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Ask Slashdot: Are Linux Desktop Users More Pragmatic Now Or Is It Inertia?

David W. White writes "Years ago ago those of us who used any *nix desktop ('every morning when you wake up, the house is a little different') were seen as willing to embrace change and spend hours tinkering and configuring until we got new desktop versions to work the way we wanted, while there was an opposite perception of desktop users over in the Mac world ('it just works') and the Windows world ('it's a familiar interface'). However, a recent article in Datamation concludes that 'for better or worse, [Linux desktop users] know what they want — a classic desktop — and the figures consistently show that is what they are choosing in far greater numbers than GNOME, KDE, or any other single graphical interface.' Has the profile of the Linux desktop user changed to a more pragmatic one? Or is it just the psychology of user inertia at work, when one considers the revolt against changes in the KDE, GNOME, UNITY and Windows 8 interfaces in recent times?"

12 of 503 comments (clear)

  1. Classic Desktop by BasilBrush · · Score: 5, Insightful

    What is a "Classic Desktop" and in what way are the other GUIs being discussed not "Classic Desktops"?

    1. Re:Classic Desktop by Anonymous Coward · · Score: 5, Insightful

      I RTFA and didn't quite find the answer to your question.
      I think it means users are conservative.

      Exactly. Once you have a setup that works for you, you don't change it. There are enough other things to tinker with anyway. (New kernels, interesting applications, even games.) Then you get older. I have used icewm for 15 years, why should I change? Many things have gotten better over time - even LaTeX has improved. But "desktops" haven't. The alternatives are just different. Not better. Not more efficient. Cooler perhaps, but I won't bother re-learning anything just for cool.

      They waste so much time developing GUI stuff, when positioning is all I use the window manager for. Work is done on the command line, or in a few graphical applications. The window manager is just for positioning stuff. Not for effects, not for configuring "look and feel" or anyting else. Configuration is in /etc/ where it belongs - and is accessed exclusively via command line.

  2. No, UI designers went crazy. by MichaelKrummel · · Score: 5, Insightful

    Linux users just haven't fell victim to the mass hysteria of solving a problem, which never existed. Apple designed an appealing desktop, and as their market share increased, Microsoft began throwing UI designs against the wall. Then people started buying phones and tablets, so designers decided no one wanted a functional desktop anymore. Gnome 3 decided to screw everything up, then Ubuntu decided they wanted everything screwed up in a different way. KDE made the same traditional desktop demand more resources, making it unusable.

  3. Productivity by mrbluze · · Score: 5, Insightful

    Everything has to do with productivity. Sure we all like a bit of novelty and it's fun to tinker with new features of a desktop or user interface, but the majority of these innovations are never used (if the user has the choice), but the recent Linux desktops (Gnome mostly) have forced a new set of heuristics on a user base that increasingly uses Linux for productivity and not just tinkering.

    It's a waste of time to have to learn a new way of doing everything when the existing ways work already. That is why 'classic desktop' is favored. It works, and although new things might work, they have not proven to work better.

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    Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    1. Re:Productivity by gronofer · · Score: 5, Insightful

      It's a waste of time learning new ways to do things if the old ways actually work better and are more productive. I wouldn't mind going through a learning curve if there was actually a benefit at the end of it.

  4. Revolt against changes? by Camel+Pilot · · Score: 5, Insightful

    I don't see it as a "revolt against change" but a revolt to changes for the sake of change (enter gnome 3 and windows 8 as exhibit A and B).

  5. Pragmatism by bscott · · Score: 5, Insightful

    If you can't have a consistent experience across even one day, why get too reliant on customizations and shortcuts?

    Back in the day, I had to switch between Data General (terminals), MacOS, and Amiga keyboards and UIs on a daily basis between work and home. These days, of course, everything has changed - now I bounce from Linux to Android to OSX, and more than occasionally Windows too. It's just never paid off to build a super-custom setup when you can't stick with it.

    I use Linux for my main desktop at home partly because it is so quick and easy to reinstall - just keep your data on a backed-up server and you can virtually forget about maintenance or troubleshooting. Get used to the default setup and just reinstall whenever you run into something you can't work around - 15 minutes to get back to a familiar desktop is quicker than any full restore-from-backup I'm aware of. (I actually like Linux internals but every time I learn something, I end up forgetting it before I need it a second time; it gets frustrating...)

    I'm aware I'm giving up a fair amount of potential productivity and convenience. I don't care any more. I'm just happy when I remember not to try and touch the monitor on my wife's iMac.

    I got friends and colleagues who, for example, use Dvorak. More power to 'em. They're younger and more stubborn than I, and most of the time they have one laptop they use both at home and at work. As a wise man once remarked, I'm older now, I got to move my car on street-sweeping day, I can't be doing just anything I want any more...

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    Perfectly Normal Industries
  6. Beg The Question Much? by Freshly+Exhumed · · Score: 5, Insightful

    "Pragmatism" versus "Inertia"? What a strange choice that doesn't align with pro/con argumentation.

    FWIW, let's look at a continuum of Linux/Unix desktop users instead. We know that a core group will tend to prefer a minimalist X-Windows desktop such as IceWM for the least impact on hardware performance. Many users prefer desktops like XFCE, Razor-QT, LXDM, and others that offer lightweight but fuller and more integrated experiences than the truly minimalist ones, acknowledging that the load on a system tends to increase as more features are included and deciding strategically to suit their usefulness-efficiency preferences. At the other end of the spectrum are those users who want an entire desktop environment in which all the bells and whistles are integrated into a particular look and feel, as characterized by KDE and Gnome, but understandably with a heavier load on the underlying hardware. So, I suppose pragmatism enters into such choices. To each their own, and having such choices is wonderful. Inertia? There are those who will say "I use KDE because I learned on it and I'm used to it", but this also is a pragmatic choice and not one of "inertia".

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    I deny that I have not avoided attaining the opposite of that which I do not want.
  7. Counterpoint by Tailhook · · Score: 5, Informative

    I just (five days ago) spent two days huddled with a half dozen other developers in the corner of a large conference room filled with IT people in Chicago. We were testing our various implementations of a new protocol that we expect to see in wide use during the next two years.

    I had brought a brand new laptop, for various unfortunate reasons, on which I had just installed the complete stack of software I needed night before in the hotel room. I put Ubuntu 13.1 on it because I happened to have that particular distro on a flash drive that was at hand just then and I was in a hurry.

    Things worked out. The laptop worked well and I got my part done. Thing is, I spent that rather intense period of time using Unity. For development and testing of software. Really.

    I get it. Unity is fast and effective, particularly on the limited real-estate of a laptop screen where you end up switching rapidly among full screen applications.

    I've avoided Unity like the plague on desktop hardware were I have multiple, large displays, and I think I'll continue doing that. However on a laptop that is not running external displays Unity works pretty well. You can navigate quickly with mouse or keyboard and avoid fussing with things. The fixed position of the large icons (although too large by default) on the sidebar is particularly useful.

    So, bust out the fangs and hate me down with your mod points; I found a use for Unity and said so on Slashdot.

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    Maw! Fire up the karma burner!
  8. I think you're thinking too hard and the author is by aussersterne · · Score: 5, Insightful

    using too many words. He means that users of personal computers (as opposed to mobile devices) want simply a "desktop."

    As in, the metaphor—the one that has driven PC UI/UX for decades now.

    The metaphor behind the desktop UI/UX was that a "real desktop" had:

    - A single surface of limited space
    - Onto which one could place, or remove files
    - And folders
    - And rearrange them at will in ways that served as memory and reasoning aides
    - With the option to discard them (throw them in the trash) once they were no longer needed on the single, bounded surface

    Both of the "traditional breaking" releases from KDE and GNOME did violence to this metaphor; a screen no longer behaved—at least in symbolic ways—like the surface of a desk. The mental shortcuts that could draw conclusions about properties, affordances, and behavior based on a juxtaposition with real-world objects broke down.

    Instead of "this is meant to be a desktop, so it's a limited, rectangular space on which I can put, stack, and arrange my stuff and where much of my workday will 'happen'" gave way to "this is obviously a work area of some kind, but it doesn't behave in ways that metaphorically echo a desk—but I don't have any basis on which to make suppositions about how it *does* behave, or what affordances/capabilities or constraints it offers, what sorts of 'objects' populate it, what their properties are,' and so on.

    I think that's the biggest problem—the desktop metaphor was done away with, but no alternative metaphor took its place—no obvious mental shortcuts were on offer to imply how things worked enough to allow users to infer the rest. People have argued that the problem was that the new releases were too "phone like," but that's actually not true. The original iPhone, radical though it was, operated on a clear metaphor aided by its physical size and shape: that of a phone—buttons laid out in a grid, a single-task/single-thread use model, and very abbreviated, single-option tasks/threads (i.e. 'apps' that performed a single function, rather than 'software' with many menus and options for UX flow).

    Though the iPhone on its surface was a radical anti-phone, in practice, the use experience was very much like a phone: power on, address grid of buttons, perform single task with relatively low flow-open-endedness, power off and set down when complete. KDE4/GNOME3 did not behave this way. They retained the open-endedness, large screen area, feature-heavy, and "dwelling" properties of desktops (it is a space where you spend time, not an object used to perform a single task and then 'end' that task) so the phone metaphor does not apply. But they also removed most of the considered representations, enablements, and constraints that could easily be metaphorically associated with a desktop.

    The result was that you constantly had to look stuff up—even if you were an experienced computer user. They reintroduced *precisely* the problem that the desktop metaphor had solved decades earlier—the reason, in fact, that it was created in the first place. It was dumb.

    That's what he means by "classic desktop." "Linux users want a desktop, not something else that remains largely unspecified or that must instead be enumerated for users on a feature-by-feature basis with no particular organizing cultural model."

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    STOP . AMERICA . NOW
  9. Re:I think you're thinking too hard and the author by Anonymous Coward · · Score: 5, Insightful

    After 20 years of experimentation, the conclusion is that the desktop metaphor is probably too complex for the average user. Power users appreciate floating windows, file hierarchies, multiple screens, notification bars, hierarchal menus etc. Meanwhile the more typical user maximizes one window at a time, clicks icons, and saves everything in the same place. The "phone/tablet" model is much closer to the average person's mental map of how a computer should work.

    The problem is that Linux users are 'power users' almost by definition so KDE/Gnome were terrible places to experiment with replacing the desktop metaphor.

  10. Re:I think you're thinking too hard and the author by aussersterne · · Score: 5, Insightful

    Except that the desktop cannot work using the phone/tablet model because user expectations do not suggest that metaphor when they sit at a desktop.

    Even if the desktop metaphor was too complex to master, users still sit down at a desktop and think, "now where are my files?" because they intend to "do work in general" (have an array of their current projects and workflows available to them) rather than "complete a single task."

    As was the case with a desk, they expect to be able to construct a cognitive overview of their "current work" at a computer—an expectation that they don't have with a phone, which is precisely experienced as an *interruption to* their "current work." KDE, Gnome, and most recently Windows 8, made the mistake of trying to get users to adopt the "interruption of work" mental map *as* the flow of work. It's never going to happen; they need to be presented with a system that enables them to be "at work." In practice, being "at work" is not about a single task, but about having open access to a series of resources about that the user can employ in order to *reason* about the relatedness and next steps across a *variety* of ongoing tasks. That's the experience of work for most workers in the industrialized world today.

    If you place them in a single-task flow for "regular work" they're going to be lost, because they don't know what the task is that they ought to be working on without being able to survey the entirety of "what is going on" in their work life—say, by looking at what's collected on their desktop, what windows are currently open, how they're all positioned relative to one another, and what's visible in each window. Ala Lucy Suchman (see her classic UX work "Plans and Situated Actions"), users do not have well-specified "plans" for use (i.e. step 1, step 2, step 3, task 1, task 2, task 3) but are constantly engaged in trying to "decide what to do next" in-context, in relation to the totality of their projects, obligations, current situation, etc. Successful computing systems will provide resources to assist in deciding, on a moment-by-moment basis, "what to do next," and resources to assist in the construction of a decision-making strategy or set of habits surrounding this task.

    The phone metaphor (or any single-task flow) works only once the user *has already decided* what to do next, and is useful only for carrying out *that task*. Once the task is complete, the user is back to having to decide "what to do next."

    The KDE and GNOME experiments (at least early on) hid precisely the details necessary to make this decision easy, and to make the decision feel rational, rather than arbitrary. An alternate metaphor was needed, one to tell users how to "see what is going on, overall" in their computing workday. The desktop did this and offered a metaphor for how to use it (survey the visual field, which is ordered conceptually by me as a series of objects). Not only did the KDE and GNOME not offer a metaphor for how to use this "see what is going on" functionality, they didn't even offer the functionality—just a series of task flows.

    This left users in the situation of having *lost* the primary mechanism by which they'd come to decide "what to do next" in work life for two decades. "Before, I looked at my desktop to figure out what to do next and what I'm working on. Now that functionality is gone—what should I do next?" It was the return of the post-it note and the Moleskine notebook sitting next to the computer, from the VisiCalc-on-green-screen days. It was a UX joke, frankly.

    The problem is that human beings are culture and habit machines; making something possible in UX is not the same thing as making something usable, largely because users come with baggage of exactly this kind.

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    STOP . AMERICA . NOW