E-Sports Gender Gap: 90+% Male
An anonymous reader writes "An e-sports production company has published the results of a survey into the demographics of the gamers who attend competition events. Even though nearly half of the gaming population is composed of women, they account for less than 10% of the players in competitions. The e-sports company, WellPlayed, said, '[A] whopping 90-94% of the viewers were male, and interestingly enough, only about half of the remaining survey takers felt comfortable being identified as female.' The results were taken from survey responses over the past year at competitions for StarCraft 2 and League of Legends. DailyDot makes the point that competitive gaming communities also tend not to be racially diverse. Quoting: 'Although no studies have been done about race in esports, it only takes one trip to a Major League Gaming event to confirm what Cannon says. With the notably racially diverse exception of the fighting-game community, Asians and white Americans make up an enormous portion of esports players and fans. Black and Middle Eastern esports fans are conspicuously missing.'"
Wonderful. Another story based on the assumption that absolutely everyone should be absolutely equally interested in absolutely everything.
*Shock* *amazement* they're not. Unless the venue is telling women, black people, and Middle Eastern people they're not allowed in the door, there is no story here.
Oh and if women are uncomfortable identifying themselves as female, maybe it's because stories like this keep making it into a Great Big Deal. Maybe they just want to be a person and not *OMFG A WOMAN IS HERE!* all the time.
Men and women are not equal in everything, regardless of what people may want to belief. There are differences in physical and mental capabilities, career inclinations and aspirations and a lot of other physical and psychological traits. Trying to conform men to women behavior and women to men behavior is a violence our political society tries to do to people, is ironically comparable to what it did in the past trying to make homosexual people straight.
In this day and age, where laws do not only grant equality of rights, but try to enforce equality of results, whenever there is a gender gap it is because it is part of what makes us different and the freer we get to choose the greater the gender gap will become. In a general manner, social gaps that can be closed by force are social gaps that should not be closed.
http://psychology.wichita.edu/...
The numbers pretty much match up. This is simply a gender based preference. Argument that "women play more but are discriminated against in competitive scene" which is what these claims usually push appears to be patently false - the issue is that women are simply not interested in comeptitive gaming, preferring cooperative gaming instead.