Game Developers' Quest To Cross the Uncanny Valley
Nerval's Lobster writes "Nearly 30 years after Super Mario Bros., video game graphics have advanced to heights that once seemed impossible. Modern sports games are fueled by motion capture of actual athletes, and narrative-driven adventures can seem more like interactive movies than games. But gaming's increasing realism brings a side effect — a game can now fall into the 'uncanny valley,' a term coined by robotics professor Masahiro Mori of the Tokyo Institute of Technology in 1970. Jon Brodkin talked to game developers, engineers, motion scientists and a variety of other folks about the 'uncanny valley problem,' in which (some) people feel revolted when confronted by a robot or digital character that doesn't quite look real. In games where human-like characters are necessary, the uncanny valley can be an even bigger problem than in animated movies; gamers control characters rather than just watching them, creating more opportunities for the illusion of realism to falter. New and better tools can help developers and animators deal with some of these issues, but crossing the 'valley' successfully still remains a challenge. Or is crossing it even possible at all?"
I still have a bunch of posters from when Aki Ross made the Hot 100, in Maxim all those years ago.
Some day I'll be able to sell them for tens of dollars!
Do not look into laser with remaining eye.
Games are not meant to be merely a simulation of reality.
Is music an attempt to accurately recreate the sounds we hear in nature? No, that would be moronic.
And then there's this guy.
Mod me down, my New Earth Global Warmingist friends!
in the hyper quest for realism — we forget that all those perfect pixels doesnt improve the story nor the gameplay.
pac man was a hit without all the fancy graphics
'and narrative-driven adventures can seem more like interactive movies than games'
Citation Needed
You can watch The last of us as a movie instead of playing it. It's 4-7 hours depending on how much gameplay there is I guess. But live streaming or editing your game sessions is big business now, so I guess it might just be a shift in what is considerd entertainment.
"I make videos of me doing stuff, so you don't have to!" - Washington.
So imagine you have super-realistic characters, then you have them do something impossible like ride a dragon or glitch out on the physics engine... no matter how many hours you put in making them look really Real all it takes is one fuckup and you find yourself staring up from the Uncanny Valley wondering what happened.
crazy dynamite monkey
I'm not a big pc gamer myself, but when I do play on my computers, usually I play 4X strategy games. My biggest complaint about the genre is by far the difficulty. Civ5, for example is either too easy(anything bellow immortal) or just artificially difficulty(immortal and deity difficulties). When I play at those difficulties, I don't really play a game, I just follow an algorithm(build order, research focus, etc), and if I don't do that I will lose. And it's not only me. Let's Play videos on youtube are pretty much all the same as well. For me it's simply not fun anymore. Better AI is simply mandatory. I don't need photorealism, I don't need 3D, I don't need 4K, I don't need VR. Immersion comes from the gameplay. If the gameplay is flawed, no amount of eyecandy is gonna fix it.
CGI humans in movies--pre-rendered by giant server farms for as long as it takes--still fall into the uncanny valley.
It'll be a long, long time before graphics can be rendered in real time with no uncanny valley. Although, with that said, humans still look fake enough to me in games that there is no uncanny valley. So I don't think it's a problem yet.
I don't think graphics really matter anymore, though. They're far from perfect, but 3D graphics have been "good enough" for a while now. There was a time that 3D graphics meant that hands had to be mittens with no individual fingers, and faces were just drawn on textures. Not anymore.
The Internet King? I wonder if he could provide faster nudity.
Perhaps more importantly, why would the category 'interactive movie' even get to exist when the category 'game' already does?
I don't know if "interactive movie" is the correct term. But I think there is a difference between that and a game. I don't have time to play games like I did in my youth. But I did enjoy the Mass Effect series. I was surprised with the third Mass Effect game in that it had not only the typical easy, medium, and difficult settings. But it also had one in which you could go through all of the dialog but not have to shoot or do any of the things that typically make up a game. I think it's a significant difference from what I would consider a game.
In the past the story was usually a bunch of cine images that you wanted to skip through as quickly as possible so you could get down to shooting stuff. For me, this actually changed when I played Dues Ex. The game play was fun in that game. But all of the character interactions really made the game a lot of fun. Plus there was a ton of dialog that I found really interesting that didn't have any effect on the game play at all, but was just really in line with the story.
Bioshock infinite. It was more compelling and entertaining than most movies on screen
Being a male gamer, I can not get enough of uncanny valleys. The deeper the better, lots of bounce doesn't hurt. I remember my first glimpse of uncanny valleys in Custer's Revenge, but now with realistic graphics, I can finally enjoy uncanny valleys how they were meant to.
Be seeing you...
In games where human-like characters are necessary, the uncanny valley can be an even bigger problem
I disagree. The very fact that you have control over a character that you are watching is unnatural, and for me disconnects from "reality". That pretty much goes for anything else interactive as well. We know already know the actor in the game cannot be human because it behaves arbitrarily as commanded by the controls we are operating with our hand. Our brain can't be fooled by pure visuals, because we already have a far deeper realization of the truth (that it is not a real human) because it is interactive.
When it comes to movies we are total observers, and the uncanny valley kicks in when we recognize that something is intended to look perfectly human, but our incredibly acute perception in identifying humans isn't fooled.
We have now become so used to seeing CGI humans that it's more of a boolean flag when they are recognized as such - I simply have an awareness that what I'm seeing isn't an actual human. When that happens it is a distraction and reduces how immersed I am in the movie. I don't think of it as "spooky" or that I want to kill the fake human or something, but it is simply a realization - I get a glimpse of the man hiding behind the curtain pulling the strings. A perfect example: The big Matrix Reloaded fight scene. Some little switch in my brain kept going: Real. CGI. Real. CGI. Real. CGI. Kind of makes it hard to enjoy a movie.
Better known as 318230.
You are looking a little too deeply into this in hopes of finding something offensive.
"Interactive Movie" was actually traditionally used by the games industry back in the early days of digital video when they would incorporate it into a "game" but there wasn't enough game to actually call it a game, like Night Trap.
In modern context, it simply means a game that is so realistic that it would be indistinguishable from a motion picture visually, if one could choose character actions during a motion picture. It's an aspirational goal of the game industry, not the film industry trying to hone in on the games industry.
That said, the real issue with realism in games is that game developers keep pushing the envelope in the wrong direction. Even on the next gen systems (well, since they are out I suppose they are now current gen), they keep focusing on textures and increasing numbers of polygons on the screen instead of making what is there more realistic. I am always stunned when I see a brand new game and they STILL cannot get lip sync right. It doesn't matter how detailed the hairs on a characters head are if their lips don't move in sync with their voice.
not about people being "revolted" because they sense something "wrong" on an unconscious level, it's that they spend so much time trying to increase resolutions and textures that they don't focus on what makes characters alive - how they move and how they react. It's not about making single frames look more realistic, it's how they work in motion which really hasn't improved in step with the "how many hairs or pores can we texture on to this character".
From the article:
Ira isn’t an actual human being—he’s just a computer model—but you’d be forgiven for not being able to tell the difference.
Well...I wouldn't forgive me. You can tell by:
- The crazy amount of unnatural (colored) lighting used to hide low detail and/or too-uniform shading. Show me the same head model in a field on a cloudy day at 2pm in March
- The limited polygon count; look at the edges of his ear (which is a bit weird looking in itself btw)
Much more impressed by these, but they are pre-rendered:
http://www.cgtrader.com/blog/w...
http://www.cgtrader.com/blog/w...
http://www.3dtotal.com/index_g...
Instead of unnatural lighting they have a lot of added skin detail (wrinkles, dirt) to hide too-uniform shading. There's a lot of detail / noise / subtle imperfections in real life you don't normally think about, but when it's not there you instantly notice it on a subconscious level.
In games where human-like characters are necessary, the uncanny valley can be an even bigger problem than in animated movies
In 3.38 seconds watch Disney bring a character to life. Disney's Frozen "Let It Go" Sequence Performed by Idina Menzel
This is how it's done and you don't need photo realism to do it.
But it had a lot of gamy-ness. "Interactive Movie" is most often used to refer to games that involve little gameplay.
Wow... Just wow.
It doesn't exist because the Wikipedia page lists little research and that research is not statistically significant.
Is it just me, or is using scientific big words like "statistical significance" in an argument based solely on the contents of a Wikipedia pega is so wrong it's just funny?
Not implying that this is not true - I have no idea how much research was done on the subject. Google scholar seems to know about thousands of articles about this (about the same number as e.g. "Hawking radiation") - are any of them really good? No idea. Maybe it really is overrated.
But criticizing something as not supported by research using Wikipedia as a source? Ridiculous. Wikipedia does have its uses, but this certainly isn't one of them...