Slashdot Mirror


Ask Slashdot: Why Are We Still Writing Text-Based Code?

First time accepted submitter Rasberry Jello writes "I consider myself someone who 'gets code,' but I'm not a programmer. I enjoy thinking through algorithms and writing basic scripts, but I get bogged down in more complex code. Maybe I lack patience, but really, why are we still writing text based code? Shouldn't there be a simpler, more robust way to translate an algorithm into something a computer can understand? One that's language agnostic and without all the cryptic jargon? It seems we're still only one layer of abstraction from assembly code. Why have graphical code generators that could seemingly open coding to the masses gone nowhere? At a minimum wouldn't that eliminate time dealing with syntax errors? OK Slashdot, stop my incessant questions and tell me what I'm missing." Of interest on this topic, a thoughtful look at some of the ways that visual programming is often talked about.

44 of 876 comments (clear)

  1. The more simple you make it the less complex it is by Anonymous Coward · · Score: 5, Insightful

    The reason programming languages are still as they are is for a simple reason, because you can't produce something complex with something simple, I.E. the more you simplify something the less control you have of it. Can a programming language be made that is not text based? Sure, but I highly doubt you are going to get the flexibility to do a lot of things. Even assembly is still required sometimes.

  2. It's been done by Misanthrope · · Score: 4, Insightful

    If you have to understand the concepts anyways, why is text worse than a graphical set up? You can't really avoid learning syntax this way if you want to write anything actually complicated.

    Also, fuck beta.

    1. Re:It's been done by Nerdfest · · Score: 5, Insightful

      Why are we still writing books using text (for the most part)? Doing it with pictures or other methods is frequently not clear enough even for fiction. Text is concise, or at least more-so than other methods.

    2. Re:It's been done by Dunbal · · Score: 5, Insightful

      I would like to complain that OP had to explain his concept to us in words. Why are we still using something as primitive as words - abstract collections of symbols depicting sound (of all things!)- to convey meaning. Surely in the tens of thousands of years or more that humans have had language, someone must have come up with a better way of transmitting information... oh, and fuck beta

      --
      Seven puppies were harmed during the making of this post.
    3. Re:It's been done by Anonymous Coward · · Score: 5, Funny

      If you have to understand the concepts anyways, why is text worse than a graphical set up? You can't really avoid learning syntax this way if you want to write anything actually complicated.

      Also, fuck beta.

      For that matter (and it really does matter), why is Slashdot still text based? I mean, my 2-year-old daughter enjoys looking at pictures on an iPad. So why not make Slashdot picutre based only, to open it up more to the masses (who often have the intellectual capacity of a 2-year-old anyway)? You could start by having 42% of visitors arbitrarily enter this new picture only mode which would have the second letter of the Greek alphabet (I love Greek!), and an embedded picutre that everyone associates with slashdot (some .cx domain or something). I'm blanking on the second step here, but I promise you, we will PROFIT!

  3. Lego Mindstorms by mrbluze · · Score: 4, Interesting

    Try Lego Mindstorms and see whether you find it quicker or slower. It's easy to make something simple but once the algorithm gets complicated it is not much easier to decipher than text code, and no faster in my experience. As soon as you want to get serious with the system, you will wish it had a low level system that lets you lay it out in text instead of images.

    This is partly the reason why surviving languages use symbols representing sounds rather than images as the Egyptians used. It's faster to write, and possibly faster to read.

    --
    Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    1. Re:Lego Mindstorms by petermgreen · · Score: 4, Informative

      Try Lego Mindstorms

      Be aware that the lego NXT software (haven't tried the EV3 stuff yet) is seriously crippled compared to labview (which it was based on), in particular you can't take "wires" in and out of structure blocks.

      I have used labview a bit and find serveral things annoying.

      1: There is no zoom functionality (apparently this is the #1 most requested feature)
      2: unlike variable names in traditiona code wires in labview typically don't have names. This makes it hard to understand what each wire is for (yes i'm pretty sure there is a way to label them, but it's something you have to do extra not something that naturally comes as part of the coding like in traditional languages)
      3: I can never remember what all the little pictures on the blocks mean.
      4: I find connecting the blocks very fiddly.

      Having said that some people seem to like it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  4. Because people write text by Anonymous Coward · · Score: 5, Insightful

    This is a rhetorical question. It would be similar to ask "why do we write books or manuals when we can just record a video"

    The answer is written words is how we communicate and record such communication as a civilization. Written communication is easy to modify and requires little space to store. And this is just scratching the surface, not touching things like language grammar or syntax, etc.

  5. Labview by Anonymous Coward · · Score: 5, Insightful

    Because visual programming is even more awkward in almost any aspect (see Labview).It takes significantly longer to write, large projects are all but impossible. There is a reason why circuits are not designed anymore by drawing circuits (in most cases anyway)

    1. Re:Labview by Garble+Snarky · · Score: 4, Interesting

      I'm stuck on a several-month-long Labview project right now. It's been a terrible experience. I don't know if it's more because of the poorly designed editor, the language itself, or the visual language paradigm. But I'm sure all three of those are part of the problem.

  6. Text-based books by femtobyte · · Score: 5, Insightful

    Why are we still writing text-based books, and communicating in word-based languages? Surely, we should have some modern, advanced form of interpretive dance that would make all such things obsolete. Wait, that's a terrible idea! Text turns out to be a precise, expressive mode of communication, based on deep human-brain linguistic and logical capabilities. While "a picture is worth a thousand words" for certain applications, clear expression of logical concepts (versus vague "artistic" expression of ambiguous ideas) is still best done in words/text.

    1. Re:Text-based books by Darinbob · · Score: 4, Funny

      Perhaps the original question should have been asked in a purely graphical way instead of using archaic textual means.

    2. Re:Text-based books by abhi_beckert · · Score: 4, Funny

      A picture is worth a thousand words.

      A thousand pictures flipping past at 24 frames per second is worth ten words.

  7. April 1st isn't for a few more months by t0qer · · Score: 4, Informative

    I think the /. folks think it's an early April Fools day. Not write code using text? That's like saying, write a book with pictures. Sure it can be done, but it doesn't apply to all books.

    Maybe beta is an early April Fools joke too.

  8. Church of Pain by Moblaster · · Score: 4, Funny

    Well, Grasshopper, or Unschooled Acolyte, or whatever your title of choice may be...

    You did not hear this from me.

    But most developers belong to the Church of Pain and we pride ourselves on our arcane talents, strange cryptic mumblings and most of all, the rewards due the High Priesthood to which we strive to belong.

    Let me put it bluntly. Some of this very complicated logic is complicated because it's very complicated. And pretty little tools would do both the complexity and us injustice, as high priests or priests-in-training of these magical codes.

    One day we will embrace simple graphical tools. But only when we grow bored and decide to move on to higher pursuits of symbolic reasoning; then and not a moment before will we leave you to play in the heretofore unimaginable sandbox of graphical programming tools. Or maybe we'll just design some special programs that can program on our behalf instead, and you can blurt out a few human-friendly (shiver) incantations, and watch them interpret and build your most likely imprecise instructions into most likely unworkable derivative codes. Or you can just take up LOGO like they told you to when you were but a school child in the... normal classes.

    Does that answer your impertinent question?

  9. Sure thing by Tough+Love · · Score: 5, Funny

    Sure, and similarly, laws should not be written down in legal language, they should be distributed in comic book form.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  10. if you "get coding" so well, why arent you coding? by dagrichards · · Score: 4, Insightful

    You may believe that you 'get code'. But clearly you do not. there have been more than a few attempts to make common objects flexible enough so that even you can stack them on top of each other to make applications. They are unwieldy and create poorly performing applications.

  11. Because it is classic by transporter_ii · · Score: 4, Funny

    And why should you change if what you had worked great. I'm not against change, just as long as it is change for the better. If they came out with some new snazzy looking way to write code, but everyone said it sucks...but the old way worked just fine...then freaking stick with the old way. Unless you just don't care about actually making writing code better. Now who in their right mind would want to change something just to make it worse?

    --
    Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
  12. Code is meant to be read. by sixtysecs · · Score: 5, Insightful

    “Programs are meant to be read by humans and only incidentally for computers to execute”. — Donald Knuth http://stackoverflow.com/quest... http://www.codinghorror.com/bl... http://www.codinghorror.com/bl...

  13. Because the alternatives are worse by umafuckit · · Score: 4, Insightful
    There are "visual" (non-text) languages out there and they're not very nice. A major proprietary one is LabVIEW, which mainly used for data acquisition and instrument control (hence the name). This is what the code might look like. Developing small applets in LabVIEW is very fast, but things get horrible as the project gets larger. LabVIEW issues include:
    • Hard to comment
    • Very easy to write bad code (particularly for beginners)
    • Version control is awkward
    • Clunky to debug because programs are hard to follow.
    • Hard to modify existing code
    • Coding becomes an exercise in placing the mouse in just the right places and finding the right little block.
    • As a beginner you waste lots of time trivialities instead of actually learning to code.
    • Hard to learn from a book or even from reading somebody else's code.
    • Documentation is crappy.

    Graphical languages are still programming. Syntax errors don't go away, they just manifest themselves differently. I don't think graphical languages really solve any problems, they just create new ones. That's why they haven't caught on.

  14. Re:The more simple you make it the less complex it by garyebickford · · Score: 5, Interesting

    This view is belied by the graphical tools used to design and layout hardware and chips. Higher level languages in particular are largely based on connecting the data flow between various pre-defined blocks or objects - function libraries.

      I actually built a primitive graphical Pascal pre-processor back in the late 1980s, which used the CMU SPICE circuit board layout program. Since the output of the program was text based, it could be processed into Pascal code. The model I used was that a function was a 'black box' with input and output 'pins', but also could be designed itself in a separate file.

    I never actually finished it, but it was pretty workable as a programming paradigm, and opened up some new ways of looking at programs. For instance, a 3-D structure could be used to visualize formal structure (function calls, etc.) in one axis, data flow in another.

    Also, the Interface Builder for the NeXT machine was more-or-less graphical, IIRC only 2-D. It made for very fast prototyping of a new user interface, and the 'functional' code could be put in later. (I saw a former schoolteacher, who had never used a computer until a few months before, demonstrate creating a basic calculator in Interface Builder in under 15 minutes. It worked, first time.)

    I think the real issue is in large part a chicken-and-egg problem. Since there are no libraries of 'components' that can be easily used, it's a lot of work to build everything yourself. And since there is no well-accepted tool, nobody builds the function libraries.

    Looking at this from a higher level, a complex system diagram is a visualization that could be broken down to smaller components.

    In practice, I believe that the present text-based programming paradigm artificially restricts programming to a much simpler logical structure compared to those commonly accepted and used by EEs. For example, I used to say "structured programming" is essentially restricting your flow chart to what can be drawn in two dimensions with no crossing lines. That's not strictly true, but it is close. Since the late 1970s, I've remarked that software is the only engineering discipline that still depends on prose designs.

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  15. It's because you get bogged down by Todd+Knarr · · Score: 4, Informative

    So-called "visual programming", which is what you're wanting, is great for relatively simple tasks where you're just stringing together pre-defined blocks of functionality. Where you're getting bogged down is exactly where visual programming breaks down: when you have to start precisely describing complex new functionality that didn't exist before and that interacts with other functionality in complex ways. It breaks down because of what it is: a way of simplifying things by reducing the vocabulary involved. It's fine as long as you stick to things within the vocabulary, but the moment you hit the vast array of things outside that vocabulary you hit a brick wall. It's like "simplfying" English by removing all verb tenses except simple past, present and future. It sounds great, until you ask yourself "OK, now how do I say that this action might take place in the future or it might not and I don't know which?". You can't, because in your simplification you've removed the very words you need. That may be appropriate for an elementary-school-level English class where the kids are still learning the basics, but it's not going to be sufficient for writing a doctoral thesis.

  16. Look at RpgMaker by elysiuan · · Score: 4, Informative

    Kind of a weird example but RpgMaker is a tool that lets non-programmers create their own RPG games. While there is a 'text based code' (ruby) layer a non-programmer can simply ignore it and either use modules other people have written or confine their implementation to the built in functionality.

    Now look at the complexity involved in the application itself to enable the non-programmer to create their game. Dialog boxes galore, hundreds of options, great gobs of text fields, select lists, radio buttons. It's just overflowing with UI. And making an RPG game, while certainly complex, is a domain limited activity. You can't use RpgMaker to make a RDBMS system, or a web framework, or a FPS game.

    The explosion of UI complexity to solve the general case -- enable the non-programmer to write any sort of program visually-- is stupendously high. WIth visual tools you'll always be limited by your UI, and what the UI allows you to do. Also think of scale, we can manage software projects with text code up to very high volumes (it's not super easy, but it's doable and proven). Chromium has something like 7.25 million lines of code. I shudder to think how that would translate into some visual programming tool.

    I'm not sure how well it would scale

  17. As Simple As Possible, No Simpler by Bob9113 · · Score: 4, Insightful

    Most of the unnecessary parts of code are there for clarity, to make the code less cryptic. Most of the cryptic stuff is cryptic because it has been condensed. Consider iterating with a counter:

    for $i in ( 1..100 )

    That's about as concise as it can possibly be, and still get the job done. Most languages get a little more verbose, to add specificity and clarity:

    for ( int i = 1; i <= 100; i++ )

    That specifies the type of the holder (int), that it should use include i=100 as the final iteration, and it explicitly states that i should be increased by 1 each time through. That's just a tiny example, but that is how most code is. It is as simple as possible, without becoming too noise-like, but no simpler. Some langauges, like PERL, even embrace becoming noise-like in their concision.

    As for doing it with pictures instead of text, we try that every five or ten years. GUI IDEs, MDA, Rational Rose, UML, etc (there's some overlap there, but you get the picture).

    I suspect the core problem is that code is a perfect model of a machine that solves a problem. The model necessarily must be at least as complex as the solution it represents. That could be done in pictures or with text glyphs. Why are text glyphs more successful? I'm guessing it is because we are a verbal kind of animal. Our brains are better adapted to doing precise IO and storage of complex notions with text than with pictures. It's also faster to enter complex and precise notions with the 40 or 50 handy binary switches on a keyboard than with the fuzzy analog mouse. But at this point I'm just spitballing, so on to another topic:

    Fuck beta. I am not the audience, I am one of the authors of this site. I am Slashdot. This is a debate community. I will leave if it becomes some bullshit IT News 'zine. And I don't think Dice has the chops to beat the existing competitors in that space.

  18. Language is the answer to your question... by necro351 · · Score: 5, Insightful

    ...and I do not mean programming language, though that can help.

    There is not a big gain (any gain?) to seeing a square with arrows instead of "if (a) {b} else {c}" once you get comfortable with the latter. I think you hinted at the real problem: complexity. In my experience, text is not your enemy (math proofs have been written in mostly text for millennia) but finding elegant (and therefore more readable) formulations of your algorithms/programs.

    Let me expand on that. I've been hacking the Linux kernel, XNU, 'doze, POSIX user-level, games, javascript, sites, etc..., for ~15 years. In all that time there has only been one thing that has made code easier to read for me and those I work with, and that is elegant abstractions. It is actually exactly the same thing that turns a 3--4 page math proof into a 10--15 line proof (use Louisville's theorem instead of 17 pages of hard algebra to prove the fundamental theorem of algebra). Programming is all about choosing elegant abstractions that quickly and simply compose together to form short, modular programs.

    You can think of every problem you want to solve as its own language, like English, or Music, or sketching techniques, or algebra. Like a game, except you have to figure out the rules. You come up with the most elegant axiomatic rules that are orthogonal and composable, and then start putting them together. You refine what you see, and keep working at it, to find a short representation. Just like as if you were trying to find a short proof. You can extend your language, or add rules to your game, by defining new procedures/functions, objects, etc... Some abstractions are so universal and repeatedly applicable they are built into your programming language (e.g., if-statements, closures, structs, types, coroutines, channels). So, every time you work on a problem/algorithm, you are defining a new language.

    Usually, when defining a language or writing down rules to a game, you want to quickly and rapidly manipulate symbols, and assign abstractions to them, so composing rules can be done with an economy of symbols (and complexity). A grid of runes makes it easy to quickly mutate and futz with abstract symbols, so that works great (e.g., a terminal). If you want to try and improve on that, you have to understand the problem is not defining a "visual programming language" that is like trying to encourage kids to read the classics by coming up with a more elegant and intuitive version of English to non-literate people. The real problem is trying to find a faster/easier way to play with, manipulate, and mutate symbols. To make matters worse, whatever method you use is limited by the fact that most people read (how they de/serialize symbols into abstractions in their heads) in 2D arrays of symbols.

    I hope helping to define the actual problem you are facing is helpful?

    Good luck!

    --
    --"You are your own God"--
  19. Re:There is programming without code. by Todd+Knarr · · Score: 4, Interesting

    Actually you can't tell your car to start by turning a key. Turning the key starts a complex series of interactions between the fuel pump, fuel-injection and air intake systems, ignition system and starter motor to get the engine turning over and then to manage disengaging the starter motor and switching from battery to alternator power once the motor's running until you let the key go from Start back to Run. You can ignore all that and talk only in terms of the key being turned if all you want to do is drive the car, but if you need to say diagnose why the car won't start or figure out why it's running rough and has no power you need to delve into the complexity behind just turning the key. You can no longer ignore it and abstract it away. That's the key: not whether it's code or a mechanical system, but the degree of abstraction involved. Most programming languages are seen as complex because they dive below the level of "start the car" and work at the level of "OK, how exactly do I design the drivetrain of the starter motor so it'll rotate the engine crankshaft until the crankshaft starts turning faster than the starter motor is, then automatically and instantly disengage so the engine won't strip the starter motor by trying to turn it faster than it's safe to?" (and that's just one small part of what's needed to make turning the key start the car, and not even the most complicated part).

  20. That's still limited by Anonymous Coward · · Score: 5, Interesting

    to what the programmer of the computer programmer envisioned.

    I think the story OP should learn some Lisp. Seriously. Just to grok it.

    Part of the frustration I had with many programming languages is feeling I was trying to build castles with toothpicks. If I moved the wrong way or wasn't utterly careful, the structure would fall.

    Maybe the OP feels the same way since he is talking about feeling a single level away from assembly.

    Like the most powerful editors (emacs and beyond) requires commandline. That's just how it is. If you want fast to learn, then you absolutely want a pretty GUI and all that nonsense, but a user will hit his head on a low ceiling if he's a fast learner. Because GUIs just don't do anything but the small tasks envisioned to them. OTOH, commandline is hard to learn but a much higher ceiling.

    Put another way, text is abstractions. I say cat, you the reader know roughly what I'm talking about. I didn't have to describe a small furry 4 legged animal. Now if I did a graphical representation of it, I would be limited to the parameters I gave the original cat - fur (there are furless cats like the sphinx), legs (some cats are missing legs), tails (the manx). How would a graphical representation take that into account? Through clunkiness if at all.

    It's kind of like the difference between an alphabet and a logographic system like kanji.

    Kanji seem like an awesome idea at first. You make a picture of the sun, and voila, you have the sun! And then a picture of the moon, and you have that idea. Moonlight? Combine kanji for moon plus kanji for light and you probably have moonlight!

    Awesome right? Yeah it's just fucking great until you realize you have to start making 30 strokes for one word, and that small pics start looking like each other, and that unless you know that very specific kanji, you have no clue how to write it out. And unlike the english alphabet which has 26 letters and once you learn them and combination you can sound out most words, you have to memorize thousands of kanji and even more kanji combinations or you'll get hung up reading highschool level newspapers.

    I view CLI like the alphabet and GUIs inevitably like the alphabet and kanji. One is more awesome than the other in theory but in practice...

    1. Re:That's still limited by vux984 · · Score: 4, Insightful

      I say cat, you the reader know roughly what I'm talking about.

      Right. A unix command utility that concatenates its inputs as its output.

      I didn't have to describe a small furry 4 legged animal.

      oooooooh .... riiiiiight. in all seriousness, if i saw the word cat without context in nearly any setting I'd have been right with you on a furry critter... but here on /. especially given you'd mentioned the CLI and GUI, well, my brain was primed up for the other cat.

    2. Re:That's still limited by tragedy · · Score: 4, Funny

      Kanji seem like an awesome idea at first. You make a picture of the sun, and voila, you have the sun! And then a picture of the moon, and you have that idea. Moonlight? Combine kanji for moon plus kanji for light and you probably have moonlight!

      Awesome right? Yeah it's just fucking great until you realize you have to start making 30 strokes for one word, and that small pics start looking like each other, and that unless you know that very specific kanji, you have no clue how to write it out. And unlike the english alphabet which has 26 letters and once you learn them and combination you can sound out most words, you have to memorize thousands of kanji and even more kanji combinations or you'll get hung up reading highschool level newspapers.

      You forgot about Kanji dictionaries. Want to look something up, just count the strokes. It's easy, as long as you've spent years practicing forming the strokes in the first place. If not, it's a bit of a wild guess what constitutes one or two or three strokes. But hey, once you've counted the strokes, you just have to jump to the section of the dictionary for characters with that many strokes then look through a few thousand characters until you see one that matches. Piece of cake!

  21. Re:Because text is the only medium that's varied e by satch89450 · · Score: 4, Interesting

    I used to write articles for magazines as a full-time job. When I first started using the outliner MORE, I found that the task of writing became much, much easier: I would outline the article, then fill in text for each outline item. When I was finished, I would then export the text and there was my article. It let me design the articles top-down, just as a EE designs a circuit top-down. Moreover, as the article would develop, I could shift things around very easily without having to do massive cut-and-paste exercises.

    Software design? I do that top-down mostly. I design the top level with functions, then fill in the functions. Lather, rinse, repeat as many times as you need to. The result is a piece of software that is highly maintainable.

    One of my biggest complaints about "graphical" programming is that you can't have much on the display -- you end up paging *more* than with a text-based system. It isn't the text that's the problem; its the lack of top-down designing on the part of the human.

    Now, one system that I absolutely loved working with had an IDE (text-based) where you deal in layers. When you click on the function name, the function itself comes up in different windows. I found that paradigm encouraged small, tight functions. Furthermore, the underlying "compiler" would in-line functions that were defined only once automatically. (You could request a function be in-lined in all cases, like in C, if you needed speed over code size.)

  22. Re:Power. by Anonymous Coward · · Score: 5, Informative

    EEs have been designing circuits with structural complexity at least as great as any software program, using graphical tools, all along.

    As an EE I call complete bullshit on this. Other than simplistic circuits most modern electronics design is done just as software: textually. Ever heard of Verilog and VHDL? These have largely replaces schematics. You can't have a schematic for a modern complex IC. The schematic would cover a fairly large state like Florida for something like a SPARC T5 or Core i7. There are so many pathways that even labeling the lines would be problematic. The days of something like CS0 are over. VHDL supports structured naming. These days netlists for complex chips are huge.

    The tools and techniques for IC design have changed to a more textual mechanism precisely because text is better at dealing with complex abstractions. Please don't tell us what EEs do if you aren't an EE.

  23. Re: I know this one... by Anonymous Coward · · Score: 5, Insightful

    It's been my experience over the last 25 or so years that, to the corporate apes in charge, anything they don't understand is easy.

  24. Re:The more simple you make it the less complex it by Tom · · Score: 4, Insightful

    Also, the Interface Builder for the NeXT machine was more-or-less graphical, IIRC only 2-D. It made for very fast prototyping of a new user interface, and the 'functional' code could be put in later. (I saw a former schoolteacher, who had never used a computer until a few months before, demonstrate creating a basic calculator in Interface Builder in under 15 minutes. It worked, first time.)

    That's impressive for a newbie, but it's not even on the order of magnitude of complexity as a real application. And it probably didn't have input validation and a bunch of other items that new programmers always forget.

    I've got a couple programs with several ten-thousand lines of code. If you want to visualize them, you will need a very, very large sheet. And it wouldn't be more transparent.

    Since the late 1970s, I've remarked that software is the only engineering discipline that still depends on prose designs.

    It's also the only engineering discipline with no physical representation. So maybe, just maybe, it's a case of "the rules don't apply because it's different" ?

    --
    Assorted stuff I do sometimes: Lemuria.org
  25. Re:I think IBM is working on it by lgw · · Score: 5, Insightful

    The hard part is clearly, unambiguously describing the solution to the problem at hand. English is a crappy language for that (legalese and standardese are harder to read than code). The easy part is expressing your clear thoughts in a formal language. Seriously, if you can't get past the fact that you need a formal language, you'll never be writing non-trivial programs - you've high-centered on the easy part and haven't even gotten to the hard part.

    There's one tried and true way to create a computer program to solve your problem without learning to code: hire a programmer. Even then, you'll likely discover that you lack the ability to even explain the problem clearly and unambiguously.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  26. Doesn't Scale by iluvcapra · · Score: 4, Insightful

    I do a lot of odds and ends in Max/MSP and Reaktor for work. Normally I do the more robust stuff in C, ObjC and Ruby.

    They're "dataflow" languages, you have boxes that transform data, and you wire them together in the order you want the transformation to happen. Everything's graphical. It's designed to be easy enough that someone with no computer background could use it– a composer or synth programmer will learn it for a few days and then off they go.

    I've noticed some things:

    • Code sharing almost never happens. You can't email a snippet of your "patch" (a program) as text, you can't post it in a text box at stackoverflow, it's almost impossible to communicate with other people about what you're working on without emailing the binary document. When you send someone a patch to look at, you're doing a lot of "look to the left of this," and "look for the red box."
    • Code reuse can be difficult because boxes generally aren't typed in any way, so interfaces are difficult to verify and document.
    • ... This leads the dev environments to only be as good as their templates and default libraries. People prefer Reaktor to Max not because it's easier for developing, but because it comes with a bunch of really useful default synths and sampler instruments, which people will tweak slightly.
    • It's very difficult to talk about the algorithm itself, you have to spend all your time orienting yourself. If the program you're building is a simple pipeline, it's easy to see what's happening, but if you have loops and divergences it becomes very hard to understand what's going on in the abstract.
    • Data types are a hack. You end up having to have different color wires that carry different things, type-tagging of binary data is routine, and you often have to do conversions because the environment runs different data connections at different levels of service. Trial and error is usually required to see if a box responds to a message in the way you want; I can write correct C without having to run the code, I would never try that in Reaktor.
    • Execution order is a hack. If you connect one output to two inputs, which input will process the output first? There's conventions: In Max: the rightmost box will act first, and your graph is traversed depth-first right-to-left (this rule introduces ambiguity when dataflow is fed back). There are also boxes/modules that can make execution order explicit in various ways. (Note that in most cases we don't care about execution order, and the implicit multithreading is quite nice.)
    • Doing N of anything is a pain. In Max, It's easy to build a sampler that can play one sample. It's easy to build one that can play two. It's basically impossible to build a sampler that can play N, without using the textual scripting language (ha!) to dynamically rewrite your patch based on creation arguments.

    If I have something thats useful, I'll often conceptualize stuff in Max and then rewrite it in C with CoreAudio, because I know the Max code is basically a dead end for its usefulness.

    --
    Don't blame me, I voted for Baltar.
  27. Re:I think IBM is working on it by lgw · · Score: 5, Funny

    </b>

    --
    Socialism: a lie told by totalitarians and believed by fools.
  28. Re:The more simple you make it the less complex it by erice · · Score: 5, Interesting

    In practice, I believe that the present text-based programming paradigm artificially restricts programming to a much simpler logical structure compared to those commonly accepted and used by EEs. For example, I used to say "structured programming" is essentially restricting your flow chart to what can be drawn in two dimensions with no crossing lines. That's not strictly true, but it is close. Since the late 1970s, I've remarked that software is the only engineering discipline that still depends on prose designs.

    Funny that you should say that. For the last 20 years, the trend in Electrical Engineering is away from graphical entry and toward text based design languages. Hardly anyone designs logic by drawing gates anymore. We use languages like Verilog and VHDL, which look a whole lot like software languages. Even the analog designers make use of Verilog-A or even just Spice, all text based. When it comes down to building a circuit board or analog circuitry on a chip, there is still a manual "compile" step of drawing diagrams and polygons but that is only because the result is ultimately a three dimensional object (well, more lke 2.5D) and it is the only way to be sure you get what you intended. It is not because creating designs graphically is considered convenient.

  29. Re:I think IBM is working on it by JoeMerchant · · Score: 4, Informative

    I'd also throw in, we're still writing text based messages - even though competing pictogram systems have been developed, none seem to have caught on well enough to displace the written word, composed of characters from a relatively small alphabet.

    I made a LabViewLike graphical system for compiling algorithms into parallel processors as part of my Masters' thesis. It used a schematic capture program to build the hierarchical graphic "data flow" - but at their core, the basic modules were still short text based programs.

    Some "programmers" might operate at an entirely graphical connect the lego blocks level, but sooner or later it comes down to 1s and 0s, and somewhere along that chain (several somewheres in modern practice) it will be represented in text based languages.

    I think the graphic based systems haven't taken over for the heavy lifting because they're all too specialized, my thesis included. Most "real jobs" need more flexibility than the non-text based systems can provide. Having said that, I use 100% graphic based UI design, even though the tools translate to .xml for me, I almost never "get my hands dirty" on the text based code for my UIs, anymore.

  30. This Ask Slashdot must be from the /. Beta Team! by Frobnicator · · Score: 5, Insightful

    Oh, I get it! This question for Ask Slashdot must come from the Slashdot beta team.

    Now, I understand that as a Slashdot beta developer you don't know how to program. We can all see that.

    Web site development is more difficult than the programs you are used to where you drag a picture of a shape onto another picture of the shape, or how when a large colored shape is presented you click on the corresponding color image.

    All of that "cryptic jargon" is important to computers. Just like all that "cryptic jargon" in legal agreements is important to judges.

    Since you must be on the Slashdot beta development team, I'll point out that people sometimes don't like it when you make changes. Try some of these:

    * Go to the Louvre with a paintbrush and some oil paints. Attempt to fix the eyebrows on the Mona Lisa, because they have faded off. Tell me how people like your slight changes.
    * Go to the Royal Academy of Arts and slightly modify DaVinci's Last Supper. Maybe stand the salt shaker back up and paint over some of the damage that was done after people cut an arch through it for a doorway, or after the WW2 bombing damage. See how well people respond.
    * Pay a visit to the Sistine Chapel, that thing has lots of cracks on it. Tell me what happens after you climb up to the ceiling with your bucket off plaster to fix the cracks.
    * The White House lawn looks nice, but it could be changed to allow more foot traffic. Tell me what happens when you take your backhoe up to the presidential mansion and being excavating for new footpaths.

    Any change, no matter how tiny, has the potential to destroy the essence of the item. You got that, Slashdot beta team?

    --
    //TODO: Think of witty sig statement
  31. Symbolic characters are on the decline. by enos · · Score: 5, Informative

    >surviving languages use symbols representing sounds
    over a billion people have a few symbols with you...

    Are you referring to the Asian languages that use Chinese characters?
      - Vietnamese used to be written in Chinese characters, it now uses the Latin alphabet.
      - Korean replaced Chinese characters with the phonetic Hangul 500 years ago.
      - Japanese has not one but two phonetic alphabets to go along with their Chinese characters. They mix all three together, and you can tell a passage is intended to be simple to understand when it will be all phonetic except the simplest of Chinese characters.
      - Even China simplified the traditional characters because they were deemed too hard to learn. School children are taught new Chinese characters via pinyin, a phonetic scheme that uses Latin characters. Since they don't have a phonetic system, when they borrow foreign words then they match the foreign pronunciation with the set of Chinese characters that have the closest pronunciation. The result is a mix of characters where some have their original symbolic meaning, and others that only stand in for their pronunciation. Think "what your name means in Chinese" party trick.
      - Typing Chinese characters usually means typing out the pronunciation and then selecting the character.

    I think the point that symbolic characters are on the decline is very valid.

    --
    boldly going forward, 'cause we can't find reverse
  32. Re:I think IBM is working on it by LifesABeach · · Score: 4, Funny

    "I consider myself someone who 'gets code,' "

    I think I spotted your initial error. Would you like cheese with that wine?

  33. Re:I think IBM is working on it by ShanghaiBill · · Score: 5, Insightful

    What does that have to do with BETA?

    It is because both BETA and "graphical coding" are abominations. The people pushing "graphical coding" are usually PHBs or other "non-programmers" (such as the submitter). I have never met a programmer that has used GC and prefers it over just writing code.

    Note to submitter: Before you try to "fix" a profession, try learning enough to understand it first. The first thing you need to understand is that you are recycling a thirty year old idea, that has been tried and failed many, many times.

  34. Re:This Ask Slashdot must be from the /. Beta Team by ShanghaiBill · · Score: 5, Insightful

    The art analogy is definitely wrong for Slashdot.

    A better analogy is written language. For instance, I could write the sentence "Today I went to my friend's house." Or I could convey the same message graphically, but using an icon to represent myself, another icon to represent my friend, and my friend's icon could then be placed next to an icon of his house with the "ownership" relationship connecting them. Then I could draw a vector from my icon to the icon representing my friend's house, and then a small calendar could be placed on this vector with today's date, and another graphical feature added to indicate that this is all past tense.

    Would the graphical representation be faster to create? Of course not. Would it be easier to understand? Only for someone that does not understand written English. The graphical representation of algorithms is no different. It is far faster to just write textual code, and it is more understandable to people that actually understand the programming language. This is why "graphical coding" is almost always proposed by people that are not programmers (such as the submitter), just like "graphical English" would only be proposed by people that don't understand written English.

  35. Re:I think IBM is working on it by JWSmythe · · Score: 5, Insightful

    I do recall some attempts at "graphical coding", where a function was an icon that you could drag into your code, and other such nonsense.

    Wikipedia has a whole list of them.

    Thankfully, most never really took off, except for the WYSIWYG HTML editors. I still hate it when people who make their entire WYSIWYG site, and then ask me to go make "simple" changes. Sure. 3 hours to reformat the HTML itself and strip out extraneous crap, and 5 minutes to make the change. ...like...

    <font color='#FFFFFF'><font color='#ff33dd'><font color='#000000'><i><span style='color:#0cd'><b><font face="Book Antiqua, Times New Roman, Times"><a href='C:\My Documents\FP98 Examples\homepage.htm'></a></font></b></span></i></font></font></font>

    I don't mind charging the time to do it, but I hate doing the work. Sometimes I'm actually stunned how much crap can be shoved into code, that does absolutely nothing.

    It happens in real coding too. I've found thousands of lines of unused functions, or even

    /* disabled for now, fix tomorrow. */
    /* John - Feb 13, 1998 */
    if (0){
    ...
    // 500 lines later
    }

    --
    Serious? Seriousness is well above my pay grade.