Google Sued Over Children's In-App Android Purchases
jfruh writes "Android apps sold through the Google Play app store require the user to enter their username and password before making an in-app purchase — but once they've done that, they can continue to do so for half an hour without re-authenticating. Now a lawsuit is claiming this loophole allows children to run up in-app purchases on their parents' credit cards, 'causing Google to pocket millions of dollars.'"
For once, won't someone think of the PARENTS?
She: Hey, are you a traitor? Me: No, I'm atheist.
Why Google didn't reacted following the Apple case? It was just a question of time before the same kind of lawsuit would begin against them...
Just call the credit card company and tell them that you didn't authorise these payments, then tell google you've done that. This puts the ball in google's court - the payment goes into dispute and they need to decide whether to claim that you did authorise the purchase or give you a refund. My money would be on the latter.
This sounds awfully familiar... Didn't Apple have this exact same problem?
Thanks, TFA:
The case against Google is similar to one brought by the U.S. Federal Trade Commission against Apple over children's in-app purchases. That case was settled in January and Apple agreed to pay at least US$32.5 million to customers.
Now we need to ask why Google didn't take action to prevent this sort of thing.
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Monetary bills are already child-proof in this regard. If I give a child $1 this doesn't cause any other money I may have to spontaneously teleport into the child's possession every time the child approaches a toy or sweet within the next 30 minutes. If the child wants more of my money then he/she will need to ask me again.
A child taking money from your wallet without your knowledge is no different to this situation.
That says "Remember this payment method for the next half hour?" Then they can choose to make it a one shot only payment.
Ho hum. Try exercising some parental responsibility for a change.
No!
Oh but why?
No!
But. But.. That's not fair.
Don't care. Grow up unhappy.
Kids need to learn how to say No! to their kids or you end up with shitty grandchildren.
That's my motivation and future investment in people done.
Too many games are sold for free and/or $0.99 yet to be playable require in app purchases to be at all playable.
I closely control what games my 9 year old can play and review them before we buy them and its impossible to tell which ones will be worth a damn without blowing another $10 in in-app purchases to make them playable. I reject games with what look like too-many in-app purchases, and he doesn't have the ability to make those purchases.
Too often I wind up with a very frustrated 9 year old who's upset that he can't win/progress because the game basically requires in-app purchases to be playable for any length of time.
I don't know if there's a very workable solution, but I think devs should be required to clear notification that "advancement or continued play in this game requires in app purchases; the total cost of this game exceeds its initial purchase price."
Unfortunately the app-store economics were built around the "99 cent" app and apparently its either not viable to make a decent title at that price point nor is it possible to get the sales volume for $5.99 games that actually offer playability when you're competing against a sea of nominal 99 cent games.
Uhh... How I would manage to make the application differentiate the father of the child, if the child in question has the credentials and passwords of his father? Is not possible yet to perform miracles.
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See, that requires forethought and good parenting, two things that in-app developers depend on you not having.
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