IEEE Predicts 85% of Daily Tasks Will Be Games By 2020
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system
Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.
Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.
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