Valve Prepping Source 2 Engine For VR
An anonymous reader writes "In a Q&A session on Reddit last night with Valve's Gabe Newell, the founder confirmed that the company is in the process of getting the highly anticipated Source 2 game engine 'working well with VR.' Valve's Alex Vlachos, Senior Graphics Programmer, is apparently leading the charge. Still no word on when the engine may ship. Valve, who is openly collaborating with Oculus VR, demonstrated a VR headset prototype in January at Steam Dev Days. The company also launched a beta version of SteamVR which offers Steam's 'Big Picture' mode in a format compatible with the Oculus Rift VR headset. A developer who got to experiment with Valve's VR prototype says it's very impressive, even more so than the original Oculus VR dev kit."
Not what nintendo/sony/microsoft are doing.
Ok the Kinetic is pretty innovating, hopefully we will not see the same misapplication of the innovation here.
I'm starting to feel like Gabe is taking the piss now. So many developers hired, but seemingly so little to show for it.
Don't care. Until we see something from the HalfLife crew they're as good as dead to me.
I have no son!
This was evident from Carmacks talk at QuakeCon 2013. He talked about meeting with valve employees and discussing VR. He talked about how the Valve guys showed him that black to white times on the screen were just as important as standard refresh rates. So it makes sense that they would be developing Source 2 to work with VR.
Eat sleep die
I don't want to be "that guy", but a response to a Reddit AMA, with no real details or anything, is quite a stretch to put into it's own news story.
Perhaps if all his comments were collated, and this was one of them you might have some kind of story, but the summary was just about as many words as the "news story" (real big comedy air quotes here) is.
Forbes claims the Occulus Rift will cost $499 or less, with the device, an omni treadmill, and supporting software going for $999.
http://www.forbes.com/sites/ja...
This would be pretty impressive considering that Sony's 3rd generation HMD sells for $999.
They surprised many with the Wii , and everyone since then has been riding their dick.
Maybe the big N is getting into VR?
Maybe it is a problem that screen resolution and headmounted cameras can fix, but every time I get excited about VR, I think about how often I get to look at my computer screen TO THE EXCLUSION of the real world (never).
A full face headset is a 15 minute toy at best for me, because life is not generally set up for total immersion except in very rare situations.
I have a hard enough time finding a chance to play games without a pause button, I can't imagine how little time I would play one that requires you to don and remove a facemask in-between distractions.
I mean there are lonely otaku that could live in this thing, but the vast majority of people *even geeks* actually have to log into the real world more often than you'd think.
I know I know, games aren't geared toward old dudes with disposable income and kids and wives... but really, VR seems to have a deceptively small use-case
The most obvious game type for VR would be FPS, but I can imagine a few others that I would love to play in VR. Top of my list would be space sims - I would love to be able to sit down at my desk, pop on a VR hood, and play something along the line of X-Wing or Freespace. Flight sims and racing games would work really well also.
Redundancy is good And also good.
Is this a running gag here at /. ? The summary even has the correct spelling, yet people insist on the Occulus typo. At first I figured it was done out of ignorance, but now I'm starting to wonder.
Half-Life 3D?
People will pass up steak once a week, for crap every day.
Still think it was a good idea to not let Carmack r&d VR for integrating id games, Zenimax?
Gabe needs to get Carmack to come work at valve....source 2 and HL3!!!
So when can I start working on creating mods for Liru and Horo in source 2?