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IEEE Predicts 85% of Daily Tasks Will Be Games By 2020

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"

9 of 146 comments (clear)

  1. We don't need more competition by raxhonp · · Score: 4, Insightful

    We desperately need more cooperation if we want to survive..

  2. Sounds horrible by the_scoots · · Score: 5, Insightful

    I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

    I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.

    Also, if my HR department decides to gamify performance reviews I'm going to lose it.

    1. Re:Sounds horrible by jxander · · Score: 4, Interesting

      Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

      Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

      Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

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      This signature is false.
  3. Re:Yeaaaaahhhhh... by Samantha+Wright · · Score: 4, Funny

    The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)

    I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.

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    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  4. Gamify all the things by 0xdeadbeef · · Score: 5, Funny

    My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.

    A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!

  5. Re:My personal theory on getting people to do stuf by CanHasDIY · · Score: 4, Interesting

    To get someone to do something, it must be all three of these things:

    1) Simple

    2) Engaging

    3) Rewarding
     

    I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  6. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 4, Funny

    Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

    I'm a paid shill, you insensitive clod!

    HA!

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  7. Re:Yeaaaaahhhhh... by PRMan · · Score: 4, Insightful

    How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?

    Plenty of things that make a difference are hard to quantify.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
  8. Re:Yeaaaaahhhhh... by NeverVotedBush · · Score: 4, Funny

    Old news... Mary Poppins had this all figured out back in 1964...

    In every job that must be done,
    There is an element of fun.
    You find the fun, and snap!
    The job's a game.
    And every task you undertake
    Becomes a piece of cake
    A lark, a spree it's very clear to see
    That a spoonful of sugar helps the medicine go down
    In a most delightful way...