IEEE Predicts 85% of Daily Tasks Will Be Games By 2020
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
We desperately need more cooperation if we want to survive..
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)
I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.
Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.
A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
I'm a paid shill, you insensitive clod!
HA!
An enigma, wrapped in a riddle, shrouded in bacon and cheese
How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?
Plenty of things that make a difference are hard to quantify.
Peter predicted that you would "deliberately forget" creation 2000 years ago...
Old news... Mary Poppins had this all figured out back in 1964...
In every job that must be done,
There is an element of fun.
You find the fun, and snap!
The job's a game.
And every task you undertake
Becomes a piece of cake
A lark, a spree it's very clear to see
That a spoonful of sugar helps the medicine go down
In a most delightful way...