linux Set To Be PC Gaming's Number Two Platform?

monkeyhybrid writes "Following a tweet from the developer of Maia (a cross platform game soon to hit Steam) that Linux was bringing him more game sales than OS X. Gaming On Linux decided to investigate further by reaching out to multiple developers for platform sales statistics. Although the findings and developer comments show Linux sales to still be sitting in third place, behind those of OS X and Windows, they are showing promise. Developer feedback certainly appears to be positive about the platform's future. With Steam OS on its way, surely leading to more big title releases making their way to the Linux platform, could Linux gaming be set to take the number two spot from Apple?"

281 comments

  1. *Sure* it is. by Anonymous Coward · · Score: 2, Insightful

    Linux on the desktop, BABY!

    1. Re:*Sure* it is. by Anonymous Coward · · Score: 4, Funny

      Number two on the desktop?!? Bad baby!!!!

    2. Re:*Sure* it is. by Anonymous Coward · · Score: 0

      A number two gaming platform? It's already that...

    3. Re:*Sure* it is. by sabri · · Score: 3, Funny

      I hope this won't happen:

      make[2]: Entering directory `/call-of-duty/src'
      gcc -Wall -Werror -ggdb -g -O2 -lshoot-em-up -o cod cod.o
      cod.o: In function `kill_em_all':
      /call-of-duty/cod.c:59: undefined reference to `shoot'
      make[2]: *** [cod] Error 1
      make[2]: Leaving directory `/cod/src'
      make[1]: *** [all-recursive] Error 1
      make[1]: Leaving directory `/cod'
      make: *** [all] Error 2
      root@gamer:~/#

      :)

      --
      I'm not a complete idiot... Some parts are missing.
    4. Re:*Sure* it is. by Anonymous Coward · · Score: 1

      Because they are actually going to give you the source code to their game and ask you to compile it yourself, right?

    5. Re: *Sure* it is. by Vanderhoth · · Score: 2

      That would just be to awesome.

    6. Re: *Sure* it is. by Anonymous Coward · · Score: 0

      Indeed, it would. But it won't happen.

      Still, there's two things wrong.
      1) If they did distribute the source to their game and an error like that occurred, it would be a problem with their distribution of the game, not of Linux.
      2) There's no reason to do that when Steam is attempting to make its place as the primary game distribution platform for Linux, which gives the user binaries, or at the very least something like apt-get would be used.

    7. Re: *Sure* it is. by aliquis · · Score: 4, Funny

      Yeah, an additional 40 FPS for everyone running Gentoo .. ;D

    8. Re:*Sure* it is. by Anonymous Coward · · Score: 0

      Linux on the desktop, BABY!

      Nope, living room. :(

    9. Re:*Sure* it is. by Darinbob · · Score: 2

      Gentoo gaming!
      On the desktop!

    10. Re: *Sure* it is. by Anonymous Coward · · Score: 0

      That's right! -funroll_loops!

    11. Re: *Sure* it is. by Bing+Tsher+E · · Score: 1

      Tux Racer will be screaming fast.

    12. Re:*Sure* it is. by marcosdumay · · Score: 1

      At his point, Linux will have taken the entire world, except the desktop that it was originaly built to run in.

      What's kind of funny, if you ask me. But Windows can't last forever, and what will replace it will be FOSS (but maybe not Linux), so just keep waiting.

    13. Re: *Sure* it is. by Anonymous Coward · · Score: 0

      That would just be to awesome.

      Christ, illiterates who can't spell a three letter word (that's first grade shit, son) are being modded up for completely content-free comments.

      Guess I need to double down on metamoderating. This is abysmal.

    14. Re:*Sure* it is. by nashv · · Score: 1

      No, it isn't. There are still more games + gamers on the Mac.

      --
      Entia non sunt multiplicanda praeter necessitatem.
    15. Re: *Sure* it is. by Vanderhoth · · Score: 1

      we'll two bee fare i was written on my sell Phone. Surry i rattled you're kage.

      I don't disagree with you tough. It was a ferocious statement of agreement, there really was no content to the comment. It really didn't deserve to be modded up. Maybe modded as Funny, if anything, but not as insightful.

    16. Re:*Sure* it is. by Anonymous Coward · · Score: 0

      It would be more likely to see something like:

      File not found: /call-of-duty/gameplay.c

  2. I'll be ecstatic! by LF11 · · Score: 2

    I'll become a gamer again if this happens. Just the idea of this makes me incredibly happy.

    1. Re:I'll be ecstatic! by geekoid · · Score: 1

      Why aren't you a gamer now?
      http://www.teamfortress.com/li...

      among others

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:I'll be ecstatic! by interkin3tic · · Score: 5, Funny
      Why? Did you look at those numbers?

      Puppy Games
      89% Windows
      6% Mac OSX
      5% Linux

      I have more good news for you. In a three way dunk competition between you, Kobe Bryant, and me, you have a good shot at coming in second!!!

    3. Re:I'll be ecstatic! by LF11 · · Score: 1

      Work and school are convenient excuses, but the reality is that I can't justify dropping cash on a gaming console...

    4. Re:I'll be ecstatic! by LF11 · · Score: 1

      Also I have a moral obligation to never ever buy anything from Sony, and I'm not really a fan of the Microsoft platform.

    5. Re:I'll be ecstatic! by PopeRatzo · · Score: 3, Insightful

      I'll become a gamer again if this happens. Just the idea of this makes me incredibly happy.

      Linux is already the #2 gaming platform.

      Don't wait to be happy.

      SteamOS will be available for download very soon, and then you're going to see a lot start to happen. I'm already collecting components for my SteamBox. No, it's not going to be in the "living room" because playing games in the living room is for children. I play games at a desk with a captain's chair like God intended.

      Plus, my wife won't let me connect my gaming computer to the big TV. You know how it goes, "happy wife, happy life". Anyway, once I get my Oculus Rift I won't need that big TV. It's easier to play in a room by myself because then nobody can see me making funny faces and sticking my tongue out with drool on my chin while I'm running and jumping through Steelport in nothing but a tattoos, a cowboy hat and high heels.

      --
      You are welcome on my lawn.
    6. Re:I'll be ecstatic! by Anonymous Coward · · Score: 0

      Probably a rolling comment.. That's been repeated numerous times.

      But I think if game play is faster and graphics more detailed or you can at least set the graphics as you do with PC games, without this DRM crap, or having to be online to play. I can see this overtaking both MS and Asshole, I am not sure if popular developers or games will be willing to go to Linux consoles, but with the system being open sourced I would like to think programmers, hardware makers would figure out a way to jump that gap with a chip, or emulator..

      Obviously emulators have issues, so unless there is some combo of hardware/emulator or whatever they can come up with, that can run smoothy and allow you to play pretty much any game that is for MS, or Apple, with popular developers/games that refuse to contribute to Steam.

      Just the fact that the software/hardware is open sourced there are several possibilities and if they can be accomplished SteamOS can overtaking both.

    7. Re:I'll be ecstatic! by Anonymous Coward · · Score: 0

      Why would you need a gaming console? I'm a linux user, and a gamer. I have windows installation for the games and some programs. If some game or program decides to run on windows I'm not going to make that a problem for myself. It's not like I actually use the operating system, I use the programs. Don't really give a damn what lies under the programs i'm using.

    8. Re:I'll be ecstatic! by Dahamma · · Score: 1, Insightful

      Linux is already the #2 gaming platform.

      No, it's definitely not.

      Even if you call Android a Linux platform, it's still WAY behind on what drives game development - revenue. The Xboxen, PS[34], GameBoy(s), Wii, iOS, etc are all orders of magnitude ahead on that front. Linux as a gaming platform is currently totally irrelevant, and with SteamOS will transition to mostly irrelevant.

      But, please don't let that stop you! If availability of games on Linux allows just one more guy to jump around in a cowboy hat and high heels, it's still a net gain to society...

    9. Re:I'll be ecstatic! by jones_supa · · Score: 0

      Let me guess: you also hate the Ribbon UI, love Linux, and support piracy?

    10. Re: I'll be ecstatic! by LF11 · · Score: 1

      I never bothered to learn the ribbon UI but I don't really hate it. I rather enjoy the fact that it drove a few people to adopt OpenOffice.

      I have used nothing but linux both personally and professionally for quite a few years. I have a vague and displeasing mistrust of closed source operating systems, which turns out to be well-justified.

      Piracy increases sales. Who wouldn't support piracy?

    11. Re:I'll be ecstatic! by cbhacking · · Score: 1

      Which explains exactly *what* of relevance to geekoid's link? I mean, did you even look at it? It's a game, a big-budget currently-supported game, not made by Microsoft or Sony, that you can play on Linux PCs (not consoles)...

      There are lots of others, too. For example, I play HoN (a DotA clone from the days before DotA2; I still prefer it over DotA2); they have a native Linux client. A bunch of Humble Bundle games have been released, those have Linux versions.

      That's even leaving aside things like Wine, and so on. I've been gaming on Linux since 2006. It's not always as polished an experience as on Windows, but lately it's been getting very good.

      --
      There's no place I could be, since I've found Serenity...
    12. Re: I'll be ecstatic! by jones_supa · · Score: 1

      Hehheh...

    13. Re:I'll be ecstatic! by Anonymous Coward · · Score: 0

      89% Windows
      6% Mac OSX
      5% Linux

      Isn't that how android started out? You know, the obscure mobile operating system that now dominates the entire industry?

    14. Re:I'll be ecstatic! by Wootery · · Score: 1

      If some game or program decides to run on windows I'm not going to make that a problem for myself.

      I know I'm being pedantic, but yielding and installing Windows is hardly 'not making it a problem for yourself'. (Of course, boycotting Windows-only games also causes you a problem in gaming terms.)

    15. Re:I'll be ecstatic! by PopeRatzo · · Score: 1

      Oh, of course the consoles are ahead of Linux in all categories. I thought we were talking about computer games, the only proper gaming platform for adults.

      Once you get past freshman year of college, one should not be gaming with a "controller" and a console. One should be sitting at an appropriately sober keyboard and mouse. This way, you prepare for your working life and learn how to quickly ALT-TAB to a spreadsheet.

      When one gets to a certain age, it's time to put aside childish things (like gaming consoles), and be an adult. In nothing but tattoos, a cowboy hat and high heels.

      --
      You are welcome on my lawn.
    16. Re:I'll be ecstatic! by hraponssi · · Score: 2

      I hear you. My wife wouldn't like me sitting around naked in the livingroom wearing only a tattoo, a cowboy hat, some high heels and possibly oculus rift either. Women..

    17. Re:I'll be ecstatic! by Anonymous Coward · · Score: 0

      Ha ha no. The "obscure" mobile operating system started out with a huge amount of hype and marketing. It was all backed and pushed by Google, but it's understandable you may not have heard of them. They're just another search engine trying to get in on the Alta-Vistaing and Binging game. Googling, ha! What a silly term.

    18. Re:I'll be ecstatic! by marcosdumay · · Score: 1

      Yep, and there is nobody making any hype about Linux games, thus it'll never gain any steam.

    19. Re:I'll be ecstatic! by ausekilis · · Score: 1

      Here here! I've already got a linux based desktop in my living room precisely for the console-ish games, and have quite a few of the Steam Linux games on there, as well as a few humble-bundle sales. I loaded up Fedora 20 Games spin, steam, wine+steam, and am playing Dishonored at 1080p with surround sound. I could have done the beta SteamOS, but I wanted more control over what files go where... and I didn't want to learn the ins and outs of Debian. I could always just add Steam to the startup applications and go to big picture mode if I wanted that.

    20. Re:I'll be ecstatic! by CronoCloud · · Score: 1

      It's a game, a big-budget currently-supported game, not made by Microsoft or Sony, that you can play on Linux PCs (not consoles)...

      I must be imagining the copy of Team Fortress 2 that came in my copy of The Orange Box for the PS3. And yes, I know that the PS3 version is hatless, but it's got the same gameplay.

    21. Re:I'll be ecstatic! by genner · · Score: 2

      It's a game, a big-budget currently-supported game, not made by Microsoft or Sony, that you can play on Linux PCs (not consoles)...

      I must be imagining the copy of Team Fortress 2 that came in my copy of The Orange Box for the PS3. And yes, I know that the PS3 version is hatless, but it's got the same gameplay.

      .....but hats ARE the gameplay,

    22. Re:I'll be ecstatic! by RavenLrD20k · · Score: 1

      My wife would have no problem with me doing that. I'd be the one with a problem when the images wind up on photobucket, instagram, and tumblr.

    23. Re:I'll be ecstatic! by Quirkz · · Score: 1

      For example, I play HoN (a DotA clone from the days before DotA2; I still prefer it over DotA2)

      I understand the tendency to abbreviate long names, but if you're telling someone about something that they possibly don't know about, it may be worth spelling it out. I know I could try googling, but I'm just going to assume you're talking about a game called HoNoR GuArD, which is a clone of Dragon of the Ages (and its sequel).

    24. Re: I'll be ecstatic! by geekoid · · Score: 1

      Unless you built the compiler, review the code in everything on your Linux system, wrote the BIOS on your machine, then you probably shouldn't trust any computer.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    25. Re:I'll be ecstatic! by CCarrot · · Score: 1

      Anyway, once I get my Oculus Rift I won't need that big TV. It's easier to play in a room by myself because then nobody can see me making funny faces and sticking my tongue out with drool on my chin while I'm running and jumping through Steelport in nothing but a tattoos, a cowboy hat and high heels.

      Sure, but what will your character be wearing?? :p

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    26. Re:I'll be ecstatic! by Pubstar · · Score: 1

      It's one of those things where the game is so well known (DotA), that it's actually never called by its full name. Hell, even in 2007 when I started playing it, nobody called it by its full name. If this post was trying to be funny, you missed the mark.

    27. Re:I'll be ecstatic! by Dahamma · · Score: 1

      When one gets to a certain age, it's time to put aside childish things (like gaming consoles), and be an adult. In nothing but tattoos, a cowboy hat and high heels.

      Game consoles are surprisingly cyclic in life. I would wager you don't have kids ;)

      Actually, given the above sentence I desperately hope you don't have kids.

    28. Re:I'll be ecstatic! by Quirkz · · Score: 1

      Some curmudgeon, some funny, some informative. I still don't actually know what game you're talking about. I'm sure I'd recognize the full name, possibly even smack myself, but the acronym is not in my mental dictionary. And even if DotA is that common, is HoN also common enough everyone (but me) knows what it is?

    29. Re:I'll be ecstatic! by PopeRatzo · · Score: 1

      Game consoles are surprisingly cyclic in life. I would wager you don't have kids ;)

      I have a daughter who is about to complete her PhD in Mathematics.

      She played games on a console when she was a child, too, while I played my games on a PC like an adult. Nyah.

      --
      You are welcome on my lawn.
    30. Re:I'll be ecstatic! by Dahamma · · Score: 1

      I guess it depends on whether you play console games *with* your kid (and which ones). It's important to keep the skills up so as not to be too humiliatingly crushed ;)

      That said, RTS games on a console is heresy (as is FPS on a tablet).

    31. Re:I'll be ecstatic! by Pubstar · · Score: 1

      DotA is Defense of the Ancient. Its the Warcraft 3 mod that turned into a stand alone game. HoN, on the other hand, is not really that well known, so I cant fault you for that one.

  3. Betteridge says... by Laxori666 · · Score: 1, Informative

    no!

    1. Re:Betteridge says... by Anonymous Coward · · Score: 1

      I'm just going to make a rule to autopost that for every /. story without reading it. I see this exact post about 10 times a day here now.

    2. Re:Betteridge says... by Anonymous Coward · · Score: 0

      No shit! And every one of em gets a +5. What a great karma whoring method!

    3. Re:Betteridge says... by Laxori666 · · Score: 0, Troll

      It's incredibly insightful and not only that but also informative at the same time. I'd say the ratio is about 50% informative, and 50% insightful, because it is equal parts informative and insightful - that is, it's about the same proportion (or perhaps the exact same proportion) informative as it is insightful. That's because it gives information - about the question the article is asking, as well as the general principle by which the answer is derived (i.e. Betteridge's Law) - and it's also insightful, because it provides insight into the subject matter of the article, as well as insight into the general principle by which the answer is derived (i.e. that very same aforementioned law known as Betteridge's Law).

  4. Does SteamOS count as a desktop? by putaro · · Score: 4, Insightful

    It's a variant of Linux but it's not for use with a general purpose computer. By that standard, BSD (iOS sorta kinda) and Linux (Android) are already major game platforms.

    1. Re:Does SteamOS count as a desktop? by Anonymous Coward · · Score: 0

      I'm not sure if it counts as a desktop but if a developer writes a game to run on SteamOS then I'd guess it wouldn't take much for it to run on any Linux distro that can already run Steam (the client).

    2. Re:Does SteamOS count as a desktop? by deragon · · Score: 1

      What is promissing is that any game that would be running under SteamOS could also run under Ubuntu, a general purpose distribution for which you can install many desktop applications. You cannot do that on Android or iOS.

      --
      Remember the year 2000? They promised us flying cars. They delivered the PT Cruiser...
    3. Re:Does SteamOS count as a desktop? by Anonymous Coward · · Score: 5, Informative

      Q: Didn't you tell me to develop for Ubuntu? Do I need to install Debian to build for SteamOS?
      A: All Steam applications execute using the Steam Runtime which is a fixed binary-compatibility layer for Linux applications. This enables any application to run on any Linux distribution that supports the Steam Runtime without recompiling.

    4. Re:Does SteamOS count as a desktop? by Anonymous Coward · · Score: 0

      It's a variant of Linux but it's not for use with a general purpose computer. By that standard, BSD (iOS sorta kinda) and Linux (Android) are already major game platforms.

      How is it not for use with a general purpose computer? If you look at the hardware specs of the "Steam Machines" that's all they are, general purpose computers. I can just as easily dual boot my windows "general purpose computer" with SteamOS as install it on a dedicated set top unit that has general purpose hardware (as they all pretty much do). Your argument doesn't make sense.

    5. Re:Does SteamOS count as a desktop? by shastamonk · · Score: 1

      Not sure how true that is. I remember reading something about Steam Runtime acting as a library abstraction layer developers could target for, and assumedly Valve will handle all of the dirty details of video, sound, input and networking libraries. I might be confused here. I would imagine an enterprising hacker could provide a third party implementation of it that would run SteamOS games on any distrubtion. I'm not finding much discussion of this anywhere and I'd like to know more.

    6. Re:Does SteamOS count as a desktop? by Confusador · · Score: 1

      Since Valve's games already run on multiple distros, why is there reason to think that their Runtime wouldn't? I think the reason you're not seeing discussion is that there's nothing to discuss.

    7. Re:Does SteamOS count as a desktop? by putaro · · Score: 1

      That would be kind of nice, but will it make "Linux" (i.e. Ubuntu, Fedora, etc.) into a major gaming platform? There are people who run Linux as their major desktop and keep a Windows partition around for gaming but is that a large market?

      I think Steam OS has a decent shot at being successful, but is it fair to call a machine running Steam OS a Linux machine? I don't think so (unless you want to call Android a Linux machine as well) and if that's the case, then no, I don't think Linux will become the #2 gaming platform.

    8. Re:Does SteamOS count as a desktop? by Demonoid-Penguin · · Score: 2

      It's a variant of Linux but it's not for use with a general purpose computer.

      Oh yeah? My kids aren't complaining, and neither are theirs. Likewise the many thousands of others who've already downloaded and installed Ye Olde Steam OS. and yes, those boxes are still desktop machines, they just hook up to the CatLeap in the lounge room when gaming (Steam is just an interface, nothing to stop you having the desktops of your choice installed on the same box - no need to dual boot.

    9. Re:Does SteamOS count as a desktop? by Glock27 · · Score: 1

      As the first response points out, most modern Linux installs will run Steam games fine. There's a Steam client for Linux in addition to the full SteamOS. SteamOS has been terrific in that it's driving heaving improvement to Linux video drivers, particularly AMD's.

      I'm hopeful that SteamOS will get Apple to wake up and make gaming a priority as well, giving us three high-quality PC game environments. For developers, MacOS and Linux game ports are well over 90% identical.

      I predict Windows will whither at the same rate other desktop platforms improve their gaming experience. :-)

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    10. Re:Does SteamOS count as a desktop? by Glock27 · · Score: 1

      heaving = heavy

      Please provide an edit function /.!

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    11. Re:Does SteamOS count as a desktop? by tlhIngan · · Score: 1

      As the first response points out, most modern Linux installs will run Steam games fine. There's a Steam client for Linux in addition to the full SteamOS. SteamOS has been terrific in that it's driving heaving improvement to Linux video drivers, particularly AMD's.

      One thing I wonder though - how is VAC (Valve Anti-Cheat) done?

      I mean, in Linux, it's pretty trivial to create a kernel module to detect VAC, then isolate it from various "cheat" tools - e.g., bots that intercept the network (trivially done on Linux below the application), illegitimate video drivers that render all textures with a variable transparency, etc.

      On Windows it's hard because you need to write the equivalent of a rootkit and have to deal with a lot of hooking and stuff. But on Linux, it's basically a simple "make; make install" to compile the necessary kernel modules and userspace code to neuter VAC to the point where it only responds "all is OK, no cheating here!'.

      Sure, it's also the equivalent of a Linux rootkit, but considering the kernel is under your control, easier to write and distribute.

    12. Re:Does SteamOS count as a desktop? by aestrivex · · Score: 1

      If the price of buying steamOS along with valve hardware is not-a-whote-lot-more than I would pay to have a friend assemble the parts, I'd buy it and use it as a general purpose computer the next time I needed one (which I would guess might be about three years from now as I upgraded about four months ago). A debian box that runs high-end games, runs a browser, is stable, and lets me jump in and do some coding when I feel like it is exactly what I need from a typical home machine. SteamOS would not be an apporpriate choice for my work machine, which has very different requirements. But if valve can hit that niche where the price of their hardware is not so far out of the realm of what I could build myself and the desktop "just works" well enough that I don't really need to think about it, I would definitely be their customer.

      The only problem is, either there would have to be a league of legends client for unix or else better wine support for league of legends. It is probably time for another try with wine, I couldn't get it to work a year ago.

  5. Aside games.. by Delarth799 · · Score: 2

    ..there isn't much holding me back from dumping Windows all together so seeing that Linux as a viable gaming platform is on the rise it shouldn't be too much longer before I can dump it all together and go full Linux. Sure Linux has Wine support but I would prefer to have native support instead.

    1. Re:Aside games.. by mjwx · · Score: 1

      ..there isn't much holding me back from dumping Windows all together so seeing that Linux as a viable gaming platform is on the rise it shouldn't be too much longer before I can dump it all together and go full Linux. Sure Linux has Wine support but I would prefer to have native support instead.

      Games are pretty much the only thing keeping me on Windows.

      Linux, OSX/IOS, Android. Games are pretty much the only thing I do that cant be effectively done though a browser or are generic enough to have programs to perform the same thing on all platforms.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. More like by rossdee · · Score: 1

    Number six

      Be seeing you

    1. Re:More like by Anonymous Coward · · Score: 0

      "Who is number one?"
      "You are number six"
      OR, is it:
      "You are, number six"

      Now, to explain that comma, you need to explain just what the fuck that final episode was all about.

  7. Only if... by Anonymous Coward · · Score: 0

    Only if Steam OS buyers don't get suckered by low prices from those few manufacturers trying to use AMD video hardware. If that happens the platform will quickly earn a reputation for fail and be shunned.

    1. Re: Only if... by iamhassi · · Score: 1
      --
      my karma will be here long after I'm gone
    2. Re: Only if... by iamhassi · · Score: 1

      I still have a core 2 duo laptop with one of the broken nvidia gpus. For about two years there any laptop with a nvidia chip would eventually fail. Nvidia settled quickly so many people didn't find out about the class action lawsuit until their laptop broke and by then it was too late. Not that it mattered much, the most nvidia offered was a Eee PC netbook to compensate them for their broken Alienware laptops.

      --
      my karma will be here long after I'm gone
  8. Maia and Linux by blackraven14250 · · Score: 4, Interesting

    Maia isn't a game that's "soon to be released". Maia is in a very early alpha stage with very little of the final functionality - you'd expect Linux to be over represented in that particular sample.

    1. Re:Maia and Linux by Anonymous Coward · · Score: 0

      Just to remind everyone, according to the standard waterfall method, the alpha release was the first build with all the features implemented. The second one was beta, then if anyone cared, gamma, etc.

      An alpha release with very little of the final functionality is an oxymoron. It's like saying you have a complete first draft of a novel, but you only actually wrote the first chapter.

    2. Re:Maia and Linux by Anonymous Coward · · Score: 0

      To bring you up to 2014, it's very unlikely that your definitions apply.

    3. Re:Maia and Linux by mjwx · · Score: 2

      Maia isn't a game that's "soon to be released". Maia is in a very early alpha stage with very little of the final functionality

      So if it were an EA game, we'd be in the post release stage.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:Maia and Linux by Anonymous Coward · · Score: 0

      You forgot to add that Microsoft offers support for its products but nobody else does, and that Linux is just made by losers who live in their parents basement and are just jealous of Bill Gates' success.

    5. Re:Maia and Linux by blackraven14250 · · Score: 2

      That would be wrong. Alpha is where you begin testing, whether or not all of the final functionality is present. Software is usually considered in beta when it is feature-complete - this implies that in any prior stage, it may not be feature-complete. By your definition, Maia is pre-alpha; by the widely-accepted definition, Maia is alpha.

    6. Re:Maia and Linux by blackraven14250 · · Score: 1

      I wasn't going for the stereotype. Rather, I was emphasizing that the software is in such an early stage of development that your typical Windows user is far less likely to buy the product than a typical Linux user. This isn't something you'd find in Steam's early access section, it's something you would normally find only on the computer of a developer who just started building the game.

      To put in perspective just how early in development this game is, they have a few things you can build (less than 10 total), and a couple of characters that you can move around. Camera controls exist but are wonky, moving the camera outside of the starting area will leave you completely lost on the map, there's graphical issues on the sections outside the cave, and on and on. There were also no gameplay mechanics whatsoever that were working the last time I looked, which was about a month ago.

  9. Unknown sources by tepples · · Score: 3, Interesting

    As I understand what I've read, Steam OS allows the user to exit the Steam client, run GNOME, and install games from unknown sources. Android (both Google Play and Fire OS flavors) likewise lets users install games from unknown sources. The odd man out here is iOS.

    1. Re:Unknown sources by Anonymous Coward · · Score: 0

      As I understand what I've read, Steam OS allows the user to exit the Steam client, run GNOME, and install games from unknown sources. Android (both Google Play and Fire OS flavors) likewise lets users install games from unknown sources. The odd man out here is iOS.

      If every Android phone had a button that dropped users into a GNOME shell, it would be disingenuous to call all Android devices Linux desktops.

      This thing is meant to be a gaming console, and if it's even a _halfway_ decent one, almost nobody will use that button.

    2. Re:Unknown sources by Anonymous Coward · · Score: 0

      it would be disingenuous to call all Android devices Linux desktops.

      Unless Android were installed on a desktop computer. Which is what SteamOS does. Whether or not you use it as your main PC or just a machine to play games in your living room doesn't make much difference.

    3. Re:Unknown sources by Nerdfest · · Score: 1

      ... and every other console, which is effectively what iOS is. I'm not saying it's bad as such, it's just a limitation that some people want and some very much don't.

  10. Oh boy by Anonymous Coward · · Score: 0

    Cue a bunch of maroons who invoke Betteridge's law of headlines because they're tired of discussing this sort of thing and/or think it's clever to invoke it.

  11. Number 2? by Anonymous Coward · · Score: 0

    Huh?

    My understanding is that the major consoles and Windows fill the first three or four spots, Mac OS comes in a distant 4th or 5th, and other minor consoles and LINUX fill out the rest. And that doesn't even count to obsolete console platforms that are in use in so many homes.

    And to make these conclusions based on the sales of one game ... well, lets just say that's stretching it a bit.

  12. Yay! by UneducatedSixpack · · Score: 0

    It is now #3. Is there #4? I guess not. So if Linux moves it can only go up 'case there is no way to go down.

    1. Re:Yay! by Anonymous Coward · · Score: 0

      You mean Linux is now Metro-Sexual? Apple is Gay and Windows is Straight?

      Nice to know that since I'm a Linux user. Of course, I'll fuck damn near anything that doesn't move fast enough. It's the only way I get any excersise besinde "flying off the handle, then jumping to conclusions and reaching for that next cheetto".

    2. Re:Yay! by Anonymous Coward · · Score: 0

      Metrosexual is not BI-sexual dumbass. Metro's are just posers since that's the hipster thing to do these days.

    3. Re:Yay! by crutchy · · Score: 1

      using your same argument, microsoft has only one way to go too

  13. It has to start somewhere by asmkm22 · · Score: 5, Interesting

    The problem is that Linux still needs a baseline distro for developers to target. Ubuntu had a lot of promise until the last few years where it's been shifted to target every device *except* desktops. Not to mention the weird shit they've been pushing like ads in the OS.

    I'd really like to see something to the effect of a Linux Gaming Standard, where as long as certain structural conditions are met within any given distro, developers could simply target those standards and build their rpm/deb packages and not have to worry about supporting Ubuntu specifically. I'm talking things like specific libraries and drivers that need to be present for "Linux Gaming Standard" certification, so that people aren't having to worry about hunting down the right repo by blindly copy/pasting some forum suggestion for someone else into their terminal hoping to make magic happen.

    1. Re:It has to start somewhere by DanSSJ4 · · Score: 2

      SteamOS could be just that. If it gains large popularity all the other distro's will want to make sure that they include everything the SteamOS uses for playing games so they can have access to that library of software.

      SteamOS would become the Linux Gaming Standard that you want, it will just be called SteamOS Compatible.

    2. Re:It has to start somewhere by asmkm22 · · Score: 1

      Definitely, as long as whatever standards, API's, etc, Steam is using as baselines aren't limited or somehow tied to the Steam service itself.

    3. Re:It has to start somewhere by TheRealMindChild · · Score: 1

      You mean, like debian...

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    4. Re:It has to start somewhere by steveha · · Score: 3, Interesting

      Linux still needs a baseline distro for developers to target.

      I think Linux has one now; it's called SteamOS. I've said this before:

      http://games.slashdot.org/comments.pl?sid=4252825&cid=44926779

      John Carmack has talked, in the past, about the insane difficulty of packaging games for Linux. There are so many distros out there. Well, SteamOS solves that problem.

      I predict that game developers who support SteamOS will not accept bug reports filed against any other distro; instead they will tell the user "it runs fine on SteamOS, so tell your distro it needs to get compatible."

      I am fine with the above, as long as SteamOS is free and open. Well, it is. So I think this is the best possible news for Linux gaming.

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    5. Re:It has to start somewhere by asmkm22 · · Score: 1

      The biggest issue I see with this is that SteamOS is much more than just a set of standards or baselines. They're running a modified kernel, for example.

    6. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      Q: Didn't you tell me to develop for Ubuntu? Do I need to install Debian to build for SteamOS?
      All Steam applications execute using the Steam Runtime which is a fixed binary-compatibility layer for Linux applications. This enables any application to run on any Linux distribution that supports the Steam Runtime without recompiling.

      ergo, target the steam runtime.

    7. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      They're running a modified kernel

      Doesn't sound like a problem. I already swap out the kernel after I install Linux. (Instead of the default kernel, I install the one built with preemption.)

      It could be that games run a bit more smoothly with the custom kernel, but if you have a sufficiently powerful desktop and/or sufficiently non-demanding games, you could use a stock kernel just fine with SteamOS.

      Now, if they were putting all sorts of hooks and tentacles into their special kernel build, and the games won't run without them, that might be a problem. But I highly doubt this would ever happen.

      Just don't let the guys who wrote recent versions of Norton Antivirus contribute any patches. :-P

    8. Re:It has to start somewhere by Nivag064 · · Score: 1

      Well Debian is a fairly good baseline (Ubuntu was initially based on Debian), though I myself use Fedora.

    9. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      Ship your own libraries in a .tar.gz, or an installer binary if you feel fancy. Game developers have been doing that on Windows for ages, it works just as fine, even if it's not as elegant as a packaging system.

      The lack of non-root deployment in dpkg is a deal breaker anyway. Video games don't need root privileges.

    10. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      They have to run a custom kernel because they're basing on Debian, and Debian's kernel configs don't include nonfree drivers.

    11. Re:It has to start somewhere by jones_supa · · Score: 1

      The biggest issue I see with this is that SteamOS is much more than just a set of standards or baselines. They're running a modified kernel, for example.

      Many distros already run a modified kernel.

    12. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      Not really though, there are two options, one is to target a particular distro and release updates for every version (what most open source games do, as the distro can just release updates along with the OS updates). The other option is to simply include everything with the game and depends on ONLY Xorg and your audio subsystem (like pulse), often this means depend on SDL only which will handle video and audio.

      Once you do that, the work for the other distros is mostly locating the Xorg/pulse/sdl libraries and packaging it in the right format (it's not a lot of work, and doesn't require any programming, I've done it for steam for example and got it working on a distro it doesn't already run on). In this sense linux is very much like windows with software versions, there are many many versions of windows, but games really only depend on DirectX and having at least version Y installed, your game written for XP runs fine on Win8.

      It's different for the open source programs because they don't package anything with their apps, which puts most of the patch releasing responsibility on the OS developers (when libXML needs a patch, they can just update the system and all system apps benifit, though games that use it but include it would need to release their own patch to include the fix), that's not something a game exactly needs, especially if the developer intends to release patches anyways (and they can roll in the other security patches with it).

    13. Re:It has to start somewhere by Anonymous Coward · · Score: 0

      https://github.com/ValveSoftware/steam-runtime

  14. Wine is not an emulator by tepples · · Score: 5, Interesting

    Sure Linux has Wine support but I would prefer to have native support instead.

    Wine is not an emulator but a reimplementation of the Win32 API. So long as the developer of a video game or other application tests its product on Wine, it's just another toolkit, just as GTK+ and Qt and SDL are toolkits. In such a case, I don't see how an app running in Wine is any less "native" than, say, a Qt app running on a GTK+-based distribution. If you complain instead that not enough developers and publishers of games designed for Windows care about Wine compatibility, I can agree with that complaint though. Is that what you're trying to say?

    1. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      Wine is not an emulator but a reimplementation of the Win32 API.

      And Bochs is not an emulator but a reimplementation of the x86 ISA.

    2. Re:Wine is not an emulator by Delarth799 · · Score: 1

      Yah. I haven't checked lately but I remember for a while it could be a pain in the butt to get games to work on Wine because developers didn't care about Wine support. Hopefully with Linux moving up now they could at least get the ball rolling on Wine compatibility.

    3. Re:Wine is not an emulator by tepples · · Score: 4, Insightful

      To keep this debate from collapsing into one of definitions, I'll offer some. In the retro-gaming community, an "emulator" simulates the operation of an entire computer, using an interpreter or dynamic recompiler to simulate the CPU. This emulator imposes a substantial performance penalty. For example, DOSBox and Bochs are emulators. Wine, on the other hand, is just a set of libraries that run on your existing machine; the application's code runs natively. VirtualBox and VMware are somewhere in the middle as "virtual machine monitors", which execute unprivileged code directly and recompile privileged code into the same instruction set but without use of privileged instructions.

      Let me put it another way: If you think Wine is an emulator, then Qt is an emulator too if I install it on a GTK+ based distribution like Ubuntu or Xubuntu, and GTK+ is an emulator if I install it on Kubuntu.

    4. Re:Wine is not an emulator by KiloByte · · Score: 3, Interesting

      Wine: an emulator of the win32 API+ABI on POSIX+X.
      WinXP/Vista/7/8: an emulator of the win32 API+ABI on NT.

      Neither is native in this sense.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    5. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      There are at least two reasons that OP is saying that Wine is not "native." The first is that not all libraries that programs expect are implemented (the vast majority of the most frequently used ones are, but there are a TON that are basically never used; unfortunately these libraries are available on native Windows, but not Wine).

      The second reason has to do with graphics performance, specifically for DirectX. On Windows, these D3D calls go straight to the card "natively." With Wine, they must be translated to OpenGL, and the run. This results in pretty serious performance penalty. Even for maturely supported games, this is a big bottleneck.

      Hope that clears things up for you!

    6. Re:Wine is not an emulator by sexconker · · Score: 1, Informative

      To keep this debate from collapsing into one of definitions, I'll offer some. In the retro-gaming community, an "emulator" simulates the operation of an entire computer, using an interpreter or dynamic recompiler to simulate the CPU. This emulator imposes a substantial performance penalty. For example, DOSBox and Bochs are emulators. Wine, on the other hand, is just a set of libraries that run on your existing machine; the application's code runs natively. VirtualBox and VMware are somewhere in the middle as "virtual machine monitors", which execute unprivileged code directly and recompile privileged code into the same instruction set but without use of privileged instructions.

      Let me put it another way: If you think Wine is an emulator, then Qt is an emulator too if I install it on a GTK+ based distribution like Ubuntu or Xubuntu, and GTK+ is an emulator if I install it on Kubuntu.

      To keep this debate from collapsing into one of definitions, you offered a specific definition of the term as used by a specific niche of people in a specific sector instead of the actual definition.

      Emulator. Noun. One that emulates. See emulate.
      Emulate. Verb. To rival.

      WINE emulates an implementation of the Win32 API. Whether you use the actual definition (rivals) or the typically-accepted incorrect definition (imitates) it holds true. Even when you use the sector-specific jargon of a computer system implementing the functionality of another computer system, there is no stipulation that an emulator must be software and the emulatee must be hardware. All computer systems are ultimately a combination of hardware and software - the line is irrelevant and often blurred (see firmware).
      WINE is an emulator.

    7. Re:Wine is not an emulator by sexconker · · Score: 1

      Wine: an emulator of the win32 API+ABI on POSIX+X.
      WinXP/Vista/7/8: an emulator of the win32 API+ABI on NT.

      Neither is native in this sense.

      WINE is an emulator of specific implementations of the Win32 API (those found in various Windows binaries).
      Various versions of Windows implement the Win32 API.
      There is no "native" implementation of the API. There may be a single original implementation, a single complete/up-to-date implementation, a single official implementation, etc., but the word "native" means absolutely nothing here since the Win32 API is an API. Nativity has to do with birth.
      If you want to consider the origin of / first implementation of the Win32 API as its "nativity", then the first Windows binaries that implemented it would be considered "native".

    8. Re:Wine is not an emulator by tepples · · Score: 3, Informative

      If you use that definition, then nothing on Linux can be native because Linux is a UNIX emulator.

    9. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      It isn't an emulator- at least not an x86 emulator.

      it DOES emulate the Win32 API... and all the overhead that calls for.

      A native implementation doesn't need all that overhead.

    10. Re:Wine is not an emulator by wiredlogic · · Score: 1

      Wine has to thunk system calls and handle PE/COFF objects so in that respect it isn't quite as native as Qt and GTK+. Win16 code even is more aggressively manipulated to get it running.

      --
      I am becoming gerund, destroyer of verbs.
    11. Re:Wine is not an emulator by inode_buddha · · Score: 1

      Yeah, but its a distinction without a difference since this is all about gaming on linux -- everyone involved will still be a virgin, guaranteed. Most likely forever.

      --
      C|N>K
    12. Re:Wine is not an emulator by farble1670 · · Score: 1

      if you have a software library that exposes an interface, and you re-implement the library conforming to the same interface, NO ONE would say you just emulated the interface.

      people are using the technical definition of an emulator, not the general purpose one you are pulling from the dictionary. you are free to use the general purpose one, but you aren't speaking the same language as every one else in this discussion.

    13. Re:Wine is not an emulator by ndogg · · Score: 1

      With Wine, they must be translated to OpenGL...

      This isn't as true as it used to be. Direct3d 9 has been implemented with Gallium3d, and the Wine developers, as I understand it, plan on taking advantage of that.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    14. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      I have a Xeon 3.5GHz Haswell, 32GB of ram, and an nVidia GTX 460 w/ 768 MB of GDDR5. My frame rate in Stacraft 2 goes down to 12 or 15 regularly on medium graphics. Windows users would be able to max out graphics and get silky performance. It's not yet there (but I'm glad to hear they are working on it!)

    15. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      Wine Is Not an Emulator is not an emulator. Don't talk out of your ass.

    16. Re:Wine is not an emulator by sexconker · · Score: 1

      No, people are making up a technical definition.
      There is no requirement that an emulator be software emulating hardware. All computer systems are a combination of hardware in software. An emulator is computer system - be it hardware or software or both - that mimics another computer system - be it hardware or software or both.

    17. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      No. You're making up shit. Emulators in the context of games and gaming have always been hardware simulators. Suck it and go troll elsewhere you dumbfuck.

    18. Re:Wine is not an emulator by farble1670 · · Score: 1

      No, people are making up a technical definition.

      no, they aren't. concepts such as interface, implementation, and emulation are well defined and understood in the field.

    19. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      "Emulator" and "Simulator" have specific meanings in computer science parlance. An emulator is a piece of software that mimics a piece of hardware.
        Wine is not an emulator, because Windows is not hardware, it's software. You don't emulate that, you rewrite it. And that's exactly what Wine is: a rewrite of the Windows API.

    20. Re:Wine is not an emulator by crutchy · · Score: 1

      Xeon 3.5GHz Haswell, 32GB of ram, and an nVidia GTX 460 w/ 768 MB of GDDR5

      Stacraft 2

      ...why?

    21. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      If we accept that then it follows that Playstation is an XBox emulator, because PS4 rivals XBOne.

    22. Re: Wine is not an emulator by zevans · · Score: 1

      All emulations are equal, but some are more equal than others.

      -- Church-Turing-Orwell Theorem

      --
      "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
    23. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      WINE is an emulator of specific implementations of the Win32 API (those found in various Windows binaries).

      WINE is a specific implementations of the Win32 API.

    24. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      The performance difference can vary greatly per game. Some are slowed down dramatically (or not run at all), others only slightly, and in rare cases WINE may even be faster. For example, I get 105 fps in the Half-Life 2: Lost Coast video benchmark in WINE, and 121 fps with the native Linux version at the same (mostly highest) settings, which is hardly a major difference. If the game uses OpenGL, like Doom 3, then the performance could very well be basically identical.

    25. Re:Wine is not an emulator by cbhacking · · Score: 1

      Neither is an "emulator" in any proper sense either, of course, but yes, NT (since NT 3.1 back in the 90s) has implemented Win32 as a "subsystem" on top of the NT system call API that is used by the kernel. NT actually has a number of such subsystems, including NTVDM (DOS/Win16), OS/2 (discontinued), and even POSIX (discontinued as of Win8.1 but still usable on XP/Vista/Win7/Win8 and related server versions). Unfortunately, the POSIX subsystem was not ABI compatible with Linux (nor fully API compatible, for that matter, as Linux has expanded considerably beyond the POSIX specification that the subsystem was written to) so you had to re-compile your programs (build tools, along with shells and utilities, are available as a free download from MS).

      Very, very few programs ever try to make a system call directly in Windows. They call through a couple different layers first. You *can* invoke system calls directly, if you reference the kernel header files and link against the right libraries (or load them at runtime), but it's discouraged for a number of reasons, including forward compatibility (unlike the Win32 API, the NT API frequently contains breaking changes between versions). Nonetheless, it's interesting to compare (for example) the NtCreateFile (NT syscall) and CreateFile (Win32 "syscall") APIs. The NT ones are often far more complex, because they are intended to support the behavior of system calls from other platforms as well. The Win32 subsystem transparently wraps the NT APIs for user-mode programs.

      --
      There's no place I could be, since I've found Serenity...
    26. Re:Wine is not an emulator by Demonoid-Penguin · · Score: 1

      And Bochs is not a emulator but a reimplementation of the x86 ISA.

      Bochs is and emulator (first sentence, hope your lips don't get sore). Wine Is Not an Emulator is not.

      There's a reason why you post as Anonymous Coward, because there's no option for Anonymous Dickhead.

    27. Re:Wine is not an emulator by MrVictor · · Score: 1

      Holy crap you have been going on about this nonsense for way too long. You are wrong, stfu. Seriously, you are the worst kind of idiot that cannot admit they are wrong when it's fucking obvious.

    28. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      This argument isn't about whether a package of software/hardware allows other software to run where it wouldn't have run before. This is turning into a semantic argument over what the word emulate means. This has been running for decades. First in the difference between hardware and software ie. the Simulation vs. Emulation debate from the 80's with the IBM 704 code running on the 709 and hardware cards like what you could put into the old Mac's to make them run PC software all of this versus pieces of software doing the heavy lifting.

      The second part is the fuzzy line of the difference between a CPU emulator and translating API calls. Wine did originally stand for Windows Emulator, but they wanted to make the distinction between it and CPU emulation. There is a difference and it's really it's a playful semantic game. Because of that the technical definition of emulator changed. So just like the words Operation or Function have very specific meanings to mathematicians in order to distinguish the difference between related terms. And the reason why those words have those meanings is semi-arbritary, but now that they are established terms, in order to communicate with each other people need to agree on the technical definition. Nothing is would be gained arguing that we should switch their meanings after they are defined. There is a distinction made between CPU emulation and an API compatibility layer, sure if you want to lump them together as emulating in the common sense you are free to. But to do that you lose on the higher clarity that you get when you use the technical term.

    29. Re:Wine is not an emulator by MobyDisk · · Score: 1

      The word emulator in the context of the English language is different from the meaning of the word emulator in the context of computers. With computers, an API is not an emulator. An emulator is necessarily a virtual machine.

      Don't use the dictionary definition for a technical term. If you insist on doing so, I will take a drive to your home and ask you to plug in your mouse.

    30. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      this just in: words can have different meanings in different contexts.

    31. Re:Wine is not an emulator by Anonymous Coward · · Score: 0

      Wine: an emulator of the win32 API+ABI on POSIX+X.
      WinXP/Vista/7/8: an emulator of the win32 API+ABI on NT.

      You are overstating that.

      Windows 2000+ have win32k.sys which is an enormous clusterfuck that implements Win32. win32k is a driver and kernel extension(*). There are quite a few universal data structures in the kernel (struct PROCESS, struct THREAD being major candidates) which contain data fields that exist purely for Win32k to route window messages correctly, manage IME. effective language and other Win32 specific things inside the NT kernel.

      NT is also getting less separated from Win32 over time, the POSIX subsystem has been abandoned and the functionality that makes multiple personalities possible is being left to rot.

      (*) There are Nt*** APIs which directly invoke entrypoints in Win32k instead of ntoskrnl.exe. Modern Windows is basically married to win32k.sys and cannot function without that 'driver' being loaded as part of the boot process.

    32. Re:Wine is not an emulator by aestrivex · · Score: 1

      So long as the developer of a video game or other application tests its product on Wine, it's just another toolkit, just as GTK+ and Qt and SDL are toolkits.

      Seriously, how many developers for Windows games target their products on Wine? For that matter how many developers target anything on wine? I thought the only people that tested anything on wine are the wine devs and wine users.

      If a developer is targeting linux or cross-platform support, do you seriously think they will target their program to run on wine instead of "natively" (I know, I know, wine is "native")? Wine wouldn't discourage it, but how much sense would it make? It probably isn't much easier than targeting linux directly and probably would only serve to confuse the end user who has never heard of anyone targeting wine directly.

      Yeah, yeah, wine is not an emulator and so on. But wine's *intended purpose* is clearly not as a toolkit but as a compatibility layer, which has nothing to do with its technical implementation nor the wittiness of its acronym.

    33. Re:Wine is not an emulator by Pubstar · · Score: 1

      The link in your signature was great for a cheap laugh. I hope you honestly don't believe what was posted there.

    34. Re:Wine is not an emulator by Khopesh · · Score: 1

      Wine: an emulator of the win32 API+ABI on POSIX+X. WinXP/Vista/7/8: an emulator of the win32 API+ABI on NT.

      Neither is native in this sense.

      That reminds me of this gem from the Cygwin FAQ (through Dec 2009, since removed for political correctness):

      Windows 9x: n. 32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company that can't stand 1 bit of competition.

      --
      Use my userscript to add story images to Slashdot. There's no going back.
    35. Re:Wine is not an emulator by Gothmolly · · Score: 1

      No, its an _EMACS_ emulator.

      --
      I want to delete my account but Slashdot doesn't allow it.
    36. Re:Wine is not an emulator by Blaskowicz · · Score: 1

      ...why?

      Was that a question?, are you implying something hidden or were you expecting anything else?

      It's well known Blizzard tests its own games on Wine.
      Linux gaming means you can run a couple Blizzard games, a couple Valve games, old emulators, bad card games and some limited retro-gaming here and there.

  15. All three consoles use AMD graphics by tepples · · Score: 1

    But how would buyers of an AMD-powered Steam Machine be in any worse of a position than, say, console buyers? PlayStation 4 uses AMD graphics, Xbox One uses AMD graphics, and Wii U uses AMD graphics. The odd man out is OUYA, which has NVIDIA Tegra 3 graphics; is it even doing better than the Wii U?

  16. Problem is switching from Win to Linux ... by perpenso · · Score: 2

    ..there isn't much holding me back from dumping Windows all together so seeing that Linux as a viable gaming platform is on the rise it shouldn't be too much longer before I can dump it all together and go full Linux. Sure Linux has Wine support but I would prefer to have native support instead.

    This is a very common opinion. However the problem is that switching from Windows to Linux does not really help the developer. The developer replaced a Windows sale with a Linux sale. Basically Linux will largely cannibalize Windows sales. So the justification to the developer for doing a Linux version has to go beyond simply the number of Linux sales.

    For a small and not-well-known developer this benefit may be greater exposure and word of mouth. For the large established developer the benefits for a Linux version are a bit iffier. Assuming of course the large developer does not have a software distribution platform to promote.

    1. Re:Problem is switching from Win to Linux ... by the_arrow · · Score: 1

      Basically Linux will largely cannibalize Windows sales.

      Not always, there may be people who doesn't buy games because they're not on Linux. I know that I don't buy as much games as I would like to, because there are not so many Linux-native games, and if more games came out on Linux I would definitely buy more.

      So while some of the Windows market may be cannibalized, having games on Linux will probably increase the number of (potential) customers.

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
  17. Re:Apple doesn't take gaming on computers seriousl by DanSSJ4 · · Score: 0

    Apple does not care about building affordable anything: Computer, Laptops, Tablets, Phones are all of the highest priced variety.

    Apple devices are designed to be expensive, it's part of their marketing. If the poor masses could all afford them then snobs and techies that buy them wouldn't want them.

    I live in an area that has lots of wealthy well to do type people around and most of them have apple products and all they do is web browse and read e-mail, they bought them for the look, price, and because that's what all their friends and family were doing & they would feel cheap if they bought a PC / Android device at half the cost.

    The only exception to this is iPhones, and that is just because the phone carrier's subsidize the proce over a 2 year contract.

  18. Re:People that have like by Anonymous Coward · · Score: 0

    Developers are human, too.

  19. Doesn't matter for Steam by Anonymous Coward · · Score: 0

    All three have developer/driver support direct from AMD for those consoles. Linux still has jack shit support from AMD; you may expect AMD to suck on Steam just as hard as it sucks on Linux desktops.

    1. Re:Doesn't matter for Steam by realityimpaired · · Score: 1

      Funny that. I have an AMD graphics card in my gaming Linux system, with Steam, and it works pretty well. AMD's driver support has sucked (and I built the system before I switched the gaming system over to Linux), but with the current experimental drivers it's actually pretty good. I have not noticed any problems with any of my games.

      AMD is working with Valve to produce driver improvements, so I would expect that things to continue improving.

  20. No Angry Birds on my Linux by Anonymous Coward · · Score: 1

    If the increased popularity means Spies'R'Us will start using Steam/Linux as yet another way to spy on me, then sure hope not. [/tinfoil]

    1. Re:No Angry Birds on my Linux by Anonymous Coward · · Score: 1

      You're languishing down at Score:0 but you make a good point. If Linux ever became a really popular gaming platform, that brings with it: DRM, bloatware, spyware, enough non-tech-literates to make it a viable virus platform, etc. Basically most of what people hate about Windows.

      I'm not so sure this is a good thing.

    2. Re:No Angry Birds on my Linux by shentino · · Score: 1

      The obvious implication is that game vendors like screwing users in the ass when it comes to software freedom.

    3. Re:No Angry Birds on my Linux by jones_supa · · Score: 1

      You're languishing down at Score:0 but you make a good point. If Linux ever became a really popular gaming platform, that brings with it: DRM, bloatware, spyware, enough non-tech-literates to make it a viable virus platform, etc. Basically most of what people hate about Windows.

      I'm not so sure this is a good thing.

      Bring it on, I say. Linux fanboys have long touted the excellent security of the OS, so let's put the thing into a good test.

  21. Great either way by Anonymous Coward · · Score: 0

    More sales on non Windows platforms is good for everyone! Well, probably not good or bad for the vast majority of Windows gamers, but everyone who matters.

    The big expense in supporting any non Windows platform is in not using, or porting from Direct X. Supporting both OS X and Linux should (all caveats aside) shouldn't be more expensive than supporting one.

    The more sales go to non Windows, the more games get ported to both. On the other hand, if you see this as a competition with OS X, more games isn't what you want. Why? Well, at least for me I only buy games I'm going to play (though I have been known to impulse buy on Steam), and I'm more constrained by time than game availability. This means that the chance of me buying a game is negatively affected by the number of games available. Linux sales may drop as more games support Linux.

    tl;dr, buy games, play games, don't use the blue shell (In my day it was a red shell! Get off my Mode 7 lawn!) on the guy in second place.

  22. Linux has always by geekoid · · Score: 1

    been number 2 to me.

    HAHA, it's a joke. I use Linux, have written drivers for Linux, and I have written robotic code on Linux.
    Please don't hurt me.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  23. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 3, Interesting

    Annoyingly, you'd be able to use discrete graphics cards with any modern Mac if Apple would stop refusing to license thunderbolt PCIe bays. Benchmarks (via enthusiasts hacking together solutions) show that even a Macbook Air can provide good gaming performance (5x or more the framerate of the iGPU) when connected to a high-end graphics card via Thunderbolt (even on the internal display). Since Apple refuses to license them, however, you're restricted to doing it under bootcamp with expensive enterprise-targeted enclosures.

    In other words, there is no technical reason why you couldn't simply plug an external discrete GPU into any Mac and instantly get massively improved gaming performance. Apple is actively blocking such things.

  24. iPod touch and iPad mini by tepples · · Score: 2

    Apple does not seem to be much interested on building affordable computers for gaming.

    Then what are iPod touch and iPad mini? They're not general-purpose out of the box,* but they do compute, and they do run games.

  25. Premise of story a bit odd by failedlogic · · Score: 1

    The premise here is a bit odd. Windows is the obvious #1 platform on PC but the #2 Mac doesn't have a close second to Windows globally. Taking 2nd place here isn't very hard. There aren't even many desktop OSes capable of running modern games now. I also though Linux wasn't a "platform" since it isn't an OS, its the kernel. Anyhow, given the small number of desktop gaming OSes, it won't be hard to be #3 or #4. Unless I'm mistaken. Maybe there are a lot of gamers using DOS, OS/2, Solaris, BSD, BeOS, QNX ....

  26. Not surprising if you state Macs aren't supported by Volguus+Zildrohar · · Score: 5, Informative

    On the Maia website, for system requirements:

    OS: LINUX 64, WINDOWS. MAC SUPPORT COMING SOON.

    --
    When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.
  27. Re: Apple doesn't take gaming on computers serious by Anonymous Coward · · Score: 0

    Some people actually like OSX better than Linux or Windows. And why not?

  28. Good job beating mac.... by Anonymous Coward · · Score: 0

    You know what a powerhouse they are in gaming. Really whats the competition? For second place?

    1. Re:Good job beating mac.... by Anonymous Coward · · Score: 0

      I'm getting ready to release a "Special Olympics" game. Every participant gets a medal for coming in second place, you insensitive clod.

  29. Re:Not surprising if you state Macs aren't support by 93+Escort+Wagon · · Score: 1

    Now now, don't go muddying up a good narrative with facts!

    --
    #DeleteChrome
  30. Linux is GPL 2.0 by TrollstonButterbeans · · Score: 1, Interesting

    Linux is GPL 2.0. General Public License 2.0 does not have the "2.0 or any greater version clause" so Linux can't have a viral open source lock-down like GPL 3.0 and Linus Torvalds doesn't seem interested or able (the contributions to GPL 2.0 *cannot be relicensed to GPL 2.1 or GPL 3.0*

    So things like Android and Steam OS aren't going to bring Linux style "freedom".

    You can still do TIVOization and use the operating system itself but also have proprietary stuff (think NVIDIA Linux video card drivers.

    So in some ways these Linux "forks" that are gaming solution, and these are important, aren't necessarily "open source" or "freedom" wins. Still, there are very few good reasons why gaming needs to be on Windows --- and I am thankful for Linux gaming stepping forward.

    But I'm a realist and I understand that due to the above, don't think Linux solutions are the absence of evil in these scenarios.

    There are and WILL be strings, unlike the operating system itself. Correct me if I am wrong, but I'm pretty sure I am correct --- and please only people that know what they are talking about (so thank you in advance!).

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    1. Re:Linux is GPL 2.0 by Microlith · · Score: 2

      TrollstonButterbeans

      Nice, but in case some fool takes you seriously...

      Linux can't have a viral open source lock-down like GPL 3.0

      Irrational statements like this show you argue from emotion rather than logic.

      So things like Android and Steam OS aren't going to bring Linux style "freedom".

      SteamOS being based on Debian means it could very well do so, as Debian readily uses GPLv3 packages and nothing Valve is doing would be impacted by the GPLv3.

      You can still do TIVOization

      Yet nothing indicates Valve will do so. If anything, their own behavior suggests the direct opposite.

      There are and WILL be strings, unlike the operating system itself. Correct me if I am wrong, but I'm pretty sure I am correct --- and please only people that know what they are talking about (so thank you in advance!).

      What strings? Can you name them? You can't be contradicted if you won't lay out your claims.

    2. Re:Linux is GPL 2.0 by Darinbob · · Score: 1

      SteamOS may or may not require some hooks in the kernel. Personally I don't care, and I love my Tivo, but some people may freak out over the loss of "freedom". But when it comes to Steam the battle for freedom has been lost anyway as it is a major source of DRM and publisher control in computer games. Even if SteamOS has no hooks into the kernel and is a pure application, it still makes Tivoization seem like a minor quibble in comparison.

    3. Re:Linux is GPL 2.0 by TrollstonButterbeans · · Score: 1

      I mentioned discussed TIVOization and how NVIDIA can easily within their rights publish closed-sourced drivers for Linux. Android is open source, but certain key apps like Gmail, Maps, Google Play are closed sourced (this was a recent article here).

      Debian is GPL 2 as well, I figure you know this but from your comment I can't tell and it isn't clear if you understand the licenses but you could Google and see why and how changes to the GPL have been made over time.

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    4. Re:Linux is GPL 2.0 by Anonymous Coward · · Score: 0

      TrollstonButterbeans

      Nice, but in case some fool takes you seriously...

      His name aside, he has a posting history that proves he's not a troll. Unlike you, he doesn't carry the reputation of a known troll and zealot.

  31. The living room by tepples · · Score: 2

    Basically Linux will largely cannibalize Windows sales.

    Not for games designed around the 2 to 4 controllers and large monitor in a living room. Only a tiny number of people have put together a living room gaming PC running Windows. The Steam Machines, on the other hand, are designed for the living room in order to make it easier for developers to get controller-friendly games out to the public with less overhead and less red tape than the consoles.

    1. Re:The living room by Darinbob · · Score: 1

      Hmm, controller-friendly games and current Steam games are mostly for separate market segments. So it means Valve is branching into a new market.

  32. Linux still needs decent game dev tools by mark-t · · Score: 1

    The only major game development tool that I know of so far which can create games for Linux is Unity3D, and it doesn't even run under Linux, and so is very unlikely to result in any Linux-exclusive games, If the developer already has windows or a mac, and they are making a desktop version of a game anyways, even if they ultimately intend to support Linux, they are almost always going to target their own native platform first.

    Exclusive content is important if there's ever to be any large scale adoption expected. Becase without it, people will just continue to use whatever they have already, because it's good enough for them. This means that migration to Linux for gaming will progress at a much slower rate than it otherwise potentially could.

    And there's plenty of historical precedent in the gaming industry of people going out of their way to just to buy hardware with exclusive content. With Linux, it may not even require that a person buy new hardware... it just requires a different OS to be installed, one that's freely available, even.

    1. Re:Linux still needs decent game dev tools by Darinbob · · Score: 1

      I'm sure one is capable of developing on different platforms than the intended runtime platform. Afterall I'm pretty sure that PS4 games weren't developed on the PS4 or even PS3.

      Exclusive content is bad. Just. Bad. It offers no benefit to the consumer.

    2. Re:Linux still needs decent game dev tools by mark-t · · Score: 1

      Apples and oranges. PS4 and PS3 aren't desktop OS's.... Linux is a desktop platform, so are OSX and Windows. It makes absolutely no sense that you need to have Windows or OSX to develop games for Linux.

    3. Re:Linux still needs decent game dev tools by Anonymous Coward · · Score: 0

      The favorite game I play is KSP, the Game is built on the Unity3D engine, the computer I use is a Machine running Linux, distro: Mint 14. (Ubuntu replacement). Gave up on windows back in '07 am very happy steam started targeting Linux.

    4. Re:Linux still needs decent game dev tools by kayoshiii · · Score: 1

      Most major middle ware engines now support Linux as a target platform. I think the only exception I can think of is maybe the latest iteration of the Unreal engine.

      there are some smaller players that support authoring on linux - of particular note are
      Unigine and in a couple of weeks Leadwerks.

    5. Re:Linux still needs decent game dev tools by mark-t · · Score: 2

      Hey., I'm not saying its bad that they target Linux... I'm saying that targeting Linux without actually having the development environment work on Linux is really shooting the whole notion in the foot. For most people that even care about it, the fact that Unity3D can target Linux is liable to matter only to people who don't use windows or osx in the first place. a group that can't possibly even develop with it because the software needs OSX or windows anyways.

      If people are seriously going to migrate to Linux from whatever platform they use now for gaming, then it's pretty obvious that it's going to have to offer games that aren't available *on* their original platform... but if the dev tools only work on those platforms, then it's pretty much a given that, since they are making a desktop game anyways, it's going to be available for that platform, and from the user's perspective, Linux will offer no significant advantage over their current OS for gaming, meaning they won't switch and meaning that Linux stays pretty much at the same popularity level.

    6. Re:Linux still needs decent game dev tools by CronoCloud · · Score: 1

      Afterall I'm pretty sure that PS4 games weren't developed on the PS4 or even PS3.

      Actually, some SCE "TOOL"s did use console hardware, so yes games were in part developed on the actual hardware. I suspect since the PS4 is running BSD that the TOOLs for that are actual modified PS4's running in some kind of "developer" mode.

      Sony, in the past anyway, preferred Red Hat Linux as the development environment...no really. Though they probably prefer BSD now.

  33. FreeBSD by Lawrence_Bird · · Score: 1

    is what Steam should have gone with if they insist on doing this venture (which I decidedly think is a solution searching for a problem). FreeBSD is good enough for Playstation and Sony seems to know what they are doing when it comes to consoles and gaming.

    1. Re:FreeBSD by willy_me · · Score: 2

      FreeBSD would be a little stupid. I love BSD, but it lacks driver support for video cards. SteamOS has to support multiple different hardware configurations so going with Linux makes much more sense. Sony is a special case because they are in a position to standardize on a single hardware configuration. For them, BSD should be great.

    2. Re:FreeBSD by cbhacking · · Score: 1

      Eh? FreeBSD has official (binary) NVidia drivers, at the very least...

      --
      There's no place I could be, since I've found Serenity...
    3. Re:FreeBSD by Lawrence_Bird · · Score: 1

      now, now - we all know that is an inconvient truth!

  34. There's a big difference between Sales and Users.. by Anonymous Coward · · Score: 0

    There may be more sales still on OSX but that's simply because most OSX (and Windoze for that matter) games aren't free where as most Linux native games still are. There are far more people gaming on Linux than on Mac already. (When's the last time you heard someone say, "I wna do a bunch of gaming...I'm gna get a Mac." Chances are never or you know some pretty foolish people lol. The user base is there. The game developers have just ignored Linux for far too long. As soon as they begin marketing more games with Linux native clients, the sales will soar up closer to the actual gamer count of the Linux OS. This statistic is just silly due to the basis of it. It serves no purpose other than delaying the game devs in going Linux native even further by pawning off a silly statistic as an actual Linux gamer count.

  35. Re:People that have like by Anonymous Coward · · Score: 0

    The issue is with Ubunta using a beta File system instead of the well tested and proven ext3. Anyone that depends on it is either an Idiot/Stupid or a NOOB and it's why I absolutely recomend against using Ubunta. They've proven themselves to be completely against the users that built the community. Debian/RH/Gentoo/LFS with a properly configured ext3 does not suffer the totally corrupted file systems that ubunta does during a dirty shutdown. I've had battery backups up and die (provided no power during an outage) forcing a dirty shutdown but as I used ext3, it was a simple matter of rebooting in single user mode and playing the journal back. Did I loose anything? Probably but you know what, it more then likely was a temp file such as internet cache that I didn't give a damn about loosing.

    It's all about configuration for stability and Ubunta no longer has it due to their changes.

    Fast Turtle

  36. App devs should report API bugs to Wine team by tepples · · Score: 1

    There are at least two reasons that OP is saying that Wine is not "native." The first is that not all libraries that programs expect are implemented (the vast majority of the most frequently used ones are, but there are a TON that are basically never used; unfortunately these libraries are available on native Windows, but not Wine).

    Then developers should test their apps in Wine and report failures in these unimplemented APIs to the Wine developers.

    The second reason has to do with graphics performance, specifically for DirectX.

    I thought the only games for Windows that had to use DirectX were Windows Phone games, Windows RT games, and Windows 8 games sold as Windows Store apps. Otherwise, the developer can use OpenGL, unless the developer never plans to port the game to any platform other than Windows family and Xbox family.

    1. Re:App devs should report API bugs to Wine team by Anonymous Coward · · Score: 0

      Your solution requires that developers target Wine, rather than (or in addition to) Windows. Do you now understand why OP said he'd rather be using native Windows than Wine?

    2. Re:App devs should report API bugs to Wine team by tepples · · Score: 1

      My reasoning is that if enough users use Wine, then developers will have to target Wine in order not to lose business.

    3. Re:App devs should report API bugs to Wine team by Darinbob · · Score: 1

      Yes but "enough users" is a milestone that may take a decade or more to reach, even with SteamOS.
      And it does nothing to support older games, a game segment that is growing every day. There aren't any obsolete games really. Subjectively, a lot of players think older games are superior to the latest batch coming out.

    4. Re:App devs should report API bugs to Wine team by aestrivex · · Score: 1

      Why would developers target wine instead of linux?

    5. Re:App devs should report API bugs to Wine team by tepples · · Score: 1

      One reason to target Wine is that one build process and two platforms for testing (Windows and Wine) are cheaper than two build processes and two platforms for testing. A company might not have the resources to pay its developers to learn whatever IDE is popular on Linux in addition to the Visual Studio that they already need to target the majority OS.

  37. 2nd place! by Anonymous Coward · · Score: 0

    First loser yay!

  38. Re:There's a big difference between Sales and User by Anonymous Coward · · Score: 0

    Also, it doesn't take into account all the games that have been purchased for the Windows platform just to be "emulated" on Linux with no intention to ever run it on Windows at all.

  39. Re:People that have like by Anonymous Coward · · Score: 0

    You just revealed you're a developer too.

  40. AC meant inexperienced users by tepples · · Score: 1

    Then let me try to rephrase the other Anonymous Coward's comment the way I understood it: "Linux is still incredibly unusable on the desktop due to many of these little stupid bugs that regular people shouldn't have to bother with. It's too developer-centric and not enough inexperienced-user-centric." Steam Machines are supposed to compete with the major video game consoles, which are designed from the ground up for inexperienced users.

  41. Re:People that have like by Anonymous Coward · · Score: 0

    when you incorrectly shut-down most linux distro's you'll actually destroy your OS ~ install ubuntu (non-virtualized) and force shutdown (for proof)

    What kind of weird FUD is this?

    Linux survives power outages and pulled plugs fine. The system might do a file system check on boot, if it finds disk arrors, but that's about it.

  42. Power failure does not kill Linux by tepples · · Score: 2

    when you incorrectly shut-down most linux distro's you'll actually destroy your OS ~ install ubuntu (non-virtualized) and force shutdown (for proof)

    My experience differs. I have Xubuntu 12.04 LTS on my laptop and Xubuntu 12.04 LTS on my grandmother's decade-old desktop PC. Sure, Alt+SysRq+REISUB makes panic shutdowns cleaner, but if sudden loss of power rendered the operating system unbootable, you wouldn't be able to read the comment that I'm typing right now on the laptop.

  43. Re:Apple doesn't take gaming on computers seriousl by DanSSJ4 · · Score: 1

    Right, because there market is the rich elite which don't care about games or play them on xbox, or techies which are smart enough to dual boot into windows.

    So until their customers want games beyond Angy Birds, they won't and don't care.

    Apple has never been about giving you freedom and customization, they want you to use their product they way they designed it for the purpose they designed it for.

  44. pleasant surprise by DuckDodgers · · Score: 1

    Now I grant that the games in the sales statistics are mostly indie games, not a list of top level titles. But the sales revenue percentage from Linux ranged from 1-6%, which is much better than I expected.

    But I have a hard time seeing SteamOS get much of a foothold. I would love to be proven wrong. But it has got a weaker selection of big name games than the competing consoles are expected to get, and a weaker selection of big name games than the Windows version of Steam will have, and most of the hardware skews will be more expensive than an Xbox One and Playstation 4. Plus, last time I checked, it won't have support for Netflix, Skype, and similar services. That's a hard sell!

    I want to get a SteamBox. But I would not be surprised if we have the only one in town.

    1. Re:pleasant surprise by Confusador · · Score: 1

      I agree with you in the short term, but I think Valve is playing a long game here. The current Steamboxes are inferior to consoles, but in a few years when you can get a Steambox with better specs and the consoles haven't changed it may be a different story. And when the next generation of consoles doesn't have backwards compatibility, but Steamboxes do, the game selection problem will be gone. If they're targeting for the long term, they don't need all the secondary services right away; they need the base platform to be stable and then they can start pushing for compatibility (Skype already runs on Debian, but Netflix will be important).

      Right now they're just trying to bootstrap themselves out of a chicken-and-egg problem. We probably won't have a good idea of how successful they'll be for 5 years.

    2. Re:pleasant surprise by DuckDodgers · · Score: 1

      Good point. I think Valve has a tough but not impossible path to take. I think some casual gamers will switch exclusively to Android and iOS. I think some portion of the serious gamers will be satisfied to use the Windows Application Store plus Xbox, especially as the application stores for Windows RT, Windows 8/8.1/9, Windows Phone, and Xbox converge.

      But you're right that in five years - and probably sooner - a SteamBox with better performance than an Xbox One will cost less and have a much wider and cheaper game selection.

  45. Linuxs is already number 2 for a long time. by Anonymous Coward · · Score: 0

    In absolute number of players. Check Dota 2 statistics.

  46. He he... by Anonymous Coward · · Score: 0

    Even if Linux took the #2 spot for gaming, Apple could take it back, albeit a bit disingenuously, by simply enabling support for iOS games on OS X. Aided perhaps by a long overdo touchscreen Mac.

    (I would quickly note that I never thought desktops or laptops should have touchscreens, but despite all the hate directed towards Windows 8/8.1, people appear to like touchscreens being an option.)

  47. Steam Runtime by tepples · · Score: 2

    It's called the Steam Runtime.

  48. Consoles aren't PCs by tepples · · Score: 1

    The major consoles aren't personal computers (PCs) because they don't let the person who owns it control the computing done on it. So currently it's Windows, OS X, and then GNU/Linux, and the featured article suggests that GNU/Linux is set to overtake OS X soon.

    1. Re:Consoles aren't PCs by Anonymous Coward · · Score: 0

      Goddamit Tepples! Are you gonna say anything useful in this story or are you just gonna keep playing dictionary Nazi?

    2. Re:Consoles aren't PCs by CronoCloud · · Score: 1

      No, he''s got Aspergers, so he's going to keep playing the robotic literalist definition game.

  49. I would think it already has taken #2 by msobkow · · Score: 2, Interesting

    I would think Linux already has taken #2 if you include Android game apps.

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:I would think it already has taken #2 by PixetaledPikachu · · Score: 1

      I would think Linux already has taken #2 if you include Android game apps.

      The article specifically mentioned PC Gaming. Yes you can run android and play android games on your PC if you want to, but I bet the number is insignificant

    2. Re:I would think it already has taken #2 by Confusador · · Score: 1

      As much as I hate it, the state of gaming on Ios is much better than Android.

  50. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    Apple is not responsible for licensing Thunderbolt; Intel is. Apple was just the first manufacturer to use Thunderbolt across its lineup.

  51. Metro by tepples · · Score: 1

    If anything is "metrosexual", it's Windows 8.x before you install Classic Shell.

  52. music to my ears by Anonymous Coward · · Score: 0

    I love to hear this and speculate on it. In love with games for 30 years. I dreamed of making them. Not yet, working on a degree in CS (the safer route than a degree in making games which seems unlikely to get me a job at all, especially not where I live).

    Anyway, the only thing that really keeps me using windows is that's where the games are. MS doesn't seem interested in keeping gamers using windows... they're leaving the door wide open for linux to take over. OS X has never been a gaming platform and I doubt it ever will be.

    If PC gaming is "dead" lets take it to linux where it belongs. 3

  53. No. Linux is not a UNIX emulator... by Anonymous Coward · · Score: 0

    There are too many things not done, or implemented drastically differently.

    It doesn't even meet the POSIX specs which would be required (it ignores part of that just because they don't really make any sense).

    1. Re:No. Linux is not a UNIX emulator... by Xtifr · · Score: 1

      It doesn't even meet the POSIX specs which would be required (it ignores part of that just because they don't really make any sense).

      Since a version of Linux was certified to meet the Single Unix Spec (SUS) years ago, simply by adding STREAMs (which Linus has refused to add to the mainstream kernel for good reason), and since SUS is far stricter than POSIX, I doubt this. (Also, STREAMs were made optional in more recent versions of the SUS, so any random vanilla Linux system might well be certifiable as a True Unix(tm) today, if anyone actually cared.)

      I suspect you are A) getting your standards mixed up, and B) relying on out-of-date information, but please feel free to prove me wrong with specific examples from POSIX, if you can.

      POSIX is a really low bar to meet. In fact, some elements of it were specifically designed to allow VMS to meet the standard (which is how NT was also able to do so, at one point). If you're trying to suggest that VMS or NT is a better "emulation" of Unix than Linux, I can only conclude that you've never used any of the systems in question! :)

  54. Is it? RTFM by sinij · · Score: 1

    Is Linux Set To Be PC Gaming's Number Two Platform?

    RTFM

  55. I call BS on that. by Anonymous Coward · · Score: 0

    Hasn't happened even in the 1.0 release of the kernel.

    And I've been using Linux ever since the 0.99 releases....

    I have never lost a system due to a power failure. Stupidity, yes. Power failure, no. (the stupidity was due to creating a new filesystem... on the wrong partition...)

    1. Re:I call BS on that. by Anonymous Coward · · Score: 0

      Anecdotal evidence is not proof.

      https://yourlogicalfallacyis.c...

  56. Re:Apple doesn't take gaming on computers seriousl by interkin3tic · · Score: 1

    "Massively improved gaming performance"? Is that true? I thought the conventional wisdom on external GPUs is that they were a waste of money even on PCs. For roughly the same amount as the external GPU, you could just build a gaming rig that would be comparable to the external + PC.

    Let me state clearly that I have no idea of how true that is, I don't know hardware. Just that the last time I looked into it for my laptop, I was quickly convinced it was not a good idea.

  57. freetard wishful thinking by Anonymous Coward · · Score: 0

    Apple will eat Linux alive, like they did IBM and Microsoft before it. what chance does an unusable hobbyist os have against the most powerful, secure, usable Real Unix? Nothing to see here folks but a bunch of tired and desperate stallmanists clinging to a dream that will never happen. morons.

  58. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    Annoyingly, you'd be able to use discrete graphics cards with any modern Mac if Apple would stop refusing to license thunderbolt PCIe bays. Benchmarks (via enthusiasts hacking together solutions) show that even a Macbook Air can provide good gaming performance (5x or more the framerate of the iGPU) when connected to a high-end graphics card via Thunderbolt (even on the internal display). Since Apple refuses to license them, however, you're restricted to doing it under bootcamp with expensive enterprise-targeted enclosures.

    In other words, there is no technical reason why you couldn't simply plug an external discrete GPU into any Mac and instantly get massively improved gaming performance. Apple is actively blocking such things.

    citation? googled around but didn't find anything to support this

  59. 2014 ... by farble1670 · · Score: 1

    ... the year of the linux gaming PC.

  60. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 1

    Apple is responsible for licensing accessories for OS X, regardless of what connection mechanism they use. Considering that such a solution would likely require driver support to work under OS X, that's relevant.

  61. Re:People that have like by couchslug · · Score: 2

    " that's when you incorrectly shut-down most linux distro's you'll actually destroy your OS"

    Citation needed or take your FUD elsewhere. I've been using a variety of distros since 1999 and have had FAR more problems with Windows when power is interrupted.

    Incidentally, rescuing Linux with the live media I install it with in the first place is very convenient, though most rescues I use Linux to perform are on Windows machines.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  62. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 4, Informative

    Here's one set of benchmarks from a guy who did it using a rather indirect way involving a thunderbolt-to-expresscard adapter combined with an expresscard-to-pcie adapter:

    http://forum.techinferno.com/d...

    And here's a guy who did it more directly using a thunderbolt-to-pcie adapter:

    http://forum.techinferno.com/d...

    You can see the benchmarks there for yourself. External monitor benchmarks are higher, probably because of the extra copying that has to go on to use the internal monitor. As an example, the first guy on an 11" 2013 macbook air got 69 FPS running Bioshock Infinite on max settings at 1366x768 (versus 15 FPS on the stock iGPU), and the second guy reported running Battlefield 3 on "Ultra" quality at 40FPS at 1920x1080.

    Is there a big performance hit from doing all this, including using a dual-core ultrabook-class CPU? Sure, but it's hard to argue that the results aren't playable. It certainly proves the concept, and a properly supported solution at an affordable price could make one hell of an improvement to a notebook docking solution. Having the portability of an ultrabook, but docking it at home to your home monitor/speakers/mouse/keyboard/storage/network/etc? That'd be pretty nice. For many people, it might obviate the need to have both a desktop for gaming and a notebook for portability.

  63. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 1

    I included links to two people who did it, including benchmarks, in another reply: http://slashdot.org/comments.p...

    Summary of the results I posted there: a 2013 11" macbook air gets 69FPS running Bioshock Infinite on max quality at 1366x768 when combined with an external GTX 570. That ain't half bad.

  64. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 2

    Sorry to double-reply here, but I thought I'd point out that one difference between previous external GPUs and what we're talking about here is the interface. Lots of previous solutions are using USB, which is a very resource intensive and low-speed interface. Thunderbolt is basically just PCI-Express over a cable, so when you route a PCI-Express graphics card over Thunderbolt, the PC and graphics card can communicate in their originally intended form. There is indeed a big drop in bandwidth because you're taking a graphics card meant for a 16x PCIe slot and running it over a Thunderbolt solution that behaves more like a 4x PCIe slot, but that's still fast enough for pretty decent performance. It helps that a graphics card on a 16x slot isn't anywhere close to bandwidth limited.

  65. Just found out by Anonymous Coward · · Score: 0

    Guess I am too late for the lawsuit then?

  66. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    Right, because there market is the rich elite which don't care about games or play them on xbox, or techies which are smart enough to dual boot into windows.

    So until their customers want games beyond Angy Birds, they won't and don't care.

    Apple has never been about giving you freedom and customization, they want you to use their product they way they designed it for the purpose they designed it for.

    The other way of looking at it besides calling Apple's customers rich elite or techies... huh? ... is the median age of people spending money in the video game industry.

    Picture a company like BMW trying to target the same demographic as Scion... Brands like Scion are spun off for a reason - so they are not confused with Lexus.

    Apple has done a better job with it's newer products appealing to a broad base, but the Mac brand is very much associated with a computer that gets out of your way to let you do work. Game consoles already get out of your way to an even better extent to specifically play games. Gaming PCs are like Honda Civics with fart cans... I guess if you're that used to road noise, lots of things seem reasonable.

  67. Re:People that have like by Anonymous Coward · · Score: 0

    A file system should just sacrifice speed in order for it to be incorruptible, if you look over on OS X i doubt you'll ever see a single file corruption even after 1000 dirty shutdowns and even their disk performance still beats every common standard used by linux distros.

    i actually think it's just that most distro's shove important system files into the main memory "to sorta cheat performance" and actually delete the file available on disk, Apple's/Microsoft approach to filesystems is actually proven to be incredibly reliable for consumers and Linux is a bit like windows 3.1 or windows 95 in that sense (nobody cares about filesystems)
    And calling people "NOOBS" or "IDIOTS" just only proves you're a "ANTI-SOCIAL ASSHOLE" that has no sense of reality whatsoever, and instead just make a fool-proof filesystem/kernel planner/manager...

  68. Re:No thanks by Anonymous Coward · · Score: 0

    Hey now, who said it had to run on Gentoo?

  69. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    OSX is just as open and as customizable as Windows. Just because you don't know this doesn't mean it isn't.
     
    And OSX is better represented on Steam (you know, the holy grail of Linux gaming according to you guys) than Linux is. More than 2 to 1.
     
    Again, just because you don't know doesn't mean that it isn't. I'll even go as far to say as that I have yet to see a single game on Steam that has a Linux port that doesn't have an OSX port. My real benchmark for Linux as a gaming platform is the day that Linux has a game on Steam that doesn't support Windows and this isn't just indy slop. Considering that more games in singles genres than OSX or Linux has total I just don't see that happening anytime soon.

  70. Why's it matter who has the most? by King_TJ · · Score: 1

    IMO, it's pretty childish to carry on about whether Linux is beating Max OS X in game sales, or which platform has the bigger market-share.

    The reality of things is, OS X game development has always lagged far behind Windows because so many developers got behind Microsoft's Direct-X and didn't opt to code for OpenGL. In those cases, the only time you got a Mac release was when one of the Mac only companies deemed the game worthy of doing a ground-up conversion of the code to make it OS X compatible. (Aspyr and MacPlay used to be your two main companies with expertise in this area and I guess Feral Interactive is more of a contender now.) Typically, these Mac conversions not only ran with far poorer frame-rates than the Windows counterparts, but took 6 months to a year before getting released, after the Windows version was out and sold many, many copies.

    Historically, when a popular game title was released for Windows with OpenGL support, OS X versions came along fairly quickly afterwards. (Doom 1, 2 and 3 for example.... the Quake series.... even games like Soldier of Fortune 1 and 2, Postal, Redneck Rampage, and pretty much all the stuff Blizzard ever makes) Usually, this meant, by extension, a Linux release was possible.

    At this point though, I'd say the entire COMPUTER gaming market is a dying thing. Consoles have far surpassed everything else in sheer number of new titles. The SteamBox, while trying to pretend it's just another console like a PS3 or XBox, really has deeper roots in the computer gaming scene -- so I think its success or failure is going to have more to do with what the computer game devs decide to code, moving forward.

    I'm of the opinion that a new title announcing Linux support is good news for Mac OS X users, because it shouldn't take a lot of work to port it as a Mac version. And the same holds true for going the other direction -- making a Linux version of something initially designed for a Mac. The real enemy for all of us are the big name console makers. Microsoft doesn't have a reason to care anymore if Windows game titles sell. They're just as happy to sell it to you for the XBox. Sony and Nintendo will keep on paying developers to build top notch new titles just for their proprietary systems, to encourage further sales of the hardware.

    I will say, though, it's also worth noting that Apple REALLY needs to step things up in the graphics support department. Even the high $ new Mac Pro is proving to struggle in some areas when rendering using professional packages compared to Windows versions of the same software packages, simply because Apple's ATI drivers just aren't as optimized as the ones provided for Windows on FirePro series cards. I'm not sue any of that really caused Macs to lose out on getting new game titles though. I think when the software companies felt it would sell, they went ahead with Mac versions anyway and just quoted higher minimum hardware specs on the box to compensate.

  71. The Target by Anonymous Coward · · Score: 0

    No body plays for number 2.

  72. Re:People that have like by Anonymous Coward · · Score: 0

    What the hell Ubuntu are you using? I use the LTS (currently kubuntu 12.04). If I hard power off or run the laptop battery dead, it warns me that "/tmp could not be mounted". It runs through fsck (disk check in the windows world) and then loads the desktop up in a minute or so. It recovers perfectly EVERY time I have done this.

    Windows has become so fragmented that some of the systems (RT) won't even run the games we are talking about. Rebuttal?

  73. For those who see the Big Picture by tepples · · Score: 1

    True, and Valve's intent to branch into this market was obvious ever since it added Big Picture mode and a "controller-friendly" filter to the Steam client.

  74. Phone + HDMI + keyboard = Ubuntu for Android by tepples · · Score: 1

    If every Android phone had a button that dropped users into a GNOME shell, it would be disingenuous to call all Android devices Linux desktops.

    What you describe is almost exactly what Canonical has been trying to achieve with "Ubuntu for Android", except with Unity instead of GNOME Shell. Plug your phone's HDMI out into a monitor and pair a Bluetooth keyboard, and you can use the phone as if it were a (somewhat underpowered) desktop computer. And from what I've seen of AOSP 2.2 on my Archos 43 Internet Tablet, the device's touch screen would become a trackpad.

    This thing is meant to be a gaming console, and if it's even a _halfway_ decent one, almost nobody will use that button.

    How "halfway decent" it is depends on two things: 1. how many worthwhile games Valve can approve through Steam Greenlight, and 2. how many people are going to want to get a sneak peek at a game before it's officially approved.

    1. Re:Phone + HDMI + keyboard = Ubuntu for Android by Anonymous Coward · · Score: 0

      and you can use the phone as if it were a (somewhat underpowered) desktop computer

      Underpowered? I don't know what phone you have but I bet that it has more than twice the CPU power and memory compared to what was considered a high end desktop when Windows XP came out.
      Apart from gaming the phone should be more than enough for desktop usage if it weren't for all the bloat that have sneaked into modern systems.

    2. Re: Phone + HDMI + keyboard = Ubuntu for Android by kenh · · Score: 1

      Wow, your phone is more 'powerful' than a 14 year-old desktop?

      Seriously doubt it.

      And by the way, a 14 year old Win XP desktop is considered a kinda sorta wimpy desktop these days...

      --
      Ken
    3. Re: Phone + HDMI + keyboard = Ubuntu for Android by Anonymous Coward · · Score: 0

      >And by the way, a 14 year old Win XP desktop

      If it's a 14 year old Win XP desktop, it has to be a Time Machine...

  75. Re:Apple doesn't take gaming on computers seriousl by RobertinXinyang · · Score: 1

    I am a bit of an apple fan, all the way back to using Apple IIs' in High School, and I have to say it, Macs are no good for gaming. Yes, I know there are a few games; but, nothing near the PC quantity.

    I do not see that as a big problem, I probably should be reading a book rather than playing a game anyways; and, there are enough games, just not as many. It is just that, contrary to the popular misconception, the apple is much more of a business computer than the PC. No, I am not one of the "rich elite" I am embarrassed to say what I earn, other than I know I would make more if I went back to truck driving. I am also not an overly artsy type; I hold an MBA, not an MFA.

    I have to agree with others, the Mac is a well built business machine, if you want to play games, get a pc or a console.

  76. Re:Apple doesn't take gaming on computers seriousl by Uberbah · · Score: 2

    Annoyingly, you'd be able to use discrete graphics cards with any modern Mac if Apple would stop refusing to license thunderbolt PCIe bays.

    Eh hoser?

    "The OWC Mercury Helios PCIe Expansion Chassis gives users of Thunderboltâ port equipped computers including the Apple Mac mini, iMac, and MacBook the ability to tap into a wide variety of professional-level performance PCIe adapters that were once the sole domain of desktop workstations. Helios utilizes any half-length PCIe 2.0 card (up to 6.5") to provide a massive boost to your workflow."

  77. Re:People that have like by crutchy · · Score: 1

    when you incorrectly shut-down most linux distro's you'll actually destroy your OS

    quick, someone should inform all those *idiots* that filled up countless data centers with linux blades... if the ups fails, they are all toast!

  78. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    you are a douche... just because you don't know this doesn't mean you aren't

  79. Oh please, just stop already by Anonymous Coward · · Score: 0

    These stupid articles that try to claim that this is the year of the linux X are getting old - especially after having heard the same shit for 20 years. Wise the fuck up already.

    1. Re:Oh please, just stop already by ledow · · Score: 1

      I have a Linux smartphone in my pocket.
      I had a Linux GPS for the last 10 years.
      I have a Linux e-book reader at home.
      I have Linux-based devices on my network at work, they are considered industry standard for what they do.
      I have put 50 Linux netbooks into a school, they stayed there for 5+ years.
      I have put Linux desktops into several schools, they stayed there for many years.
      I have put Linux devices into schools. They happen to be the ones that made the news.
      I have put computer newbies on Linux to save them a Windows key on an old computer. They have stayed like that for several years and been perfectly happy.

      The general feeling is that Linux is perfectly good for whatever you want to do.

      The people not to listen to are those that make *market* predictions. Who would have guessed that a tiny e-book reader or smartphone would take off after DECADES of sub-par market penetration of Palm etc. devices? Who would have thought that Blackberry would be dead a few years ago and that Android (and Java, in a way!) would own the smartphone market?

      The point is that there's nothing to STOP Linux on the desktop. Just don't give a date if you don't want to look like an idiot. And don't brush off a perfectly viable technology because a particular instance hs not got 51% of market penetration (hint: Windows XP Tablet Edition anyone?).

    2. Re:Oh please, just stop already by geekoid · · Score: 1

      I want to play Age of Empires.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  80. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    Right, because there market is the rich elite which don't care about games or play them on xbox, or techies which are smart enough to dual boot into windows.

    So until their customers want games beyond Angy Birds, they won't and don't care.

    Apple has never been about giving you freedom and customization, they want you to use their product they way they designed it for the purpose they designed it for.

    The other way of looking at it besides calling Apple's customers rich elite or techies... huh? ... is the median age of people spending money in the video game industry.

    Picture a company like BMW trying to target the same demographic as Scion... Brands like Scion are spun off for a reason - so they are not confused with Lexus.

    Apple has done a better job with it's newer products appealing to a broad base, but the Mac brand is very much associated with a computer that gets out of your way to let you do work. Game consoles already get out of your way to an even better extent to specifically play games. Gaming PCs are like Honda Civics with fart cans... I guess if you're that used to road noise, lots of things seem reasonable.

    I'm a programmer and also an Apple user. The author of the OP must be a hobo or something for me to look like a member of the rich elite from wherever it is that he's sitting. To me the rich elite are the people who live in fortified communities, whiz around in limousines and private jets, guarded by teams of mercenaries who dispose of the trafficed East European prostitutes after their masters get tired of abusing the poor girls.

  81. comment by Anonymous Coward · · Score: 0

    Sure. With 32-bit lib dependencies, dangerous behavior (open txt by default in WINE's notepad? sure, I really want that, yeah), weird rendering, instability and the whole bunch of various useless files per program (since you don't really want to run all in the same WINE prefix, if you do - forget about bug reports).

    Might as well call Windows in VirtualBox toolkit as well.

  82. Hah by wonkey_monkey · · Score: 2

    Number two.

    That is all.

    --
    systemd is Roko's Basilisk.
  83. Newb question about OS X being Unix...not Linux by kauaidiver · · Score: 1

    Isn't Mac OSX certified as Unix S3 compliant since 10.5'ish? Does this help in any way to port a Linux game to OSX?

    I am under the impression it is, albeit lack of full OPEN GL support in their video card drivers.

  84. Re:People that have like by Anonymous Coward · · Score: 0

    It's not exactly wrong - just over a decade out of date.

    Back in the old days, Linux used ext2, which was rather fragile in this regard. After a power failure, you had to wait for e2fsck to run, and if you were unlucky, you DID end up with loads of files in lost+found, with the inode number as filename, so good luck figuring out which file came from where. With time, it got better, but I don't think it was ever solved completely for ext2.

    In 2001 we got ext3, which brought journalling. With journalling, e2fsck doesn't run after a power failure, you just get a journal replay, which takes a couple of seconds if the machine was busy when the power failed.

    In 2008 we got ext4, which built on ext3, and thus has the same journalling mechanism.

    Ext4 or newer (Btrfs, Xfs) is default on any recent distribution.

    So, either his information is over a decade out of date, or he went into advanced setup and deliberately chose ext2.

  85. Already happening by TerminaMorte · · Score: 1

    It's already happening and it's all thanks to Steam. Look at the games on greenlight; most support linux. Those that don't, the forums are filled with people asking for linux support.

    Look at kickstarter; most games being made by indies are going to support Linux

    I'm excited

    1. Re:Already happening by ledow · · Score: 1

      I have 600 games on Steam. About 100 of them already have a Linux version.

      Things are certainly on the move, but there's some way to go yet, and yes - Steam is the biggest motivator out there. They don't care if they sell you the title on Linux, Mac or Windows - you paid them money and they don't have to do any more work. Good on them.

      And, from a developer perspective, if you have a Windows version and a Mac version, then a Linux version doesn't take much. You can hand it off to a porter, or just get your development team familiar with similar tools and coding across. Any half-decent programmer will have code generic and modular enough to port quite easily for such uses. It's not like going from desktop to smartphone or similar, it's just changing the backend while keeping the same capabilities, facilities, screen sizes, etc.

      I'm only "indie" programmer status, but it's easy enough for me to have one VM, Eclipse and GCC set up on it, and I can code and build versions for all three platforms with - after a day or so's setup of my dev environment - a click of a button. Sure, I have to test them and write specific code for them at times but compared to the overall size of any non-trivial project using libraries available on all three platforms, that's nothing.

      Now there are no excuses. The driver issues are being quashed but I don't see a ton of Linux games struggling to keep up in terms of FPS where their Windows counterpart doesn't also struggle. The software libraries are all there. The cross-compilers are all there (my VM is Ubuntu - compiles Windows, Linux, 32 and 64-bits with a click and could do Mac if I could be bothered to own one. Hell, it can even compile C99 to Dalvik bytecode for Android if I bother to do it). The distribution channels are there. The money-making opportunity is there. The devices are there.

      My question really now is: Where the hell are you, big games developers? And what's your excuse now?

  86. Re:Apple doesn't take gaming on computers seriousl by Daniel+Hoffmann · · Score: 1

    Ron Gilbert (creator of monkey island) once met Steve Jobs personally:
    "
    I arrived at the meeting and went into the conference room. John Lasseter was there (who I casually knew from when Pixar was part of Lucasfilm) and we chit-chatted.

      A few minutes later Steve Jobs came in. He sat right across the table from me and the first words out of his mouth where: "I don't believe you can tell stories in games."
    "
    Source: http://grumpygamer.com/5851503

    They still see games as toys.

  87. FSF, we love you -- now fuck off by Anonymous Coward · · Score: 0

    Right. Android, the operating system, and Dalvik the virtual machine, are open source. Apps that run on that operating system have no more requirement to be open-source than any other apps. You should know that Linux being under GPL 2.0 is entirely by design, and Linus has stated that he has absolutely no interest in re-licensing or otherwise going along with the Free Software Foundation's agenda. It would also require the approval of every contributor to Linux -- that ship can be said to have sailed without hope of recall, for better or worse.

    You may be pleased to know that your fears are thus far groundless, as the other poster has said. Valve is by their actions extremely open about the development of this system. It is so absurdly common to use the Linux kernel to develop some proprietary appliance that it hardly bears mention, but that is not what is happening; all of the relevant code is on Github and you are more than welcome to do whatever you wish with it. Further, Tivo has small goals and AFAIK a single revenue stream; it is sensible not to open-source the thing that makes you money. Valve has much larger goals, and a much more solid revenue stream. They didn't have to do any of this development, in point of fact. They are spending many expensive man-years to free gaming from the interests and demands of Microsoft, with Android as the preeminent example of "if you build it, they will come." And it's not the general public that is going to care about this one way or another, they need to convince hardware manufacturers and game developers to care, and they're not going to do that with another proprietary platform. They have that already. Fortunately for the cause, they also have tight margins and a shrinking market, and they know as well as anyone else that Microsoft will butcher the golden goose given the opportunity.

    There are no strings, and Tivo hasn't hurt anything but the FSF's agenda. Valve is playing ball, they have every reason to, and Linux/Linus have already told the FSF to fuck off. So has everyone else, which is why we have such a thing as the Open Source Initiative. RMS may be a man of singular conscience, but this FUD about licensing is divisive and pointless -- we're on the same team, and it's not like we're talking about anything more serious than entertainment. Lighten up, Francis.

  88. Because of Android by maroberts · · Score: 1

    ..it can be argued that Linux is gamings #1 platform already

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  89. Re:People that have like by Arashi256 · · Score: 1

    "but there still is one huge problem for regular people and linux, and that's when you incorrectly shut-down most linux distro's you'll actually destroy your OS ~ install ubuntu (non-virtualized) and force shutdown (for proof)" This, friends and neighbours, is just so much bullshit. You have no idea what you're talking about.

  90. Re:Apple doesn't take gaming on computers seriousl by Anonymous Coward · · Score: 0

    How does this show that Apple takes gaming seriously?

    Even if Apple licensed Thunderbolt for PCIe bays, you would have to shell out at least another $400 on top of your computer price just to have some games run. And in the end, you would still get PCIe 4x performance - not truly high-end.

    You may as well go on and buy a PS4 instead instead of trying to revamp your Apple as a gaming rig.
    Same money, better gaming experience, better value for money.

  91. I miss Loki by SCHecklerX · · Score: 1

    And of course Quake being released on Linux ahead of windows.

  92. You need 32-bit anyway by tepples · · Score: 1

    With 32-bit lib dependencies

    Which you would also need to run a 32-bit Linux game on 64-bit Linux. Not all games require more than 2 GB of RAM.

    dangerous behavior (open txt by default in WINE's notepad? sure, I really want that, yeah)

    What default? When I installed Wine on this copy of Xubuntu, Leafpad stayed the default for text/plain, even though Wine Notepad was added to the "Open With" list.

    weird rendering

    In what manner?

    instability

    Why haven't developers of applications that are unstable in Wine reported the defects in Wine to the Wine developers?

    Might as well call Windows in VirtualBox toolkit as well.

    There are two differences. One is technical: Unlike Wine, VirtualBox has to emulate privileged instructions. The other is legal: Unlike Wine, Windows is payware. One of the reasons for Steam OS is to cut the Windows royalty out of the cost of goods in order to get the cost close to that of a major game console.

    1. Re:You need 32-bit anyway by CronoCloud · · Score: 1

      What default? When I installed Wine on this copy of Xubuntu, Leafpad stayed the default for text/plain, even though Wine Notepad was added to the "Open With" list.

      On some systems, installing Wine (and applications under it) will take over some mime-types. On my machine, text files have a wine-glass icon for some reason (that I can't seem to fix)....they do open up with gedit by default though.

  93. Smartphone vs. Atom laptop by tepples · · Score: 1

    I don't know what phone you have

    Actually my phone is an Audiovox 8610 flip phone. I carry it and a first-generation Nexus 7 tablet because carriers want to charge me hundreds of dollars a year extra to combine it and my tablet into one device. Going from $84 per year for a dumbphone to $420 per year for a smartphone needs some sort of killer app for mobile data that I happen not to have found yet.

    but I bet that it has more than twice the CPU power and memory compared to what was considered a high end desktop when Windows XP came out.

    True, but it's "underpowered" compared to prevailing user preferences. Look at how companies stopped making Atom laptops, which had been comparable in CPU and GPU terms to a contemporary smartphone. I have an Atom laptop, and I use Xubuntu on it because it successfully avoids the bloat you're speaking of, but I'll probably have to replace it with a tablet and keyboard once it finally bites the dust.

  94. Pentium II with 64 MB of RAM by tepples · · Score: 1

    Wow, your phone is more 'powerful' than a 14 year-old desktop?

    Seriously doubt it.

    The 14-year-old PC that got me through college had a single-core Pentium II CPU, 64 MB of RAM (later upgraded to 192), and a NeoMagic 2D-only GPU. Phones with the same specs as my first-generation Nexus 7 tablet have a Tegra 3 CPU (quad core ARM Cortex-A9 and NVIDIA integrated GPU) and 1 GB of RAM.

  95. Re:Not surprising if you state Macs aren't support by simoroth · · Score: 2

    Maia developer here. To clarify, the game's website is out of date and the stats I gave to Gaming on Linux were based on the Steam sales rather than the limited direct preorders.

  96. Already did the switch this week! by Anonymous Coward · · Score: 0

    Linux Mint Debian

    Highlights:
    *) Rolling Upgrades
    *) VMPlayer and VirtualBox is free and let's you run most Windows applications, but today you'll need it for very little.
    *) Steam for Linux-gaming
    *) ext4 journaling filesystem, Terminal, no need for virus detection layers, no spyware, no crapware, no nagware, no payware, no spying, no backdoors, no changing EULAs, no tiles, etc., etc.

    Hint:
    1) apt-get install dconf-editor
    2) Run dconf-editor. Searching here should yield ALL configuration for screensaver and power management, which traditionally Linux distros hide very cleverly!

    I've used Linux on and off since 1995. This time: I'M STAYING!

    Captcha: crisis

  97. Re:Apple doesn't take gaming on computers seriousl by Guspaz · · Score: 1

    Did you actually read my post? I certainly never said that Apple actively blocking external GPUs was somehow evidence of them taking gaming seriously. That's absurd.

  98. Meh by Silvrmane · · Score: 1

    Going by the quality of their website and the various trailers, this Maia game looks pretty terrible. I'm not surprised not many Mac users have bought into it. Really lacks polish, frankly, unless the trailers are giving me a really bad impression of their product.

  99. Seems accurate by Anonymous Coward · · Score: 0

    Linux... Number two... Definitely seems accurate.

  100. I both believe it and don't believe it by tepples · · Score: 1

    I believe that ultimately the PC master race should dominate, but I also believe that PC gaming first needs to solve the problems listed in that article as well as this one. Steam Machines have the potential to help with ease of use and pricing compared to a standard Windows PC. The curation of Steam Greenlight helps gamers who might not know what games are worthwhile while softening the transition for gamers who end up becoming more adventurous. With console gaming, one can stick to approved games, but trying not-yet-approved games requires buying a gaming PC. With the Steam Machine, as I understand it, one can try something new by just closing the Steam client. Still, gamers are still saddled with the choice of Steam Machine to buy, and developers that of which to target.

    1. Re:I both believe it and don't believe it by Pubstar · · Score: 1
      For someone that uses that PC Master Race thing, you should understand why some of those points are invalid. PC gaming is much cheaper - A $500 PC is faster than this generation of consoles, and the price of games are cheaper. My game preorders are usually only $35 for AAA titles, vs $60-70 for new console games. Also, humble bundle and steam sales giving us games for next to nothing. Toss in the fact that if you play online, you are saving $60/year in an online pass. As for the online thing - Steam gives you 30+ days between check ins if you save your password locally.

      The whole "Paradox of Choice" is not a real study of why more choices are bad. On the wikipedia page you linked to.

      Attempts to duplicate the paradox of choice in other studies have had mixed success. A meta-analysis incorporating research from 50 independent studies found no meaningful connection between choice and anxiety, but speculated that the variance in the studies left open the possibility that choice overload could be tied to certain highly specific and as yet poorly understood pre-conditions.

      The point of the PC Master Race is FREEDOM. We can use what we want, when we want. From how you post, I seriously doubt that you are a PC gamer.

  101. Cider by tepples · · Score: 1

    Seriously, how many developers for Windows games target their products on Wine?

    Anyone who used TransGaming's Cider library to make a Mac port, for instance. See Slashdot stories about Cider

  102. Virginux and SexFreeBSD by tepples · · Score: 1

    If Linux gamers are virgins, then any Android gamer is a virgin even if they didn't get their phone from a Sprint MVNO. And if FreeBSD gamers are also virgins, then every Mac gamer, iOS gamer, and PlayStation 4 gamer is a virgin. What platforms does that leave that can coexist with sexual activity? And why is there so much stigma against virgins anyway? It's not everybody's job to propagate the species.

  103. 98se to XP upgrade by tepples · · Score: 1

    No, Time Machine is a Mac technology. But plenty of desktops that came with Windows 98 Second Edition (standard on home PCs 14 years ago) or Windows 2000 (introduced 14 years ago for professional PCs) were upgraded to Windows XP.

  104. Offline multiplayer, for one by tepples · · Score: 1

    One copy of a $60 game costs less than three or four copies of a $30 game

    My game preorders are usually only $35 for AAA titles

    $140 if you have four gamers in the household. Conventional wisdom is that not enough PC games offer single-screen multiplayer or spawn installation; each player needs his own gaming PC and copy of the game.

    Also, humble bundle and steam sales giving us games for next to nothing.

    If everyone were to wait for sales, then how would AAA games' production budgets get covered?

    As for the online thing - Steam gives you 30+ days between check ins if you save your password locally.

    Other Slashdot users have told me that 30 days is still not good enough for deployed members of the armed forces.

    The whole "Paradox of Choice" is not a real study

    Yet people stopped buying Atari 2600 games in 1983 when there were too many bad choices on the shelves. What keeps another 1983 gaming recession from happening again?

    The point of the PC Master Race is FREEDOM. We can use what we want, when we want.

    Does this include freedom to use a game with whom you want, including to play with someone else in the same room and to let someone else play after you're done with a game? Does it include freedom from cheaters?

    From how you post, I seriously doubt that you are a PC gamer.

    I started posting this way after I met a certain PlayStation fan on Slashdot who claimed that nobody wanted to play PC games together in the same room. I really want to prove each point in that article invalid; you're invited to post in more detail on its talk page.

    1. Re:Offline multiplayer, for one by Pubstar · · Score: 1

      $140 if you have four gamers in the household. Conventional wisdom is that not enough PC games offer single-screen multiplayer or spawn installation [wikipedia.org]; each player needs his own gaming PC and copy of the game.

      I'll agree with this. We were having a discussion on PCMR about how we would like to see more split screen gaming happen in the PC world. There are some games that do support this (mostly steam engine games with some messy hacks to the autoexec.cfg files), but it seems to be something that is really just swept under the rug for us.

      If everyone were to wait for sales, then how would AAA games' production budgets get covered?

      Well, I could discuss this another way for you. Steam games are not transferable and we have full digital distribution (no markup from a seller, no artificial scarcity from lack of physical copies). Due to this, we pay less money for our games, whether this be up front or at sales. Now, I cant find any numbers to back this up, but lets say 50% of people who buy Next Big Singleplayer Title sell the game back to Gamestop and its resold to other people at a lower price. This puts the effective price per unit sold to the developer at $45, around what a AAA title goes for for the first few steam sales.

      Now lets talk about the other side of this coin - These sales actually increase awareness of otherwise unknown developers. I have bought plenty of games on Sales from random indie developers that I would have never gotten had they not been $2-5 on sale. Some of them I absolutely loved, and I buy the developers new games as soon as they are available.

      Other Slashdot users have told me that 30 days is still not good enough for deployed members of the armed forces.

      This is a argument about a very small subset of users. We can pick up random cases like this all we want, but can we please stick to talking about what matters to people living in the US. I will say though, that for those deployed, playing consoles is a better choice for them. It almost wasn't with the Xbone though, until all the backlash occurred.

      Yet people stopped buying Atari 2600 games in 1983 when there were too many bad choices on the shelves. What keeps another 1983 gaming recession from happening again?

      Long story short? Internet reviews. New game from unknown developer comes out, you can check the Steam reviews for the game or go to youtube for your trusted reviewer of choice to let you know how bad or how amazing the game is.

      Does this include freedom to use a game with whom you want, including to play with someone else in the same room and to let someone else play after you're done with a game? Does it include freedom from cheaters?

      Steam now has library sharing. If I'm not playing anything at the moment, I can share my library with someone else so they can play my games. Basically I can just swap full libraries with someone for a bit so we can play each others games. Also, at my old apartment, we had 3 computers in the living room, so yes, I say we had the freedom to play with someone else in the same room. We mostly played DotA 2, so there would be no reason for us to even consider split screen. Too small. As for cheaters - I rarely encounter them. This is someone with 1k hours in CoD MW2, about 500 total across BF3/BF4, 1.3k hours L4D2, and 600 hours in Blacklight: Retribution. Due to better server side processing, things like asshole kids 'lag switching' doesn't happen. That, and since most of these games offer dedicated servers with admin, you can actually get someone to kick and ban hackers from servers. Can you police online gaming with hackers on consoles? The best you can do is report someone and pray that XBL or PSN takes care of it.

    2. Re:Offline multiplayer, for one by tepples · · Score: 1
      Thank you for accepting my devil's advocate approach and offering a useful counterpoint.

      We were having a discussion on PCMR about how we would like to see more split screen gaming happen in the PC world.

      This all started when I announced my intent to develop such games for PC. Over the next few years, a bunch of console fans came in and told me that nobody other than a hardcore geek wants to buy a second PC to use with the big monitor, and the monitor on a computer desk isn't big enough for split screen. Here's a random sample of such comments, plus a couple more. Instead, console fans have told me that someone with a playable PC prototype of a split-screen game first needs to move to a city that is a hotbed of the mainstream video game industry, such as Austin, Boston, or Seattle, then work for established game companies for five years, and finally start his own company once he has enough "verifiable relevant video game industry experience" (as warioworld.com puts it) for a license to port his game to a console. They tend to use the phrase "them's the breaks", which means "just accept the misfortune" according to Wiktionary.

      Steam games are not transferable

      So in other words, Steam sales on PCs and game disc resale on consoles cancel each other out. I guess the console fans are trying to have a cake and eat it too: "I want to recover some of what I spent on a game" vs. "PC gamers are less likely to pay full price, which means more games won't get developed".

      Long story short? Internet reviews.

      Thank you. "It's not 1983 anymore; we have reviews now."

      Due to better server side processing, things like asshole kids 'lag switching' doesn't happen.

      First-person shooter tactics involve concealment of your position and movement of your hurtbox. Consoles make it harder for a cheater to install "wall hacks" that unfairly defeat concealment or "aim bots" that unfairly improve a player's accuracy.

  105. Re:Not surprising if you state Macs aren't support by Volguus+Zildrohar · · Score: 1

    I assumed that would be the case, but I know that if I hear about a game and want to learn more, I go to the game's website to check it out. I generally don't browse around Steam, or even open it up until I'm ready to try the game out.

    I like the Steam service, but as a game browser it's really horrible (like Apple's App Store, it basically takes a website and crams it into something that's not a real browser, and won't do multiple tabs).

    --
    When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.