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Gnome 3.12 Delayed To Sync With Wayland Release

sfcrazy writes "Gnome developers are planning to delay the release of Gnome 3.12 by approximately a week. It's a deliberate delay to sync the release with the availability of Wayland 1.5. Matthias Clasen (Fedora and Gnome developer) explains that 'the GNOME release team is pondering moving the date for 3.12.0 out by approximately a week, to align the schedule with the Wayland release plans (a 1.4.91 release including all the xdg-shell API we need is planned for April 1). The latter 3.11.x milestones would be shifted as well, to avoid lengthening the freeze period unnecessarily.'"

40 of 204 comments (clear)

  1. I'm sorry I'm an idiot by Vanderhoth · · Score: 4, Interesting

    I've read through the Wayland site and another half dozen pages that are obviously over my head and I just don't understand what Wayland is or what it's advantages are. I think it's suppose to be replacing X11, but I don't really understand X11 either, other than it's a method of getting things onto the screen. So I'm throwing my ignorance out there hoping I won't be flamed out of existence and someone can explain or point me to a laymen description of Wayland, and/or X11 and how one is better than the other. It seems like it should be a big deal since I've read there's been a lot of dissatisfaction with X11 for quite sometime and yet no one's ever done anything about it. That is until now, if Wayland is in fact a replacement

    I'm sorry I realize this has been discussed several times and I'm sorry I'm just not getting it.

    1. Re:I'm sorry I'm an idiot by Dave+Whiteside · · Score: 3, Informative

      X11 low level is such a huge mess of everything from text to pixels to anything higher
      wayland is a much better step up to modern display tech
      [basically]

      --
      who where what when now?
    2. Re:I'm sorry I'm an idiot by buchner.johannes · · Score: 5, Informative

      This talk is insightful: https://www.youtube.com/watch?...

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    3. Re:I'm sorry I'm an idiot by Dcnjoe60 · · Score: 2

      I've read through the Wayland site and another half dozen pages that are obviously over my head and I just don't understand what Wayland is or what it's advantages are. I think it's suppose to be replacing X11, but I don't really understand X11 either, other than it's a method of getting things onto the screen. So I'm throwing my ignorance out there hoping I won't be flamed out of existence and someone can explain or point me to a laymen description of Wayland, and/or X11 and how one is better than the other. It seems like it should be a big deal since I've read there's been a lot of dissatisfaction with X11 for quite sometime and yet no one's ever done anything about it. That is until now, if Wayland is in fact a replacement

      I'm sorry I realize this has been discussed several times and I'm sorry I'm just not getting it.

      Think of it as X12, the new version of X11. X11 came out when COBOL was king and while it and COBOL still work, there have been many advances in hardware and software since then.

    4. Re:I'm sorry I'm an idiot by Anonymous Coward · · Score: 3, Interesting

      In my opinion...

      Wayland + Systemd + Gnome 3 + kernelspace Dbus = transforming Linux into Windows. Or something more like Windows. They represent a complete rejection of the foundational Unix philosophy.

      Basically the people behind it want to create a system that is not Unixlike, but they don't want to be bothered with attracting developers who are interested in that as an honestly stated goal and they don't want to be bothered with other "from the ground up" tasks like carefully designing such a system from scratch. So instead they are playing politics and co-opting the existing developer pool GNU/Linux has earned to transform it into something it is not and was never intended to be, one bolted-on feature at a time.

      Even if they wind up making a fantastic system, I strongly object to their methods. I'm not sure if these methods could really lead to a great system. Maybe they can, but I doubt it.

    5. Re:I'm sorry I'm an idiot by timeOday · · Score: 2, Interesting

      What's funny is that the worst part of X11 is how badly it does exactly what it was designed to do - remote display - because it is so slow if the network has any latency (too many synchronous calls). You certainly can't imagine something from 25(?) years ago bombing today because its RAM or CPU or bandwidth requirements are too high. Clearly, latency is not riding that curve, and must instead be designed around.

    6. Re:I'm sorry I'm an idiot by jbolden · · Score: 2

      Remember X11 was designed for low latency networks (LANs). It is great there. No one had interest in graphics over WANs (which mostly didn't exist) when X11 came out. But you are absolutely right, remote display is often quite bad on X11 over distance. Also the fact it doesn't have a security subsystem is a huge problem with actually using it for remote display.

    7. Re:I'm sorry I'm an idiot by jbolden · · Score: 4, Insightful

      Let me just point out, Wayland came out of the X11 community. This version of how they recruited is total fabrication.

    8. Re:I'm sorry I'm an idiot by buchner.johannes · · Score: 5, Interesting

      In my opinion...
      Wayland + Systemd + Gnome 3 + kernelspace Dbus = transforming Linux into Windows. Or something more like Windows. They represent a complete rejection of the foundational Unix philosophy.

      Regarding Wayland: You clearly have no idea how X works today. Todays X is not like Unix should be at all.
      Regarding Dbus: How is a dbus protocol different from semaphores and shm in the kernel?
      Regarding systemd, I agree and see it critically, because it is tries to solve everything at the same time. Perhaps the direction of OpenRC is more appropriate. But to criticise systemd you have to understand the issues: A number of links are on http://freedesktop.org/wiki/So... including http://0pointer.de/blog/projec...
      Regarding Gnome3: Gnome3 is conceptionally little different than Gnome2, KDE or XFCE: Windows and pointers. I actually really like it. If you don't exchange it for something else. Very Unixy.

      We have to keep in mind that the system we have today are not mainframes that are booted once and have their daemons running for months.
      We have plug-and-play of devices and screens, hibernation, multiple input devices, while at the same time the screen output must not flicker or have delays beyond 50ms. It's a different arena today.

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    9. Re:I'm sorry I'm an idiot by 0123456 · · Score: 2

      What's funny is that the worst part of X11 is how badly it does exactly what it was designed to do - remote display - because it is so slow if the network has any latency (too many synchronous calls).

      Well, duh.

      X11 was designed for remote display over LAN, not WAN. Which is how most of us use it. The Internet barely existed at the time.

    10. Re:I'm sorry I'm an idiot by armanox · · Score: 2

      I'm in complete agreement with you. What they're doing is throwing away everything that used to work just to have something they can say they developed in a lot of cases. They're also making a lot of things Linux only, and throwing out compatibility with UNIX and UNIX-like operating systems.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    11. Re:I'm sorry I'm an idiot by 0123456 · · Score: 2

      Wayland is a modern display system for Unixes which is similar to what Windows and OSX use.

      So instead of an antiquated, creaky old display system similar to thirty year old Unix code, it's a modern, sophisticated display system similar to thirty year old Windows code?

    12. Re:I'm sorry I'm an idiot by 0123456 · · Score: 4, Insightful

      X11 was the protocol for the last big 'users don't need good hardware' fad. In the brave old future, we'd all have dumb X terminals on our desk and run our software on big iron servers while the display went over the LAN to the X terminal.

      In the brave new future, we're now going to run our software on virtual cloud servers while the display goes over the Internet to our web browser, using Javascript instead of X11.

    13. Re:I'm sorry I'm an idiot by Vanderhoth · · Score: 4, Insightful
      At 28:51

      Wayland you can actually describe to people, X I still haven't been able to.

      Now I don't feel so bad about not understanding it.

    14. Re:I'm sorry I'm an idiot by Vanderhoth · · Score: 2

      I was just about to say that. I'm watching the video linked above and the developer, who worked on X, stated he had to fix bugs in X that were older than him.

      Having to maintain someone else's monster can hardly be used to say another person a bad developer. I maintain at least three projects that were created before I started working at my current company and I'm glad no one judges my ability to write code based on code some no formal education self taught C guru programmer hacked together twenty years ago. They did a good job for what they had to work with at the time, knowledge and resources, but I've replaced entire libraries of poorly commented buggy code. Concepts were good, implementation wasn't.

    15. Re:I'm sorry I'm an idiot by Anonymous Coward · · Score: 3, Informative

      I want just to point out that X11 as in Xorg is now stable and can mostly run without configuration by hand thanks to the people behind Wayland. People forget the past easily...

    16. Re:I'm sorry I'm an idiot by Kjella · · Score: 4, Interesting

      X11 used to be a *lot* of things, but long story short it's now mostly a go-between your applications (that render themselves), the compositor (which put the windows together to a screen) and the framebuffer (where you put the screen to make it show on your monitor). And the parts that aren't totally gone, is provided by klugded-on extensions to avoid breaking the core protocol. Wayland basically drops all legacy functionality and backwards-compatibility and consolidates modern X into a new protocol, last I checked in less than 10% of the code and those parts work much simpler and faster.

      Now X has network transparancy and Wayland does not, but not the way it's currently used. It's like saying HTML is network transparent but the way most people use it is like this: <html><body><img src="here_is_the_real_content.png"></body></html>. The other big question has been client or server side decorations, who draws the window frames/titles/buttons. The default implementation (Weston) leaves it to the client, but the protocol lets the server do it and KWin does. It's better because a frozen client doesn't stop them from rendering, but at the cost of pulling some form of drawing toolkit into the display server.

      --
      Live today, because you never know what tomorrow brings
    17. Re:I'm sorry I'm an idiot by Billly+Gates · · Score: 3, Informative

      Let me change a few words around for entertainment purposes :-)

      PHB: "I'm in complete agreement with you. What they're doing is throwing away everything that used to work with activeX just to have something they can say they developed in a lot of cases. They're also making a lot of things W3C only, and throwing out compatibility with IE 5 quirks mode and IE 6 browsers."

      Sound ludicrous but my point is X is also a bad technology that is dated and a thorn in the Unix ecosystem equally. People fear change sometimes and I can tell you the same Unix nerds screamed when Sun got rid of Inet for their event driven system system which is more modern and appropriate for laptops and modern systems where conditions change.

      Have you used Linux 13 years ago? I have and MAN X SUCKS back then and it showed more easily. You do not realize it because you have very fast cpus with gobs of ram. But I remember X taking up just 75% of the ram before I could run any apps.

      X is a dumb terminal technology made for greenscreens of the Carter Administration of where you had the VAX the size of a refigerator and everyone had dumb terminals or smart ones with long serial cables to the computer room.

      It was not designed for multimedia, OpenGL, low latency, touch screens, low power phones or tablets, or even running a desktop program.

      Thats right your code has to run in a server and another copy of itself as a client. Why?? Gnome hides some of this the openGL workarounds are to go to the linux kernel directly with DRM (where does that leave Solaris and FreeBSD users?) to get around that horrible hack of X.

      The unix haters manual has an entertaining section on X. The protocol, technology, and API are beyond horrible.

      I think Linux lost on the desktop because of X! We would not be fighting for 15 aweful years recreating Guis due to the lack of X working.

    18. Re:I'm sorry I'm an idiot by kick6 · · Score: 2

      what it was designed to do - remote display

      Ok, now things make a lot more sense. It's amazing how one piece of the puzzle really brings out the picture. So essentially X was designed to do more than just display, which is why I've always been confused about what X actually did. Sometimes I thought it was a graphics driver, sometimes I thought it was a network protocol, but it's basically both.

      don't forget it's also a print server, and a binary interpreter too. This is why wayland proponents think X11 is a mess.

    19. Re:I'm sorry I'm an idiot by jbolden · · Score: 2

      Windows display system was reinvented with Vista (Aero interface). It isn't 30 years old.

    20. Re:I'm sorry I'm an idiot by Anonymous Coward · · Score: 5, Interesting

      X11 doesn't even do anything anymore. Go watch one of the many presentations made by the many developers who have been working on X11 for over 20 years. They're not even sure what X11 does anymore, nearly everything bypasses it and just pushes around buffers, which X11 does not handle well at all.

      The one thing that stood out is they said X11 can not implement vsync at all without breaking all compatibility. They are embarrassed that code is still being used in 2014 that does not handle vsync and gives "screen tearing", which other systems have had fixed since the mid 90s.

      99% of the current use cases for X11 are now managing buffers and X11 does not manage buffers. Wayland is designed to handle the most common use case in a good way.

    21. Re:I'm sorry I'm an idiot by Gavagai80 · · Score: 5, Insightful

      That team of wayland developers happens to be largely the same team who used to work on X, and wayland is endorsed by the X.org foundation. I've no technical opinion of wayland, but it's easy to see that X.org and the developers of X are in a better position to evaluate the need for it than you are.

      --
      This space intentionally left blank
    22. Re:I'm sorry I'm an idiot by preflex · · Score: 2

      X11 was designed for remote display over LAN, not WAN. Which is how most of us use it. The Internet barely existed at the time.

      Actually, I think most of us use it for local display. It's so bad at remote these days, it's not even very useful over LAN.

    23. Re:I'm sorry I'm an idiot by boolithium · · Score: 2

      To understand Wayland, you have to understand X. An X server is a program(s) running as root, which coordinates all of the aspects of a GUI interface. This includes all of the drawing and updating to the display modules in the kernel. X also managed input devices like the mouse and keyboard. However, X is not the window manager or the widget set. X simply listens to the client, and draws what it is told to. Thing like Gnome or KDE actually handle what is to be drawn, and then interface with X. If you think about that for a moment, you can see the silliness inherent in this design. The client is doing all the layout, and then having to go through a middleman. Wayland basically says, if the client is doing the work, then let them handle all of the drawing and such. Wayland only manages the communication between the clients (windows usually) and the kernel modules. This allows programs quicker access to the framebuffer. I think the best analogy would be the back when linux moved to udev instead of devfs. Instead of having an abstraction layer all clients had to query, a kernel module was added which clients could access directly.

    24. Re:I'm sorry I'm an idiot by larry+bagina · · Score: 2

      100% agreement. For example, RCS works perfectly fine. Why anyone wasted their time developing svn, hg, or git is a mystery to me.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    25. Re:I'm sorry I'm an idiot by spitzak · · Score: 2

      IRIX did not run OpenGL under X really. It did pretty much what modern DRI stuff does: you do a bunch of OpenGL calls passing X window ID's and that causes the OpenGL library to locate the piece of memory X is using for that window (at that time it was part of the dual-buffer memory for the screen) and then OpenGL draws into it. The X server has no idea what is being drawn and is not involved in this. It also does not work over the network (though they did add DGL later). Also IRIX originally used their own system (called GL) and then for a while used NeWS, and were one of the last holdouts of switching to X.

    26. Re:I'm sorry I'm an idiot by spitzak · · Score: 2

      It supports vector graphics EXACTLY like Quartz. When you draw vector graphics, they are translated to antialiased images in a buffer by the client process. Then the system is told that that buffer contains new images. Perhaps confusing is that the first part is called "cairo" (though you can use different libraries) while the wayland developers are only concerned with the second part of communicating the buffer changes.

  2. I wouldn't worry much. by FreonTrip · · Score: 2

    X11's far more than mature by now. You can expect ongoing support in various capacities for decades - it's just that widespread.

  3. Re:Maybe they could delay them more? by Dcnjoe60 · · Score: 5, Informative

    Say, forever? MATE with Xorg is much more suitable than either Gnome or Wayland.

    Ummm, even MATE is planning on switching to Wayland, so evidently the developers of MATE would disagree with you.

  4. Re:Gnome 3 - Windows 8 for Linux by macson_g · · Score: 2

    'Cool' as in 'Dead and cool'

  5. On Wayland.. by Junta · · Score: 3, Interesting

    Like many people, my chief concern over Wayland is 'network transparency. Unlike some others, I'm willing to believe there is a light at the end of the tunnel.

    Specifically, with X based systems, X remoting is no longer the way I use X remotely, I use xpra as it delivers me a better experience. Unlike something like NX, Xpra does not try to extend or enhance X based protocols, but instead gets content by setting itself as the compositor, knowing things like window relationships to each other and being able to do things like recognizing a tray icon for what it is.

    My question is if the same sort of thing would be possible with Wayland today and if people are doing it.

    I am entirely amateur hour at this and may have mischaracterized, but I'm willing to hold out hope that the one major fundamental downside of Wayland could be overcome in the same way that Xpra makes X better.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:On Wayland.. by jbolden · · Score: 2

      Wayland has something like Windows RDP working as their remote solution. They are throwing out "network transparency" in exchange for "easy and fast remote operation".

    2. Re:On Wayland.. by Billly+Gates · · Score: 3, Interesting

      X11 is remote by default whether you like it or not.

      To get an app to work on X you need a server and client component and it emulates running on a freaking network with high latency. Does that sound like a great architecture to you? Great for dumb terminals and smart terminals in which the system was made for in the 1980s.

      Gnome hides this by default but under the scenes just to get opengl to work it uses hacks with DRM opengl in the server and it tries not to talk to X for the actual view. So in essence X sees a black box and a hack shows you the code. That is just one horrible work around that X does. It is not adequate and there is nothing to fear with change.

      There is a reason Android does not use X.

    3. Re:On Wayland.. by jbolden · · Score: 2

      I don't know about open source RDP clients but Windows clients work pretty well. It seems to be an all around very good solution with a few problems (like printing) which I'd assume the Wayland guys will have preflagged for them and thus not make the same mistake.

      As far as easier than ssh -x. Absolutely. The network has no idea about the properties of the ssh internals and thus can't optimize anything. You are going to get the worst network performance possible, more or less, given your configuration. As far as X over a WAN, obviously there are latency and security problems. If you want to see what other people need to deal with, introduce some extra latency into your configuration and try it.

      Finally in terms of old applications, Wayland like OSX or Windows will run an X11 server on top of itself. X11 applications run fine in Wayland, it is the reverse that's going to prove problematic.

    4. Re:On Wayland.. by serviscope_minor · · Score: 2

      Gnome hides this by default but under the scenes just to get opengl to work it uses hacks with DRM opengl in the server and it tries not to talk to X for the actual view.

      lolwut?

      That's crap. Gnome doesn't do any magic, it talks to libGL like everything else if and when it does OpenGL. LibGL has a fast path to the graphics card locally (like on SGIs in the 90s before PCs had 3D cards) and will do the right thing for remote stuff.

      There is a reason Android does not use X.

      The android developers are mad and often very dim.

      Android didn't have C++ with exceptions either. They claimed it was impossible. Somebody proved them to be talking shit by compiling an un-fucked up version of GCC. C++ with exceptions worked perfectly. There were some entertaiing arguments on the forum which ended with the Android developers telling the C++ people to go away. Nice.

      It also took 3 years to get Bluetooth 4 support, despite it existing in the kernel for all that time.

      What else? Oh yeah it's a massive resource hog.

      Seriously: android not doing something is not a good reason at all.

      --
      SJW n. One who posts facts.
  6. How X/Wayland work by Anonymous Coward · · Score: 5, Informative

    X is an application that runs on a computer with a graphics card. A graphical application can then use the X libraries to send drawing commands over the network to an X server, eg "draw a line", "draw a box", "display this bitmap", "display this string in font zzz". Note that the concept of "client" and "server" are somewhat reversed from the normal meaning - the X "server" runs on your desktop, the client can run somewhere in a datacenter. Think about apps processing major datasets and then generating some output...makes sense then for the "client" to be on the larger computer.

    The X "server" also controls keyboard/mouse/etc, sending events to the relevant client apps.

    The problem with X is that the whole design no longer matches what client apps want to do - eg interact with 3d-capable GPUs, use exactly the fonts they want (rather than asking the X server to use the font with a specific name, and hoping the server has that font available). And the network layer inbetween adds latency. And the set of commands that X supports is now so large that the server is huge - making it buggy, full of security holes, and difficult to maintain.

    Wayland is basically the lowest-level parts of X (handling the graphics card), plus a very simple API for clients - it accepts bitmaps only, no "draw a line" stuff. And no network support - clients are local only. Client apps can then code directly against the Wayland APIs (ie pass it bitmaps, often generated by interacting directly with a GPU to render 3d graphics into a buffer). Fast, simple. Or clients can code against the original X API, in which case the drawing commands are sent across the network as they always were, and then are handled by a slimmed-down X-server which executes the commands and passes the resulting buffer to the local wayland server.

    In practice of course, most apps will code to the GTK or QT apis, and it is GTK/QT which is responsible for interacting with Wayland or X.

    There is also code in development to create a "wayland network protocol" where clients can generate images (on whatever computer they are running on - which might have a GPU), and then send the (compressed) image over the network to another wayland server where the user actually sits and sees the graphics. This is a kind of "RDP remote desktop" mode - and according to many people will actually out-perform the old X way of doing things, as well as being vastly simpler to implement/maintain.

    1. Re:How X/Wayland work by Vanderhoth · · Score: 2

      I noticed the AC comment was modded as overrated, but the post seems to provide lots of back story and reasoning for why some people are working toward Wayland adoption as well as some draw backs of Wayland.

      It didn't seem to contain any flamebait or troll comments so is the post untrue or does it contain untrue statements? or is this just a case of a bad moderation?

    2. Re:How X/Wayland work by Vanderhoth · · Score: 2

      Note that the concept of "client" and "server" are somewhat reversed from the normal meaning - the X "server" runs on your desktop, the client can run somewhere in a datacenter. Think about apps processing major datasets and then generating some output...makes sense then for the "client" to be on the larger computer.

      Is how the developer in the linked youtube video above pretty much says it works.

    3. Re:How X/Wayland work by Anonymous Coward · · Score: 2, Informative

      Previous AC poster here..

      When you say "X has never been used this way", I presume you mean that nowadays most desktop users only run apps locally on the desktop, ie the client/server are on the same machine. This is true - now. I'm old enough to remember the "thin client" wave, where the latest coolest thing for businesses was to have a low-powered desktop system that was just screen/keyboard/operating-system/X11, and all the apps were run on servers. The networking ability of X made this possible. And even now, sysadmins often appreciate the ability to run some admin-type apps remotely.

      And one of the common complaints about Wayland is that it "lacks network transparency" - ie people are claiming that they still want/need the ability to run client and server on separate hosts. Just see comments elsewhere on this article..

      But modern apps want to do things that X wasn't originally designed to do, so X has lots of "extensions", eg the heavily-used DRI which allows apps to do their own rendering (eg 3d rendering, or rendering text themselves) and then pass the data as a bitmap to X - almost exactly like Wayland does. Because of the historical structure of X, the way such data is transferred between client and server is inferior to Wayland in many ways (esp security). And things like syncing rendering with the screen refresh (to avoid tearing) is difficult/impossible. And an X server still carries the code for a large number of APIs that modern apps don't use (but attackers can call).

      When running X client and server on the same host, some things are optimised, eg uses "unix" sockets rather than real network sockets, and passes "handles" to memory in some cases. But there is still significant overhead imposed by this original client->network->server separation that *many* people never need. Wayland turns this around - it assumes client/server are on same host, and remoting can be done by having some "proxy client" handling network traffic and then acting as a normal local client to the wayland server.

      And interestingly, apps that use DRI then lose "network transparency" (the ability to run client and server on separate machines). So AFAICT, the people complaining about "wayland not having network transparency" are being very unfair - X often doesn't either; only "simple" apps still work remotely. On the other hand, as my original comment noted, wayland has *two* ways of supporting remoting : by layering X on top, or by building an RDP-like system on top.

    4. Re:How X/Wayland work by raxx7 · · Score: 3, Informative

      You're 90% right, but the devil is in the details.
      The X protocol allows applications to send drawing commands like "draw a line here, circle there, text with this font over there". You can also store pixmaps to the server and then reference them.
      But these drawing commands can't draw anti-aliased shaped, so in the late 1990s X applications were either pushing lots of pixmaps or pushing so many tiny drawing commands it was worse than pushing pixmaps.

      Then came XRender. XRender is based on pixmaps/gylphs, but also provides masking/blending operations on them.
      This allows for better re-use of server stored pixmaps, which allowed for anti-aliased applications with less network traffic.
      All in all, it's pretty slick.

      But history is repeating itself and application developers are again going back to pushing lots of pixmaps. Qt developers concluded that, for local clients, their client-side renderer was *much* faster than the XRender based one and at some point made it the default for Qt4. For Qt5, they didn't bother with a XRender based one.

      To top it off, whether it's XRender or brute force pixmap, modern X applications send so many commands they need a lot of bandwidth.Also, most X applications were never written to tolerate high latency connections, even though the protocol is asynchronous.
      So, remote X tends to work poorly over the Internet, leading a lot of us to use tools like VNC, NX or Xpra.

      The Xpra server runs as specialized X server and X compositor in the remote system, where the X application is to be run. Then it takes the contents of the X application's windown, scans for changed parts, compresses and sends it over to the Xpra client, which then draws the application window in the local system.
      Since the X application is talking to a local X server, there's no latency there. And the diffiing/compressing ends up requiring less bandwidth than sending the raw X commands.

      So, history has shown twice supporting drawing commands is a fool's errand, Wayland only supports pushing pixmaps. And only through shared memory, a Wayland compositor and a Wayland application must always to be on the same machine.

      But there isn't anything stopping anyone from implementing a Wayland compositor that does what the Xpra server does. So, that's pretty much plan "A" for running Wayland applications remotely.