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Game Developers' Quest To Cross the Uncanny Valley

Nerval's Lobster writes "Nearly 30 years after Super Mario Bros., video game graphics have advanced to heights that once seemed impossible. Modern sports games are fueled by motion capture of actual athletes, and narrative-driven adventures can seem more like interactive movies than games. But gaming's increasing realism brings a side effect — a game can now fall into the 'uncanny valley,' a term coined by robotics professor Masahiro Mori of the Tokyo Institute of Technology in 1970. Jon Brodkin talked to game developers, engineers, motion scientists and a variety of other folks about the 'uncanny valley problem,' in which (some) people feel revolted when confronted by a robot or digital character that doesn't quite look real. In games where human-like characters are necessary, the uncanny valley can be an even bigger problem than in animated movies; gamers control characters rather than just watching them, creating more opportunities for the illusion of realism to falter. New and better tools can help developers and animators deal with some of these issues, but crossing the 'valley' successfully still remains a challenge. Or is crossing it even possible at all?"

11 of 134 comments (clear)

  1. Aki Ross by TWX · · Score: 4, Funny

    I still have a bunch of posters from when Aki Ross made the Hot 100, in Maxim all those years ago.

    Some day I'll be able to sell them for tens of dollars!

    --
    Do not look into laser with remaining eye.
  2. Fool's Quest by binarylarry · · Score: 3, Insightful

    Games are not meant to be merely a simulation of reality.

    Is music an attempt to accurately recreate the sounds we hear in nature? No, that would be moronic.

    And then there's this guy.

    --
    Mod me down, my New Earth Global Warmingist friends!
  3. realism doesnt improve gameplay by johnrpenner · · Score: 3, Insightful

    in the hyper quest for realism — we forget that all those perfect pixels doesnt improve the story nor the gameplay.

    pac man was a hit without all the fancy graphics

    1. Re:realism doesnt improve gameplay by QuasiSteve · · Score: 3, Interesting

      pac man was a hit without all the fancy graphics

      So is flappy bird. But to compare it to, say, The Last of Us would be bordering on the ridiculous; they are completely different types of games.

      we forget that all those perfect pixels doesnt improve the story nor the gameplay

      While they might not improve story or gameplay, they may improve the experience. Take any reasonably modern game with 'perfect pixels', and force it to be completely lighting and texture-less - I doubt it would be quite as good. That isn't to say that those 'perfect pixels' are the game's only saving grace - or that there aren't titles produced that are complete turds despite all the graphical polish they receive - but the fact that those 'perfect pixels' can be used does allow game designers to make these games in ways they otherwise could not. They would have to make 'the next pac man' instead.

  4. Cole Phelps gently slides down the Stairs by decipher_saint · · Score: 3, Insightful

    So imagine you have super-realistic characters, then you have them do something impossible like ride a dragon or glitch out on the physics engine... no matter how many hours you put in making them look really Real all it takes is one fuckup and you find yourself staring up from the Uncanny Valley wondering what happened.

    --
    crazy dynamite monkey
    1. Re:Cole Phelps gently slides down the Stairs by akozakie · · Score: 4, Informative

      Ride a dragon? That's not at all what uncanny valley is about. This is strictly about things almost perfectly resembling humans. Riding a dragon will not cause this problem. Glitches in the physics engine... Maybe, depends. Something like a not-quite-anatomical pose. Or maybe timing glitches in movement sequence (Crispin Glover's character in Alice in Wonderland - intentional application of this).

      In other words, this is a very strong but purely emotional reaction. It gets stronger as you get closer to reality. "Humans" from Shrek? No problem. Aki Ross, at least in motion? Definitely a problem. When it's at its strongest, you might actually have problems pointing out the imperfections that cause it. That's because they are not spotted by conscious reason.

      Why is this distinction important? Most deviations from reality in entertainment are spotted by reason and easily covered by willing suspension of disbelief. If the entertainment is good, we will tolerate almost anything, if not, the deviations from reality will add to the list of critical comments. In short: "Yeah, it's BS, but it's fun!"

      However, uncanny valley is a subconscious emotional reaction and willing suspension of disbelief does not make it subside. You may consider the movie/game/whatever really fun, but you still simply feel bad looking at it.

      That's why it's a big problem for creators of "realistic" games. With simple models this feeling was not there. As models get better, consciously they seem more realistic, but "the body" starts telling us that something's wrong. So, only three solutions - stay away (keep human models imperfect enough), get it perfectly right (is it possible?) or... find a way to eliminate this problem.

  5. Civ5 and strategy games in general by Anonymous Coward · · Score: 3, Interesting

    I'm not a big pc gamer myself, but when I do play on my computers, usually I play 4X strategy games. My biggest complaint about the genre is by far the difficulty. Civ5, for example is either too easy(anything bellow immortal) or just artificially difficulty(immortal and deity difficulties). When I play at those difficulties, I don't really play a game, I just follow an algorithm(build order, research focus, etc), and if I don't do that I will lose. And it's not only me. Let's Play videos on youtube are pretty much all the same as well. For me it's simply not fun anymore. Better AI is simply mandatory. I don't need photorealism, I don't need 3D, I don't need 4K, I don't need VR. Immersion comes from the gameplay. If the gameplay is flawed, no amount of eyecandy is gonna fix it.

  6. Need more Uncanny Valleys by Nyder · · Score: 3, Funny

    Being a male gamer, I can not get enough of uncanny valleys. The deeper the better, lots of bounce doesn't hurt. I remember my first glimpse of uncanny valleys in Custer's Revenge, but now with realistic graphics, I can finally enjoy uncanny valleys how they were meant to.

    --
    Be seeing you...
  7. Not such an issue for games by Dan+East · · Score: 4, Insightful

    In games where human-like characters are necessary, the uncanny valley can be an even bigger problem

    I disagree. The very fact that you have control over a character that you are watching is unnatural, and for me disconnects from "reality". That pretty much goes for anything else interactive as well. We know already know the actor in the game cannot be human because it behaves arbitrarily as commanded by the controls we are operating with our hand. Our brain can't be fooled by pure visuals, because we already have a far deeper realization of the truth (that it is not a real human) because it is interactive.

    When it comes to movies we are total observers, and the uncanny valley kicks in when we recognize that something is intended to look perfectly human, but our incredibly acute perception in identifying humans isn't fooled.

    We have now become so used to seeing CGI humans that it's more of a boolean flag when they are recognized as such - I simply have an awareness that what I'm seeing isn't an actual human. When that happens it is a distraction and reduces how immersed I am in the movie. I don't think of it as "spooky" or that I want to kill the fake human or something, but it is simply a realization - I get a glimpse of the man hiding behind the curtain pulling the strings. A perfect example: The big Matrix Reloaded fight scene. Some little switch in my brain kept going: Real. CGI. Real. CGI. Real. CGI. Kind of makes it hard to enjoy a movie.

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    Better known as 318230.
  8. Re: Citation Needed by AudioEfex · · Score: 5, Insightful

    You are looking a little too deeply into this in hopes of finding something offensive.

    "Interactive Movie" was actually traditionally used by the games industry back in the early days of digital video when they would incorporate it into a "game" but there wasn't enough game to actually call it a game, like Night Trap.

    In modern context, it simply means a game that is so realistic that it would be indistinguishable from a motion picture visually, if one could choose character actions during a motion picture. It's an aspirational goal of the game industry, not the film industry trying to hone in on the games industry.

    That said, the real issue with realism in games is that game developers keep pushing the envelope in the wrong direction. Even on the next gen systems (well, since they are out I suppose they are now current gen), they keep focusing on textures and increasing numbers of polygons on the screen instead of making what is there more realistic. I am always stunned when I see a brand new game and they STILL cannot get lip sync right. It doesn't matter how detailed the hairs on a characters head are if their lips don't move in sync with their voice.

    not about people being "revolted" because they sense something "wrong" on an unconscious level, it's that they spend so much time trying to increase resolutions and textures that they don't focus on what makes characters alive - how they move and how they react. It's not about making single frames look more realistic, it's how they work in motion which really hasn't improved in step with the "how many hairs or pores can we texture on to this character".

  9. No need for a bridge. by westlake · · Score: 3, Insightful

    In games where human-like characters are necessary, the uncanny valley can be an even bigger problem than in animated movies

    In 3.38 seconds watch Disney bring a character to life. Disney's Frozen "Let It Go" Sequence Performed by Idina Menzel

    This is how it's done and you don't need photo realism to do it.