Slashdot Mirror


A New Car UI

An anonymous reader writes "As our cars have become more complex, so have the user interfaces with which we control them. Using the current crop of infotainment systems embedded in a car's dash is byzantine and frustrating. UI designer Matthaeus Krenn has put up a post demonstrating his efforts to reinvent in-car UIs in a way that doesn't force people to squint at tiny buttons, instead leaving more of their attention for the road. It's based on using a touch-screen display that realigns the interface to wherever you put your fingers down. It also reacts differently depending on how many fingers you use to touch the screen."

32 of 237 comments (clear)

  1. UI Designers Suck by Anrego · · Score: 5, Insightful

    Seriously, any time a "UI designer" sits down to re-invent something, the result is inevitably terrible. They focus on whatever new-age idea they have is, and often completely miss the core problem while coming up with some genius solution to a minor one.

    My uneducated and rather simple view of how to do it:
    - Physical buttons for the stuff you might/can safely touch while driving (basic stereo controls, temperature controls, wiper settings, etc)
    - Knobs with fixed ranges for things like temperature (so you can set them without looking). Stuff like volume can be infinite as adjustments are immediately noticeable while adjusting.
    - Displays that you can quickly glance at, preferably without having to look down too much (I’m a huge fan of the multi-level dash Honda put in their civic).
    - Stuff you will be adjusting while stopped or maybe at a red light can be whatever you want.. fancy touchscreen, display in a weird spot, who cares.

    Much as I don’t normally lean in the nancy-state direction, I actually wish these complex touchscreen interfaces were disabled while driving. It just seems like a ridiculous safety concern (and yes I know the passenger could adjust it while you safely drive). Honestly I don’t care if someone is playing with one and smashes themselves into a highway divider, but I don’t want someone smashing into _me_ because they are trying to figure out why their cloud streaming music feed dealie isn’t working.

    1. Re:UI Designers Suck by ackthpt · · Score: 5, Funny

      I found a car radio in the desert a couple months back.

      It has Mechanical Push Buttons for tuning!!! I am not making this up!

      You turn a knob to turn on the power and adjust volume. Another one moves a mechanical red needle across a screen to show approximate frequency you are tuning into. And the most stunning thing is this - When it does not have a high quality signal it still plays, albeit with a modicum of static!

      Astounding. Such a futuristic device must have fallen out of a UFO, from an interstellar civilization years beyond our comprehension.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:UI Designers Suck by mjwx · · Score: 3, Interesting

      Seriously, any time a "UI designer" sits down to re-invent something, the result is inevitably terrible. They focus on whatever new-age idea they have is, and often completely miss the core problem while coming up with some genius solution to a minor one.

      This, if you want to make driving a car less complex, make them simpler. Take away the toys that only serve as distractions.

      My uneducated and rather simple view of how to do it:
      - Physical buttons for the stuff you might/can safely touch while driving (basic stereo controls, temperature controls, wiper settings, etc)
      - Knobs with fixed ranges for things like temperature (so you can set them without looking). Stuff like volume can be infinite as adjustments are immediately noticeable while adjusting.
      - Displays that you can quickly glance at, preferably without having to look down too much (I’m a huge fan of the multi-level dash Honda put in their civic).
      - Stuff you will be adjusting while stopped or maybe at a red light can be whatever you want.. fancy touchscreen, display in a weird spot, who cares.

      Physical buttons and knobs are controls you can use without looking at them. You only need to memorise their locations (should only take 5 or so minutes) and once you've done that you never need to look at them again.

      A big problem today are the sheer number of "drivers aids" that add beeps, buzzers, warbles and lights that only serve to distract the driver. I took a new VW Golf out for a test drive, for almost the entire time I was beeing beeped at by something. The blindspot check when I'm not changing lanes, the lane assist on a single lane divided road (it didn't work) and others. I know how to drive, I know how to keep a safe distance, how to check my mirrors and blind spots before turning/changing lanes and I know how to stay in my lane. For someone who doesn't know how to do these things, a buzzer wont help them as they'll just ignore it (as they ignore everything else on the road) and keep driving dangerously.

      Needless to say, I bought an old Honda rather than buying a new Golf, better performance out of a K20, less likely to break.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:UI Designers Suck by immaterial · · Score: 2

      Physical buttons and knobs are controls you can use without looking at them. You only need to memorise their locations (should only take 5 or so minutes) and once you've done that you never need to look at them again.

      I'm also a big proponent of physical buttons, but this guy's idea might actually be better - you don't even need to know where the buttons are. The specifics need a little refinement IMO, but this is the first car touchscreen interface idea I've seen that is acceptable to me.

    4. Re:UI Designers Suck by mjwx · · Score: 4, Insightful

      Physical buttons and knobs are controls you can use without looking at them. You only need to memorise their locations (should only take 5 or so minutes) and once you've done that you never need to look at them again.

      I'm also a big proponent of physical buttons, but this guy's idea might actually be better - you don't even need to know where the buttons are. The specifics need a little refinement IMO, but this is the first car touchscreen interface idea I've seen that is acceptable to me.

      OK, I just read the guy's website and he's got no clue.

      Multi-touch gestures to replace dials and buttons, context sensitive, requiring the driver to memorise the gestures. What is this guy thinking?

      This is a huge leap backwards for car stereo interfaces. The submitter and author clearly doesn't drive a car because making accurate gestures in the console from behind a wheel is not easy. In order to make any changes the driver will need to stop the car or the gestures will be all over the place as well as taking the drivers focus off of driving.

      What we need to do is get rid of the touchscren fad in cars, not to make it worse. The articles author complains about other touch screen interfaces whilst completely ignoring that his own has the same fundamental problems plus some that existing interfaces don't have.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:UI Designers Suck by Zynder · · Score: 2

      Technology of that caliber must be impressive when you're riding through the desert on a horse with no name.

      Those radios are and were garbage. I throw every single one of them I can find in the scrap heap. Even ones from classic cars. I can get a replica that looks nostalgic but still has modern amenities like digital tuning, memory, etc. I also throw their piece of shit carburetors away too, just so you know.

      I know, I know- I'd get off your lawn but you live in a desert, so I'll move off of your dirt patch! :D

  2. Not a car UI by sunderland56 · · Score: 5, Insightful

    This is not a car UI. It is a UI for the car's entertainment system.

    The car's UI is still a steering wheel and throttle/brake pedals.

    1. Re:Not a car UI by PPH · · Score: 5, Insightful

      Don't forget the clutch pedal.

      --
      Have gnu, will travel.
    2. Re:Not a car UI by ackthpt · · Score: 4, Insightful

      &
      Odometer
      Speedometer
      Gas Gauge
      Battery Gauge
      Engine RPM (Tachometer)
      Temperature
      Bulbs Out
      Low Oil
      Fuel Economy
      Etc.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Not a car UI by mjwx · · Score: 2

      This is not a car UI. It is a UI for the car's entertainment system.

      The car's UI is still a steering wheel and throttle/brake pedals.

      And clutch, indicator stalk, light stalk/knob, wiper knob, mirrors, instrument cluster...

      Driving a car is never as simple as people think, this is why we have such shocking drivers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:Not a car UI by Darinbob · · Score: 3, Funny

      Ejector seat button...

  3. Dumb by AmiMoJo · · Score: 3, Insightful

    The reason current car controls work so well is that you don't have to look at them. You build up muscle memory and can simply reach out and adjust the volume or switch to a different radio station. A touch screen you have to look at is a massive downgrade and far more dangerous.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Dumb by hawguy · · Score: 2

      A touch screen you have to look at is a massive downgrade and far more dangerous.

      The point of this is that you don't need to look at it.

      How do you adjust the temperature without looking at the screen to see where it is now, and where you want it to go? How do you change the air direction from front defroster to foot vents without looking at the screen?

      For something with immediate feedback like radio volume, this would work well, but maybe other things require some feedback -- a physical knob can give you immediate feedback through its position. In my car, I know that when the temperature control knob is straight up and down that it's in the middle setting, and I turn it 90 degrees left or right to make it wamer or cooler.

      However, in the other car, for some reason the designers chose to use a physical knob with a lighted dot to show where the knob is pointed, so you still have to look at it to see what setting it's on.

    2. Re:Dumb by hawguy · · Score: 2

      when the guy in the back seat says he's cold, I just want to make the car a bit warmer,

      Here's what you do. Put four fingers on the touchscreen and drag up. Done. You don't have to look at the screen.

      That would be great if I just wanted to blindly turn up the heat without knowing where it's set now, but if it's already turned up most of the way, I don't want to turn it up any more.. and I don't want to touch the screen with the appropriate amount of fingers (whoops, hit a bump and tapped with another finger, now it wants to change the radio station), and then wait for the computer to say "Temperature currently set to 78 degrees".

  4. What happened to good old knobs? by NapalmV · · Score: 2

    The thing about real knobs is that they are all directly available at any time and they don't change their location and meaning. Like most virtual knobs in "touch" interfaces do (depending on screen/context).
    If you want to do that with a touch screen (i.e. have fixed position / meaning knobs), then you'll realize you could as well implement it with hardware knobs, as the touch screen is as useful an ashtray on a motorcycle.

    In addition to all this, a traditional knob can be used with wet / gloved hands too.

  5. change for the sake of change by Billly+Gates · · Score: 2

    One thing Windows 8, newer google maps with chrome, newer YouTube, office 2013, gnome 3, and some will say Windows 7, is change is almost universally bad!

    If it ain't broke don't fix it!

    Art professors have no business mucketing around with design. I hate the new touch, little to no color, All CAPS, flat, one criteria based (only consumption, or road focused), and no detail to anything else

  6. Touch Screen by GrahamCox · · Score: 4, Insightful

    Touch screens. There's your problem. They are a very poor choice for an interface in an environment where you can't devote 100% of your eyesight to it.

    Auto makers seem to make a virtue out of having touch screens for everything a the moment just for the sake of using a touch screen, whereas what they should be doing is using the most appropriate interface to promote safety and clarity. To my mind that's distinct, physical buttons without too much function overloading. In other words, exactly what we had until the 90s.

  7. Death to UIX experts. by Anonymous Coward · · Score: 2, Funny

    I used to hate interfaces designed by programmers and engineer. Oh how I once thought that they should let designers design the interfaces. Then, we handed the interface design to 'uix' "experts" and now we have the same level of incomprehensible bullshit. It just looks prettier.

  8. I want a car by nurb432 · · Score: 2, Interesting

    Not a digital entertainment center on wheels.

    Does anyone sell a *real* car now?

    --
    ---- Booth was a patriot ----
  9. Re:More attention to the road? by gargleblast · · Score: 2

    Try to use a damn touch screen without looking. There is a reason to why there are real buttons in a car: haptic feedback tells you what you are doing..

    Yes, but one minor quibble: ordinary physical controls provide tactile feedback. Haptic feedback is artificial: vibration, etc.

  10. If it's no tactile by geekoid · · Score: 4, Insightful

    people will have to look at it.
    Touch UI for cars is a bad idea. Dangerous, and will break cross model and manufacture consistency.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. Just make the current buttons bigger! by defaria · · Score: 2

    This is ridiculous! You mean now I have to learn and think about how many fingers do I use to control control X and do they need to be far apart or not?!?

    It's simple, just make the current buttons bigger for the kinds of adjustments you are likely to make when driving. All too often toggles and play/pause, etc are small buttons to look appealing instead of large buttons because they are likely to be used frequently. Usage of screen real estate often sucks big time. For example, in my car, when the bluetooth is paused I get a small button to make it play again. It takes up about 10% on the right hand side of the screen. The other 90% is completely fucking blank! Put the damn play button in the center of the screen and make it fucking big. It's the most likely thing I'm gonna hit next! Geeze! This is really not rocket science - common sense is all one needs.

  12. Here's the problem, vehicle designers by fyngyrz · · Score: 4, Insightful

    Cars and trucks and motorcycles bounce . Plus, we can't always be looking. See, so we can't always control where we're touching it; we can't even always control how many fingers we put down.

    We need to be able to talk to these systems. My Garmin GPS does this. I don't have to touch it. I say "voice command" and off we go. No touching. Bouncing doesn't matter. I don't have to look.

    Until you get to this level of interface, you're doing it wrong, and furthermore, as of this point in time, you're also behind the curve, because others are doing it right.

    Thanks for this, slashdot, just this morning I was cursing at a touch interface in my vehicle.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Here's the problem, vehicle designers by roc97007 · · Score: 3, Insightful

      Agreed. This is also why the controls on well designed vehicles are large enough to easily grasp when the vehicle is shifting, and have a distinctive shape to aid in recognizing them.

      Even my motorcycle follows this paradigm. It's a touring model with AM/FM/WB radio, CB, cruise control and other features, which makes the handlebars very crowded. Nevertheless, I can (after much practice) set the cruise, change the channel, signal a lane change and talk to that trucker I just passed without looking at my hands. And this is because the controls have a distinctive shape and position and are large enough to easily manipulate, even with gloves.

      It's somewhat of an embarrassment that my big expensive touch-screen stereo/navigator in the truck is such a distraction and so difficult to use while driving, when my daughter can easily change channels and modes with the el-cheapo stereo in her car without looking. Touch screens in cars aren't really a good idea.

      Parenthetically, (geek alert) the controls on TOS Enterprise, with their distinctive shapes, seemed a LOT more practical to me for an environment with lots of tipping and juddering in combat, as opposed to the all-touch-screen controls in later generations, which required that you keep your hands in contact with the control surface in a potentially hostile environment and watch your hands manipulate virtual buttons and switches, when you should probably be looking at something else.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    2. Re:Here's the problem, vehicle designers by Darinbob · · Score: 2

      Yes this is a good point. With physical buttons I can actually feel my away to the right button (ie, to change radio station) without looking. But even then I won't do it unless I'm on a straight section of road.

      Things like cruise control are right there on the steering wheel, meaning they can be used by your thumbs without moving your hands away, and it takes just a fraction of a second to look down and back up. But for the unimportant things in a car, such as radio, gps, entertainment systems, AC/heat, they usually put them off to the side on the console which causes all sorts of problems. Part of this may be that those systems are designed by completely different groups of people in completely different divisions of an auto company; ie, cruise control and odometer are integrated with core automotive components, but radio and gps are fluffy add-ons (often after-market components).

  13. and also... by fyngyrz · · Score: 2

    Coffee. Fingerprints. Greasy French Fry prints. Rather use my hand to drive the vehicle. Hold hands with my lady.

    Also, that Garmin GPS? Talks to my phone by bluetooth. Don't have to touch or look at my phone, either.

    Touchscreens totally suck. Everywhere. No exceptions. Even the iPad, best touchscreen ever, sucks. Still fingerprints. Still uses completely opaque "gestures" to do things I have no idea I was "asking" for. Requires looking. But you know what? I can TALK to my iPad. Writing's on the wall, vehicle makers. Speech is it, period, end of story, get on that, dammit.

    --
    I've fallen off your lawn, and I can't get up.
  14. 8 Controls? by DarwinSurvivor · · Score: 2

    If a standard touch interface (like those shown at the beginning of the video) only had 8 controls, they'd be easy to use without looking as well. This is just another flashing interface that works great for a small number of controls but quickly degenerates into chaos when you try to control the number of systems and settings a REAL car interface has to deal with.

  15. Argh, no! by 0101000001001010 · · Score: 2

    A car UI should be usable without looking at it. That's why physical buttons and dials of different sizes and shapes with satisfying tactile feedback are the gold standard. Touchscreens should be limited to interaction while parked, such as setting up your sat nav.

  16. ever hear the story the emperor has no clothes? by capaslash · · Score: 2

    touch screens are new enough that most people haven't realized that they're a terrible interface.

  17. Well keep your eyes on the road, your hands upon by ChunderDownunder · · Score: 2

    You're still diverting a hand away from the steering wheel and your gaze off the road in order to perform a sequence of gestures.

    Do these designers take into account user interfaces from the point of least likely to cause an accident by a distracted driver?

  18. Re:Epic Fail. by ThatAblaze · · Score: 2

    And now car manufactures have to put in the manual that their car is not intended to be driven by people with funny accents. And driving with children in the car that may start crying will make the vehicle uncontrollable?

    It's ironic that you named your message "Epic Fail."

  19. Lincoln MKZ by Toshito · · Score: 2

    Like the new Lincoln MKZ with TOUCH controls for volume and temperature, on a smooth surface, without any tactile reference. Bravo!

    I even have the push buttons and rotary controls for the heater, it used to be that you could control everything with 2 slides, one for temp and one to choose where to send the air.

    It was very easy to know, only by touch, where the slides are. With a rotary button, you have to look at it to see where it is pointing. And the push buttons are also much less convenient, if I have to put the control on front defrost quickly (because the windshield is suddenly fogging) with the old controls I only had to slide it all the way to the right.

    Now I have to find the front defrost button wich is the second to the right, flush with all the other buttons.

    Even in car manuals of the 70's and 80's it was stated that if you want to defog or defrost the car in an emergency you just put the 2 slides to the right or to the top (depending on the orientation of the controls) without thinking, it will automatically put the heater to front defrost and maximum heat.

    It's the same problem with almost every interface today, from electronics (think about how easy and fast it was to change the volume or choose the input on a 70's Receiver, with it's big buttons compared to receivers of today with it's tiny buttons and display you have to look at)

    Don't get me started on volume and mute controls. Why don't laptops get a physical cut off switch as a mute button? When I power up my laptop in a library or at school I have to remember if I put it on mute the last time, and if not I need to wait for the mute button to become responsive but since it's controlled by software and a certain driver, it becomes usable right after Windows decide to play it's login sound. Very annoying. How much would it cost to put a physical switch to cut out the electrical signal to the speakers???

    I think we're moving backward with UI, today look ingenuity and trend is more important than usability.

    Now get off my lawn!

    --
    Try it! Library of Babel